Adds a note to the resource limit docs about what resources have a minimum limit of 1.
Also updates the availability note in preparation for 6.2 GA
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Co-authored-by: Melinda Fekete <melinda.fekete@getunleash.io>
Also rebranded command bar to command menu, because that seems more
suitable.
Command bar is more like a horizontal/vertical list/bar of icons, like
sidebar. Command menu is more of a dropdown.
https://unleash-docs-git-command-docs-unleash-team.vercel.app/reference/command-menu
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Co-authored-by: melindafekete <melinda.fekete@getunleash.io>
https://linear.app/unleash/issue/2-2518/figure-out-how-to-create-the-initial-admin-user-in-unleash
The logic around `initAdminUser` that was introduced in
https://github.com/Unleash/unleash/pull/4927 confused me a bit. I wrote
new tests with what I assume are our expectations for this feature and
refactored the code accordingly, but would like someone to confirm that
it makes sense to them as well.
The logic was split into 2 different methods: one to get the initial
invite link, and another to send a welcome email. Now these two methods
are more granular than the previous alternative and can be used
independently of creating a new user.
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Co-authored-by: Gastón Fournier <gaston@getunleash.io>
This makes the Rust tutorial simpler, by converting to JPEG and Webp,
which means
- Compiles on Ubuntu
- Removes the need for the `rgb` and `ravif` crate
- Makes the `process_images` function a lot simpler
What the title says, adds a subchapter for specs for Unleash, and a
subchapter for specs for the database
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
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---------
Co-authored-by: Alvin Bryan <hello@alvin.codes>
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I'm no Rustacean, so feel free to change things 😄
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Co-authored-by: Simon Hornby <simon@getunleash.io>
Co-authored-by: Thomas Heartman <thomas@getunleash.io>
This PR adds the first version of the resource limit documentation. It
also corrects the link in the `Limit` component.
In addition to the new limits from the soft limits project, I've also
added the limits from the signals project.
## Discussion points
I've set the Pro resource limits to projects and envs to the same value
as on the [plans & pricing](https://www.getunleash.io/pricing) page
instead of the actual hard soft limit. I think that makes messaging
easier and more consistent.
However, this does present us with a bit of a problem. Because we've
been pretty consistent at saying "no, you can't have more projects" for
Pro. But we're saying it's easy to change (when in actuality the limit
isn't enforced 💁🏼 )
## Screenie
It looks a little bit like this (but check the files or preview for the
actual text content)
![image](https://github.com/Unleash/unleash/assets/17786332/56cadc00-5a8e-4820-8b11-d059112934da)
<img width="995" alt="ios-tutorial-app-view"
src="https://github.com/Unleash/unleash/assets/22972707/9f11750a-6130-494a-aa75-34fc5676e61f">
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new iOS tutorial. very simple for logging a feature flag status.
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## About the changes
Adding best practices for using feature flag systems article written
with @thomasheartman, @chriswk and @ivarconr.
---------
Co-authored-by: Michael Ferranti <ferranti.michael@gmail.com>
Co-authored-by: Alvin Bryan <107407814+alvinometric@users.noreply.github.com>
Co-authored-by: Thomas Heartman <thomasheartman+github@gmail.com>
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Cleaned up the canary deployment sections
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Just like #7266, this consolidates the "Best Practices for Migrating
from a Homegrown Feature Management Solution" article into a single
document, that you can navigate using the TOC on the right side, rather
than the sidebar on the left hand side.
We also update the redirects to that the old links still work.
This also correctly sets @ardeche07 as an Unleash team member 😅
This consolidates the "11 Principles for building and scaling feature
flag systems" article into a single document, that you can navigate
using the TOC on the right side, rather than the sidebar on the left
hand side.
This also updates the redirects to that the old links still work.