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Memory enhancements and PDF decompress API (#3129)
# Description of Changes - PDF split by size to check size of PDF as it splits, avoids issue were a PDFs size is different viewed vs saved due to compression caused by repeated data etc. - Additionally memory enhancements for PDF load to dynamically load in memory vs scratch - PDF Decompress API for PDF testing ## Checklist ### General - [ ] I have read the [Contribution Guidelines](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/CONTRIBUTING.md) - [ ] I have read the [Stirling-PDF Developer Guide](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/DeveloperGuide.md) (if applicable) - [ ] I have read the [How to add new languages to Stirling-PDF](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/HowToAddNewLanguage.md) (if applicable) - [ ] I have performed a self-review of my own code - [ ] My changes generate no new warnings ### Documentation - [ ] I have updated relevant docs on [Stirling-PDF's doc repo](https://github.com/Stirling-Tools/Stirling-Tools.github.io/blob/main/docs/) (if functionality has heavily changed) - [ ] I have read the section [Add New Translation Tags](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/HowToAddNewLanguage.md#add-new-translation-tags) (for new translation tags only) ### UI Changes (if applicable) - [ ] Screenshots or videos demonstrating the UI changes are attached (e.g., as comments or direct attachments in the PR) ### Testing (if applicable) - [ ] I have tested my changes locally. Refer to the [Testing Guide](https://github.com/Stirling-Tools/Stirling-PDF/blob/main/DeveloperGuide.md#6-testing) for more details.
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@@ -1,5 +1,8 @@
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package stirling.software.SPDF.model;
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import lombok.Data;
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@Data
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public class PDFText {
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private final int pageIndex;
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private final float x1;
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@@ -7,37 +10,4 @@ public class PDFText {
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private final float x2;
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private final float y2;
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private final String text;
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public PDFText(int pageIndex, float x1, float y1, float x2, float y2, String text) {
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this.pageIndex = pageIndex;
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this.x1 = x1;
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this.y1 = y1;
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this.x2 = x2;
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this.y2 = y2;
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this.text = text;
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}
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public int getPageIndex() {
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return pageIndex;
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}
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public float getX1() {
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return x1;
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}
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public float getY1() {
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return y1;
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}
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public float getX2() {
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return x2;
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}
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public float getY2() {
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return y2;
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}
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public String getText() {
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return text;
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}
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}
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