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Force birdseye cameras into standard aspect ratios (#7026)
* Force birdseye cameras into standard aspect ratios * Clarify comment * Formatting * Actually use the calculated aspect ratio when building the layout * Fix Y aspect * Force canvas into known aspect ratio as well * Save canvas size and don't recalculate * Cache coefficients that are used for different size layouts * Further optimize calculations to not be done multiple times
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@ -29,6 +29,61 @@ from frigate.util import SharedMemoryFrameManager, copy_yuv_to_position, get_yuv
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logger = logging.getLogger(__name__)
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def get_standard_aspect_ratio(width, height) -> tuple[int, int]:
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"""Ensure that only standard aspect ratios are used."""
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known_aspects = [
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(16, 9),
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(9, 16),
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(32, 9),
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(12, 9),
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(9, 12),
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] # aspects are scaled to have common relative size
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known_aspects_ratios = list(
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map(lambda aspect: aspect[0] / aspect[1], known_aspects)
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)
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closest = min(
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known_aspects_ratios,
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key=lambda x: abs(x - (width / height)),
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)
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return known_aspects[known_aspects_ratios.index(closest)]
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class Canvas:
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def __init__(self, canvas_width: int, canvas_height: int) -> None:
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gcd = math.gcd(canvas_width, canvas_height)
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self.aspect = get_standard_aspect_ratio(
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(canvas_width / gcd), (canvas_height / gcd)
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)
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self.width = canvas_width
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self.height = (self.width * self.aspect[1]) / self.aspect[0]
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self.coefficient_cache: dict[int, int] = {}
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self.aspect_cache: dict[str, tuple[int, int]] = {}
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def get_aspect(self, coefficient: int) -> tuple[int, int]:
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return (self.aspect[0] * coefficient, self.aspect[1] * coefficient)
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def get_coefficient(self, camera_count: int) -> int:
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return self.coefficient_cache.get(camera_count, 2)
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def set_coefficient(self, camera_count: int, coefficient: int) -> None:
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self.coefficient_cache[camera_count] = coefficient
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def get_camera_aspect(
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self, cam_name: str, camera_width: int, camera_height: int
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) -> tuple[int, int]:
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cached = self.aspect_cache.get(cam_name)
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if cached:
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return cached
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gcd = math.gcd(camera_width, camera_height)
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camera_aspect = get_standard_aspect_ratio(
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camera_width / gcd, camera_height / gcd
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)
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self.aspect_cache[cam_name] = camera_aspect
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return camera_aspect
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class FFMpegConverter:
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def __init__(
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self,
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@ -170,6 +225,7 @@ class BirdsEyeFrameManager:
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self.frame_shape = (height, width)
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self.yuv_shape = (height * 3 // 2, width)
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self.frame = np.ndarray(self.yuv_shape, dtype=np.uint8)
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self.canvas = Canvas(width, height)
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self.stop_event = stop_event
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# initialize the frame as black and with the Frigate logo
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@ -318,16 +374,15 @@ class BirdsEyeFrameManager:
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),
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)
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canvas_width = self.config.birdseye.width
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canvas_height = self.config.birdseye.height
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if len(active_cameras) == 1:
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# show single camera as fullscreen
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camera = active_cameras_to_add[0]
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camera_dims = self.cameras[camera]["dimensions"].copy()
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scaled_width = int(canvas_height * camera_dims[0] / camera_dims[1])
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scaled_width = int(self.canvas.height * camera_dims[0] / camera_dims[1])
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coefficient = (
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1 if scaled_width <= canvas_width else canvas_width / scaled_width
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1
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if scaled_width <= self.canvas.width
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else self.canvas.width / scaled_width
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)
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self.camera_layout = [
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[
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@ -337,14 +392,14 @@ class BirdsEyeFrameManager:
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0,
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0,
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int(scaled_width * coefficient),
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int(canvas_height * coefficient),
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int(self.canvas.height * coefficient),
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),
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)
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]
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]
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else:
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# calculate optimal layout
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coefficient = 2
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coefficient = self.canvas.get_coefficient(len(active_cameras))
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calculating = True
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# decrease scaling coefficient until height of all cameras can fit into the birdseye canvas
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@ -353,7 +408,6 @@ class BirdsEyeFrameManager:
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return
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layout_candidate = self.calculate_layout(
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(canvas_width, canvas_height),
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active_cameras_to_add,
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coefficient,
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)
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@ -367,6 +421,7 @@ class BirdsEyeFrameManager:
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return
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calculating = False
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self.canvas.set_coefficient(len(active_cameras), coefficient)
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self.camera_layout = layout_candidate
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@ -378,9 +433,7 @@ class BirdsEyeFrameManager:
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return True
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def calculate_layout(
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self, canvas, cameras_to_add: list[str], coefficient
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) -> tuple[any]:
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def calculate_layout(self, cameras_to_add: list[str], coefficient) -> tuple[any]:
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"""Calculate the optimal layout for 2+ cameras."""
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def map_layout(row_height: int):
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@ -397,23 +450,20 @@ class BirdsEyeFrameManager:
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x = starting_x
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for cameras in row:
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camera_dims = self.cameras[cameras[0]]["dimensions"].copy()
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camera_aspect = cameras[1]
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if camera_dims[1] > camera_dims[0]:
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scaled_height = int(row_height * 2)
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scaled_width = int(
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scaled_height * camera_dims[0] / camera_dims[1]
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)
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scaled_width = int(scaled_height * camera_aspect)
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starting_x = scaled_width
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else:
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scaled_height = row_height
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scaled_width = int(
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scaled_height * camera_dims[0] / camera_dims[1]
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)
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scaled_width = int(scaled_height * camera_aspect)
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# layout is too large
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if (
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x + scaled_width > canvas_width
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or y + scaled_height > canvas_height
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x + scaled_width > self.canvas.width
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or y + scaled_height > self.canvas.height
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):
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return 0, 0, None
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@ -425,13 +475,9 @@ class BirdsEyeFrameManager:
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return max_width, y, candidate_layout
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canvas_width = canvas[0]
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canvas_height = canvas[1]
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canvas_aspect_x, canvas_aspect_y = self.canvas.get_aspect(coefficient)
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camera_layout: list[list[any]] = []
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camera_layout.append([])
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canvas_gcd = math.gcd(canvas[0], canvas[1])
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canvas_aspect_x = (canvas[0] / canvas_gcd) * coefficient
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canvas_aspect_y = (canvas[0] / canvas_gcd) * coefficient
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starting_x = 0
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x = starting_x
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y = 0
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@ -439,18 +485,9 @@ class BirdsEyeFrameManager:
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max_y = 0
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for camera in cameras_to_add:
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camera_dims = self.cameras[camera]["dimensions"].copy()
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camera_gcd = math.gcd(camera_dims[0], camera_dims[1])
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camera_aspect_x = camera_dims[0] / camera_gcd
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camera_aspect_y = camera_dims[1] / camera_gcd
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if round(camera_aspect_x / camera_aspect_y, 1) == 1.8:
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# account for slightly off 16:9 cameras
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camera_aspect_x = 16
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camera_aspect_y = 9
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elif round(camera_aspect_x / camera_aspect_y, 1) == 1.3:
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# make 4:3 cameras the same relative size as 16:9
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camera_aspect_x = 12
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camera_aspect_y = 9
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camera_aspect_x, camera_aspect_y = self.canvas.get_camera_aspect(
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camera, camera_dims[0], camera_dims[1]
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)
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if camera_dims[1] > camera_dims[0]:
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portrait = True
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@ -462,10 +499,7 @@ class BirdsEyeFrameManager:
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camera_layout[y_i].append(
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(
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camera,
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(
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camera_aspect_x,
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camera_aspect_y,
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),
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camera_aspect_x / camera_aspect_y,
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)
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)
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@ -491,7 +525,7 @@ class BirdsEyeFrameManager:
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camera_layout[y_i].append(
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(
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camera,
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(camera_aspect_x, camera_aspect_y),
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camera_aspect_x / camera_aspect_y,
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)
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)
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x += camera_aspect_x
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@ -499,15 +533,16 @@ class BirdsEyeFrameManager:
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if y + max_y > canvas_aspect_y:
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return None
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row_height = int(canvas_height / coefficient)
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row_height = int(self.canvas.height / coefficient)
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total_width, total_height, standard_candidate_layout = map_layout(row_height)
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# layout can't be optimized more
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if total_width / canvas_width >= 0.99:
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if total_width / self.canvas.width >= 0.99:
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return standard_candidate_layout
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scale_up_percent = min(
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1 - (total_width / canvas_width), 1 - (total_height / canvas_height)
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1 - (total_width / self.canvas.width),
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1 - (total_height / self.canvas.height),
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)
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row_height = int(row_height * (1 + round(scale_up_percent, 1)))
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_, _, scaled_layout = map_layout(row_height)
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