Fix this warning:
> MUI: You are providing a disabled button child to the Tooltip
component.
> A disabled element does not fire events.
> Tooltip needs to listen to the child element’s events to display the
title.
> Add a simple wrapper element, such as a span.
Fixes all warnings about the "key" prop. The majority of the fixes fall
into one of the following categories:
- Extracting "key" props in tables (you're not allowed to just spread
them in)
- Adding "key" props to autocomplete options and chips
- fixing test data that didn't contain ids
don't use `act` from `react-dom`. Instead, use act from `react`
directly, as advised by the deprecation notice.
This PR fixes all of the deprecated import warnings, updates some
testing libraries we use (and tests), and fixes one or two other
warnings.
Tracking events for
1. Onboarding started/project created
2. Onboarding finishes
3. API token generated
4. Sdk example clicked
Not tracking events that can happen multiple times and results are
skewed
1. Moving between onboarding steps
1. Now the dialog will not close when SDK got connected
2. It will start to show the suggested production code. ( this will be
attached in next PR)
3. Also, it has connected indicator on the right
4. Back button is removed in this stage.
![image](https://github.com/user-attachments/assets/c7290e0f-8fa7-4382-a91d-7206e32d81ae)
---------
Co-authored-by: Tymoteusz Czech <2625371+Tymek@users.noreply.github.com>
Allow you to edit default strategies in the UI if you have the
update_project or project_default_strategy_write permissions. These are
the same permissions that we use in the API.
Previously, we used the update_feature_strategy permission here, but
that one is intended to be used for updating strategies belonging to
actual flags.
One of the trickier bits here is that we use the `StrategyVariants`
component, which previously had baked in the permission required
(update_feature_environment_variants). Because the permissions are
different for the default strategy, I updated the component to make it
configurable, but for the default to be the old permission (so that
other uses aren't affected).
Previously, you needed read access specifically to see default
strategies. So even if you could write default strategies, you
couldn't access them in the UI without the read permission too.
This changes it so that you can see default strategies if you have
write permission.
After we implemented new feature flag creation flow, this are not used
anymore.
Creation is now handled by **CreateFeatureDialog**.
Also edit component can be minified, because it does not need so many
fields anymore.
There's a bug where the UI will fetch all features every time you load a
project screen (including every time you filter the project results).
The reason is that the create flag dialog was rendered (just not open)
every time. To solve it, we instead wrap it in an extra component that
prevents all the fetching and setup from running when the dialog isn't
open.
Additionally, we'll lower the page size for the global fetch limit to 1,
so that we send less data.
Fixes a bug in the navigation when you create a project. It used to be
that we'd replace the current entry in the browser history when we
took you to a separate form for it. However, now that we instead
use a dialog, we don't want to replace the history.
Before: if you created a project and navigated back, you'd be taken to
the page you were at BEFORE you went to the projects page, whether
that was in Unleash or otherwise.
Now you'll be taken back to the projects page.
Fixes a bug introduced with the new tooltips where the system user was
shown as "User ID n" instead of "System". The "n" in this case is
actually the user's index number in the list of project owners
(including duplicates).
There's a few things happening:
1. Change the object for system owners: use `name` instead of
`description`. At the same time, remove the `description` property
completely because it's not used at the moment.
2. Remove the assignnment of `id: objectId(user)` to the user sent to
the User Avatar component. This was a leftover from when we split out
the AvatarGroup component, and is not something we use anymore.
Before:
![image](https://github.com/user-attachments/assets/bd348daf-c81e-4ea9-b8a9-f10af71a0da7)
After:
![image](https://github.com/user-attachments/assets/d147f7c7-d683-43ac-9ee2-6116f155dad6)
Extracts the Avatar Group component into a `common` component and adds a
standard tooltip to all avatars.
Relates to linear issue 1-2606
This is a suggestion / proof of concept for how we can solve it. While I
think we can merge this as is, I'd also be happy to take any discussions
on other ways to approach it etc.
## Why are these changes made together?
Because extracting the avatar group without adding the new tooltip data
made the existing tooltip misbehave (it'd show up in the top left of the
screen, not synced to the avatar in any way).
I probably could have (and still can if you think it's prudent) split it
out such that the avatar gets a standardized tooltip first (and disable
it for the group card avatars), and split out the avatars in a
follow-up. Happy to do that if you think it's better.
## What does this mean?
It used to be that we had no consistent way of dealing with avatars and
tooltips. Some places had them, some places didn't. This change makes it
so that all avatars that we can show tooltips for will get the same
tooltip.
Previously, we had at least 4 different ways of dealing with tooltips:
- The HTML tooltip (that would be standardized with this PR) in the
project flags table
![image](https://github.com/user-attachments/assets/91098d31-a5e3-4091-9125-332fe5d106fd)
- The "title" that you'd get on your user avatar
![image](https://github.com/user-attachments/assets/39062b61-db8c-4bd5-9fa3-3ecc9bc192ee)
- The group card list tooltip
![image](https://github.com/user-attachments/assets/0d4a696a-e944-446c-8bff-4dcec02d8afb)
- And sometimes you'd get nothing at all
![image](https://github.com/user-attachments/assets/8975afaf-9ca1-4eb6-b443-9ab94b52bbd8)
with this change, we'll always show the same kind of tooltip if we can:
![image](https://github.com/user-attachments/assets/974c592c-c844-4b65-8a55-05e84d3df130)
## What goes in the tooltip?
We use the `UserAvatar` component for a fair few different things and I
didn't want to extract separate components for all the different use
cases. Instead, I wanted to get an overview over what we use it for and
what is relevant info to show.
I found all the places we used it and tried to form an opinion.
This tooltip will work with a user's email, name, username, and id. If
there is no user (such as for empty avatars and avatars displaying only
"+n" for remaining members), we show no tooltip.
Following the example set by the group card avatars, we'll try to use
email or username (in that order) as the main bit of text. If the user
has an email or a username and also a name, the name will be used as
secondary text.
If the user does not have an email or username, but has a name, we'll
use the name as the main text.
If the user does not have an email, a username, or a name, we'll try to
show "User ID: N" if they have an id.
If they do not have a username, a name, an email, or an ID, we bail out
and show nothing.
## Why can you disable the tooltip?
In some cases, you might want to disable the tooltip because you have
more information to feed into it. An example of that is in the project
flags table, where we want to show more information in cases where the
user is 'unknown':
![image](https://github.com/user-attachments/assets/758b4e86-e934-47e3-91ce-ce900f76bc54)
## Additional fixes
This PR also adds a few lines of CSS to fix a minor avatar layout bug.
Before:
![image](https://github.com/user-attachments/assets/0150efbf-c51a-40bb-898f-7ddd3565ce21)
After:
![image](https://github.com/user-attachments/assets/f337cf68-c572-4610-b1de-a27749325da8)
This PR fixes a minor visual issue where the "favorite project" button's
hover outline would get cut off due to its container having `overflow:
hidden`.
The overflow value was introduced in
[#7575](https://github.com/Unleash/unleash/pull/7575) as way to handle
long project names. We didn't discover the hover issue back then because
it's not apparent unless you hover the fav star.
I found the solution in the CSS-tricks post [Preventing a Grid
Blowout](https://css-tricks.com/preventing-a-grid-blowout/). To quote
the article, the reason this works is that:
> the minimum width of a grid column is auto. (The same is true for flex
items, by the way.)
>
> And since auto is entirely based on content, we can say it is
“indefinitely” sized, its dimensions flex. If we were to put an explicit
width on the column, like 50% or 400px, then we would say it is
“definitely” sized.
>
> To apply our fix, we need to make sure that there is the column has a
definite minimum width instead of auto.
Before:
![image](https://github.com/user-attachments/assets/d9296afd-326e-4712-a389-f1bc3a1f821e)
After:
![image](https://github.com/user-attachments/assets/2fd88a51-08be-4bc4-8969-cd6ebbaf255c)
Additionally, I've removed a duplicate declaration of font size,
removing the deprecated version.
This change fixes a bug where editors were suddenly unable to create
flags. The issue is that the new project creation dialog used a
permission button, but didn't supply the project ID.
This PR updates the text used to describe the different fields used in
the new creation dialog.
It also removes a redundant aria attribute (that MUI already handles).
This change prevents long project names from blowing the form out of
proportion.
To do so, it:
1. sets `whitespace: no-wrap` on the button labels. Judging by the other
styles, this was the intention all along, but it didn't really come up
until now.
2. It also sets the label width for projects to 30ch,so that you'll get
to see quite a bit of the project name before it gets cut off.
It would be possible to set a dynamic width for this button based on the
longest project name, but I'm not sure it adds much value, so I'm
leaning towards keeping it simple.
Here's what the dynamic width would look like:
``` tsx
const projectButtonLabelWidth = useMemo(() => {
const longestProjectName = projects.reduce(
(prev: number, type: { name: string }) =>
prev >= type.name.length ? prev : type.name.length,
0,
);
return `${Math.min(longestProjectName, 30)}ch`;
}, [projects]);
```
What it looks like:
![image](https://github.com/user-attachments/assets/51bca3f6-aeb3-4a41-b57e-5ebd9baa3ef6)
This PR makes the config dropdown list generic over its values, so that
you can pass stuff that isn't strings.
It also updates the existing impression data button to use booleans
instead.
This change makes it so that we show the name of the project that is
selected on the selection button instead of the ID. There is a chance
that the name is not unique, but I'm willing to take that risk (plus
it's how we do it today).
I've used a useMemo for this, because we have to scan through a list
to find the right project. Sure, it's always a small list (less than
500 items, I should think), but still nice to avoid doing it every
render. Happy to remove it if you think it obfuscates something.
We *could* also use a `useState` hook and initialize it with the right
value, update when it changes, but I actually think this is a better
option (requires less code and less "remember to update this when that
changes").
This change wraps the project selection option in the
CreateFeatureDialog in a conditional that hides it when Unleash is
OSS.
OSS doesn't have access to the project creation API, so there's no
point in showing this.
This fix validates the project name when you blur the field in the new
project form. The only instances where it'll be wrong is if you have
just whitespace or an empty string, but you'll be notified immediately.
Also removes some unused variables and parameters that I found.
This PR extracts the dialog form that we created for the new project
form into a shared component in the `common` folder.
Most of the code has been lifted and shifted, but there's been some
minor adjustments along the way. The main file is
`frontend/src/component/common/DialogFormTemplate/DialogFormTemplate.tsx`.
Everything else is just cleanup.
This PR adds the UI part of feature flag collaborators. Collaborators are hidden on windows smaller than size XL because we're not sure how to deal with them in those cases yet.
This PR disables the "create feature flag" button when you've reached
the limits.
This one is a little more complex than the other UI limits, because we
also have to take into account the project feature limit. I've tried to
touch as little as possible, but I _have_ extracted the calculation of
both limits into a single hook.