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https://github.com/blakeblackshear/frigate.git
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precompute the layout offsets and dimensions
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cbd418b8de
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@ -135,7 +135,13 @@ class BirdsEyeFrameManager:
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)
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channel_dims = self.cameras[camera]["channel_dims"]
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copy_yuv_to_position(position, self.frame, self.layout_dim, frame, channel_dims)
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copy_yuv_to_position(
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self.frame,
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self.layout_offsets[position],
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self.layout_frame_shape,
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frame,
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channel_dims,
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)
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def camera_active(self, object_box_count, motion_box_count):
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if self.mode == "continuous":
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@ -192,6 +198,16 @@ class BirdsEyeFrameManager:
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self.active_cameras = set()
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self.layout_offsets = []
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# calculate the x and y offset for each position in the layout
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for position in range(0, len(self.camera_layout)):
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y_offset = self.layout_frame_shape[0] * math.floor(
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position / self.layout_dim
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)
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x_offset = self.layout_frame_shape[1] * (position % self.layout_dim)
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self.layout_offsets.append((y_offset, x_offset))
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removed_cameras = self.active_cameras.difference(active_cameras)
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added_cameras = active_cameras.difference(self.active_cameras)
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@ -235,29 +235,20 @@ def yuv_crop_and_resize(frame, region, height=None):
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def copy_yuv_to_position(
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position,
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destination_frame,
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destination_dim,
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destination_offset,
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destination_shape,
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source_frame=None,
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source_channel_dim=None,
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):
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# TODO: consider calculating this on layout reflow instead of all the time
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layout_shape = (
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(destination_frame.shape[0] // 3 * 2) // destination_dim,
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destination_frame.shape[1] // destination_dim,
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)
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# calculate the x and y offset for the frame in the layout
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y_offset = layout_shape[0] * math.floor(position / destination_dim)
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x_offset = layout_shape[1] * (position % destination_dim)
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# get the coordinates of the channels for this position in the layout
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y, u1, u2, v1, v2 = get_yuv_crop(
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destination_frame.shape,
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(
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x_offset,
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y_offset,
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x_offset + layout_shape[1],
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y_offset + layout_shape[0],
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destination_offset[1],
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destination_offset[0],
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destination_offset[1] + destination_shape[1],
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destination_offset[0] + destination_shape[0],
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),
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)
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