Lots of work here, mostly because I didn't want to turn off the
`noImplicitAnyLet` lint. This PR tries its best to type all the untyped
lets biome complained about (Don't ask me how many hours that took or
how many lints that was >200...), which in the future will force test
authors to actually type their global variables setup in `beforeAll`.
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
In `ExperimentalProjectTable.tsx`, changes have been made to the columns
configuration in order to handle column visibiilty. This includes adding
id property to every column. Logic responsible for dynamically adjusts
column visibility based on screen size was moved to new hook,
`useDefaultColumnVisibility`
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Remove strategy improvements flag
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[1-1048](https://linear.app/unleash/issue/1-1048/remove-strategyimprovements-flag)
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
https://linear.app/unleash/issue/2-1137/roles-unification-on-the-ui
Root and project roles should be managed in a similar manner, which
means using the same roles route and tab for both.
Additionally, this includes a big revamp to the project roles to align
them more closely with the modern and standardized custom root roles
that were recently developed. They mostly use the same components.
There are still more things we want to improve and unify, but we've left
some of that out of this PR due to PR size concerns.
https://linear.app/unleash/issue/2-1135/address-3975-pr-comments-by-refactoring-some-of-the-new-custom-root
This pull request addresses the majority of the comments raised in issue
#3975 and lays the groundwork for unifying roles. The idea is for
project roles to also be managed in the "Roles" tab, and several
components, such as `RoleForm` and the `useRoleForm` can potentially be
reused.
I'll leave the further investigation and implementation of unifying
roles to be addressed in a separate task.
As a mostly unrelated UI fix, this also adds an arrow to the tooltip in
the `RoleBadge` component.
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Implements the Advanced Playground Table
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[1-1007](https://linear.app/unleash/issue/1-1007/env-aware-results-table)
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![Screenshot 2023-06-14 at 15 04
08](https://github.com/Unleash/unleash/assets/104830839/2f76d6f5-f92b-4586-bb4b-265f26eeb836)
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- Adds change request option to activate disabled strategies UI
- Fixes Disable strategy bug (onSuggestDisable)
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
…787)"
This reverts commit 896b63616d.
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Change request UI fix for `shouldActivateDisabledStrategies`
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Variants were not being properly handled in the `flag-resolver`: The
fact that the default value of the variant is not falsy made it so we
never asked the external flag resolver for the value.
This also moves the logic from `Variant | undefined` to `Variant` where
we use the `getDefaultVariant()` helper method to return us a [default
variant](55274e4953/src/variant.ts (L37-L42)).
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- Removed `strategyTitle` and `strategyDisable` flags. Unified under
`strategyImprovements` flag
- Implements the default strategy UI
- Bug fixes
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[1-875](https://linear.app/unleash/issue/1-875/default-strategy-frontend)
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![Screenshot 2023-05-04 at 11 21
05](https://user-images.githubusercontent.com/104830839/236149232-84601829-1327-42af-9527-5cc15196517a.png)
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Project scoped stickiness
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Adds `projectScopedStickiness` flag to experimental.ts
Refactor Stickiness select for reusability
Modify FlexibleStrategy to respect the setting.
Modify EnvironmentVariantModal to respect the setting
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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[1-743](https://linear.app/unleash/issue/1-743/add-cypress-test-for-notifications-happy-path)
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>