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reimplemented binary search for translateAsap() (#220)
* reimplemented binary search for translateAsap() - new prepareBinarySearch() after association_table change - fallback to linear search if ETS does not provide sorted ASAP entries - activated with #define BIN_SEARCH * added required comments to explain algorithm Co-authored-by: Waldemar Porscha <wp@porscha.eu>
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@ -39,46 +39,97 @@ uint16_t AssociationTableObject::getASAP(uint16_t idx)
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return ntohs(_tableData[2 * idx + 2]);
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}
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// after any table change the table is checked if it allows
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// binary search access. If not, sortedEntryCount stays 0,
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// otherwise sortedEntryCount represents size of bin search array
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void AssociationTableObject::prepareBinarySearch()
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{
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sortedEntryCount = 0;
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#ifdef USE_BINSEARCH
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uint16_t lastASAP = 0;
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uint16_t currentASAP = 0;
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uint16_t lookupIdx = 0;
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uint16_t lookupASAP = 0;
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// we iterate through all ASAP
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// the first n ASAP are sorted (strictly increasing number), these are assigning sending TSAP
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// the remaining ASAP have to be all repetitions, otherwise we set sortedEntryCount to 0, which forces linear search
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for (uint16_t idx = 0; idx < entryCount(); idx++)
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{
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currentASAP = getASAP(idx);
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if (sortedEntryCount)
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{
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// look if the remaining ASAP exist in the previously sorted list.
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while (lookupIdx < sortedEntryCount)
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{
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lookupASAP = getASAP(lookupIdx);
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if (currentASAP <= lookupASAP)
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break; // while
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else
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lookupIdx++;
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}
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if (currentASAP < lookupASAP || lookupIdx >= sortedEntryCount)
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{
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// a new ASAP found, we force linear search
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sortedEntryCount = 0;
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break; // for
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}
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}
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else
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{
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// check for strictly increasing ASAP
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if (currentASAP > lastASAP)
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lastASAP = currentASAP;
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else
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{
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sortedEntryCount = idx; // last found index indicates end of sorted list
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idx--; // current item has to be handled as remaining ASAP
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}
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}
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}
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// in case complete table is strictly increasing
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if (lookupIdx == 0 && sortedEntryCount == 0)
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sortedEntryCount = entryCount();
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#endif
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}
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const uint8_t* AssociationTableObject::restore(const uint8_t* buffer)
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{
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buffer = TableObject::restore(buffer);
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_tableData = (uint16_t*)data();
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prepareBinarySearch();
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return buffer;
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}
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// return type is int32 so that we can return uint16 and -1
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int32_t AssociationTableObject::translateAsap(uint16_t asap)
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{
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uint16_t entries = entryCount();
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#ifdef USE_BINSEARCH
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uint16_t low,high,i;
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low = 0;
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high = entries-1;
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// sortedEntryCount is determined in prepareBinarySearch()
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// if ETS provides strictly increasing numbers for ASAP
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// represents the size of the array to search
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if (sortedEntryCount)
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{
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uint16_t low = 0;
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uint16_t high = sortedEntryCount - 1;
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while(low <= high)
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{
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i = (low+high)/2;
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uint16_t i = (low + high) / 2;
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uint16_t asap_i = getASAP(i);
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if (asap_i == asap)
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{
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// as the binary search does not hit the first element in a list with identical items,
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// search downwards to return the first occurence in the table
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while(getASAP(--i) == asap)
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;
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return getTSAP(i+1);
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}
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return getTSAP(i);
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if(asap_i > asap)
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high = i - 1;
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else
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low = i + 1 ;
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}
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#else
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for (uint16_t i = 0; i < entries; i++)
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}
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else
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{
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// if ASAP numbers are not strictly increasing linear seach is used
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for (uint16_t i = 0; i < entryCount(); i++)
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if (getASAP(i) == asap)
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return getTSAP(i);
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}
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#endif
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return -1;
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}
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@ -89,6 +140,7 @@ void AssociationTableObject::beforeStateChange(LoadState& newState)
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return;
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_tableData = (uint16_t*)data();
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prepareBinarySearch();
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}
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int32_t AssociationTableObject::nextAsap(uint16_t tsap, uint16_t& startIdx)
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@ -19,5 +19,7 @@ class AssociationTableObject : public TableObject
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uint16_t entryCount();
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uint16_t getTSAP(uint16_t idx);
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uint16_t getASAP(uint16_t idx);
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void prepareBinarySearch();
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uint16_t* _tableData = 0;
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uint16_t sortedEntryCount;
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};
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