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remove sleeps and improve queue logic (#7163)
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598ae98bfe
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@ -119,7 +119,7 @@ class PtzAutoTrackerThread(threading.Thread):
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self.config = config
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self.config = config
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def run(self):
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def run(self):
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while not self.stop_event.is_set():
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while not self.stop_event.wait(1):
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for camera_name, cam in self.config.cameras.items():
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for camera_name, cam in self.config.cameras.items():
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if cam.onvif.autotracking.enabled:
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if cam.onvif.autotracking.enabled:
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self.ptz_autotracker.camera_maintenance(camera_name)
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self.ptz_autotracker.camera_maintenance(camera_name)
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@ -128,7 +128,7 @@ class PtzAutoTrackerThread(threading.Thread):
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if self.ptz_autotracker.tracked_object.get(camera_name):
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if self.ptz_autotracker.tracked_object.get(camera_name):
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self.ptz_autotracker.tracked_object[camera_name] = None
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self.ptz_autotracker.tracked_object[camera_name] = None
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self.ptz_autotracker.tracked_object_previous[camera_name] = None
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self.ptz_autotracker.tracked_object_previous[camera_name] = None
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time.sleep(1)
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logger.info("Exiting autotracker...")
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logger.info("Exiting autotracker...")
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@ -199,15 +199,8 @@ class PtzAutoTracker:
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def _process_move_queue(self, camera):
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def _process_move_queue(self, camera):
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while True:
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while True:
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try:
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try:
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if self.move_queues[camera].qsize() > 1:
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move_data = self.move_queues[camera].get()
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# Accumulate values since last moved
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frame_time, pan, tilt = move_data
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pan = 0
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tilt = 0
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while not self.move_queues[camera].empty():
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frame_time, queued_pan, queued_tilt = self.move_queues[
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camera
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].queue[0]
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# if we're receiving move requests during a PTZ move, ignore them
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# if we're receiving move requests during a PTZ move, ignore them
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if ptz_moving_at_frame_time(
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if ptz_moving_at_frame_time(
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@ -215,42 +208,22 @@ class PtzAutoTracker:
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self.ptz_metrics[camera]["ptz_start_time"].value,
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self.ptz_metrics[camera]["ptz_start_time"].value,
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self.ptz_metrics[camera]["ptz_stop_time"].value,
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self.ptz_metrics[camera]["ptz_stop_time"].value,
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):
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):
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self.move_queues[camera].get()
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# instead of dequeueing this might be a good place to preemptively move based
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# instead of dequeueing this might be a good place to preemptively move based
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# on an estimate - for fast moving objects, etc.
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# on an estimate - for fast moving objects, etc.
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logger.debug(
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logger.debug(
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f"Move queue: PTZ moving, dequeueing move request - frame time: {frame_time}, queued pan: {queued_pan}, queued tilt: {queued_tilt}, final pan: {pan}, final tilt: {tilt}"
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f"Move queue: PTZ moving, dequeueing move request - frame time: {frame_time}, final pan: {pan}, final tilt: {tilt}"
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)
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)
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continue
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else:
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else:
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# TODO: this may need rethinking
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logger.debug(
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f"Move queue: PTZ NOT moving, frame time: {frame_time}, queued pan: {queued_pan}, queued tilt: {queued_tilt}, final pan: {pan}, final tilt: {tilt}"
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)
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_, queued_pan, queued_tilt = self.move_queues[camera].get()
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# If exceeding the movement range, keep it in the queue and move now
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if (
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abs(pan + queued_pan) > 1.0
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or abs(tilt + queued_tilt) > 1.0
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):
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logger.debug("Pan or tilt value exceeds 1.0")
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break
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pan += queued_pan
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tilt += queued_tilt
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else:
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move_data = self.move_queues[camera].get()
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frame_time, pan, tilt = move_data
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# on some cameras with cheaper motors it seems like small values can cause jerky movement
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# on some cameras with cheaper motors it seems like small values can cause jerky movement
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# TODO: double check, might not need this
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# TODO: double check, might not need this
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if abs(pan) > 0.02 or abs(tilt) > 0.02:
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if abs(pan) > 0.02 or abs(tilt) > 0.02:
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self.onvif._move_relative(camera, pan, tilt, 1)
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self.onvif._move_relative(camera, pan, tilt, 1)
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else:
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else:
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logger.debug(f"Not moving, pan and tilt too small: {pan}, {tilt}")
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logger.debug(
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f"Not moving, pan and tilt too small: {pan}, {tilt}"
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)
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# Wait until the camera finishes moving
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# Wait until the camera finishes moving
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while not self.ptz_metrics[camera]["ptz_stopped"].is_set():
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while not self.ptz_metrics[camera]["ptz_stopped"].is_set():
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@ -258,7 +231,7 @@ class PtzAutoTracker:
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self.onvif.get_camera_status(camera)
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self.onvif.get_camera_status(camera)
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except queue.Empty:
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except queue.Empty:
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time.sleep(0.1)
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continue
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def _enqueue_move(self, camera, frame_time, pan, tilt):
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def _enqueue_move(self, camera, frame_time, pan, tilt):
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move_data = (frame_time, pan, tilt)
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move_data = (frame_time, pan, tilt)
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