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Ability to configure min frames for zone presence (#6680)
* Objects need to be in zones multiple times to be considered present in the zone * Add a field to configure inertia per zone * Formatting * Use correct default method * Clarify zone presence behavior Co-authored-by: Blake Blackshear <blakeb@blakeshome.com> --------- Co-authored-by: Blake Blackshear <blakeb@blakeshome.com>
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@ -467,6 +467,8 @@ cameras:
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# Required: List of x,y coordinates to define the polygon of the zone.
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# NOTE: Presence in a zone is evaluated only based on the bottom center of the objects bounding box.
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coordinates: 545,1077,747,939,788,805
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# Optional: Number of consecutive frames required for object to be considered present in the zone. Allowed values are 1-10 (default: shown below)
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inertia: 3
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# Optional: List of objects that can trigger this zone (default: all tracked objects)
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objects:
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- person
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@ -330,6 +330,12 @@ class ZoneConfig(BaseModel):
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coordinates: Union[str, List[str]] = Field(
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title="Coordinates polygon for the defined zone."
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)
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inertia: int = Field(
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default=3,
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title="Number of consecutive frames required for object to be considered present in the zone.",
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gt=0,
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le=10,
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)
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objects: List[str] = Field(
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default_factory=list,
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title="List of objects that can trigger the zone.",
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@ -73,6 +73,7 @@ class TrackedObject:
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self.colormap = colormap
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self.camera_config = camera_config
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self.frame_cache = frame_cache
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self.zone_presence = {}
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self.current_zones = []
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self.entered_zones = []
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self.false_positive = True
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@ -144,13 +145,24 @@ class TrackedObject:
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if len(zone.objects) > 0 and obj_data["label"] not in zone.objects:
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continue
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contour = zone.contour
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zone_score = self.zone_presence.get(name, 0)
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# check if the object is in the zone
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if cv2.pointPolygonTest(contour, bottom_center, False) >= 0:
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self.zone_presence[name] = zone_score + 1
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# an object is only considered present in a zone if it has a zone inertia of 3+
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if zone_score >= zone.inertia:
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# if the object passed the filters once, dont apply again
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if name in self.current_zones or not zone_filtered(self, zone.filters):
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if name in self.current_zones or not zone_filtered(
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self, zone.filters
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):
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current_zones.append(name)
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if name not in self.entered_zones:
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self.entered_zones.append(name)
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else:
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# once an object has a zone inertia of 3+ it is not checked anymore
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if 0 < zone_score < zone.inertia:
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self.zone_presence[name] = zone_score - 1
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if not self.false_positive:
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# if the zones changed, signal an update
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