This PR makes changes to how the project overview skeleton screen works.
Important changes:
- Add skeleton screens to missing elements, creating a more
comprehensive loading screen
- Split the page into different loading sections, so that we can load
the table when we fetch the next page without affecting the rest of the
page.
https://www.loom.com/share/e5d30dc897ac488ea80cfae11ffab646
Next steps:
* Hide bar if total is less than 25
* Add FE testing
## About the changes
Creating the first version of the Dark theme
Refactor: colors variables
Refactor: use theme variable instead
- this change will help us to use MuiCssBaseline, and we can use classes
directly for easy customization when we can't identify MUI classes
Refactor: adjusting some files components
- i’ve touched also the structure of some files, not only the colors
variables (but only to adjust the style, not functionality)
Fix: dark mode persistence on refresh (by Nuno)
Feat: dark mode sees light logos, and light mode sees dark logos (by
Nuno)
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Co-authored-by: Nuno Góis <github@nunogois.com>
This PR changes how we calculate average time to production. Instead of
calculating fleeting 30 day windows and calculating the past and current
window, we now calculate a flat average across the entire project life.
This is less error prone as each feature will be tied to the earliest
time it was turned on in a production environment.
ProjectMemberWidget live data
Styling fixes.
Refactored toggle type widget
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
![Screenshot 2023-01-27 at 15 36
49](https://user-images.githubusercontent.com/104830839/215104757-8989591e-4c20-496c-9a69-93c8cd58172f.png)
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>