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fix: check initalize AssociationTableData
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@ -53,6 +53,7 @@ void AssociationTableObject::prepareBinarySearch()
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// we iterate through all ASAP
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// the first n ASAP are sorted (strictly increasing number), these are assigning sending TSAP
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// the remaining ASAP have to be all repetitions, otherwise we set sortedEntryCount to 0, which forces linear search
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if(_tableData != nullptr) {
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for (uint16_t idx = 0; idx < entryCount(); idx++)
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{
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currentASAP = getASAP(idx);
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@ -89,6 +90,7 @@ void AssociationTableObject::prepareBinarySearch()
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// in case complete table is strictly increasing
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if (lookupIdx == 0 && sortedEntryCount == 0)
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sortedEntryCount = entryCount();
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}
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#endif
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}
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