* Ensure viewport is always full screen
* Protect against hour with no cards and ensure data is consistent
* Reduce grouped up image refreshes
* Include current hour and fix scrubbing bugginess
* Scroll initially selected timeline in to view
* Expand timelne class type
* Use poster image for preview on video player instead of using separate image view
* Fix available streaming modes
* Incrase timing for grouping timline items
* Fix audio activity listener
* Fix player not switching views correctly
* Use player time to convert to timeline time
* Update sub labels for previous timeline items
* Show mini timeline bar for non selected items
* Rewrite desktop timeline to use separate dynamic video player component
* Extend improvements to mobile as well
* Improve time formatting
* Fix scroll
* Fix no preview case
* Mobile fixes
* Audio toggle fixes
* More fixes for mobile
* Improve scaling of graph motion activity
* Add keyboard shortcut hook and support shortcuts for playback page
* Fix sizing of dialog
* Improve height scaling of dialog
* simplify and fix layout system for timeline
* Fix timeilne items not working
* Implement basic Frigate+ submitting from timeline
* Break apart mobile and desktop timeline views
* Set aspect ratio for player correctly
* more modest default width
* Add timeline item card
* Get video player to fit
* get layout going
* More work on youtube view
* Get video scaling working
* Better dialog sizes
* Show all timelines for day
* Add full day of timelines
* Improve hooks
* Fix previews
* Separate mobile and desktop views and don't rerender
* cleanup
* Optimizations and improvements
* make preview dates more efficient
* Remove seekbar and use timeline as seekbar
* Improve background and scrubbing
* Move history card view to separate view and create timeline view
* Get custom time scrubber working
* Add back nav
* Show timeline bounding boxes
* Implement seeking limiter
* Use browser history to allow back button to close timeline viewer
* Fix mobile timeline and add more icons for detections
* Play when item is initially visible