blakeblackshear.frigate/frigate/output.py
Nicolas Mowen c3b313a70d
Audio events (#6848)
* Initial audio classification model implementation

* fix mypy

* Keep audio labelmap local

* Cleanup

* Start adding config for audio

* Add the detector

* Add audio detection process keypoints

* Build out base config

* Load labelmap correctly

* Fix config bugs

* Start audio process

* Fix startup issues

* Try to cleanup restarting

* Add ffmpeg input args

* Get audio detection working

* Save event to db

* End events if not heard for 30 seconds

* Use not heard config

* Stop ffmpeg when shutting down

* Fixes

* End events correctly

* Use api instead of event queue to save audio events

* Get events working

* Close threads when stop event is sent

* remove unused

* Only start audio process if at least one camera is enabled

* Add const for float

* Cleanup labelmap

* Add audio icon in frontend

* Add ability to toggle audio with mqtt

* Set initial audio value

* Fix audio enabling

* Close logpipe

* Isort

* Formatting

* Fix web tests

* Fix web tests

* Handle cases where args are a string

* Remove log

* Cleanup process close

* Use correct field

* Simplify if statement

* Use var for localhost

* Add audio detectors docs

* Add restream docs to mention audio detection

* Add full config docs

* Fix links to other docs

---------

Co-authored-by: Jason Hunter <hunterjm@gmail.com>
2023-07-01 08:18:33 -05:00

672 lines
22 KiB
Python

import datetime
import glob
import logging
import math
import multiprocessing as mp
import os
import queue
import signal
import subprocess as sp
import threading
import traceback
from wsgiref.simple_server import make_server
import cv2
import numpy as np
from setproctitle import setproctitle
from ws4py.server.wsgirefserver import (
WebSocketWSGIHandler,
WebSocketWSGIRequestHandler,
WSGIServer,
)
from ws4py.server.wsgiutils import WebSocketWSGIApplication
from ws4py.websocket import WebSocket
from frigate.config import BirdseyeModeEnum, FrigateConfig
from frigate.const import BASE_DIR, BIRDSEYE_PIPE
from frigate.util import SharedMemoryFrameManager, copy_yuv_to_position, get_yuv_crop
logger = logging.getLogger(__name__)
class FFMpegConverter:
def __init__(
self,
in_width: int,
in_height: int,
out_width: int,
out_height: int,
quality: int,
birdseye_rtsp: bool = False,
):
self.bd_pipe = None
if birdseye_rtsp:
self.recreate_birdseye_pipe()
ffmpeg_cmd = [
"ffmpeg",
"-f",
"rawvideo",
"-pix_fmt",
"yuv420p",
"-video_size",
f"{in_width}x{in_height}",
"-i",
"pipe:",
"-f",
"mpegts",
"-s",
f"{out_width}x{out_height}",
"-codec:v",
"mpeg1video",
"-q",
f"{quality}",
"-bf",
"0",
"pipe:",
]
self.process = sp.Popen(
ffmpeg_cmd,
stdout=sp.PIPE,
stderr=sp.DEVNULL,
stdin=sp.PIPE,
start_new_session=True,
)
def recreate_birdseye_pipe(self) -> None:
if self.bd_pipe:
os.close(self.bd_pipe)
if os.path.exists(BIRDSEYE_PIPE):
os.remove(BIRDSEYE_PIPE)
os.mkfifo(BIRDSEYE_PIPE, mode=0o777)
stdin = os.open(BIRDSEYE_PIPE, os.O_RDONLY | os.O_NONBLOCK)
self.bd_pipe = os.open(BIRDSEYE_PIPE, os.O_WRONLY)
os.close(stdin)
self.reading_birdseye = False
def write(self, b) -> None:
self.process.stdin.write(b)
if self.bd_pipe:
try:
os.write(self.bd_pipe, b)
self.reading_birdseye = True
except BrokenPipeError:
if self.reading_birdseye:
# we know the pipe was being read from and now it is not
# so we should recreate the pipe to ensure no partially-read
# frames exist
logger.debug(
"Recreating the birdseye pipe because it was read from and now is not"
)
self.recreate_birdseye_pipe()
return
def read(self, length):
try:
return self.process.stdout.read1(length)
except ValueError:
return False
def exit(self):
if self.bd_pipe:
os.close(self.bd_pipe)
self.process.terminate()
try:
self.process.communicate(timeout=30)
except sp.TimeoutExpired:
self.process.kill()
self.process.communicate()
class BroadcastThread(threading.Thread):
def __init__(self, camera, converter, websocket_server, stop_event):
super(BroadcastThread, self).__init__()
self.camera = camera
self.converter = converter
self.websocket_server = websocket_server
self.stop_event = stop_event
def run(self):
while not self.stop_event.is_set():
buf = self.converter.read(65536)
if buf:
manager = self.websocket_server.manager
with manager.lock:
websockets = manager.websockets.copy()
ws_iter = iter(websockets.values())
for ws in ws_iter:
if (
not ws.terminated
and ws.environ["PATH_INFO"] == f"/{self.camera}"
):
try:
ws.send(buf, binary=True)
except ValueError:
pass
elif self.converter.process.poll() is not None:
break
class BirdsEyeFrameManager:
def __init__(
self,
config: FrigateConfig,
frame_manager: SharedMemoryFrameManager,
stop_event: mp.Event,
):
self.config = config
self.mode = config.birdseye.mode
self.frame_manager = frame_manager
width = config.birdseye.width
height = config.birdseye.height
self.frame_shape = (height, width)
self.yuv_shape = (height * 3 // 2, width)
self.frame = np.ndarray(self.yuv_shape, dtype=np.uint8)
self.stop_event = stop_event
# initialize the frame as black and with the Frigate logo
self.blank_frame = np.zeros(self.yuv_shape, np.uint8)
self.blank_frame[:] = 128
self.blank_frame[0 : self.frame_shape[0], 0 : self.frame_shape[1]] = 16
# find and copy the logo on the blank frame
birdseye_logo = None
custom_logo_files = glob.glob(f"{BASE_DIR}/custom.png")
if len(custom_logo_files) > 0:
birdseye_logo = cv2.imread(custom_logo_files[0], cv2.IMREAD_UNCHANGED)
if birdseye_logo is None:
logo_files = glob.glob("/opt/frigate/frigate/images/birdseye.png")
if len(logo_files) > 0:
birdseye_logo = cv2.imread(logo_files[0], cv2.IMREAD_UNCHANGED)
if birdseye_logo is not None:
transparent_layer = birdseye_logo[:, :, 3]
y_offset = height // 2 - transparent_layer.shape[0] // 2
x_offset = width // 2 - transparent_layer.shape[1] // 2
self.blank_frame[
y_offset : y_offset + transparent_layer.shape[1],
x_offset : x_offset + transparent_layer.shape[0],
] = transparent_layer
else:
logger.warning("Unable to read Frigate logo")
self.frame[:] = self.blank_frame
self.cameras = {}
for camera, settings in self.config.cameras.items():
# precalculate the coordinates for all the channels
y, u1, u2, v1, v2 = get_yuv_crop(
settings.frame_shape_yuv,
(
0,
0,
settings.frame_shape[1],
settings.frame_shape[0],
),
)
self.cameras[camera] = {
"dimensions": [settings.detect.width, settings.detect.height],
"last_active_frame": 0.0,
"current_frame": 0.0,
"layout_frame": 0.0,
"channel_dims": {
"y": y,
"u1": u1,
"u2": u2,
"v1": v1,
"v2": v2,
},
}
self.camera_layout = []
self.active_cameras = set()
self.last_output_time = 0.0
def clear_frame(self):
logger.debug("Clearing the birdseye frame")
self.frame[:] = self.blank_frame
def copy_to_position(self, position, camera=None, frame_time=None):
if camera is None:
frame = None
channel_dims = None
else:
try:
frame = self.frame_manager.get(
f"{camera}{frame_time}", self.config.cameras[camera].frame_shape_yuv
)
except FileNotFoundError:
# TODO: better frame management would prevent this edge case
logger.warning(
f"Unable to copy frame {camera}{frame_time} to birdseye."
)
return
channel_dims = self.cameras[camera]["channel_dims"]
copy_yuv_to_position(
self.frame,
[position[1], position[0]],
[position[3], position[2]],
frame,
channel_dims,
)
def camera_active(self, mode, object_box_count, motion_box_count):
if mode == BirdseyeModeEnum.continuous:
return True
if mode == BirdseyeModeEnum.motion and motion_box_count > 0:
return True
if mode == BirdseyeModeEnum.objects and object_box_count > 0:
return True
def update_frame(self):
"""Update to a new frame for birdseye."""
def calculate_layout(
canvas, cameras_to_add: list[str], coefficient
) -> tuple[any]:
"""Calculate the optimal layout for 2+ cameras."""
camera_layout: list[list[any]] = []
camera_layout.append([])
canvas_gcd = math.gcd(canvas[0], canvas[1])
canvas_aspect_x = (canvas[0] / canvas_gcd) * coefficient
canvas_aspect_y = (canvas[0] / canvas_gcd) * coefficient
starting_x = 0
x = starting_x
y = 0
y_i = 0
max_y = 0
for camera in cameras_to_add:
camera_dims = self.cameras[camera]["dimensions"].copy()
camera_gcd = math.gcd(camera_dims[0], camera_dims[1])
camera_aspect_x = camera_dims[0] / camera_gcd
camera_aspect_y = camera_dims[1] / camera_gcd
if round(camera_aspect_x / camera_aspect_y, 1) == 1.8:
# account for slightly off 16:9 cameras
camera_aspect_x = 16
camera_aspect_y = 9
elif round(camera_aspect_x / camera_aspect_y, 1) == 1.3:
# make 4:3 cameras the same relative size as 16:9
camera_aspect_x = 12
camera_aspect_y = 9
if camera_dims[1] > camera_dims[0]:
portrait = True
else:
portrait = False
if (x + camera_aspect_x) <= canvas_aspect_x:
# insert if camera can fit on current row
camera_layout[y_i].append(
(
camera,
(
camera_aspect_x,
camera_aspect_y,
),
)
)
if portrait:
starting_x = camera_aspect_x
else:
max_y = max(
max_y,
camera_aspect_y,
)
x += camera_aspect_x
else:
# move on to the next row and insert
y += max_y
y_i += 1
camera_layout.append([])
x = starting_x
if x + camera_aspect_x > canvas_aspect_x:
return None
camera_layout[y_i].append(
(
camera,
(camera_aspect_x, camera_aspect_y),
)
)
x += camera_aspect_x
if y + max_y > canvas_aspect_y:
return None
row_height = int(canvas_height / coefficient)
final_camera_layout = []
starting_x = 0
y = 0
for row in camera_layout:
final_row = []
x = starting_x
for cameras in row:
camera_dims = self.cameras[cameras[0]]["dimensions"].copy()
if camera_dims[1] > camera_dims[0]:
scaled_height = int(row_height * coefficient)
scaled_width = int(
scaled_height * camera_dims[0] / camera_dims[1]
)
starting_x = scaled_width
else:
scaled_height = row_height
scaled_width = int(
scaled_height * camera_dims[0] / camera_dims[1]
)
if (
x + scaled_width > canvas_width
or y + scaled_height > canvas_height
):
return None
final_row.append((cameras[0], (x, y, scaled_width, scaled_height)))
x += scaled_width
y += row_height
final_camera_layout.append(final_row)
return final_camera_layout
# determine how many cameras are tracking objects within the last 30 seconds
active_cameras = set(
[
cam
for cam, cam_data in self.cameras.items()
if cam_data["last_active_frame"] > 0
and cam_data["current_frame"] - cam_data["last_active_frame"] < 30
]
)
# if there are no active cameras
if len(active_cameras) == 0:
# if the layout is already cleared
if len(self.camera_layout) == 0:
return False
# if the layout needs to be cleared
else:
self.camera_layout = []
self.active_cameras = set()
self.clear_frame()
return True
# check if we need to reset the layout because there are new cameras to add
reset_layout = (
True if len(active_cameras.difference(self.active_cameras)) > 0 else False
)
# reset the layout if it needs to be different
if reset_layout:
logger.debug("Added new cameras, resetting layout...")
self.clear_frame()
self.active_cameras = active_cameras
# this also converts added_cameras from a set to a list since we need
# to pop elements in order
active_cameras_to_add = sorted(
active_cameras,
# sort cameras by order and by name if the order is the same
key=lambda active_camera: (
self.config.cameras[active_camera].birdseye.order,
active_camera,
),
)
canvas_width = self.config.birdseye.width
canvas_height = self.config.birdseye.height
if len(active_cameras) == 1:
# show single camera as fullscreen
camera = active_cameras_to_add[0]
camera_dims = self.cameras[camera]["dimensions"].copy()
scaled_width = int(canvas_height * camera_dims[0] / camera_dims[1])
coefficient = (
1 if scaled_width <= canvas_width else canvas_width / scaled_width
)
self.camera_layout = [
[
(
camera,
(
0,
0,
int(scaled_width * coefficient),
int(canvas_height * coefficient),
),
)
]
]
else:
# calculate optimal layout
coefficient = 2
calculating = True
# decrease scaling coefficient until height of all cameras can fit into the birdseye canvas
while calculating:
if self.stop_event.is_set():
return
layout_candidate = calculate_layout(
(canvas_width, canvas_height),
active_cameras_to_add,
coefficient,
)
if not layout_candidate:
if coefficient < 10:
coefficient += 1
continue
else:
logger.error("Error finding appropriate birdseye layout")
return
calculating = False
self.camera_layout = layout_candidate
for row in self.camera_layout:
for position in row:
self.copy_to_position(
position[1], position[0], self.cameras[position[0]]["current_frame"]
)
return True
def update(self, camera, object_count, motion_count, frame_time, frame) -> bool:
# don't process if birdseye is disabled for this camera
camera_config = self.config.cameras[camera].birdseye
if not camera_config.enabled:
return False
# update the last active frame for the camera
self.cameras[camera]["current_frame"] = frame_time
if self.camera_active(camera_config.mode, object_count, motion_count):
self.cameras[camera]["last_active_frame"] = frame_time
now = datetime.datetime.now().timestamp()
# limit output to 10 fps
if (now - self.last_output_time) < 1 / 10:
return False
try:
updated_frame = self.update_frame()
except Exception:
updated_frame = False
self.active_cameras = []
self.camera_layout = 0
print(traceback.format_exc())
# if the frame was updated or the fps is too low, send frame
if updated_frame or (now - self.last_output_time) > 1:
self.last_output_time = now
return True
return False
def output_frames(config: FrigateConfig, video_output_queue):
threading.current_thread().name = "output"
setproctitle("frigate.output")
stop_event = mp.Event()
def receiveSignal(signalNumber, frame):
stop_event.set()
signal.signal(signal.SIGTERM, receiveSignal)
signal.signal(signal.SIGINT, receiveSignal)
frame_manager = SharedMemoryFrameManager()
previous_frames = {}
# start a websocket server on 8082
WebSocketWSGIHandler.http_version = "1.1"
websocket_server = make_server(
"127.0.0.1",
8082,
server_class=WSGIServer,
handler_class=WebSocketWSGIRequestHandler,
app=WebSocketWSGIApplication(handler_cls=WebSocket),
)
websocket_server.initialize_websockets_manager()
websocket_thread = threading.Thread(target=websocket_server.serve_forever)
converters = {}
broadcasters = {}
for camera, cam_config in config.cameras.items():
width = int(
cam_config.live.height
* (cam_config.frame_shape[1] / cam_config.frame_shape[0])
)
converters[camera] = FFMpegConverter(
cam_config.frame_shape[1],
cam_config.frame_shape[0],
width,
cam_config.live.height,
cam_config.live.quality,
)
broadcasters[camera] = BroadcastThread(
camera, converters[camera], websocket_server, stop_event
)
if config.birdseye.enabled:
converters["birdseye"] = FFMpegConverter(
config.birdseye.width,
config.birdseye.height,
config.birdseye.width,
config.birdseye.height,
config.birdseye.quality,
config.birdseye.restream,
)
broadcasters["birdseye"] = BroadcastThread(
"birdseye", converters["birdseye"], websocket_server, stop_event
)
websocket_thread.start()
for t in broadcasters.values():
t.start()
birdseye_manager = BirdsEyeFrameManager(config, frame_manager, stop_event)
if config.birdseye.restream:
birdseye_buffer = frame_manager.create(
"birdseye",
birdseye_manager.yuv_shape[0] * birdseye_manager.yuv_shape[1],
)
while not stop_event.is_set():
try:
(
camera,
frame_time,
current_tracked_objects,
motion_boxes,
regions,
) = video_output_queue.get(True, 1)
except queue.Empty:
continue
frame_id = f"{camera}{frame_time}"
frame = frame_manager.get(frame_id, config.cameras[camera].frame_shape_yuv)
# send camera frame to ffmpeg process if websockets are connected
if any(
ws.environ["PATH_INFO"].endswith(camera) for ws in websocket_server.manager
):
# write to the converter for the camera if clients are listening to the specific camera
converters[camera].write(frame.tobytes())
if config.birdseye.enabled and (
config.birdseye.restream
or any(
ws.environ["PATH_INFO"].endswith("birdseye")
for ws in websocket_server.manager
)
):
if birdseye_manager.update(
camera,
len([o for o in current_tracked_objects if not o["stationary"]]),
len(motion_boxes),
frame_time,
frame,
):
frame_bytes = birdseye_manager.frame.tobytes()
if config.birdseye.restream:
birdseye_buffer[:] = frame_bytes
converters["birdseye"].write(frame_bytes)
if camera in previous_frames:
frame_manager.delete(f"{camera}{previous_frames[camera]}")
previous_frames[camera] = frame_time
while not video_output_queue.empty():
(
camera,
frame_time,
current_tracked_objects,
motion_boxes,
regions,
) = video_output_queue.get(True, 10)
frame_id = f"{camera}{frame_time}"
frame = frame_manager.get(frame_id, config.cameras[camera].frame_shape_yuv)
frame_manager.delete(frame_id)
for c in converters.values():
c.exit()
for b in broadcasters.values():
b.join()
websocket_server.manager.close_all()
websocket_server.manager.stop()
websocket_server.manager.join()
websocket_server.shutdown()
websocket_thread.join()
logger.info("exiting output process...")