blakeblackshear.frigate/frigate/birdseye.py

146 lines
4.5 KiB
Python
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import logging
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import multiprocessing as mp
import subprocess as sp
import threading
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import gevent
import numpy as np
from flask import (
Blueprint,
Flask,
Response,
current_app,
jsonify,
make_response,
request,
)
from flask_sockets import Sockets
from gevent import pywsgi
from geventwebsocket.handler import WebSocketHandler
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from frigate.util import SharedMemoryFrameManager
logger = logging.getLogger(__name__)
# methods for maintaining the birdseyeframe in the object processing thread
# avoids work when no clients are listening
class BirdsEyeFrameManager:
def __init__(self):
# self.config = config
self.frame_manager = SharedMemoryFrameManager()
self._frame_shape = (1080, 1920)
self.frame_shape_yuv = (self._frame_shape[0] * 3 // 2, self._frame_shape[1])
self.frame_shm = mp.shared_memory.SharedMemory(
name=f"birdseye-frame",
create=True,
size=self.frame_shape_yuv[0] * self.frame_shape_yuv[1],
)
self.frame = np.ndarray(
self.frame_shape_yuv, dtype=np.uint8, buffer=self.frame_shm.buf
)
# initialize the frame as black and with the frigate logo
self.blank_frame = np.zeros((1080 * 3 // 2, 1920), np.uint8)
self.blank_frame[:] = 128
self.blank_frame[0:1080, 0:1920] = 16
self.frame[:] = self.blank_frame
def update_frame(self, camera, object_count, motion_count, frame_time, frame):
# determine how many cameras are tracking objects (or recently were)
# decide on a layout for the birdseye view (try to avoid too much churn)
# calculate position of each camera
# calculate resolution of each position in the layout
# if layout is changing, wipe the frame black again
# For each camera currently tracking objects (alphabetical):
# - resize the current frame and copy into the birdseye view
# signal to birdseye process that the frame is ready to send
self.frame[:] = frame
# separate process for managing the external ffmpeg process and sending frame
# bytes to ffmpeg
class BirdsEyeFrameOutputter(threading.Thread):
def __init__(self, stop_event):
threading.Thread.__init__(self)
self.stop_event = stop_event
self.frame_shm = mp.shared_memory.SharedMemory(
name=f"birdseye-frame",
create=False,
)
def start_ffmpeg(self):
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ffmpeg_cmd = "ffmpeg -f rawvideo -pix_fmt yuv420p -video_size 1920x1080 -i pipe: -f mpegts -codec:v mpeg1video -b:v 1000k -bf 0 pipe:".split(
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" "
)
self.process = sp.Popen(
ffmpeg_cmd,
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stdout=sp.PIPE,
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# TODO: logging
stderr=sp.DEVNULL,
stdin=sp.PIPE,
start_new_session=True,
)
def run(self):
self.start_ffmpeg()
while not self.stop_event.wait(1):
if self.process.poll() != None:
logger.info(f"ffmpeg process is not running. restarting ...")
self.start_ffmpeg()
self.process.stdin.write(self.frame_shm.buf.tobytes())
# separate process for passing jsmpeg packets over websockets
# signals to the frame manager when a client is listening
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def run_jsmpeg_server():
app = Flask(__name__)
sockets = Sockets(app)
http = Blueprint("http", __name__)
ws = Blueprint("ws", __name__)
# TODO: add something for notification of subscribers
# self.app.frigate_config = frigate_config
app.register_blueprint(http)
sockets.register_blueprint(ws)
clients = list()
@http.route("/birdseye")
def receive_mpegts():
chunk_size = 4096
while True:
chunk = request.stream.read(chunk_size)
if len(chunk) == 0:
break
for client in clients:
try:
client.send(chunk)
except:
logger.debug(
"Removing websocket client due to a closed connection."
)
clients.remove(client)
@ws.route("/birdseye")
def echo_socket(socket):
# TODO: get reference to
# current_app.mqtt_backend.register(socket)
clients.append(socket)
while not socket.closed:
# Sleep to prevent *constant* context-switches.
gevent.sleep(0.1)
server = pywsgi.WSGIServer(("127.0.0.1", 5050), app, handler_class=WebSocketHandler)
try:
server.serve_forever()
except KeyboardInterrupt:
pass