#pragma once #include "state.h" #ifdef USE_STATES class RunningState : public State { public: RunningState() : State(false, false, 0) {} virtual void shortButtonPress(); virtual void longButtonPress(); virtual void enterState(); virtual void leaveState(); virtual void loop(); virtual const char* name() { return "Running"; } private: bool _initialized = false; }; extern RunningState runningState; #endif