mirror of
https://github.com/blakeblackshear/frigate.git
synced 2025-02-18 00:16:41 +01:00
* utility functions * backend config * backend object speed tracking * draw speed on debug view * basic frontend zone editor * remove line sorting * fix types * highlight line on canvas when entering value in zone edit pane * rename vars and add validation * ensure speed estimation is disabled when user adds more than 4 points * pixel velocity in debug * unit_system in config * ability to define unit system in config * save max speed to db * frontend * docs * clarify docs * utility functions * backend config * backend object speed tracking * draw speed on debug view * basic frontend zone editor * remove line sorting * fix types * highlight line on canvas when entering value in zone edit pane * rename vars and add validation * ensure speed estimation is disabled when user adds more than 4 points * pixel velocity in debug * unit_system in config * ability to define unit system in config * save max speed to db * frontend * docs * clarify docs * fix duplicates from merge * include max_estimated_speed in api responses * add units to zone edit pane * catch undefined * add average speed * clarify docs * only track average speed when object is active * rename vars * ensure points and distances are ordered clockwise * only store the last 10 speeds like score history * remove max estimated speed * update docs * update docs * fix point ordering * improve readability * docs inertia recommendation * fix point ordering * check object frame time * add velocity angle to frontend * docs clarity * add frontend speed filter * fix mqtt docs * fix mqtt docs * don't try to remove distances if they weren't already defined * don't display estimates on debug view/snapshots if object is not in a speed tracking zone * docs * implement speed_threshold for zone presence * docs for threshold * better ground plane image * improve image zone size * add inertia to speed threshold example
128 lines
4.3 KiB
Python
128 lines
4.3 KiB
Python
import math
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import numpy as np
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def order_points_clockwise(points):
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"""
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Ensure points are sorted in clockwise order starting from the top left
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:param points: Array of zone corner points in pixel coordinates
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:return: Ordered list of points
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"""
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top_left = min(
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points, key=lambda p: (p[1], p[0])
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) # Find the top-left point (min y, then x)
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# Remove the top-left point from the list of points
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remaining_points = [p for p in points if not np.array_equal(p, top_left)]
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# Sort the remaining points based on the angle relative to the top-left point
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def angle_from_top_left(point):
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x, y = point[0] - top_left[0], point[1] - top_left[1]
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return math.atan2(y, x)
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sorted_points = sorted(remaining_points, key=angle_from_top_left)
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return [top_left] + sorted_points
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def create_ground_plane(zone_points, distances):
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"""
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Create a ground plane that accounts for perspective distortion using real-world dimensions for each side of the zone.
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:param zone_points: Array of zone corner points in pixel coordinates
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[[x1, y1], [x2, y2], [x3, y3], [x4, y4]]
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:param distances: Real-world dimensions ordered by A, B, C, D
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:return: Function that calculates real-world distance per pixel at any coordinate
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"""
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A, B, C, D = zone_points
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# Calculate pixel lengths of each side
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AB_px = np.linalg.norm(np.array(B) - np.array(A))
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BC_px = np.linalg.norm(np.array(C) - np.array(B))
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CD_px = np.linalg.norm(np.array(D) - np.array(C))
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DA_px = np.linalg.norm(np.array(A) - np.array(D))
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AB, BC, CD, DA = map(float, distances)
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AB_scale = AB / AB_px
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BC_scale = BC / BC_px
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CD_scale = CD / CD_px
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DA_scale = DA / DA_px
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def distance_per_pixel(x, y):
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"""
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Calculate the real-world distance per pixel at a given (x, y) coordinate.
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:param x: X-coordinate in the image
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:param y: Y-coordinate in the image
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:return: Real-world distance per pixel at the given (x, y) coordinate
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"""
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# Normalize x and y within the zone
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x_norm = (x - A[0]) / (B[0] - A[0])
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y_norm = (y - A[1]) / (D[1] - A[1])
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# Interpolate scales horizontally and vertically
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vertical_scale = AB_scale + (CD_scale - AB_scale) * y_norm
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horizontal_scale = DA_scale + (BC_scale - DA_scale) * x_norm
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# Combine horizontal and vertical scales
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return (vertical_scale + horizontal_scale) / 2
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return distance_per_pixel
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def calculate_real_world_speed(
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zone_contour,
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distances,
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velocity_pixels,
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position,
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camera_fps,
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):
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"""
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Calculate the real-world speed of a tracked object, accounting for perspective,
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directly from the zone string.
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:param zone_contour: Array of absolute zone points
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:param distances: List of distances of each side, ordered by A, B, C, D
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:param velocity_pixels: List of tuples representing velocity in pixels/frame
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:param position: Current position of the object (x, y) in pixels
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:param camera_fps: Frames per second of the camera
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:return: speed and velocity angle direction
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"""
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# order the zone_contour points clockwise starting at top left
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ordered_zone_contour = order_points_clockwise(zone_contour)
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# find the indices that would sort the original zone_contour to match ordered_zone_contour
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sort_indices = [
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np.where((zone_contour == point).all(axis=1))[0][0]
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for point in ordered_zone_contour
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]
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# Reorder distances to match the new order of zone_contour
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distances = np.array(distances)
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ordered_distances = distances[sort_indices]
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ground_plane = create_ground_plane(ordered_zone_contour, ordered_distances)
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if not isinstance(velocity_pixels, np.ndarray):
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velocity_pixels = np.array(velocity_pixels)
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avg_velocity_pixels = velocity_pixels.mean(axis=0)
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# get the real-world distance per pixel at the object's current position and calculate real speed
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scale = ground_plane(position[0], position[1])
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speed_real = avg_velocity_pixels * scale * camera_fps
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# euclidean speed in real-world units/second
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speed_magnitude = np.linalg.norm(speed_real)
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# movement direction
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dx, dy = avg_velocity_pixels
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angle = math.degrees(math.atan2(dy, dx))
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if angle < 0:
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angle += 360
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return speed_magnitude, angle
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