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	bump default stationary_threshold to 10s
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				| @ -162,8 +162,8 @@ detect: | |||||||
|   # Optional: Frequency for running detection on stationary objects (default: shown below) |   # Optional: Frequency for running detection on stationary objects (default: shown below) | ||||||
|   # When set to 0, object detection will never be run on stationary objects. If set to 10, it will be run on every 10th frame. |   # When set to 0, object detection will never be run on stationary objects. If set to 10, it will be run on every 10th frame. | ||||||
|   stationary_interval: 0 |   stationary_interval: 0 | ||||||
|   # Optional: Number of frames without a position change for an object to be considered stationary (default: 5x the frame rate) |   # Optional: Number of frames without a position change for an object to be considered stationary (default: 10x the frame rate or 10s) | ||||||
|   stationary_threshold: 25 |   stationary_threshold: 50 | ||||||
| 
 | 
 | ||||||
| # Optional: Object configuration | # Optional: Object configuration | ||||||
| # NOTE: Can be overridden at the camera level | # NOTE: Can be overridden at the camera level | ||||||
|  | |||||||
| @ -771,7 +771,7 @@ class FrigateConfig(FrigateBaseModel): | |||||||
|                 camera_config.detect.max_disappeared = max_disappeared |                 camera_config.detect.max_disappeared = max_disappeared | ||||||
| 
 | 
 | ||||||
|             # Default stationary_threshold configuration |             # Default stationary_threshold configuration | ||||||
|             stationary_threshold = camera_config.detect.fps * 5 |             stationary_threshold = camera_config.detect.fps * 10 | ||||||
|             if camera_config.detect.stationary_threshold is None: |             if camera_config.detect.stationary_threshold is None: | ||||||
|                 camera_config.detect.stationary_threshold = stationary_threshold |                 camera_config.detect.stationary_threshold = stationary_threshold | ||||||
| 
 | 
 | ||||||
|  | |||||||
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