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Remove simple_functional
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@ -1,88 +0,0 @@
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#pragma once
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//
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// Basis is https://shaharmike.com/cpp/naive-std-function/
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//
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// It uses a few bytes on the heap for functor object.
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// Copy assignment just copies the pointer to the functor object and does not create a new copy! The last one has to cleanup.
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// Do not forget to call cleanup() once you do not need the function object (functor) anymore to free the memory.
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// No move semantics and/or smart pointers are used.
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template <typename T>
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class function;
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template <typename ReturnValue, typename... Args>
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class function<ReturnValue(Args...)>
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{
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public:
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function()
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{
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//printf("function()\n");
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callable_ = nullptr;
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}
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~function()
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{
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//printf("~function()\n");
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}
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template<typename T>
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function(T t)
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{
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//printf("function(T)\n");
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callable_ = new CallableT<T>(t);
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}
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template <typename T>
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function& operator=(T t)
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{
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//printf("operator=(T)\n");
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callable_ = new CallableT<T>(t);
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return *this;
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}
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ReturnValue operator()(Args... args) const
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{
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//assert(callable_);
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if (callable_ == nullptr)
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{
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while (true);
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}
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return callable_->Invoke(args...);
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}
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void cleanup()
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{
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delete callable_;
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callable_ = nullptr;
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}
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private:
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class ICallable
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{
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public:
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virtual ~ICallable() = default;
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virtual ReturnValue Invoke(Args...) = 0;
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};
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template <typename T>
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class CallableT : public ICallable
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{
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public:
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CallableT(const T& t)
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: t_(t) {
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}
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~CallableT() override = default;
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ReturnValue Invoke(Args... args) override
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{
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return t_(args...);
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}
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private:
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T t_;
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};
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ICallable* callable_;
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};
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