Seems like when 2 pods are trying to POST lastSeen metrics, the db gets
into a deadlock state.
This is an attempt to fix the deadlock by sorting the toggleNames before
the update.
The hypothesis is that sorted toggle names will reduce the chance of
working on the same row at the same exact time
Closes #
[1-1382](https://linear.app/unleash/issue/1-1382/order-data-before-updating-the-lastseen-to-reduce-change-of-deadlock)
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
This change makes it so that you can save flag naming data on project
creation.
There was a mismatch between flattened and nested data in the creation
endpoint. Likely because we went back and forth a bit when we created
the feature originally.
This PR adds a feature naming pattern description to the project form.
It's rendered as a multi-line input field. The description is also
stored in the db.
This adapts most of @andreas-unleash's PR #4599 with some minor changes
(using description instead of prompt). Actually displaying this data to
the users will come in a later PR.
![image](https://github.com/Unleash/unleash/assets/17786332/b96d2dbb-2b90-4adf-bc83-cdc534c507ea)
Does what it says on the tin, should help with cleaning up
https://github.com/Unleash/unleash/pull/4512 and respective schema
changes.
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
Adds a first iteration of feature flag naming patterns. Currently behind a flag.
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Thomas Heartman <thomas@getunleash.io>
Co-authored-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
https://linear.app/unleash/issue/2-1128/change-the-api-to-support-adding-multiple-roles-to-a-usergroup-on-ahttps://linear.app/unleash/issue/2-1125/be-able-to-fetch-all-roles-for-a-user-in-a-projecthttps://linear.app/unleash/issue/2-1127/adapt-the-ui-to-be-able-to-do-a-multi-select-on-role-permissions-for
- Allows assigning project roles to groups with root roles
- Implements new methods that support assigning, editing, removing and
retrieving multiple project roles in project access, along with other
auxiliary methods
- Adds new events for updating and removing assigned roles
- Adapts `useProjectApi` to new methods that use new endpoints that
support multiple roles
- Adds the `multipleRoles` feature flag that controls the possibility of
selecting multiple roles on the UI
- Adapts `ProjectAccessAssign` to support multiple role, using the new
methods
- Adds a new `MultipleRoleSelect` component that allows you to select
multiple roles based on the `RoleSelect` component
- Adapts the `RoleCell` component to support either a single role or
multiple roles
- Updates the `access.spec.ts` Cypress e2e test to reflect our new logic
- Updates `access-service.e2e.test.ts` with tests covering the multiple
roles logic and covering some corner cases
- Updates `project-service.e2e.test.ts` to adapt to the new logic,
adding a test that covers adding access with `[roles], [groups],
[users]`
- Misc refactors and boy scouting
![image](https://github.com/Unleash/unleash/assets/14320932/d1cc7626-9387-4ab8-9860-cd293a0d4f62)
---------
Co-authored-by: David Leek <david@getunleash.io>
Co-authored-by: Mateusz Kwasniewski <kwasniewski.mateusz@gmail.com>
Co-authored-by: Nuno Góis <github@nunogois.com>
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
Adds projects user and group -usage information to the dialog shown when
user wants to delete a project role
<img width="670" alt="Skjermbilde 2023-08-10 kl 08 28 40"
src="https://github.com/Unleash/unleash/assets/707867/a1df961b-2d0f-419d-b9bf-fedef896a84e">
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
Fixes an issue where project role deletion validation didn't validate
against project roles being connected to groups
https://linear.app/unleash/issue/2-1311/add-a-new-prometheus-metric-with-custom-root-roles-in-use
As a follow-up to https://github.com/Unleash/unleash/pull/4435, this PR
adds a metric for total custom root roles in use by at least one entity:
users, service accounts, groups.
`custom_root_roles_in_use_total`
Output from `http://localhost:4242/internal-backstage/prometheus`:
```
# HELP process_cpu_user_seconds_total Total user CPU time spent in seconds.
# TYPE process_cpu_user_seconds_total counter
process_cpu_user_seconds_total 0.060755
# HELP process_cpu_system_seconds_total Total system CPU time spent in seconds.
# TYPE process_cpu_system_seconds_total counter
process_cpu_system_seconds_total 0.01666
# HELP process_cpu_seconds_total Total user and system CPU time spent in seconds.
# TYPE process_cpu_seconds_total counter
process_cpu_seconds_total 0.077415
# HELP process_start_time_seconds Start time of the process since unix epoch in seconds.
# TYPE process_start_time_seconds gauge
process_start_time_seconds 1691420275
# HELP process_resident_memory_bytes Resident memory size in bytes.
# TYPE process_resident_memory_bytes gauge
process_resident_memory_bytes 199196672
# HELP nodejs_eventloop_lag_seconds Lag of event loop in seconds.
# TYPE nodejs_eventloop_lag_seconds gauge
nodejs_eventloop_lag_seconds 0
# HELP nodejs_eventloop_lag_min_seconds The minimum recorded event loop delay.
# TYPE nodejs_eventloop_lag_min_seconds gauge
nodejs_eventloop_lag_min_seconds 0.009076736
# HELP nodejs_eventloop_lag_max_seconds The maximum recorded event loop delay.
# TYPE nodejs_eventloop_lag_max_seconds gauge
nodejs_eventloop_lag_max_seconds 0.037683199
# HELP nodejs_eventloop_lag_mean_seconds The mean of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_mean_seconds gauge
nodejs_eventloop_lag_mean_seconds 0.011063251638989169
# HELP nodejs_eventloop_lag_stddev_seconds The standard deviation of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_stddev_seconds gauge
nodejs_eventloop_lag_stddev_seconds 0.0013618102764025837
# HELP nodejs_eventloop_lag_p50_seconds The 50th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p50_seconds gauge
nodejs_eventloop_lag_p50_seconds 0.011051007
# HELP nodejs_eventloop_lag_p90_seconds The 90th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p90_seconds gauge
nodejs_eventloop_lag_p90_seconds 0.011321343
# HELP nodejs_eventloop_lag_p99_seconds The 99th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p99_seconds gauge
nodejs_eventloop_lag_p99_seconds 0.013688831
# HELP nodejs_active_resources Number of active resources that are currently keeping the event loop alive, grouped by async resource type.
# TYPE nodejs_active_resources gauge
nodejs_active_resources{type="FSReqCallback"} 1
nodejs_active_resources{type="TTYWrap"} 3
nodejs_active_resources{type="TCPSocketWrap"} 5
nodejs_active_resources{type="TCPServerWrap"} 1
nodejs_active_resources{type="Timeout"} 1
nodejs_active_resources{type="Immediate"} 1
# HELP nodejs_active_resources_total Total number of active resources.
# TYPE nodejs_active_resources_total gauge
nodejs_active_resources_total 12
# HELP nodejs_active_handles Number of active libuv handles grouped by handle type. Every handle type is C++ class name.
# TYPE nodejs_active_handles gauge
nodejs_active_handles{type="WriteStream"} 2
nodejs_active_handles{type="ReadStream"} 1
nodejs_active_handles{type="Socket"} 5
nodejs_active_handles{type="Server"} 1
# HELP nodejs_active_handles_total Total number of active handles.
# TYPE nodejs_active_handles_total gauge
nodejs_active_handles_total 9
# HELP nodejs_active_requests Number of active libuv requests grouped by request type. Every request type is C++ class name.
# TYPE nodejs_active_requests gauge
nodejs_active_requests{type="FSReqCallback"} 1
# HELP nodejs_active_requests_total Total number of active requests.
# TYPE nodejs_active_requests_total gauge
nodejs_active_requests_total 1
# HELP nodejs_heap_size_total_bytes Process heap size from Node.js in bytes.
# TYPE nodejs_heap_size_total_bytes gauge
nodejs_heap_size_total_bytes 118587392
# HELP nodejs_heap_size_used_bytes Process heap size used from Node.js in bytes.
# TYPE nodejs_heap_size_used_bytes gauge
nodejs_heap_size_used_bytes 89642552
# HELP nodejs_external_memory_bytes Node.js external memory size in bytes.
# TYPE nodejs_external_memory_bytes gauge
nodejs_external_memory_bytes 1601594
# HELP nodejs_heap_space_size_total_bytes Process heap space size total from Node.js in bytes.
# TYPE nodejs_heap_space_size_total_bytes gauge
nodejs_heap_space_size_total_bytes{space="read_only"} 0
nodejs_heap_space_size_total_bytes{space="old"} 70139904
nodejs_heap_space_size_total_bytes{space="code"} 3588096
nodejs_heap_space_size_total_bytes{space="map"} 2899968
nodejs_heap_space_size_total_bytes{space="large_object"} 7258112
nodejs_heap_space_size_total_bytes{space="code_large_object"} 1146880
nodejs_heap_space_size_total_bytes{space="new_large_object"} 0
nodejs_heap_space_size_total_bytes{space="new"} 33554432
# HELP nodejs_heap_space_size_used_bytes Process heap space size used from Node.js in bytes.
# TYPE nodejs_heap_space_size_used_bytes gauge
nodejs_heap_space_size_used_bytes{space="read_only"} 0
nodejs_heap_space_size_used_bytes{space="old"} 66992120
nodejs_heap_space_size_used_bytes{space="code"} 2892640
nodejs_heap_space_size_used_bytes{space="map"} 2519280
nodejs_heap_space_size_used_bytes{space="large_object"} 7026824
nodejs_heap_space_size_used_bytes{space="code_large_object"} 983200
nodejs_heap_space_size_used_bytes{space="new_large_object"} 0
nodejs_heap_space_size_used_bytes{space="new"} 9236136
# HELP nodejs_heap_space_size_available_bytes Process heap space size available from Node.js in bytes.
# TYPE nodejs_heap_space_size_available_bytes gauge
nodejs_heap_space_size_available_bytes{space="read_only"} 0
nodejs_heap_space_size_available_bytes{space="old"} 1898360
nodejs_heap_space_size_available_bytes{space="code"} 7328
nodejs_heap_space_size_available_bytes{space="map"} 327888
nodejs_heap_space_size_available_bytes{space="large_object"} 0
nodejs_heap_space_size_available_bytes{space="code_large_object"} 0
nodejs_heap_space_size_available_bytes{space="new_large_object"} 16495616
nodejs_heap_space_size_available_bytes{space="new"} 7259480
# HELP nodejs_version_info Node.js version info.
# TYPE nodejs_version_info gauge
nodejs_version_info{version="v18.16.0",major="18",minor="16",patch="0"} 1
# HELP nodejs_gc_duration_seconds Garbage collection duration by kind, one of major, minor, incremental or weakcb.
# TYPE nodejs_gc_duration_seconds histogram
# HELP http_request_duration_milliseconds App response time
# TYPE http_request_duration_milliseconds summary
# HELP db_query_duration_seconds DB query duration time
# TYPE db_query_duration_seconds summary
db_query_duration_seconds{quantile="0.1",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.5",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.9",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.95",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.99",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds_sum{store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds_count{store="api-tokens",action="getAllActive"} 1
# HELP feature_toggle_update_total Number of times a toggle has been updated. Environment label would be "n/a" when it is not available, e.g. when a feature toggle is created.
# TYPE feature_toggle_update_total counter
# HELP feature_toggle_usage_total Number of times a feature toggle has been used
# TYPE feature_toggle_usage_total counter
# HELP feature_toggles_total Number of feature toggles
# TYPE feature_toggles_total gauge
feature_toggles_total{version="5.3.0"} 31
# HELP users_total Number of users
# TYPE users_total gauge
users_total 1011
# HELP projects_total Number of projects
# TYPE projects_total gauge
projects_total 4
# HELP environments_total Number of environments
# TYPE environments_total gauge
environments_total 10
# HELP groups_total Number of groups
# TYPE groups_total gauge
groups_total 5
# HELP roles_total Number of roles
# TYPE roles_total gauge
roles_total 11
# HELP custom_root_roles_total Number of custom root roles
# TYPE custom_root_roles_total gauge
custom_root_roles_total 3
# HELP custom_root_roles_in_use_total Number of custom root roles in use
# TYPE custom_root_roles_in_use_total gauge
custom_root_roles_in_use_total 2
# HELP segments_total Number of segments
# TYPE segments_total gauge
segments_total 5
# HELP context_total Number of context
# TYPE context_total gauge
context_total 7
# HELP strategies_total Number of strategies
# TYPE strategies_total gauge
strategies_total 5
# HELP client_apps_total Number of registered client apps aggregated by range by last seen
# TYPE client_apps_total gauge
client_apps_total{range="allTime"} 0
client_apps_total{range="30d"} 0
client_apps_total{range="7d"} 0
# HELP saml_enabled Whether SAML is enabled
# TYPE saml_enabled gauge
saml_enabled 1
# HELP oidc_enabled Whether OIDC is enabled
# TYPE oidc_enabled gauge
oidc_enabled 0
# HELP client_sdk_versions Which sdk versions are being used
# TYPE client_sdk_versions counter
# HELP optimal_304_diffing Count the Optimal 304 diffing with status
# TYPE optimal_304_diffing counter
# HELP db_pool_min Minimum DB pool size
# TYPE db_pool_min gauge
db_pool_min 0
# HELP db_pool_max Maximum DB pool size
# TYPE db_pool_max gauge
db_pool_max 4
# HELP db_pool_free Current free connections in DB pool
# TYPE db_pool_free gauge
db_pool_free 0
# HELP db_pool_used Current connections in use in DB pool
# TYPE db_pool_used gauge
db_pool_used 4
# HELP db_pool_pending_creates how many asynchronous create calls are running in DB pool
# TYPE db_pool_pending_creates gauge
db_pool_pending_creates 0
# HELP db_pool_pending_acquires how many acquires are waiting for a resource to be released in DB pool
# TYPE db_pool_pending_acquires gauge
db_pool_pending_acquires 24
```
In a new fresh Unleash instance with cache enabled this can cause
feature toggles to never get updated.
We saw in our client that the ETag was ETag: "60e35fba:null" Which
looked incorrect for us.
I also did manual testing and if the andWhere had a value of largerThan
higher than whatever the id was then we would get back { max: null }.
This should fix that issue.
## About the changes
We are losing some events because of not having "created by" which is
required by a constraint in the DB. One scenario where this can happen
is with the default user admin, because it doesn't have a username or an
email (unless configured by the administrator).
Our code makes assumptions on the existence of one of these 2 attributes
(e.g.
248118af7c/src/lib/services/user-service.ts (L220-L222)).
Event lost metrics:
![Screenshot from 2023-07-24
14-17-20](https://github.com/Unleash/unleash/assets/455064/9b406ad0-bbcb-4263-98dc-74ddd307a5a2)
## Discussion points
The solution proposed here is falling back to a default value. I've
chosen `"admin"` because it covers one of the use cases, but it can also
be `"system"` mimicking
248118af7c/src/lib/services/user-service.ts (L32)
which is used as a default, or `"unknown"` which is sometimes used as a
default:
248118af7c/src/lib/services/project-service.ts (L57)
Anyway, I believe it's better not to lose the event rather than be
accurate with the "created by" that can be fixed later
This PR does **one** thing:
it changes the events for potentially stale to:
- Only being emitted when potentially stale gets turned on
- In doing so, it also simplifies the event that's getting emitted,
removing the `data` property.
- The event is also renamed to better match the existing
`feature-stale-on` and `...-off` events.
The addon listening was broken out into a separate PR (#4279)
## Old description
This change lets all addons listen for events when features get marked
or unmarked as potentially stale.
### Discussion
#### All addons?
Should this be available to all addons? I can't see a reason why it
shouldn't be available to all addons, but I might be missing
something.
**Update**: spoke to a couple people. Can see no reason why this isn't
okay.
#### Should it be behind a flag?
The feature is still behind a flag, but the event type is not. Should
we gate the event being available until we actually emit the event?
That would require some more code, but could yield less potential
confusion.
Open to hearing your thoughts.
This PR updates the feature type service by adding a new
`updateLifetime` method. This method handles the connection between the
API (#4256) and the store (#4252).
I've also added some new e2e tests to ensure that the API behaves as
expected.
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
When reordering strategies for a feature environment:
- Adds stop when CR are enabled
- Emits an event
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
<!-- Does it close an issue? Multiple? -->
Closes #
<!-- (For internal contributors): Does it relate to an issue on public
roadmap? -->
<!--
Relates to [roadmap](https://github.com/orgs/Unleash/projects/10) item:
#
-->
### Important files
<!-- PRs can contain a lot of changes, but not all changes are equally
important. Where should a reviewer start looking to get an overview of
the changes? Are any files particularly important? -->
## Discussion points
<!-- Anything about the PR you'd like to discuss before it gets merged?
Got any questions or doubts? -->
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
This PR adds updates the potentially stale status change events whenever
the potentially stale update function is run.
No events are emitted yet. While the emission is only a few lines of
code, I'd like to do that in a separate PR so that we can give it the
attention it deserves in the form of tests, etc.
This PR also moves the potentially stale update functionality from the
`update` method to only being done in the
`updatePotentiallyStaleFeatures` method. This keeps all functionality
related to marking `potentiallyStale` in one place.
The emission implementation was removed in
4fb7cbde03
## The update queries
While it would be possible to do the state updates in a single query
instead of three separate ones, wrangling this into knex proved to be
troublesome (and would also probably be harder to understand and reason
about). The current solution uses three smaller queries (one select, two
updates), as Jaanus suggested in a private slack thread.
This PR lays most of the groundwork required for emitting events when
features are marked as potentially stale by Unleash. It does **not**
emit any events just yet. The summary is:
- periodically look for features that are potentially stale and mark
them (set to run every 10 seconds for now; can be changed)
- when features are updated, if the update data contains changes to the
feature's type or createdAt date, also update the potentially stale
status.
It is currently about 220 lines of tests and about 100 lines of
application code (primarily db migration and two new methods on the
IFeatureToggleStore interface).
The reason I wanted to put this into a single PR (instead of just the db
migration, then just the potentially stale marking, then the update
logic) is:
If users get the db migration first, but not the rest of the update
logic until the events are fired, then they could get a bunch of new
events for features that should have been marked as potentially stale
several days/weeks/months ago. That seemed undesirable to me, so I
decided to bunch those changes together. Of course, I'd be happy to
break it into smaller parts.
## Rules
A toggle will be marked as potentially stale iff:
- it is not already stale
- its createdAt date is older than its feature type's expected lifetime
would dictate
## Migration
The migration adds a new `potentially_stale` column to the features
table and sets this to true for any toggles that have exceeded their
expected lifetime and that have not already been marked as `stale`.
## Discussion
### The `currentTime` parameter of `markPotentiallyStaleFeatures`
The `markPotentiallyStaleFetaures` method takes an optional
`currentTime` parameter. This was added to make it easier to test (so
you can test "into the future"), but it's not used in the application.
We can rewrite the tests to instead update feature toggles manually, but
that wouldn't test the actual marking method. Happy to discuss.
This PR fixes an issue where events generated during a db transaction
would get published before the transaction was complete. This caused
errors in some of our services that expected the data to be stored
before the transaction had been commited. Refer to [linear issue
1-1049](https://linear.app/unleash/issue/1-1049/event-emitter-should-emit-events-after-db-transaction-is-commited-not)
for more info.
Fixes 1-1049.
## Changes
The most important change here is that the `eventStore` no longer emits
events when they happen (because that can be in the middle of a
transaction). Instead, events are stored with a new `announced` column.
The new event announcer service runs on a schedule (every second) and
publishes any new events that have not been published.
Parts of the code have largely been lifted from the
`client-application-store`, which uses a similar logic.
I have kept the emitting of the event within the event store because a
lot of other services listen to events from this store, so removing that
would require a large rewrite. It's something we could look into down
the line, but it seems like too much of a change to do right now.
## Discussion
### Terminology:
Published vs announced? We should settle on one or the other. Announced
is consistent with the client-application store, but published sounds
more fitting for events.
### Publishing and marking events as published
The current implementation fetches all events that haven't been marked
as announced, sets them as announced, and then emits them. It's possible
that Unleash would crash in the interim or something else might happen,
causing the events not to get published. Maybe it would make sense to
just fetch the events and only mark them as published after the
announcement? On the other hand, that might get us into other problems.
Any thoughts on this would be much appreciated.
### What
This PR adds documentation for our endpoints that are covered by our
"Events" tag. It also adds a type for all valid events, and then uses
this as valid values for type argument.
Catch cases where the segment doesn't exist and populate that error
message with more info: it now says that a segment
with <id> doesn't exist instead of just 'No row'.
This PR adds strategy titles as an optional bit of data added to client
features. It's only added when prompted.
![image](https://github.com/Unleash/unleash/assets/17786332/99509679-2aab-4c2a-abff-c6e6f27d8074)
## Discussion points:
### getPlaygroundFeatures
The optional `includeStrategyId` parameter has been replaced by a
`getPlaygroundFeatures` in the service (and in the underlying store).
The playground was the only place that used this specific include, so
instead of adding more and making the interface for that method more
complex, I created a new method that deals specifically with the
playground.
The underlying store still uses an `optionalIncludes` parameter,
however. I have a plan to make that interface more fluid, but I'd like
to propose that in a follow-up PR.
## About the changes
This makes these permissions not available for selection. In particular
`UPDATE_ROLE`, `CREATE_API_TOKEN`, `UPDATE_API_TOKEN`,
`DELETE_API_TOKEN`, `READ_API_TOKEN` are long-lived and should be taken
out with special care which is why we have
https://linear.app/unleash/issue/2-1158/add-delete-migration-to-clean-up-no-longer-used-permissions
## Discussion points
If a role has this permission assigned, it will be displayed but will
not be able to remove it. Because the application code does not rely on
these permissions, this shouldn't be a problem. Later when we remove
them from the DB, the permission will be removed as well from the role
by the migration
## About the changes
Implements custom root roles, encompassing a lot of different areas of
the project, and slightly refactoring the current roles logic. It
includes quite a clean up.
This feature itself is behind a flag: `customRootRoles`
This feature covers root roles in:
- Users;
- Service Accounts;
- Groups;
Apologies in advance. I may have gotten a bit carried away 🙈
### Roles
We now have a new admin tab called "Roles" where we can see all root
roles and manage custom ones. We are not allowed to edit or remove
*predefined* roles.
![image](https://github.com/Unleash/unleash/assets/14320932/1ad8695c-8c3f-440d-ac32-39746720d588)
This meant slightly pushing away the existing roles to `project-roles`
instead. One idea we want to explore in the future is to unify both
types of roles in the UI instead of having 2 separate tabs. This
includes modernizing project roles to fit more into our current design
and decisions.
Hovering the permissions cell expands detailed information about the
role:
![image](https://github.com/Unleash/unleash/assets/14320932/81c4aae7-8b4d-4cb4-92d1-8f1bc3ef1f2a)
### Create and edit role
Here's how the role form looks like (create / edit):
![image](https://github.com/Unleash/unleash/assets/14320932/85baec29-bb10-48c5-a207-b3e9a8de838a)
Here I categorized permissions so it's easier to visualize and manage
from a UX perspective.
I'm using the same endpoint as before. I tried to unify the logic and
get rid of the `projectRole` specific hooks. What distinguishes custom
root roles from custom project roles is the extra `root-custom` type we
see on the payload. By default we assume `custom` (custom project role)
instead, which should help in terms of backwards compatibility.
### Delete role
When we delete a custom role we try to help the end user make an
informed decision by listing all the entities which currently use this
custom root role:
![image](https://github.com/Unleash/unleash/assets/14320932/352ed529-76be-47a8-88da-5e924fb191d4)
~~As mentioned in the screenshot, when deleting a custom role, we demote
all entities associated with it to the predefined `Viewer` role.~~
**EDIT**: Apparently we currently block this from the API
(access-service deleteRole) with a message:
![image](https://github.com/Unleash/unleash/assets/14320932/82a8e50f-8dc5-4c18-a2ba-54e2ae91b91c)
What should the correct behavior be?
### Role selector
I added a new easy-to-use role selector component that is present in:
- Users
![image](https://github.com/Unleash/unleash/assets/14320932/76953139-7fb6-437e-b3fa-ace1d9187674)
- Service Accounts
![image](https://github.com/Unleash/unleash/assets/14320932/2b80bd55-9abb-4883-b715-15650ae752ea)
- Groups
![image](https://github.com/Unleash/unleash/assets/14320932/ab438f7c-2245-4779-b157-2da1689fe402)
### Role description
I also added a new role description component that you can see below the
dropdown in the selector component, but it's also used to better
describe each role in the respective tables:
![image](https://github.com/Unleash/unleash/assets/14320932/a3eecac1-2a34-4500-a68c-e3f62ebfa782)
I'm not listing all the permissions of predefined roles. Those simply
show the description in the tooltip:
![image](https://github.com/Unleash/unleash/assets/14320932/7e5b2948-45f0-4472-8311-bf533409ba6c)
### Role badge
Groups is a bit different, since it uses a list of cards, so I added yet
another component - Role badge:
![image](https://github.com/Unleash/unleash/assets/14320932/1d62c3db-072a-4c97-b86f-1d8ebdd3523e)
I'm using this same component on the profile tab:
![image](https://github.com/Unleash/unleash/assets/14320932/214272db-a828-444e-8846-4f39b9456bc6)
## Discussion points
- Are we being defensive enough with the use of the flag? Should we
cover more?
- Are we breaking backwards compatibility in any way?
- What should we do when removing a role? Block or demote?
- Maybe some existing permission-related issues will surface with this
change: Are we being specific enough with our permissions? A lot of
places are simply checking for `ADMIN`;
- We may want to get rid of the API roles coupling we have with the
users and SAs and instead use the new hooks (e.g. `useRoles`)
explicitly;
- We should update the docs;
- Maybe we could allow the user to add a custom role directly from the
role selector component;
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
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Adds feature usage info and custom strategy counters to the version
check object.
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https://linear.app/unleash/issue/2-1071/prevent-users-from-disabling-password-authentication-when-there-are-no
Improves the behavior of disabling password based login by adding some
relevant information and a confirmation dialog with a warning. This felt
better than trying to disable the toggle, by still allowing the end
users to make the decision, except now it should be a properly informed
decision with confirmation.
![image](https://github.com/Unleash/unleash/assets/14320932/2ca754d8-cfa2-4fda-984d-0c34b89750f3)
- **Password based administrators**: Admin accounts that have a password
set;
- **Other administrators**: Other admin users that do not have a
password. May be SSO, but may also be users that did not set a password
yet;
- **Admin service accounts**: Service accounts that have the admin root
role. Depending on how you're using the SA this may not necessarily mean
locking yourself out of an admin account, especially if you secured its
token beforehand;
- **Admin API tokens**: Similar to the above. If you secured an admin
API token beforehand, you still have access to all features through the
API;
Each one of them link to the respective page inside Unleash (e.g. users
page, service accounts page, tokens page...);
If you try to disable and press "save", and only in that scenario, you
are presented with the following confirmation dialog:
![image](https://github.com/Unleash/unleash/assets/14320932/5ad6d105-ad47-4d31-a1df-04737aed4e00)
## About the changes
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Adds a migration that renames `token_name` back to `username`, then adds
a new optional column named `token_name`
## Discussion points
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I've added fallbacks for resolving username/tokenname on insert and on
making rows from results.
But this adds another column renaming, which is worth discussing
properly
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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- Creates a dialog when the feature has ONLY disabled strategies and the
environment in turned on
- Adds functionality to either `enable` the strategies or add the
default one (if a project specific default strategy is set, uses it)
## About the changes
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Uploading Screen Recording 2023-05-05 at 17.40.48.mov…
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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- Removed `strategyTitle` and `strategyDisable` flags. Unified under
`strategyImprovements` flag
- Implements the default strategy UI
- Bug fixes
## About the changes
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Closes #
[1-875](https://linear.app/unleash/issue/1-875/default-strategy-frontend)
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![Screenshot 2023-05-04 at 11 21
05](https://user-images.githubusercontent.com/104830839/236149232-84601829-1327-42af-9527-5cc15196517a.png)
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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This deprecates the `username` properties on api-token schemas, and adds
a `tokenName` property.
DB field `username` has been renamed to `token_name`, migration added
for the rename.
Both `username` and `tokenName` can be used when consuming the service,
but only one of them.
## Discussion points
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There's a couple of things I'd like to get opinions on and discuss:
- Frontend still uses the deprecated `username` property
- ApiTokenSchema is used both for input and output of `Create`
controller endpoints and should be split out into separate schemas. I'll
set up a task for this
---------
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
Co-authored-by: mergify[bot] <37929162+mergify[bot]@users.noreply.github.com>
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set feature.enabled to false when all strategies are deactivated
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Prabodh Meshram <prabodh.meshram7@gmail.com>
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Adds default strategy to project environment link table
## About the changes
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Closes #
[1-876](https://linear.app/unleash/issue/1-876/default-strategy-backend)
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---------
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When adding a strategy using a context field that did not exist, we
threw an unknown error.
This changes to throw NotFoundError so that our users can better know
what they did wrong.
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Adds enabled field to feature strategies
Filter out disabled strategies when returning/evaluating
## About the changes
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Closes #
[1-865](https://linear.app/unleash/issue/1-865/allow-for-enablingdisabling-strategies-in-place-backend)
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
feat: adds a way to specify a root role on a group, which will cause any user entering into that group to take on the permissions of that root role
Co-authored-by: Nuno Góis <github@nunogois.com>
From the discussion here
https://github.com/Unleash/unleash/pull/3496#discussion_r1163745860
This PR checks the existence of the feature before trying to get tags
for the feature. Doing so by stealing the exists method from the feature
store, since that's what we need to know exists, and avoiding having the
feature store as a dependency to the featureTagStore seemed reasonable.
This PR updates the OpenAPI schemas for all the operations tagged with
"addons". In doing so, I also uncovered a few bugs and inconsistencies.
These have also been fixed.
## Changes
I've added inline comments to the changed files to call out anything
that I think is worth clarifying specifically. As an overall
description, this PR does the following:
Splits `addon-schema` into `addon-schema` and
`addon-create-update-schema`. The former is used when describing addons
that exist within Unleash and contain IDs and `created_at` timestamps.
The latter is used when creating or updating addons.
Adds examples and descriptions to all relevant schemas (and their
dependencies).
Updates addons operations descriptions and response codes (including the
recently introduced 413 and 415).
Fixes a bug where the server would crash if it didn't recognize the
addon provider (test added).
Fixes a bug where updating an addon wouldn't return anything, even if
the API said that it would. (test added)
Resolves some inconsistencies in handling of addon description. (tests
added)
### Addon descriptions
when creating addons, descriptions are optional. The original
`addonSchema` said they could be `null | string | undefined`. This
caused some inconsistencies in return values. Sometimes they were
returned, other times not. I've made it so that `descriptions` are now
always returned from the API. If it's not defined or if it's set to
`null`, the API will return `description: null`.
### `IAddonDto`
`IAddonDto`, the type we used internally to model the incoming addons
(for create and update) says that `description` is required. This hasn't
been true at least since we introduced OpenAPI schemas. As such, the
update and insert methods that the service uses were incompatible with
the **actual** data that we require.
I've changed the type to reflect reality for now. Assuming the tests
pass, this **should** all be good, but I'd like the reviewer(s) to give
this a think too.
---------
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>
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Adds title column to strategies, feature_strategies and features_view in
the db
Updates model/schemas
## About the changes
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Closes #
[1-855](https://linear.app/unleash/issue/1-855/allow-for-title-on-strategy-backend)
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Backports stickiness fixes
## About the changes
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
Co-authored-by: GitHub Actions Bot <>
Co-authored-by: Mateusz Kwasniewski <kwasniewski.mateusz@gmail.com>
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Changes the schema and api to accept any string for defaultStickiness
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
This PR changes how we calculate average time to production. Instead of
calculating fleeting 30 day windows and calculating the past and current
window, we now calculate a flat average across the entire project life.
This is less error prone as each feature will be tied to the earliest
time it was turned on in a production environment.
Assume `undefined` instead of `null` for project in terms of interfacing
with segments: If the `project` field is not present, that means that it
is not set, which means we're dealing with a "global" segment. If we
want to unset `project` and make a segment global, we simply don't send
the `project` property on our PUT method.
~~Should we handle this on the store layer instead~~? 🤔
Fixing this on the store layer. Effectively, frontend is able to send
`project: null` and even if that gets magically converted to `""` it's
OK since we're covering that use case on the store layer. Backend
response will be `project: null` as well, so it should be consistent.