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https://github.com/blakeblackshear/frigate.git
synced 2024-11-21 19:07:46 +01:00
Scale birdseye layout up to max size after it has been calculated (#6825)
* Scale layout up to max size after it has been calculated * Limit portrait cameras to taking up 2 rows * Fix bug * Fix birdsye not removing cameras once objects are no longer visible * Fix lint
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@ -276,119 +276,6 @@ class BirdsEyeFrameManager:
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def update_frame(self):
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"""Update to a new frame for birdseye."""
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def calculate_layout(
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canvas, cameras_to_add: list[str], coefficient
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) -> tuple[any]:
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"""Calculate the optimal layout for 2+ cameras."""
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camera_layout: list[list[any]] = []
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camera_layout.append([])
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canvas_gcd = math.gcd(canvas[0], canvas[1])
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canvas_aspect_x = (canvas[0] / canvas_gcd) * coefficient
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canvas_aspect_y = (canvas[0] / canvas_gcd) * coefficient
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starting_x = 0
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x = starting_x
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y = 0
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y_i = 0
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max_y = 0
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for camera in cameras_to_add:
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camera_dims = self.cameras[camera]["dimensions"].copy()
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camera_gcd = math.gcd(camera_dims[0], camera_dims[1])
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camera_aspect_x = camera_dims[0] / camera_gcd
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camera_aspect_y = camera_dims[1] / camera_gcd
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if round(camera_aspect_x / camera_aspect_y, 1) == 1.8:
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# account for slightly off 16:9 cameras
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camera_aspect_x = 16
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camera_aspect_y = 9
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elif round(camera_aspect_x / camera_aspect_y, 1) == 1.3:
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# make 4:3 cameras the same relative size as 16:9
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camera_aspect_x = 12
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camera_aspect_y = 9
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if camera_dims[1] > camera_dims[0]:
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portrait = True
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else:
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portrait = False
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if (x + camera_aspect_x) <= canvas_aspect_x:
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# insert if camera can fit on current row
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camera_layout[y_i].append(
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(
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camera,
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(
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camera_aspect_x,
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camera_aspect_y,
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),
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)
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)
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if portrait:
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starting_x = camera_aspect_x
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else:
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max_y = max(
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max_y,
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camera_aspect_y,
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)
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x += camera_aspect_x
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else:
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# move on to the next row and insert
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y += max_y
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y_i += 1
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camera_layout.append([])
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x = starting_x
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if x + camera_aspect_x > canvas_aspect_x:
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return None
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camera_layout[y_i].append(
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(
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camera,
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(camera_aspect_x, camera_aspect_y),
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)
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)
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x += camera_aspect_x
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if y + max_y > canvas_aspect_y:
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return None
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row_height = int(canvas_height / coefficient)
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final_camera_layout = []
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starting_x = 0
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y = 0
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for row in camera_layout:
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final_row = []
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x = starting_x
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for cameras in row:
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camera_dims = self.cameras[cameras[0]]["dimensions"].copy()
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if camera_dims[1] > camera_dims[0]:
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scaled_height = int(row_height * coefficient)
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scaled_width = int(
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scaled_height * camera_dims[0] / camera_dims[1]
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)
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starting_x = scaled_width
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else:
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scaled_height = row_height
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scaled_width = int(
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scaled_height * camera_dims[0] / camera_dims[1]
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)
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if (
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x + scaled_width > canvas_width
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or y + scaled_height > canvas_height
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):
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return None
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final_row.append((cameras[0], (x, y, scaled_width, scaled_height)))
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x += scaled_width
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y += row_height
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final_camera_layout.append(final_row)
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return final_camera_layout
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# determine how many cameras are tracking objects within the last 30 seconds
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active_cameras = set(
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[
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@ -411,10 +298,8 @@ class BirdsEyeFrameManager:
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self.clear_frame()
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return True
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# check if we need to reset the layout because there are new cameras to add
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reset_layout = (
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True if len(active_cameras.difference(self.active_cameras)) > 0 else False
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)
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# check if we need to reset the layout because there is a different number of cameras
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reset_layout = len(self.active_cameras) - len(active_cameras) != 0
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# reset the layout if it needs to be different
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if reset_layout:
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@ -467,7 +352,7 @@ class BirdsEyeFrameManager:
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if self.stop_event.is_set():
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return
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layout_candidate = calculate_layout(
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layout_candidate = self.calculate_layout(
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(canvas_width, canvas_height),
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active_cameras_to_add,
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coefficient,
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@ -493,6 +378,145 @@ class BirdsEyeFrameManager:
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return True
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def calculate_layout(
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self, canvas, cameras_to_add: list[str], coefficient
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) -> tuple[any]:
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"""Calculate the optimal layout for 2+ cameras."""
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def map_layout(row_height: int):
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"""Map the calculated layout."""
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candidate_layout = []
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starting_x = 0
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x = 0
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max_width = 0
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y = 0
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for row in camera_layout:
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final_row = []
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max_width = max(max_width, x)
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x = starting_x
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for cameras in row:
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camera_dims = self.cameras[cameras[0]]["dimensions"].copy()
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if camera_dims[1] > camera_dims[0]:
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scaled_height = int(row_height * 2)
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scaled_width = int(
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scaled_height * camera_dims[0] / camera_dims[1]
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)
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starting_x = scaled_width
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else:
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scaled_height = row_height
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scaled_width = int(
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scaled_height * camera_dims[0] / camera_dims[1]
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)
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# layout is too large
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if (
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x + scaled_width > canvas_width
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or y + scaled_height > canvas_height
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):
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return 0, 0, None
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final_row.append((cameras[0], (x, y, scaled_width, scaled_height)))
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x += scaled_width
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y += row_height
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candidate_layout.append(final_row)
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return max_width, y, candidate_layout
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canvas_width = canvas[0]
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canvas_height = canvas[1]
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camera_layout: list[list[any]] = []
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camera_layout.append([])
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canvas_gcd = math.gcd(canvas[0], canvas[1])
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canvas_aspect_x = (canvas[0] / canvas_gcd) * coefficient
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canvas_aspect_y = (canvas[0] / canvas_gcd) * coefficient
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starting_x = 0
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x = starting_x
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y = 0
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y_i = 0
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max_y = 0
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for camera in cameras_to_add:
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camera_dims = self.cameras[camera]["dimensions"].copy()
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camera_gcd = math.gcd(camera_dims[0], camera_dims[1])
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camera_aspect_x = camera_dims[0] / camera_gcd
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camera_aspect_y = camera_dims[1] / camera_gcd
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if round(camera_aspect_x / camera_aspect_y, 1) == 1.8:
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# account for slightly off 16:9 cameras
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camera_aspect_x = 16
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camera_aspect_y = 9
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elif round(camera_aspect_x / camera_aspect_y, 1) == 1.3:
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# make 4:3 cameras the same relative size as 16:9
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camera_aspect_x = 12
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camera_aspect_y = 9
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if camera_dims[1] > camera_dims[0]:
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portrait = True
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else:
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portrait = False
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if (x + camera_aspect_x) <= canvas_aspect_x:
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# insert if camera can fit on current row
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camera_layout[y_i].append(
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(
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camera,
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(
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camera_aspect_x,
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camera_aspect_y,
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),
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)
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)
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if portrait:
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starting_x = camera_aspect_x
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else:
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max_y = max(
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max_y,
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camera_aspect_y,
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)
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x += camera_aspect_x
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else:
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# move on to the next row and insert
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y += max_y
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y_i += 1
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camera_layout.append([])
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x = starting_x
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if x + camera_aspect_x > canvas_aspect_x:
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return None
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camera_layout[y_i].append(
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(
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camera,
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(camera_aspect_x, camera_aspect_y),
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)
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)
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x += camera_aspect_x
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if y + max_y > canvas_aspect_y:
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return None
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row_height = int(canvas_height / coefficient)
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total_width, total_height, standard_candidate_layout = map_layout(row_height)
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# layout can't be optimized more
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if total_width / canvas_width >= 0.99:
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return standard_candidate_layout
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scale_up_percent = min(
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1 - (total_width / canvas_width), 1 - (total_height / canvas_height)
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)
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row_height = int(row_height * (1 + round(scale_up_percent, 1)))
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_, _, scaled_layout = map_layout(row_height)
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if scaled_layout:
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return scaled_layout
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else:
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return standard_candidate_layout
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def update(self, camera, object_count, motion_count, frame_time, frame) -> bool:
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# don't process if birdseye is disabled for this camera
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camera_config = self.config.cameras[camera].birdseye
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