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Commit Graph

185 Commits

Author SHA1 Message Date
Thomas Heartman
398246c3ec
Chore/remove badges from tab order (#9643)
Makes badges not tabbable by default instead of tabbable by default.
Turns out, badges aren't tabbable by default and they never were until I
made them as much (for some reason that I don't quite understand now).

Anyway, I've gone through the list of uses for the Badge element and
made any element that should be reachable by tab either have an explicit
tab index (if it's within a tooltip, for instance), or be wrapped in a
Link (instead of having an on-click handler). The two places I've
wrapped it in a link, I've also gone and changed the item group to be a
list (for HTML semantics). I've also updated some spacing for the
profile tab.

Application list (one is before, one is after. don't remember which is
which; it's now a list):

![image](https://github.com/user-attachments/assets/66fdabf7-7a80-46cb-b302-6242c16ad43e)

![image](https://github.com/user-attachments/assets/660506ce-0ec4-417f-bb3a-3fbf23d5591c)


Profile page (now a list + improved spacing)

Before:

![image](https://github.com/user-attachments/assets/17a841e6-d500-410e-8f11-4c78ca0e9e12)

![image](https://github.com/user-attachments/assets/38a60e67-682e-45b5-9312-f4c2013192bb)

After:

![image](https://github.com/user-attachments/assets/602f3d06-0b7e-4a10-9958-fb565fb6d06b)


![image](https://github.com/user-attachments/assets/67c7d39c-cdf9-4586-98d9-63ceff4fd867)
2025-03-28 15:05:32 +00:00
Thomas Heartman
b84699f563
refactor(1-3439): extract shared components and styling from Env Accordion Body to common (#9590)
Extracts the shared strategy list and list item into the `common` folder
instead of living in the environment accordion body file.

Also takes the disabled strategy handling that we use for
`StrategySeparator` and moves it into the file itself. It might be
something we want to decorate manually in the future, but we don't for
now, so this was the most straight-forward way to make it work.
2025-03-24 07:39:35 +00:00
Thomas Heartman
90eed05296
Chore(1-3520)/playground disabled badges (#9583)
Gives a small update in how we deal with unevaluated and disabled
strategies in the new playground design:

- "Unevaluated" badges go from yellow warning to blue info and their
text changed to "Not evaluated"
- Don't show "Not evaluated" badges on strategies that are disabled.

To avoid this change affecting the current playground setup, I
duplicated the old resultschip into a legacy file and changed the
existing impl. To avoid updating all other files that use that chip
(it's all over the playground) and checking flags or creating duplicates
there, I decided to do a quick check at the top of the legacy file and
use the new file if the flag is on.

In doing so, I've also simplified the actual chip file and have more or
less cut the total line count in it in two 😄


![image](https://github.com/user-attachments/assets/44e38a8e-4faa-440b-82ed-9ee377160922)
2025-03-20 13:19:16 +01:00
Tymoteusz Czech
2d47fb3827
feat: new constraint view for flag edit page (#9567)
Refactor components in Targeting (Edit strategy)
2025-03-20 13:04:24 +01:00
Thomas Heartman
afd24aa58a
refactor: flatten release plan + strategy list (#9581)
Flattens the list of strategies when you have both release plans and
strategies. If you had both, you'd have this setup before:
```
- ol
  - li // release plan
    - ol // release plan strategies
  - li // regular strategies
    - ol // strategy list
```

Now we drop the extra nesting:
```
- ol
  -  li // release plan
    - ol // release plan strategies
  - li // the rest of the strategies
```

Semantically, I think this is just as valid and it simplifies a lot of
styling that no longer needs to look for other lists etc.

As part of doing this, I have also moved the "many strategies" warnings
and pagination labels to outside the list instead of inside the smaller
list.

Otherwise, the list looks just the same as before and drag-n-drop works
just fine.

(side note: these strategies shouldn't have drag handles 🤔 )

![image](https://github.com/user-attachments/assets/f27f451c-1b73-4f18-903f-153e379b54c1)


As a bonus, this PR also:
- Uses the disabled style separator for disabled strats in playground
and deletes some unused components I found.

Playground disabled strats (we probably don't want double orange badges;
I'll talk to UX):

![image](https://github.com/user-attachments/assets/a722b18f-f3d5-4d53-b093-b44912284748)
2025-03-20 11:16:44 +01:00
Thomas Heartman
0542fef5d8
chore(1 3493): handle cases with no strategies (#9563)
Handle cases where flags have no strategies in the playground.

As part of this, also changes how we deal with the padding/margins in
the playground: instead of making all but one items in the playground
have to explicitly add padding, now we instead say that the only item
that needs to do something is the list, which uses negative inline
margins.

This also has the added benefit of adding all the top-level elements
(that is: that's not part of the strategy lists) inside the same
container, so we can control gaps between them with flex's gaps.

When you have no strategies (before):

![image](https://github.com/user-attachments/assets/52c85ba4-0738-4aa7-b2ac-84e5f0f65b45)


When you have no strategies (after):

![image](https://github.com/user-attachments/assets/80f5ce75-29e5-4b6d-b707-213cb79d53cc)
2025-03-18 15:12:23 +01:00
Thomas Heartman
c5fa7c82fd
chore: add spacing to playground header + style segment's no constraints text (#9561)
This adds two small visual changes:
1. Add some spacing to the playground header (so that the custom
strategies info box (or other alerts) get some breathing room. (It
slightly increases the text between the header and the flag result text,
but I'll leave that as is unless we get told otherwise. It's partially
because of extra padding on the close button etc, and will be more work
than I wanna put in right now).

2. Style the "this segment has no constraints" text for empty segments
to use a smaller, less prominent font.


Playground header before:

![image](https://github.com/user-attachments/assets/821b2711-8ab4-4390-8f6b-718c7bd97731)


Playground header after:

![image](https://github.com/user-attachments/assets/08a446a7-7d8f-4c69-b539-b662a6c7be54)


Segments text before:

![image](https://github.com/user-attachments/assets/b5ad60f8-3423-406c-8b48-e28c5190f956)

Segments text after:

![image](https://github.com/user-attachments/assets/f23a640e-dcfd-441d-8fc0-c7a31c6054af)
2025-03-18 14:07:23 +01:00
Thomas Heartman
43685f516e
chore: segment execution in playground (#9558)
Adds segment execution results to the playground and moves the existing
segment execution into a legacy file.

New:

![image](https://github.com/user-attachments/assets/870d87dd-46a3-4867-bf89-256165f669f0)

Old:

![image](https://github.com/user-attachments/assets/7624a169-9622-4785-9405-405466a89e6f)
2025-03-18 13:54:00 +01:00
Thomas Heartman
c89cf196e7
Use new strategy execution in playground (#9553)
Implements playground results for strategies.

Old design:

![image](https://github.com/user-attachments/assets/6c1f1bad-4568-4959-82ee-3ebc6a0aab2d)

New design:

![image](https://github.com/user-attachments/assets/8991fc67-7055-4f6c-b2cb-b2d445057962)


Still left: segments.

I also discovered during this that some of the new hooks (and also some
of the new components) accept deprecated types
(`IFeatureStrategyPayload` in this case). If that should indeed be
deprecated, then we also shouldn't use it in the new hooks / components
if we can avoid it. I'll make a task for it.

---------

Co-authored-by: Tymoteusz Czech <2625371+Tymek@users.noreply.github.com>
2025-03-18 11:23:02 +01:00
Thomas Heartman
7efe5c5311
chore: implement design for disabled environments in playground (#9544)
Adds the new design for strategy lists in disabled environments.


![image](https://github.com/user-attachments/assets/3d7c4e05-1a49-4a87-a6fa-b7491d86fab2)
2025-03-17 15:30:08 +01:00
Thomas Heartman
cf1ba8fcc5
Chore(1-3390)/playground strategy execution: constraints (#9532)
Implements the new design for playground constraints. They're not in use
in segments yet, and strategy parameters have not been touched. This PR
establishes a pattern that we can follow for strategies and parameters
later.


![image](https://github.com/user-attachments/assets/c23d538d-f27f-43f2-8e29-fa8044c11d48)

The PR also includes a change in how the constraint item organizes its
children: it now takes care adding padding and spacing itself, instead
of the children doing that. It looks right most places, but segments
aren't quite right anymore. However, as this is behind a flag, I'd
rather fix that in a separate PR.

---------

Co-authored-by: Tymoteusz Czech <2625371+Tymek@users.noreply.github.com>
2025-03-17 14:30:11 +01:00
Thomas Heartman
732b7f342a
chore: Playground Strategy Lists (#9510)
Continue the implementation of Playground strategy lists. This PR also
adjusts some existing strategy container and list items to accomodate
more use cases (such as this).

The playground strategy execution component is still the old design.

After (playground results):

![image](https://github.com/user-attachments/assets/f32505ba-f040-4491-a298-6e8bf606536d)

After (env strategy list):

![image](https://github.com/user-attachments/assets/b39174c7-3ee2-4fb4-aa7c-b51134c740b8)

Before (env strategy list):

![image](https://github.com/user-attachments/assets/a0a045e5-3623-44ef-96fa-8ba2f5be6b98)
2025-03-13 12:01:44 +01:00
Thomas Heartman
a064672635
chore(1-3422): playground strategies list (#9504)
Initial rough work on adapting the playground strategies to the new
designs. This PR primarily splits components into Legacy files and adds
new replacements. There are *some* updates (including spacing and text
color), but nothing juicy yet. However, I wanted to get this in now,
before this PR grows even bigger.
2025-03-11 11:36:14 +01:00
Thomas Heartman
2e086161eb
refactor: strategy draggable item is now proj/env agnostic (#9411)
Updates `StrategyDraggableItem` (and `StrategyItem`) to be project/env
agnostic. They now instead expect you to pass in the required header
items (CR badges, strategy actions) at the call site. Updates their
usage in the feature env accordion, and the release plan card.

All components that have been updated are part of the new overview
rework. The legacy components (which are used when the flag is off)
remain untouched.

Also makes a few small tweaks explained in inline comments.

## Rendered 

Milestone card (with flag on):

![image](https://github.com/user-attachments/assets/828d5fe4-4b07-4ebe-86cd-1ab24608ba31)

Milestone card (with flag off):

![image](https://github.com/user-attachments/assets/10e37cc4-e5e4-4a07-a4f9-5e5f5c388915)


Feature env accordion (flag on (no change)):

![image](https://github.com/user-attachments/assets/2e5db9e7-24b1-4b3e-9434-4705e5737157)


Feature env accordion (flag off):

![image](https://github.com/user-attachments/assets/469970b6-ab57-4332-a99f-8f8e2e645230)
2025-03-05 10:34:55 +01:00
Tymoteusz Czech
1b67b288ee
Segment view for strategy evaluation (#9399)
Refactored "segments" part of strategy evaluation. This shows a lot of places, that use "Legacy" component.
2025-02-28 15:15:25 +01:00
Thomas Heartman
e25fb9f7c0
chore(1-3389): new env strategy containers (#9361)
Updates the strategy list based on the new designs and moves the current
versions of the touched components into `Legacy...` files (the vast
majority of changes are that and updating imports). The relevant changes
to the components are listed in their original files.

Flag on:

![image](https://github.com/user-attachments/assets/cd49c283-6044-46d4-bcef-182cb6a1de4e)

Flag off:

![image](https://github.com/user-attachments/assets/7ef92b6d-31e5-4218-90b2-dedd5e6cc6de)

## Next steps

There's two items to review for improving these current comments (also
noted inline):
- Whether to aria-hide the "or" separator or not (I need to read up a
bit and think whether it makes sense to show that or not)
- Changing the list of strategies into an actual ordered list (`ol`).
That'd reflect the semantics better.

Next would be checking the other places we use strategy lists and then
updating those too. In doing so, I might find that some things need to
be updated, but I'll handle those when I get there.

There's also handling release plans.
2025-02-26 16:24:50 +01:00
Thomas Heartman
fd1ad5ac5b
fix: some accessibility issues (#9282)
Fixes a small number of accessibility issues that Firefox was
complaining about (and some that I noticed myself):

1. In `CommandBar.tsx`, use a `Label` element instead of aria-label. We
can hide it with the `ScreenReaderOnly` component.
2. Add an `aria-label` to the icon button in the sidebar. (side note:
should we do any fancy detection on whether it's cmd + b or ctrl+b
there? I think we do that in the command bar)
3. Update the playground guidance popper;
  i. Add an aria-label to the icon button
ii. Make the popper a `Popover` instead. This fixes a few issues: It
wasn't possible to focus or close just using the keyboard before.
Because it didn't steal focus, it also meant that it'd cover other parts
of the page. Now it traps focus so you can navigate to the close button,
and escape will also close it for you.
iii. Remove aria-describedby. Using aria-describedby on the button would
mean that the **button** is described by its content, which seems wrong.
aria-describedby should also only be used for plain strings. Complex
markups isn't supported. For that aria-details is the right way to go.
But because the popover is only rendered when it's open, the details or
describedby link will point to nothing most of the time.
iv. In doing this, there is a slight change in the popover shadow (I
couldn't find onef of our shadows that did the same thing as before),
but it matches other popovers we have, such as on the data usage tab.

Before:

![image](https://github.com/user-attachments/assets/8c2a3471-949f-4c01-b467-cde06c8980b5)

After:

![image](https://github.com/user-attachments/assets/980114c6-6552-4e75-8a6c-281b97a8af03)
2025-02-11 09:16:20 +01:00
Thomas Heartman
c4fa86b1aa
chore: make playground code editor height dynamic (#9271)
The playground code editor had a fixed height of `150px`. This works
well with the current font size, but if we're changing it, we'll end
up with too much height compared to the font size.

So instead, let's calculate the font size based on the current font
size.

Before this change (if you shrink font size):

![image](https://github.com/user-attachments/assets/cd6a5cc7-c5dc-421e-a34b-456cb1c318c7)

After this change:
 

![image](https://github.com/user-attachments/assets/b38cbc3d-7687-485f-8c36-244636b56f46)


It still looks the same with the old font size:

![image](https://github.com/user-attachments/assets/54cb69b3-4039-4422-9034-594aebc5a523)


Furthermore, this change uses `minHeight` instead of `height`, so that
if you have more JSON data, then you won't be stuck scrolling through 6
and 6 lines.

Before with lots of json:

![image](https://github.com/user-attachments/assets/8234fcd6-342c-44e7-a900-9893905c6191)


After with lots of json:

![image](https://github.com/user-attachments/assets/d77ee654-dfa5-4932-b0ed-0e6a39ca0b96)


And yes, the button doesn't respect the font size, but that's a
different task.
2025-02-10 12:36:16 +00:00
Thomas Heartman
b2c58102dd
chore(unl-204): remove uses of toast text and confetti (#8941)
As of PR #8935, we no longer support both text and title, and confetti
has been removed.

This PR:
- removes `confetti` from the toast interface
- merges `text` and `title` into `text` and updates its uses across the
codebase.
- readjusts the text where necessary.
2024-12-10 13:38:04 +00:00
Min Nyan Lin
50929c5e4a
refactor: Autocomplete component in PlaygroundCodeFieldset (#8912)
Custom context fields that have a list of allowed values, show values with autocomplete list
2024-12-04 16:07:29 +01:00
Mateusz Kwasniewski
e666f90e1e
feat: playground result count buckets (#8555) 2024-10-28 15:43:07 +01:00
Thomas Heartman
622998c62e
fix: invalid spreading of keys into table rows everywhere (#8551)
This commit fixes invalid prop spreading warnings in all the table rows
I could find through a quick search in the code base.

The issue is that you can't spread the "key" prop into a component. It
*must* be an explicit prop.

The process is the same everywhere:
1. Instead of spreading `row.getRowProps()` into the component, we
extract and split it: `const {key, ...rowProps} = row.getRowProps()`.
2. Do the same thing for cellProps.
2024-10-28 13:47:22 +01:00
Thomas Heartman
fe09ae214f
chore: fix "key" prop issues in front end tests (#8459)
Fixes all warnings about the "key" prop. The majority of the fixes fall
into one of the following categories:

- Extracting "key" props in tables (you're not allowed to just spread
them in)
- Adding "key" props to autocomplete options and chips
- fixing test data that didn't contain ids
2024-10-16 14:57:43 +02:00
Tymoteusz Czech
79fccbd8f3
refactor: ts checking conditionallyrender props (#7840)
Fix issues found by TS checking after removing ConditionallyRender
2024-08-30 13:39:11 +02:00
gitar-bot[bot]
662c7ab4dc
[Gitar] Cleaning up stale flag: changeRequestPlayground with value true (#7920) 2024-08-19 15:33:55 +02:00
Mateusz Kwasniewski
ce30c069ee
fix: playground env column spacing made bigger (#7806) 2024-08-08 11:42:52 +02:00
Mateusz Kwasniewski
ecdae7fee7
feat: playground try configuration mode (#7752) 2024-08-05 12:34:24 +02:00
Tymoteusz Czech
c37c86f7a0
fix: show api token on playground (#7753)
Fix CR condition preventing API token from showing up
2024-08-05 09:52:49 +00:00
Mateusz Kwasniewski
4c55632313
chore: generate orval types (#7742) 2024-08-02 14:55:46 +02:00
Tymoteusz Czech
43c8152515
feat: Change request preview integration (#7743)
Use API to check change request evaluation
2024-08-02 14:35:48 +02:00
Tymoteusz Czech
4b6813aa5e
Playground fields with Change request (#7724)
using `changeRequest` value from URL
2024-08-02 11:01:29 +00:00
Tymoteusz Czech
4aa3a64530
feat: UI for playground of change requests (#7721)
## About the changes
UI draft
2024-08-01 11:16:35 +02:00
Jaanus Sellin
3acb3ad2c2
feat: upgrade from react v17 to v18 (#7265)
**Upgrade to React v18 for Unleash v6. Here's why I think it's a good
time to do it:**
- Command Bar project: We've begun work on the command bar project, and
there's a fantastic library we want to use. However, it requires React
v18 support.
- Straightforward Upgrade: I took a look at the upgrade guide
https://react.dev/blog/2022/03/08/react-18-upgrade-guide and it seems
fairly straightforward. In fact, I was able to get React v18 running
with minimal changes in just 10 minutes!
- Dropping IE Support: React v18 no longer supports Internet Explorer
(IE), which is no longer supported by Microsoft as of June 15, 2022.
Upgrading to v18 in v6 would be a good way to align with this change.

TS updates:
* FC children has to be explicit:
https://stackoverflow.com/questions/71788254/react-18-typescript-children-fc
* forcing version 18 types in resolutions:
https://sentry.io/answers/type-is-not-assignable-to-type-reactnode/

Test updates:
* fixing SWR issue that we have always had but it manifests more in new
React (https://github.com/vercel/swr/issues/2373)

---------

Co-authored-by: kwasniew <kwasniewski.mateusz@gmail.com>
2024-06-11 13:59:52 +03:00
Christopher Kolstad
0db5bc193f
task: upgraded semver dependency (and biome) (#7272)
Sorry for the extra noise here, but this seems to be the biome upgrade
altering formatting slightly.
2024-06-04 15:01:43 +02:00
Mateusz Kwasniewski
7021763973
feat: explain stickiness (#7248) 2024-06-03 13:54:06 +02:00
Simon Hornby
f16f8594f5
chore: deprecate custom strategies (#7186) 2024-05-28 12:33:53 +02:00
Jaanus Sellin
b3dd460d2f
chore: rename toggle to flag #7 (#7125) 2024-05-23 13:19:49 +03:00
Jaanus Sellin
29e7c4035d
chore: rename toggle to flag #4 (#7114) 2024-05-22 16:26:22 +03:00
Jaanus Sellin
8542cafc9f
chore: rename toggle to flag #2 (#7097) 2024-05-22 08:20:11 +03:00
Thomas Heartman
6f79688e2c
feat: display removed context props in the UI (#6844)
This PR shows context warnings in the UI if they exist.

That means that if you provide invalid properties on the top level,
you'll get the result back, but we'll also tell you that we didn't take
these properties into account.

Screenie:


![image](https://github.com/Unleash/unleash/assets/17786332/06c31b15-a52f-4a22-a1ac-4f326cc34173)
2024-04-12 12:35:33 +02:00
andreas-unleash
00d3490764
fix: Project select should not expand when selecting multiple projects (#6811)
Currently when you are selecting multiple projects, the autocomplete
expands indefinitely when focused.

This fixes that behaviour by limiting the project select to 1 visible
tag (even when focused) for Insights and 3 tags for Playground (same as
it was)

Closes
[1-2276](https://linear.app/unleash/issue/1-2276/limit-the-project-select-height-or-expand-its-length)



https://github.com/Unleash/unleash/assets/104830839/bf42a06e-8d30-49df-ac5b-a4a4f2685fa9

---------

Signed-off-by: andreas-unleash <andreas@getunleash.ai>
2024-04-10 12:34:11 +03:00
Christopher Kolstad
53354224fc
chore: Bump biome and configure husky (#6589)
Upgrades biome to 1.6.1, and updates husky pre-commit hook.

Most changes here are making type imports explicit.
2024-03-18 13:58:05 +01:00
Fredrik Strand Oseberg
f381718fd6
fix: icon imports (#6499)
Based on this article:
https://mui.com/material-ui/guides/minimizing-bundle-size/ importing
from `'@mui/icons-material'` instead of specifying the actual path to
the icon like `import Delete from '@mui/icons-material/Delete';` can be
up to six time slower. This change changes all named imports in Unleash
referencing the `@mui/icons-material` to default imports.

This reduced the amount of modules we had to process when building the
frontend from 15206 to 4746

Before:
<img width="1016" alt="Skjermbilde 2024-03-11 kl 14 19 58"
src="https://github.com/Unleash/unleash/assets/16081982/f137d24a-6557-4183-a40f-f62a33524520">

After:
<img width="1237" alt="Skjermbilde 2024-03-11 kl 14 20 32"
src="https://github.com/Unleash/unleash/assets/16081982/05a27d6a-2c3f-4409-9862-7188ab4b9c72">

Build time locally decreased by around 50%

Before:
<img width="1504" alt="Skjermbilde 2024-03-11 kl 14 31 45"
src="https://github.com/Unleash/unleash/assets/16081982/bc931559-b022-47ed-9f8f-c87401578518">


After:
<img width="1219" alt="Skjermbilde 2024-03-11 kl 14 27 00"
src="https://github.com/Unleash/unleash/assets/16081982/3c3a8d6b-576d-45c3-aa40-cc5f95d9df2b">
2024-03-12 10:56:10 +01:00
andreas-unleash
7b67f218eb
fix: Project select bug with duplicate values (#6405)
Project select fix for Executive Dashboard and Playground

Extract the select to it's own component and move to `common`
Re-use for both Dashboard and Playground
Adds the id in parenthesis when there are duplicate names

<img width="1406" alt="Screenshot 2024-03-01 at 12 04 22"
src="https://github.com/Unleash/unleash/assets/104830839/379ea11f-d627-493e-8088-a739d58fba61">
<img width="1434" alt="Screenshot 2024-03-01 at 12 36 46"
src="https://github.com/Unleash/unleash/assets/104830839/9c5cf863-002c-4630-ac3a-4a869303a308">

---------

Signed-off-by: andreas-unleash <andreas@getunleash.ai>
2024-03-01 14:28:57 +02:00
Tymoteusz Czech
68eb3dec07
fix: upgrade unleash-client to v5.3.0 (#5800) 2024-01-24 09:12:07 +01:00
renovate[bot]
f61750a755
chore(deps): update dependency debounce to v2 (#5901)
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This PR contains the following updates:

| Package | Change | Age | Adoption | Passing | Confidence |
|---|---|---|---|---|---|
| [debounce](https://togithub.com/sindresorhus/debounce) | [`1.2.1` ->
`2.0.0`](https://renovatebot.com/diffs/npm/debounce/1.2.1/2.0.0) |
[![age](https://developer.mend.io/api/mc/badges/age/npm/debounce/2.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|
[![adoption](https://developer.mend.io/api/mc/badges/adoption/npm/debounce/2.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|
[![passing](https://developer.mend.io/api/mc/badges/compatibility/npm/debounce/1.2.1/2.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|
[![confidence](https://developer.mend.io/api/mc/badges/confidence/npm/debounce/1.2.1/2.0.0?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|

---

### Release Notes

<details>
<summary>sindresorhus/debounce (debounce)</summary>

###
[`v2.0.0`](https://togithub.com/sindresorhus/debounce/releases/tag/v2.0.0)

[Compare
Source](https://togithub.com/sindresorhus/debounce/compare/1.2.1...v2.0.0)

##### Breaking

- Require Node.js 18 and modern browsers
[`2872fb8`](https://togithub.com/sindresorhus/debounce/commit/2872fb8)
- Removed support for
[component](https://togithub.com/componentjs/component) (now defunct
project)

##### Improvements

- Add TypeScript types
[`2872fb8`](https://togithub.com/sindresorhus/debounce/commit/2872fb8)
- Protect against improper use in classes
[`95eef87`](https://togithub.com/sindresorhus/debounce/commit/95eef87)

##### Fixes

- Fix recursive callback args
([#&#8203;32](https://togithub.com/sindresorhus/debounce/issues/32))
[`c997759`](https://togithub.com/sindresorhus/debounce/commit/c997759)

</details>

---

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---------

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: sjaanus <sellinjaanus@gmail.com>
2024-01-17 10:29:17 +02:00
Christopher Kolstad
5a3bb1ffc3
Biome1.5.1 (#5867)
Lots of work here, mostly because I didn't want to turn off the
`noImplicitAnyLet` lint. This PR tries its best to type all the untyped
lets biome complained about (Don't ask me how many hours that took or
how many lints that was >200...), which in the future will force test
authors to actually type their global variables setup in `beforeAll`.

---------

Co-authored-by: Gastón Fournier <gaston@getunleash.io>
2024-01-12 09:25:59 +00:00
Nuno Góis
b496990f79
chore: add no unused imports biome rule (#5855)
Adds a Biome rule for "no unused imports", which is something we
sometimes have trouble catching.

We're adding this as a warning for now. It is safely and easily fixable
with `yarn lint:fix`.


![image](https://github.com/Unleash/unleash/assets/14320932/fd84dea8-6b20-4ba5-bfd8-047b9dcf2bff)

![image](https://github.com/Unleash/unleash/assets/14320932/990bb0b0-760a-4c5e-8136-d957e902bf0b)
2024-01-11 12:44:05 +00:00
Jaanus Sellin
9bae14a2cc
feat: add tags filter (#5584) 2023-12-11 14:10:03 +02:00
Mateusz Kwasniewski
a9363efec1
fix: prevent search being stacked on top of the form dropdown (#5523) 2023-12-04 12:27:25 +01:00