blakeblackshear.frigate/web/src/components/settings/MotionMaskEditPane.tsx

336 lines
9.6 KiB
TypeScript

import Heading from "../ui/heading";
import { Separator } from "../ui/separator";
import { Button } from "@/components/ui/button";
import { Form, FormField, FormItem, FormMessage } from "@/components/ui/form";
import { useCallback, useEffect, useMemo } from "react";
import { zodResolver } from "@hookform/resolvers/zod";
import { useForm } from "react-hook-form";
import { z } from "zod";
import PolygonEditControls from "./PolygonEditControls";
import { FaCheckCircle } from "react-icons/fa";
import { Polygon } from "@/types/canvas";
import useSWR from "swr";
import { FrigateConfig } from "@/types/frigateConfig";
import {
flattenPoints,
interpolatePoints,
parseCoordinates,
} from "@/utils/canvasUtil";
import axios from "axios";
import { toast } from "sonner";
import { Toaster } from "../ui/sonner";
import ActivityIndicator from "../indicators/activity-indicator";
import { Link } from "react-router-dom";
import { LuExternalLink } from "react-icons/lu";
type MotionMaskEditPaneProps = {
polygons?: Polygon[];
setPolygons: React.Dispatch<React.SetStateAction<Polygon[]>>;
activePolygonIndex?: number;
scaledWidth?: number;
scaledHeight?: number;
isLoading: boolean;
setIsLoading: React.Dispatch<React.SetStateAction<boolean>>;
onSave?: () => void;
onCancel?: () => void;
};
export default function MotionMaskEditPane({
polygons,
setPolygons,
activePolygonIndex,
scaledWidth,
scaledHeight,
isLoading,
setIsLoading,
onSave,
onCancel,
}: MotionMaskEditPaneProps) {
const { data: config, mutate: updateConfig } =
useSWR<FrigateConfig>("config");
const polygon = useMemo(() => {
if (polygons && activePolygonIndex !== undefined) {
return polygons[activePolygonIndex];
} else {
return null;
}
}, [polygons, activePolygonIndex]);
const cameraConfig = useMemo(() => {
if (polygon?.camera && config) {
return config.cameras[polygon.camera];
}
}, [polygon, config]);
const defaultName = useMemo(() => {
if (!polygons) {
return;
}
const count = polygons.filter((poly) => poly.type == "motion_mask").length;
return `Motion Mask ${count + 1}`;
}, [polygons]);
const polygonArea = useMemo(() => {
if (polygon && polygon.isFinished && scaledWidth && scaledHeight) {
const points = interpolatePoints(
polygon.points,
scaledWidth,
scaledHeight,
1,
1,
);
const n = points.length;
let area = 0;
for (let i = 0; i < n; i++) {
const [x1, y1] = points[i];
const [x2, y2] = points[(i + 1) % n];
area += x1 * y2 - y1 * x2;
}
return Math.abs(area) / 2;
}
}, [polygon, scaledWidth, scaledHeight]);
const formSchema = z
.object({
polygon: z.object({ name: z.string(), isFinished: z.boolean() }),
})
.refine(() => polygon?.isFinished === true, {
message: "The polygon drawing must be finished before saving.",
path: ["polygon.isFinished"],
});
const form = useForm<z.infer<typeof formSchema>>({
resolver: zodResolver(formSchema),
mode: "onChange",
defaultValues: {
polygon: { isFinished: polygon?.isFinished ?? false, name: defaultName },
},
});
const saveToConfig = useCallback(async () => {
if (!scaledWidth || !scaledHeight || !polygon || !cameraConfig) {
return;
}
const coordinates = flattenPoints(
interpolatePoints(polygon.points, scaledWidth, scaledHeight, 1, 1),
).join(",");
let index = Array.isArray(cameraConfig.motion.mask)
? cameraConfig.motion.mask.length
: cameraConfig.motion.mask
? 1
: 0;
const editingMask = polygon.name.length > 0;
// editing existing mask, not creating a new one
if (editingMask) {
index = polygon.typeIndex;
}
const filteredMask = (
Array.isArray(cameraConfig.motion.mask)
? cameraConfig.motion.mask
: [cameraConfig.motion.mask]
).filter((_, currentIndex) => currentIndex !== index);
filteredMask.splice(index, 0, coordinates);
const queryString = filteredMask
.map((pointsArray) => {
const coordinates = flattenPoints(parseCoordinates(pointsArray)).join(
",",
);
return `cameras.${polygon?.camera}.motion.mask=${coordinates}&`;
})
.join("");
axios
.put(`config/set?${queryString}`, {
requires_restart: 0,
})
.then((res) => {
if (res.status === 200) {
toast.success(
`${polygon.name || "Motion Mask"} has been saved. Restart Frigate to apply changes.`,
{
position: "top-center",
},
);
updateConfig();
} else {
toast.error(`Failed to save config changes: ${res.statusText}`, {
position: "top-center",
});
}
})
.catch((error) => {
toast.error(
`Failed to save config changes: ${error.response.data.message}`,
{ position: "top-center" },
);
})
.finally(() => {
setIsLoading(false);
});
}, [
updateConfig,
polygon,
scaledWidth,
scaledHeight,
setIsLoading,
cameraConfig,
]);
function onSubmit(values: z.infer<typeof formSchema>) {
if (activePolygonIndex === undefined || !values || !polygons) {
return;
}
setIsLoading(true);
saveToConfig();
if (onSave) {
onSave();
}
}
useEffect(() => {
document.title = "Edit Motion Mask - Frigate";
}, []);
if (!polygon) {
return;
}
return (
<>
<Toaster position="top-center" closeButton={true} />
<Heading as="h3" className="my-2">
{polygon.name.length ? "Edit" : "New"} Motion Mask
</Heading>
<div className="my-3 space-y-3 text-sm text-muted-foreground">
<p>
Motion masks are used to prevent unwanted types of motion from
triggering detection (example: tree branches, camera timestamps).
Motion masks should be used <em>very sparingly</em>, over-masking will
make it more difficult for objects to be tracked.
</p>
<div className="flex items-center text-primary">
<Link
to="https://docs.frigate.video/configuration/masks/"
target="_blank"
rel="noopener noreferrer"
className="inline"
>
Read the documentation{" "}
<LuExternalLink className="ml-2 inline-flex size-3" />
</Link>
</div>
</div>
<Separator className="my-3 bg-secondary" />
{polygons && activePolygonIndex !== undefined && (
<div className="my-2 flex w-full flex-row justify-between text-sm">
<div className="my-1 inline-flex">
{polygons[activePolygonIndex].points.length}{" "}
{polygons[activePolygonIndex].points.length > 1 ||
polygons[activePolygonIndex].points.length == 0
? "points"
: "point"}
{polygons[activePolygonIndex].isFinished && (
<FaCheckCircle className="ml-2 size-5" />
)}
</div>
<PolygonEditControls
polygons={polygons}
setPolygons={setPolygons}
activePolygonIndex={activePolygonIndex}
/>
</div>
)}
<div className="mb-3 text-sm text-muted-foreground">
Click to draw a polygon on the image.
</div>
<Separator className="my-3 bg-secondary" />
{polygonArea && polygonArea >= 0.35 && (
<>
<div className="mb-3 text-sm text-danger">
The motion mask is covering {Math.round(polygonArea * 100)}% of the
camera frame. Large motion masks are not recommended.
</div>
<div className="mb-3 text-sm text-primary">
Motion masks do not prevent objects from being detected. You should
use a required zone instead.
<Link
to="https://github.com/blakeblackshear/frigate/discussions/13040"
target="_blank"
rel="noopener noreferrer"
className="my-3 block"
>
Read the documentation{" "}
<LuExternalLink className="ml-2 inline-flex size-3" />
</Link>
</div>
</>
)}
<Form {...form}>
<form
onSubmit={form.handleSubmit(onSubmit)}
className="flex flex-1 flex-col space-y-6"
>
<FormField
control={form.control}
name="polygon.name"
render={() => (
<FormItem>
<FormMessage />
</FormItem>
)}
/>
<FormField
control={form.control}
name="polygon.isFinished"
render={() => (
<FormItem>
<FormMessage />
</FormItem>
)}
/>
<div className="flex flex-1 flex-col justify-end">
<div className="flex flex-row gap-2 pt-5">
<Button className="flex flex-1" onClick={onCancel}>
Cancel
</Button>
<Button
variant="select"
disabled={isLoading}
className="flex flex-1"
type="submit"
>
{isLoading ? (
<div className="flex flex-row items-center gap-2">
<ActivityIndicator />
<span>Saving...</span>
</div>
) : (
"Save"
)}
</Button>
</div>
</div>
</form>
</Form>
</>
);
}