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Update:Increase timeout for progress sync to 6s and sync interval to 10s #1884
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@ -281,6 +281,10 @@ export default class PlayerHandler {
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}
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}
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/**
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* First sync happens after 20 seconds
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* subsequent syncs happen every 10 seconds
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*/
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startPlayInterval() {
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clearInterval(this.playInterval)
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let lastTick = Date.now()
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@ -293,7 +297,7 @@ export default class PlayerHandler {
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const exactTimeElapsed = ((Date.now() - lastTick) / 1000)
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lastTick = Date.now()
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this.listeningTimeSinceSync += exactTimeElapsed
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const TimeToWaitBeforeSync = this.lastSyncTime > 0 ? 5 : 20
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const TimeToWaitBeforeSync = this.lastSyncTime > 0 ? 10 : 20
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if (this.listeningTimeSinceSync >= TimeToWaitBeforeSync) {
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this.sendProgressSync(currentTime)
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}
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@ -315,7 +319,7 @@ export default class PlayerHandler {
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}
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this.listeningTimeSinceSync = 0
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this.lastSyncTime = 0
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return this.ctx.$axios.$post(`/api/session/${this.currentSessionId}/close`, syncData, { timeout: 1000 }).catch((error) => {
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return this.ctx.$axios.$post(`/api/session/${this.currentSessionId}/close`, syncData, { timeout: 4000 }).catch((error) => {
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console.error('Failed to close session', error)
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})
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}
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@ -335,7 +339,7 @@ export default class PlayerHandler {
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}
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this.listeningTimeSinceSync = 0
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this.ctx.$axios.$post(`/api/session/${this.currentSessionId}/sync`, syncData, { timeout: 3000 }).then(() => {
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this.ctx.$axios.$post(`/api/session/${this.currentSessionId}/sync`, syncData, { timeout: 6000 }).then(() => {
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this.failedProgressSyncs = 0
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}).catch((error) => {
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console.error('Failed to update session progress', error)
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