On startup, the object processing pipeline would be delayed for 10ms every iteration through the loop while the end event subscriber blocked. For users with large numbers of cameras and a fair amount of detected objects, this would cause the detected objects queue length to rise and frames to be eventually dropped, leading to processing delays, incorrect frame times applied to thumbnail_data, and other seemingly unexplainable things.
* config options
* processing in maintainer
* detect and process dedicated lpr plates
* create camera type, add manual event and save snapshot
* use const
* ensure lpr events are always detections, typing fixes
* docs
* docs tweaks
* add preprocessing and penalization for low confidence chars
* backend
* backend fixes
* api for search queries
* frontend
* docs
* add filterable scroll list to more filters pane for identifiers
* always publish identifier