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Optimize Birdseye layout for portrait cameras (#6779)
* Handle vertical cameras more optimally in 2 camera layout * Optimize portrait layout for 3+ cams * Remove logging
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@ -269,14 +269,95 @@ class BirdsEyeFrameManager:
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def update_frame(self):
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def update_frame(self):
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"""Update to a new frame for birdseye."""
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"""Update to a new frame for birdseye."""
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def calculate_two_cam_layout(canvas, cameras_to_add: list[str]) -> tuple[any]:
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"""Calculate the optimal layout for 2 cameras."""
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first_camera = cameras_to_add[0]
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first_camera_dims = self.cameras[first_camera]["dimensions"].copy()
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second_camera = cameras_to_add[1]
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second_camera_dims = self.cameras[second_camera]["dimensions"].copy()
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# check for optimal layout
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if first_camera_dims[0] + second_camera_dims[0] < canvas_width:
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# place cameras horizontally
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first_scaled_width = int(
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canvas_height * first_camera_dims[0] / first_camera_dims[1]
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)
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second_scaled_width = int(
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canvas_height * second_camera_dims[0] / second_camera_dims[1]
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)
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first_height = canvas_height
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second_height = canvas_height
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if first_scaled_width + second_scaled_width > canvas_width:
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if first_scaled_width > second_scaled_width:
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first_scaled_width = canvas_width - second_scaled_width
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first_height = int(
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first_scaled_width
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* first_camera_dims[1]
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/ first_camera_dims[0]
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)
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else:
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second_scaled_width = canvas_width - first_scaled_width
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second_height = int(
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second_scaled_width
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* second_camera_dims[1]
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/ second_camera_dims[0]
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)
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return [
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[
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(
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first_camera,
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(0, 0, first_scaled_width, first_height),
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),
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(
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second_camera,
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(
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first_scaled_width + 1,
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0,
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second_scaled_width,
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second_height,
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),
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),
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],
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]
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else:
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# place cameras vertically
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top_scaled_width = int(
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(canvas_height / 2) * first_camera_dims[0] / first_camera_dims[1]
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)
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bottom_scaled_width = int(
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(canvas_height / 2) * second_camera_dims[0] / second_camera_dims[1]
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)
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return [
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[
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(
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first_camera,
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(0, 0, top_scaled_width, int(canvas_height / 2)),
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)
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],
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[
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(
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second_camera,
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(
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0,
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int(canvas_height / 2),
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bottom_scaled_width,
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int(canvas_height / 2),
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),
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)
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],
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]
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def calculate_layout(
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def calculate_layout(
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canvas, cameras_to_add: list[str], coefficient
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canvas, cameras_to_add: list[str], coefficient
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) -> tuple[any]:
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) -> tuple[any]:
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"""Calculate the optimal layout for cameras."""
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"""Calculate the optimal layout for 3+ cameras."""
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camera_layout: list[list[any]] = []
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camera_layout: list[list[any]] = []
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camera_layout.append([])
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camera_layout.append([])
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canvas_aspect = canvas[0] / canvas[1]
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canvas_aspect = canvas[0] / canvas[1]
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x = 0
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starting_x = 0
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x = starting_x
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y = 0
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y = 0
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y_i = 0
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y_i = 0
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max_height = 0
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max_height = 0
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@ -284,35 +365,45 @@ class BirdsEyeFrameManager:
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camera_dims = self.cameras[camera]["dimensions"].copy()
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camera_dims = self.cameras[camera]["dimensions"].copy()
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camera_aspect = camera_dims[0] / camera_dims[1]
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camera_aspect = camera_dims[0] / camera_dims[1]
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# if the camera aspect ratio is less than canvas aspect ratio, it needs to be scaled down to fit
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if camera_dims[1] > camera_dims[0]:
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if camera_aspect < canvas_aspect:
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portrait = True
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elif camera_aspect < canvas_aspect:
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# if the camera aspect ratio is less than canvas aspect ratio, it needs to be scaled down to fit
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camera_dims[0] *= camera_aspect / canvas_aspect
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camera_dims[0] *= camera_aspect / canvas_aspect
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camera_dims[1] *= camera_aspect / canvas_aspect
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camera_dims[1] *= camera_aspect / canvas_aspect
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portrait = False
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else:
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portrait = False
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if (x + camera_dims[0] * coefficient) <= canvas[0]:
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if (x + camera_dims[0] * coefficient) <= canvas[0]:
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# insert if camera can fit on current row
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# insert if camera can fit on current row
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scaled_width = int(camera_dims[0] * coefficient)
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camera_layout[y_i].append(
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camera_layout[y_i].append(
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(
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(
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camera,
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camera,
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(
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(
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x,
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x,
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y,
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y,
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int(camera_dims[0] * coefficient),
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scaled_width,
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int(camera_dims[1] * coefficient),
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int(camera_dims[1] * coefficient),
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),
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),
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)
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)
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)
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)
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x += int(camera_dims[0] * coefficient)
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x += scaled_width
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max_height = max(
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max_height,
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if portrait:
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int(camera_dims[1] * coefficient),
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starting_x = scaled_width
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)
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else:
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max_height = max(
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max_height,
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int(camera_dims[1] * coefficient),
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)
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else:
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else:
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# move on to the next row and insert
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# move on to the next row and insert
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y += max_height
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y += max_height
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y_i += 1
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y_i += 1
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camera_layout.append([])
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camera_layout.append([])
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x = 0
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x = starting_x
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if camera_dims[0] * coefficient > canvas_width:
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if camera_dims[0] * coefficient > canvas_width:
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safe_coefficient = 1
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safe_coefficient = 1
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@ -403,31 +494,9 @@ class BirdsEyeFrameManager:
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]
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]
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]
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]
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elif len(active_cameras) == 2:
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elif len(active_cameras) == 2:
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# split canvas in half for 2 cameras
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self.camera_layout = calculate_two_cam_layout(
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top_camera = active_cameras_to_add[0]
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(canvas_width, canvas_height), active_cameras_to_add
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top_camera_dims = self.cameras[top_camera]["dimensions"].copy()
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bottom_camera = active_cameras_to_add[1]
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bottom_camera_dims = self.cameras[bottom_camera]["dimensions"].copy()
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top_scaled_width = int(
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(canvas_height / 2) * top_camera_dims[0] / top_camera_dims[1]
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)
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)
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bottom_scaled_width = int(
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(canvas_height / 2) * bottom_camera_dims[0] / bottom_camera_dims[1]
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)
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self.camera_layout = [
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[(top_camera, (0, 0, top_scaled_width, int(canvas_height / 2)))],
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[
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(
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bottom_camera,
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(
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0,
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int(canvas_height / 2),
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bottom_scaled_width,
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int(canvas_height / 2),
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),
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)
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],
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]
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else:
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else:
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# calculate optimal layout
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# calculate optimal layout
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coefficient = 1.0
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coefficient = 1.0
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@ -444,9 +513,6 @@ class BirdsEyeFrameManager:
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if (canvas_height * 0.75) < total_height <= canvas_height:
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if (canvas_height * 0.75) < total_height <= canvas_height:
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calculating = False
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calculating = False
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elif total_height < canvas_height * 0.75:
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elif total_height < canvas_height * 0.75:
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logger.error(
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f"Canvas ratio is {canvas_height * 0.75} > {total_height} :: {canvas_height / total_height}"
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)
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coefficient += 0.1
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coefficient += 0.1
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calculating = False
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calculating = False
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else:
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else:
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