This PR adds a 'change-request-conflict-created' event whenever someone
save a strategy update for a strategy that's used in either pending or
scheduled change requests.
Data for pending change requests will only be sent if change requests
are enabled. Data for scheduled change requests will be sent regardless.
Getting this data is somewhat involved, so I've extracted as much of the
logic into a separate file as possible.
The event re-uses the existing `change_request` metric and sends the
following data for each change request that we discover conflicts on:
```ts
{
state: ChangeRequestState,
changeRequest: string, // <unleash identifier>#<change request id>
action: 'edit-strategy',
eventType: 'conflict-created'
}
```
There's only one action for this for now, but we could expand this event
to things such as strategy deletion, feature archival, in the future.
That said, I'd be happy to take it out.
## Discussion points
### Has the strategy actually been updated?
This does not check whether a strategy has actually changed before
emitting the event, only that you save your strategy changes.
This assumes that most people will simply close the modal by
clicking/tapping outside it or using the escape key instead of pressing
save.
However, it will likely lead to some false positives. If we think that
is an issue, I would suggest adding a check that something in the
strategy has actually changed in a follow-up PR.
Added conflict count to CR metrics and CR id.
Something to think about:
There was idea that we can aggregate this data based on CR id, but CR id
is just a number from 0 to x. So it will not be unique across instances.
---------
Co-authored-by: Thomas Heartman <thomas@getunleash.io>
Lots of work here, mostly because I didn't want to turn off the
`noImplicitAnyLet` lint. This PR tries its best to type all the untyped
lets biome complained about (Don't ask me how many hours that took or
how many lints that was >200...), which in the future will force test
authors to actually type their global variables setup in `beforeAll`.
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
In `ExperimentalProjectTable.tsx`, changes have been made to the columns
configuration in order to handle column visibiilty. This includes adding
id property to every column. Logic responsible for dynamically adjusts
column visibility based on screen size was moved to new hook,
`useDefaultColumnVisibility`
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Remove strategy improvements flag
## About the changes
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[1-1048](https://linear.app/unleash/issue/1-1048/remove-strategyimprovements-flag)
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
https://linear.app/unleash/issue/2-1137/roles-unification-on-the-ui
Root and project roles should be managed in a similar manner, which
means using the same roles route and tab for both.
Additionally, this includes a big revamp to the project roles to align
them more closely with the modern and standardized custom root roles
that were recently developed. They mostly use the same components.
There are still more things we want to improve and unify, but we've left
some of that out of this PR due to PR size concerns.
https://linear.app/unleash/issue/2-1135/address-3975-pr-comments-by-refactoring-some-of-the-new-custom-root
This pull request addresses the majority of the comments raised in issue
#3975 and lays the groundwork for unifying roles. The idea is for
project roles to also be managed in the "Roles" tab, and several
components, such as `RoleForm` and the `useRoleForm` can potentially be
reused.
I'll leave the further investigation and implementation of unifying
roles to be addressed in a separate task.
As a mostly unrelated UI fix, this also adds an arrow to the tooltip in
the `RoleBadge` component.
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Implements the Advanced Playground Table
## About the changes
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[1-1007](https://linear.app/unleash/issue/1-1007/env-aware-results-table)
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![Screenshot 2023-06-14 at 15 04
08](https://github.com/Unleash/unleash/assets/104830839/2f76d6f5-f92b-4586-bb4b-265f26eeb836)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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- Adds change request option to activate disabled strategies UI
- Fixes Disable strategy bug (onSuggestDisable)
## About the changes
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
…787)"
This reverts commit 896b63616d.
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