mirror of
https://github.com/blakeblackshear/frigate.git
synced 2024-11-21 19:07:46 +01:00
453 lines
15 KiB
Python
453 lines
15 KiB
Python
import datetime
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import glob
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import logging
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import math
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import multiprocessing as mp
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import queue
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import signal
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import subprocess as sp
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import threading
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from multiprocessing import shared_memory
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from wsgiref.simple_server import make_server
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import cv2
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import numpy as np
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from setproctitle import setproctitle
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from ws4py.server.wsgirefserver import (
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WebSocketWSGIHandler,
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WebSocketWSGIRequestHandler,
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WSGIServer,
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)
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from ws4py.server.wsgiutils import WebSocketWSGIApplication
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from ws4py.websocket import WebSocket
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from frigate.config import FrigateConfig
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from frigate.util import SharedMemoryFrameManager, copy_yuv_to_position, get_yuv_crop
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logger = logging.getLogger(__name__)
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class FFMpegConverter:
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def __init__(self, in_width, in_height, out_width, out_height, quality):
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ffmpeg_cmd = f"ffmpeg -f rawvideo -pix_fmt yuv420p -video_size {in_width}x{in_height} -i pipe: -f mpegts -s {out_width}x{out_height} -codec:v mpeg1video -q {quality} -bf 0 pipe:".split(
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" "
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)
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self.process = sp.Popen(
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ffmpeg_cmd,
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stdout=sp.PIPE,
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stderr=sp.DEVNULL,
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stdin=sp.PIPE,
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start_new_session=True,
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)
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def write(self, b):
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self.process.stdin.write(b)
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def read(self, length):
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try:
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return self.process.stdout.read1(length)
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except ValueError:
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return False
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def exit(self):
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self.process.terminate()
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try:
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self.process.communicate(timeout=30)
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except sp.TimeoutExpired:
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self.process.kill()
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self.process.communicate()
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class BroadcastThread(threading.Thread):
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def __init__(self, camera, converter, websocket_server):
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super(BroadcastThread, self).__init__()
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self.camera = camera
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self.converter = converter
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self.websocket_server = websocket_server
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def run(self):
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while True:
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buf = self.converter.read(65536)
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if buf:
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manager = self.websocket_server.manager
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with manager.lock:
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websockets = manager.websockets.copy()
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ws_iter = iter(websockets.values())
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for ws in ws_iter:
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if not ws.terminated and ws.environ["PATH_INFO"].endswith(
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self.camera
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):
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try:
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ws.send(buf, binary=True)
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except:
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pass
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elif self.converter.process.poll() is not None:
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break
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class BirdsEyeFrameManager:
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def __init__(self, config, frame_manager: SharedMemoryFrameManager):
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self.config = config
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self.mode = config.birdseye.mode
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self.frame_manager = frame_manager
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width = config.birdseye.width
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height = config.birdseye.height
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self.frame_shape = (height, width)
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self.yuv_shape = (height * 3 // 2, width)
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self.frame = np.ndarray(self.yuv_shape, dtype=np.uint8)
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# initialize the frame as black and with the frigate logo
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self.blank_frame = np.zeros(self.yuv_shape, np.uint8)
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self.blank_frame[:] = 128
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self.blank_frame[0 : self.frame_shape[0], 0 : self.frame_shape[1]] = 16
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# find and copy the logo on the blank frame
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logo_files = glob.glob("/opt/frigate/web/apple-touch-icon.*.png")
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frigate_logo = None
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if len(logo_files) > 0:
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frigate_logo = cv2.imread(logo_files[0], cv2.IMREAD_UNCHANGED)
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if not frigate_logo is None:
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transparent_layer = frigate_logo[:, :, 3]
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y_offset = height // 2 - transparent_layer.shape[0] // 2
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x_offset = width // 2 - transparent_layer.shape[1] // 2
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self.blank_frame[
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y_offset : y_offset + transparent_layer.shape[1],
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x_offset : x_offset + transparent_layer.shape[0],
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] = transparent_layer
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else:
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logger.warning("Unable to read frigate logo")
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self.frame[:] = self.blank_frame
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self.cameras = {}
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for camera, settings in self.config.cameras.items():
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# precalculate the coordinates for all the channels
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y, u1, u2, v1, v2 = get_yuv_crop(
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settings.frame_shape_yuv,
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(
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0,
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0,
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settings.frame_shape[1],
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settings.frame_shape[0],
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),
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)
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self.cameras[camera] = {
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"last_active_frame": 0.0,
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"current_frame": 0.0,
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"layout_frame": 0.0,
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"channel_dims": {
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"y": y,
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"u1": u1,
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"u2": u2,
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"v1": v1,
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"v2": v2,
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},
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}
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self.camera_layout = []
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self.active_cameras = set()
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self.layout_dim = 0
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self.last_output_time = 0.0
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def clear_frame(self):
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logger.debug(f"Clearing the birdseye frame")
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self.frame[:] = self.blank_frame
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def copy_to_position(self, position, camera=None, frame_time=None):
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if camera is None:
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frame = None
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channel_dims = None
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else:
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frame = self.frame_manager.get(
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f"{camera}{frame_time}", self.config.cameras[camera].frame_shape_yuv
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)
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channel_dims = self.cameras[camera]["channel_dims"]
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copy_yuv_to_position(
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self.frame,
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self.layout_offsets[position],
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self.layout_frame_shape,
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frame,
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channel_dims,
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)
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def camera_active(self, object_box_count, motion_box_count):
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if self.mode == "continuous":
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return True
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if self.mode == "motion" and object_box_count + motion_box_count > 0:
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return True
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if self.mode == "objects" and object_box_count > 0:
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return True
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def update_frame(self):
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# determine how many cameras are tracking objects within the last 30 seconds
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active_cameras = set(
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[
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cam
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for cam, cam_data in self.cameras.items()
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if cam_data["last_active_frame"] > 0
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and cam_data["current_frame"] - cam_data["last_active_frame"] < 30
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]
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)
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logger.debug(f"Active cameras: {active_cameras}")
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# if there are no active cameras
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if len(active_cameras) == 0:
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# if the layout is already cleared
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if len(self.camera_layout) == 0:
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return False
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# if the layout needs to be cleared
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else:
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self.camera_layout = []
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self.clear_frame()
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return True
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# calculate layout dimensions
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layout_dim = math.ceil(math.sqrt(len(active_cameras)))
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logger.debug(f"New calculated layout dimensions: {layout_dim}")
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# reset the layout if it needs to be different
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if layout_dim != self.layout_dim:
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logger.debug(f"Changing layout size from {self.layout_dim} to {layout_dim}")
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self.layout_dim = layout_dim
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self.camera_layout = [None] * layout_dim * layout_dim
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# calculate resolution of each position in the layout
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self.layout_frame_shape = (
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self.frame_shape[0] // layout_dim, # height
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self.frame_shape[1] // layout_dim, # width
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)
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self.clear_frame()
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for cam_data in self.cameras.values():
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cam_data["layout_frame"] = 0.0
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self.active_cameras = set()
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self.layout_offsets = []
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# calculate the x and y offset for each position in the layout
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for position in range(0, len(self.camera_layout)):
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y_offset = self.layout_frame_shape[0] * math.floor(
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position / self.layout_dim
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)
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x_offset = self.layout_frame_shape[1] * (position % self.layout_dim)
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self.layout_offsets.append((y_offset, x_offset))
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removed_cameras = self.active_cameras.difference(active_cameras)
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added_cameras = active_cameras.difference(self.active_cameras)
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self.active_cameras = active_cameras
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# update each position in the layout
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for position, camera in enumerate(self.camera_layout, start=0):
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# if this camera was removed, replace it or clear it
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if camera in removed_cameras:
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# if replacing this camera with a newly added one
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if len(added_cameras) > 0:
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added_camera = added_cameras.pop()
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self.camera_layout[position] = added_camera
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self.copy_to_position(
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position,
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added_camera,
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self.cameras[added_camera]["current_frame"],
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)
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self.cameras[added_camera]["layout_frame"] = self.cameras[
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added_camera
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]["current_frame"]
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# if removing this camera with no replacement
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else:
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self.camera_layout[position] = None
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self.copy_to_position(position)
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removed_cameras.remove(camera)
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# if an empty spot and there are cameras to add
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elif camera is None and len(added_cameras) > 0:
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added_camera = added_cameras.pop()
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self.camera_layout[position] = added_camera
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self.copy_to_position(
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position,
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added_camera,
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self.cameras[added_camera]["current_frame"],
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)
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self.cameras[added_camera]["layout_frame"] = self.cameras[added_camera][
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"current_frame"
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]
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# if not an empty spot and the camera has a newer frame, copy it
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elif (
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not camera is None
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and self.cameras[camera]["current_frame"]
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!= self.cameras[camera]["layout_frame"]
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):
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self.copy_to_position(
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position, camera, self.cameras[camera]["current_frame"]
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)
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self.cameras[camera]["layout_frame"] = self.cameras[camera][
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"current_frame"
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]
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return True
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def update(self, camera, object_count, motion_count, frame_time, frame) -> bool:
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# update the last active frame for the camera
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self.cameras[camera]["current_frame"] = frame_time
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if self.camera_active(object_count, motion_count):
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last_active_frame = self.cameras[camera]["last_active_frame"]
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# cleanup the old frame
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if last_active_frame != 0.0:
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frame_id = f"{camera}{last_active_frame}"
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self.frame_manager.delete(frame_id)
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self.cameras[camera]["last_active_frame"] = frame_time
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now = datetime.datetime.now().timestamp()
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# limit output to 10 fps
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if (now - self.last_output_time) < 1 / 10:
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return False
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# if the frame was updated or the fps is too low, send frame
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if self.update_frame() or (now - self.last_output_time) > 1:
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self.last_output_time = now
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return True
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return False
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def output_frames(config: FrigateConfig, video_output_queue):
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threading.current_thread().name = f"output"
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setproctitle(f"frigate.output")
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stop_event = mp.Event()
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def receiveSignal(signalNumber, frame):
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stop_event.set()
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signal.signal(signal.SIGTERM, receiveSignal)
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signal.signal(signal.SIGINT, receiveSignal)
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frame_manager = SharedMemoryFrameManager()
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previous_frames = {}
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# start a websocket server on 8082
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WebSocketWSGIHandler.http_version = "1.1"
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websocket_server = make_server(
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"127.0.0.1",
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8082,
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server_class=WSGIServer,
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handler_class=WebSocketWSGIRequestHandler,
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app=WebSocketWSGIApplication(handler_cls=WebSocket),
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)
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websocket_server.initialize_websockets_manager()
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websocket_thread = threading.Thread(target=websocket_server.serve_forever)
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converters = {}
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broadcasters = {}
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for camera, cam_config in config.cameras.items():
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converters[camera] = FFMpegConverter(
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cam_config.frame_shape[1],
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cam_config.frame_shape[0],
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cam_config.frame_shape[1],
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cam_config.frame_shape[0],
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8,
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)
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broadcasters[camera] = BroadcastThread(
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camera, converters[camera], websocket_server
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)
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if config.birdseye.enabled:
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converters["birdseye"] = FFMpegConverter(
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config.birdseye.width,
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config.birdseye.height,
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config.birdseye.width,
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config.birdseye.height,
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config.birdseye.quality,
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)
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broadcasters["birdseye"] = BroadcastThread(
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"birdseye", converters["birdseye"], websocket_server
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)
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websocket_thread.start()
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for t in broadcasters.values():
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t.start()
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birdseye_manager = BirdsEyeFrameManager(config, frame_manager)
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while not stop_event.is_set():
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try:
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(
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camera,
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frame_time,
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current_tracked_objects,
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motion_boxes,
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regions,
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) = video_output_queue.get(True, 10)
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except queue.Empty:
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continue
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frame_id = f"{camera}{frame_time}"
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frame = frame_manager.get(frame_id, config.cameras[camera].frame_shape_yuv)
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# send camera frame to ffmpeg process if websockets are connected
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if any(
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ws.environ["PATH_INFO"].endswith(camera) for ws in websocket_server.manager
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):
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# write to the converter for the camera if clients are listening to the specific camera
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converters[camera].write(frame.tobytes())
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# update birdseye if websockets are connected
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if config.birdseye.enabled and any(
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ws.environ["PATH_INFO"].endswith("birdseye")
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for ws in websocket_server.manager
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):
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if birdseye_manager.update(
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camera,
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len(current_tracked_objects),
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len(motion_boxes),
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frame_time,
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frame,
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):
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converters["birdseye"].write(birdseye_manager.frame.tobytes())
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if camera in previous_frames:
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# if the birdseye manager still needs this frame, don't delete it
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if (
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birdseye_manager.cameras[camera]["last_active_frame"]
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!= previous_frames[camera]
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):
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frame_manager.delete(f"{camera}{previous_frames[camera]}")
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previous_frames[camera] = frame_time
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while not video_output_queue.empty():
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(
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camera,
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frame_time,
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current_tracked_objects,
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motion_boxes,
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regions,
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) = video_output_queue.get(True, 10)
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frame_id = f"{camera}{frame_time}"
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frame = frame_manager.get(frame_id, config.cameras[camera].frame_shape_yuv)
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frame_manager.delete(frame_id)
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for c in converters.values():
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c.exit()
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for b in broadcasters.values():
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b.join()
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websocket_server.manager.close_all()
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websocket_server.manager.stop()
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websocket_server.manager.join()
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websocket_server.shutdown()
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websocket_thread.join()
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logger.info("exiting output process...")
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