blakeblackshear.frigate/frigate/output/birdseye.py
Nicolas Mowen 142641b387
Adjust nginx proc count based on available CPUs (#11653)
* Restrict nginx to 4 processes if more are available

* Fix bash

* Different sed structure

* Limit ffmpeg thread counts for secondary ffmpeg processes

* Add up / down keyboard shortcut
2024-05-30 12:34:01 -05:00

795 lines
26 KiB
Python

"""Handle outputting birdseye frames via jsmpeg and go2rtc."""
import datetime
import glob
import logging
import math
import multiprocessing as mp
import os
import queue
import subprocess as sp
import threading
import traceback
import cv2
import numpy as np
from frigate.comms.config_updater import ConfigSubscriber
from frigate.config import BirdseyeModeEnum, FrigateConfig
from frigate.const import BASE_DIR, BIRDSEYE_PIPE
from frigate.util.image import (
SharedMemoryFrameManager,
copy_yuv_to_position,
get_yuv_crop,
)
logger = logging.getLogger(__name__)
def get_standard_aspect_ratio(width: int, height: int) -> tuple[int, int]:
"""Ensure that only standard aspect ratios are used."""
# it is important that all ratios have the same scale
known_aspects = [
(16, 9),
(9, 16),
(20, 10),
(16, 3), # max wide camera
(16, 6), # reolink duo 2
(32, 9), # panoramic cameras
(12, 9),
(9, 12),
(22, 15), # Amcrest, NTSC DVT
(1, 1), # fisheye
] # aspects are scaled to have common relative size
known_aspects_ratios = list(
map(lambda aspect: aspect[0] / aspect[1], known_aspects)
)
closest = min(
known_aspects_ratios,
key=lambda x: abs(x - (width / height)),
)
return known_aspects[known_aspects_ratios.index(closest)]
def get_canvas_shape(width: int, height: int) -> tuple[int, int]:
"""Get birdseye canvas shape."""
canvas_width = width
canvas_height = height
a_w, a_h = get_standard_aspect_ratio(width, height)
if round(a_w / a_h, 2) != round(width / height, 2):
canvas_width = int(width // 4 * 4)
canvas_height = int((canvas_width / a_w * a_h) // 4 * 4)
logger.warning(
f"The birdseye resolution is a non-standard aspect ratio, forcing birdseye resolution to {canvas_width} x {canvas_height}"
)
return (canvas_width, canvas_height)
class Canvas:
def __init__(
self,
canvas_width: int,
canvas_height: int,
scaling_factor: int,
) -> None:
self.scaling_factor = scaling_factor
gcd = math.gcd(canvas_width, canvas_height)
self.aspect = get_standard_aspect_ratio(
(canvas_width / gcd), (canvas_height / gcd)
)
self.width = canvas_width
self.height = (self.width * self.aspect[1]) / self.aspect[0]
self.coefficient_cache: dict[int, int] = {}
self.aspect_cache: dict[str, tuple[int, int]] = {}
def get_aspect(self, coefficient: int) -> tuple[int, int]:
return (self.aspect[0] * coefficient, self.aspect[1] * coefficient)
def get_coefficient(self, camera_count: int) -> int:
return self.coefficient_cache.get(camera_count, self.scaling_factor)
def set_coefficient(self, camera_count: int, coefficient: int) -> None:
self.coefficient_cache[camera_count] = coefficient
def get_camera_aspect(
self, cam_name: str, camera_width: int, camera_height: int
) -> tuple[int, int]:
cached = self.aspect_cache.get(cam_name)
if cached:
return cached
gcd = math.gcd(camera_width, camera_height)
camera_aspect = get_standard_aspect_ratio(
camera_width / gcd, camera_height / gcd
)
self.aspect_cache[cam_name] = camera_aspect
return camera_aspect
class FFMpegConverter(threading.Thread):
def __init__(
self,
camera: str,
input_queue: queue.Queue,
stop_event: mp.Event,
in_width: int,
in_height: int,
out_width: int,
out_height: int,
quality: int,
birdseye_rtsp: bool = False,
):
threading.Thread.__init__(self)
self.name = f"{camera}_output_converter"
self.camera = camera
self.input_queue = input_queue
self.stop_event = stop_event
self.bd_pipe = None
if birdseye_rtsp:
self.recreate_birdseye_pipe()
ffmpeg_cmd = [
"ffmpeg",
"-threads",
"1",
"-f",
"rawvideo",
"-pix_fmt",
"yuv420p",
"-video_size",
f"{in_width}x{in_height}",
"-i",
"pipe:",
"-threads",
"1",
"-f",
"mpegts",
"-s",
f"{out_width}x{out_height}",
"-codec:v",
"mpeg1video",
"-q",
f"{quality}",
"-bf",
"0",
"pipe:",
]
self.process = sp.Popen(
ffmpeg_cmd,
stdout=sp.PIPE,
stderr=sp.DEVNULL,
stdin=sp.PIPE,
start_new_session=True,
)
def recreate_birdseye_pipe(self) -> None:
if self.bd_pipe:
os.close(self.bd_pipe)
if os.path.exists(BIRDSEYE_PIPE):
os.remove(BIRDSEYE_PIPE)
os.mkfifo(BIRDSEYE_PIPE, mode=0o777)
stdin = os.open(BIRDSEYE_PIPE, os.O_RDONLY | os.O_NONBLOCK)
self.bd_pipe = os.open(BIRDSEYE_PIPE, os.O_WRONLY)
os.close(stdin)
self.reading_birdseye = False
def __write(self, b) -> None:
self.process.stdin.write(b)
if self.bd_pipe:
try:
os.write(self.bd_pipe, b)
self.reading_birdseye = True
except BrokenPipeError:
if self.reading_birdseye:
# we know the pipe was being read from and now it is not
# so we should recreate the pipe to ensure no partially-read
# frames exist
logger.debug(
"Recreating the birdseye pipe because it was read from and now is not"
)
self.recreate_birdseye_pipe()
return
def read(self, length):
try:
return self.process.stdout.read1(length)
except ValueError:
return False
def exit(self):
if self.bd_pipe:
os.close(self.bd_pipe)
self.process.terminate()
try:
self.process.communicate(timeout=30)
except sp.TimeoutExpired:
self.process.kill()
self.process.communicate()
def run(self) -> None:
while not self.stop_event.is_set():
try:
frame = self.input_queue.get(True, timeout=1)
self.__write(frame)
except queue.Empty:
pass
self.exit()
class BroadcastThread(threading.Thread):
def __init__(
self,
camera: str,
converter: FFMpegConverter,
websocket_server,
stop_event: mp.Event,
):
super(BroadcastThread, self).__init__()
self.camera = camera
self.converter = converter
self.websocket_server = websocket_server
self.stop_event = stop_event
def run(self):
while not self.stop_event.is_set():
buf = self.converter.read(65536)
if buf:
manager = self.websocket_server.manager
with manager.lock:
websockets = manager.websockets.copy()
ws_iter = iter(websockets.values())
for ws in ws_iter:
if (
not ws.terminated
and ws.environ["PATH_INFO"] == f"/{self.camera}"
):
try:
ws.send(buf, binary=True)
except ValueError:
pass
except (BrokenPipeError, ConnectionResetError) as e:
logger.debug(f"Websocket unexpectedly closed {e}")
elif self.converter.process.poll() is not None:
break
class BirdsEyeFrameManager:
def __init__(
self,
config: FrigateConfig,
frame_manager: SharedMemoryFrameManager,
stop_event: mp.Event,
):
self.config = config
self.mode = config.birdseye.mode
self.frame_manager = frame_manager
width, height = get_canvas_shape(config.birdseye.width, config.birdseye.height)
self.frame_shape = (height, width)
self.yuv_shape = (height * 3 // 2, width)
self.frame = np.ndarray(self.yuv_shape, dtype=np.uint8)
self.canvas = Canvas(width, height, config.birdseye.layout.scaling_factor)
self.stop_event = stop_event
self.inactivity_threshold = config.birdseye.inactivity_threshold
if config.birdseye.layout.max_cameras:
self.last_refresh_time = 0
# initialize the frame as black and with the Frigate logo
self.blank_frame = np.zeros(self.yuv_shape, np.uint8)
self.blank_frame[:] = 128
self.blank_frame[0 : self.frame_shape[0], 0 : self.frame_shape[1]] = 16
# find and copy the logo on the blank frame
birdseye_logo = None
custom_logo_files = glob.glob(f"{BASE_DIR}/custom.png")
if len(custom_logo_files) > 0:
birdseye_logo = cv2.imread(custom_logo_files[0], cv2.IMREAD_UNCHANGED)
if birdseye_logo is None:
logo_files = glob.glob("/opt/frigate/frigate/images/birdseye.png")
if len(logo_files) > 0:
birdseye_logo = cv2.imread(logo_files[0], cv2.IMREAD_UNCHANGED)
if birdseye_logo is not None:
transparent_layer = birdseye_logo[:, :, 3]
y_offset = height // 2 - transparent_layer.shape[0] // 2
x_offset = width // 2 - transparent_layer.shape[1] // 2
self.blank_frame[
y_offset : y_offset + transparent_layer.shape[1],
x_offset : x_offset + transparent_layer.shape[0],
] = transparent_layer
else:
logger.warning("Unable to read Frigate logo")
self.frame[:] = self.blank_frame
self.cameras = {}
for camera, settings in self.config.cameras.items():
# precalculate the coordinates for all the channels
y, u1, u2, v1, v2 = get_yuv_crop(
settings.frame_shape_yuv,
(
0,
0,
settings.frame_shape[1],
settings.frame_shape[0],
),
)
self.cameras[camera] = {
"dimensions": [settings.detect.width, settings.detect.height],
"last_active_frame": 0.0,
"current_frame": 0.0,
"layout_frame": 0.0,
"channel_dims": {
"y": y,
"u1": u1,
"u2": u2,
"v1": v1,
"v2": v2,
},
}
self.camera_layout = []
self.active_cameras = set()
self.last_output_time = 0.0
def clear_frame(self):
logger.debug("Clearing the birdseye frame")
self.frame[:] = self.blank_frame
def copy_to_position(self, position, camera=None, frame_time=None):
if camera is None:
frame = None
channel_dims = None
else:
try:
frame = self.frame_manager.get(
f"{camera}{frame_time}", self.config.cameras[camera].frame_shape_yuv
)
except FileNotFoundError:
# TODO: better frame management would prevent this edge case
logger.warning(
f"Unable to copy frame {camera}{frame_time} to birdseye."
)
return
channel_dims = self.cameras[camera]["channel_dims"]
copy_yuv_to_position(
self.frame,
[position[1], position[0]],
[position[3], position[2]],
frame,
channel_dims,
)
def camera_active(self, mode, object_box_count, motion_box_count):
if mode == BirdseyeModeEnum.continuous:
return True
if mode == BirdseyeModeEnum.motion and motion_box_count > 0:
return True
if mode == BirdseyeModeEnum.objects and object_box_count > 0:
return True
def update_frame(self):
"""Update to a new frame for birdseye."""
# determine how many cameras are tracking objects within the last inactivity_threshold seconds
active_cameras: set[str] = set(
[
cam
for cam, cam_data in self.cameras.items()
if cam_data["last_active_frame"] > 0
and cam_data["current_frame"] - cam_data["last_active_frame"]
< self.inactivity_threshold
]
)
max_cameras = self.config.birdseye.layout.max_cameras
max_camera_refresh = False
if max_cameras:
now = datetime.datetime.now().timestamp()
if len(active_cameras) == max_cameras and now - self.last_refresh_time < 10:
# don't refresh cameras too often
active_cameras = self.active_cameras
else:
limited_active_cameras = sorted(
active_cameras,
key=lambda active_camera: (
self.cameras[active_camera]["current_frame"]
- self.cameras[active_camera]["last_active_frame"]
),
)
active_cameras = limited_active_cameras[
: self.config.birdseye.layout.max_cameras
]
max_camera_refresh = True
self.last_refresh_time = now
# if there are no active cameras
if len(active_cameras) == 0:
# if the layout is already cleared
if len(self.camera_layout) == 0:
return False
# if the layout needs to be cleared
else:
self.camera_layout = []
self.active_cameras = set()
self.clear_frame()
return True
# check if we need to reset the layout because there is a different number of cameras
if len(self.active_cameras) - len(active_cameras) == 0:
if len(self.active_cameras) == 1 and self.active_cameras != active_cameras:
reset_layout = True
elif max_camera_refresh:
reset_layout = True
else:
reset_layout = False
else:
reset_layout = True
# reset the layout if it needs to be different
if reset_layout:
logger.debug("Added new cameras, resetting layout...")
self.clear_frame()
self.active_cameras = active_cameras
# this also converts added_cameras from a set to a list since we need
# to pop elements in order
active_cameras_to_add = sorted(
active_cameras,
# sort cameras by order and by name if the order is the same
key=lambda active_camera: (
self.config.cameras[active_camera].birdseye.order,
active_camera,
),
)
if len(active_cameras) == 1:
# show single camera as fullscreen
camera = active_cameras_to_add[0]
camera_dims = self.cameras[camera]["dimensions"].copy()
scaled_width = int(self.canvas.height * camera_dims[0] / camera_dims[1])
# center camera view in canvas and ensure that it fits
if scaled_width < self.canvas.width:
coefficient = 1
x_offset = int((self.canvas.width - scaled_width) / 2)
else:
coefficient = self.canvas.width / scaled_width
x_offset = int(
(self.canvas.width - (scaled_width * coefficient)) / 2
)
self.camera_layout = [
[
(
camera,
(
x_offset,
0,
int(scaled_width * coefficient),
int(self.canvas.height * coefficient),
),
)
]
]
else:
# calculate optimal layout
coefficient = self.canvas.get_coefficient(len(active_cameras))
calculating = True
# decrease scaling coefficient until height of all cameras can fit into the birdseye canvas
while calculating:
if self.stop_event.is_set():
return
layout_candidate = self.calculate_layout(
active_cameras_to_add,
coefficient,
)
if not layout_candidate:
if coefficient < 10:
coefficient += 1
continue
else:
logger.error("Error finding appropriate birdseye layout")
return
calculating = False
self.canvas.set_coefficient(len(active_cameras), coefficient)
self.camera_layout = layout_candidate
for row in self.camera_layout:
for position in row:
self.copy_to_position(
position[1], position[0], self.cameras[position[0]]["current_frame"]
)
return True
def calculate_layout(
self,
cameras_to_add: list[str],
coefficient: float,
) -> tuple[any]:
"""Calculate the optimal layout for 2+ cameras."""
def map_layout(camera_layout: list[list[any]], row_height: int):
"""Map the calculated layout."""
candidate_layout = []
starting_x = 0
x = 0
max_width = 0
y = 0
for row in camera_layout:
final_row = []
max_width = max(max_width, x)
x = starting_x
for cameras in row:
camera_dims = self.cameras[cameras[0]]["dimensions"].copy()
camera_aspect = cameras[1]
if camera_dims[1] > camera_dims[0]:
scaled_height = int(row_height * 2)
scaled_width = int(scaled_height * camera_aspect)
starting_x = scaled_width
else:
scaled_height = row_height
scaled_width = int(scaled_height * camera_aspect)
# layout is too large
if (
x + scaled_width > self.canvas.width
or y + scaled_height > self.canvas.height
):
return x + scaled_width, y + scaled_height, None
final_row.append((cameras[0], (x, y, scaled_width, scaled_height)))
x += scaled_width
y += row_height
candidate_layout.append(final_row)
if max_width == 0:
max_width = x
return max_width, y, candidate_layout
canvas_aspect_x, canvas_aspect_y = self.canvas.get_aspect(coefficient)
camera_layout: list[list[any]] = []
camera_layout.append([])
starting_x = 0
x = starting_x
y = 0
y_i = 0
max_y = 0
for camera in cameras_to_add:
camera_dims = self.cameras[camera]["dimensions"].copy()
camera_aspect_x, camera_aspect_y = self.canvas.get_camera_aspect(
camera, camera_dims[0], camera_dims[1]
)
if camera_dims[1] > camera_dims[0]:
portrait = True
else:
portrait = False
if (x + camera_aspect_x) <= canvas_aspect_x:
# insert if camera can fit on current row
camera_layout[y_i].append(
(
camera,
camera_aspect_x / camera_aspect_y,
)
)
if portrait:
starting_x = camera_aspect_x
else:
max_y = max(
max_y,
camera_aspect_y,
)
x += camera_aspect_x
else:
# move on to the next row and insert
y += max_y
y_i += 1
camera_layout.append([])
x = starting_x
if x + camera_aspect_x > canvas_aspect_x:
return None
camera_layout[y_i].append(
(
camera,
camera_aspect_x / camera_aspect_y,
)
)
x += camera_aspect_x
if y + max_y > canvas_aspect_y:
return None
row_height = int(self.canvas.height / coefficient)
total_width, total_height, standard_candidate_layout = map_layout(
camera_layout, row_height
)
if not standard_candidate_layout:
# if standard layout didn't work
# try reducing row_height by the % overflow
scale_down_percent = max(
total_width / self.canvas.width,
total_height / self.canvas.height,
)
row_height = int(row_height / scale_down_percent)
total_width, total_height, standard_candidate_layout = map_layout(
camera_layout, row_height
)
if not standard_candidate_layout:
return None
# layout can't be optimized more
if total_width / self.canvas.width >= 0.99:
return standard_candidate_layout
scale_up_percent = min(
1 / (total_width / self.canvas.width),
1 / (total_height / self.canvas.height),
)
row_height = int(row_height * scale_up_percent)
_, _, scaled_layout = map_layout(camera_layout, row_height)
if scaled_layout:
return scaled_layout
else:
return standard_candidate_layout
def update(self, camera, object_count, motion_count, frame_time, frame) -> bool:
# don't process if birdseye is disabled for this camera
camera_config = self.config.cameras[camera].birdseye
if not camera_config.enabled:
return False
# disabling birdseye is a little tricky
if not camera_config.enabled:
# if we've rendered a frame (we have a value for last_active_frame)
# then we need to set it to zero
if self.cameras[camera]["last_active_frame"] > 0:
self.cameras[camera]["last_active_frame"] = 0
return False
# update the last active frame for the camera
self.cameras[camera]["current_frame"] = frame_time
if self.camera_active(camera_config.mode, object_count, motion_count):
self.cameras[camera]["last_active_frame"] = frame_time
now = datetime.datetime.now().timestamp()
# limit output to 10 fps
if (now - self.last_output_time) < 1 / 10:
return False
try:
updated_frame = self.update_frame()
except Exception:
updated_frame = False
self.active_cameras = []
self.camera_layout = []
print(traceback.format_exc())
# if the frame was updated or the fps is too low, send frame
if updated_frame or (now - self.last_output_time) > 1:
self.last_output_time = now
return True
return False
class Birdseye:
def __init__(
self,
config: FrigateConfig,
frame_manager: SharedMemoryFrameManager,
stop_event: mp.Event,
websocket_server,
) -> None:
self.config = config
self.input = queue.Queue(maxsize=10)
self.converter = FFMpegConverter(
"birdseye",
self.input,
stop_event,
config.birdseye.width,
config.birdseye.height,
config.birdseye.width,
config.birdseye.height,
config.birdseye.quality,
config.birdseye.restream,
)
self.broadcaster = BroadcastThread(
"birdseye", self.converter, websocket_server, stop_event
)
self.birdseye_manager = BirdsEyeFrameManager(config, frame_manager, stop_event)
self.config_subscriber = ConfigSubscriber("config/birdseye/")
if config.birdseye.restream:
self.birdseye_buffer = frame_manager.create(
"birdseye",
self.birdseye_manager.yuv_shape[0] * self.birdseye_manager.yuv_shape[1],
)
self.converter.start()
self.broadcaster.start()
def write_data(
self,
camera: str,
current_tracked_objects: list[dict[str, any]],
motion_boxes: list[list[int]],
frame_time: float,
frame,
) -> None:
# check if there is an updated config
while True:
(
updated_topic,
updated_birdseye_config,
) = self.config_subscriber.check_for_update()
if not updated_topic:
break
camera_name = updated_topic.rpartition("/")[-1]
self.config.cameras[camera_name].birdseye = updated_birdseye_config
if self.birdseye_manager.update(
camera,
len([o for o in current_tracked_objects if not o["stationary"]]),
len(motion_boxes),
frame_time,
frame,
):
frame_bytes = self.birdseye_manager.frame.tobytes()
if self.config.birdseye.restream:
self.birdseye_buffer[:] = frame_bytes
try:
self.input.put_nowait(frame_bytes)
except queue.Full:
# drop frames if queue is full
pass
def stop(self) -> None:
self.config_subscriber.stop()
self.converter.join()
self.broadcaster.join()