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Preview fixes (#13193)
* Handle case where preview was saved late * fix timing
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@ -16,6 +16,7 @@ import { isAndroid, isChrome, isMobile } from "react-device-detect";
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import { TimeRange } from "@/types/timeline";
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import { Skeleton } from "../ui/skeleton";
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import { cn } from "@/lib/utils";
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import { usePreviewForTimeRange } from "@/hooks/use-camera-previews";
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type PreviewPlayerProps = {
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className?: string;
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@ -39,15 +40,11 @@ export default function PreviewPlayer({
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onClick,
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}: PreviewPlayerProps) {
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const [currentHourFrame, setCurrentHourFrame] = useState<string>();
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const currentPreview = useMemo(() => {
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return cameraPreviews.find(
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(preview) =>
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preview.camera == camera &&
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Math.round(preview.start) >= timeRange.after &&
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Math.floor(preview.end) <= timeRange.before,
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const currentPreview = usePreviewForTimeRange(
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cameraPreviews,
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camera,
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timeRange,
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);
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}, [cameraPreviews, camera, timeRange]);
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if (currentPreview) {
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return (
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@ -1,6 +1,6 @@
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import { Preview } from "@/types/preview";
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import { TimeRange } from "@/types/timeline";
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import { useEffect, useState } from "react";
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import { useEffect, useMemo, useState } from "react";
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import useSWR from "swr";
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type OptionalCameraPreviewProps = {
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@ -8,7 +8,6 @@ type OptionalCameraPreviewProps = {
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autoRefresh?: boolean;
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fetchPreviews?: boolean;
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};
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export function useCameraPreviews(
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initialTimeRange: TimeRange,
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{
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@ -32,3 +31,24 @@ export function useCameraPreviews(
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return allPreviews;
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}
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// we need to add a buffer of 5 seconds to the end preview times
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// this ensures that if preview generation is running slowly
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// and the previews are generated 1-5 seconds late
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// it is not falsely thrown out.
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const PREVIEW_END_BUFFER = 5; // seconds
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export function usePreviewForTimeRange(
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allPreviews: Preview[],
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camera: string,
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timeRange: TimeRange,
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) {
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return useMemo(() => {
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return allPreviews.find(
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(preview) =>
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preview.camera == camera &&
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Math.ceil(preview.start) >= timeRange.after &&
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Math.floor(preview.end) <= timeRange.before + PREVIEW_END_BUFFER,
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);
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}, [allPreviews, camera, timeRange]);
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}
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