### What
Adds `createdByUserId` to all events exposed by unleash. In addition
this PR updates all tests and usages of the methods in this codebase to
include the required number.
Adding new project overview endpoint and deprecating the old one.
The new one has extra info about feature types, but does not have
features anymore, because features are coming from search endpoint.
Removing a user from a project was impossible if you only had 1 owner.
It worked fine when having more than an owner. This should fix it and
we'll add tests later
## About the changes
This fixes a bug updating a project, when optional data
(defaultStickiness and featureLimit are not part of the payload).
The problem happens due to:
1. ProjectController does not use the type: UpdateProjectSchema for the
request body (will be addressed in another PR in unleash-enterprise)
2. Project Store interface does not match UpdateProjectSchema (but it
relies on accepting `additional properties: true`, which is what we
agreed on for input)
3. Feature limit is not defined in UpdateProjectSchema (also addressed
in the other PR)
## About the changes
This makes sure that projects have at least one owner, either a group or
a user. This is to prevent accidentally losing access to a project.
We check this when removing a user/group or when changing the role of a
user/group
**Note**: We can still leave a group empty as the only owner of the
project, but that's okay because we can still add more users to the
group
This PR cleans up and refactors the feature-strategy-store method
getFeatureOverview to join on the new table and attempts to make the
function more readable by extracting some of the logic into separate
functions. Keeping the LastSeenMapper for now in case there is a reason
to use it for the other endpoints.
This commit changes our linter/formatter to biome (https://biomejs.dev/)
Causing our prehook to run almost instantly, and our "yarn lint" task to
run in sub 100ms.
Some trade-offs:
* Biome isn't quite as well established as ESLint
* Are we ready to install a different vscode plugin (the biome plugin)
instead of the prettier plugin
The configuration set for biome also has a set of recommended rules,
this is turned on by default, in order to get to something that was
mergeable I have turned off a couple the rules we seemed to violate the
most, that we also explicitly told eslint to ignore.
https://linear.app/unleash/issue/2-1403/consider-refactoring-the-way-tags-are-fetched-for-the-events
This adds 2 methods to `EventService`:
- `storeEvent`;
- `storeEvents`;
This allows us to run event-specific logic inside these methods. In the
case of this PR, this means fetching the feature tags in case the event
contains a `featureName` and there are no tags specified in the event.
This prevents us from having to remember to fetch the tags in order to
store feature-related events except for very specific cases, like the
deletion of a feature - You can't fetch tags for a feature that no
longer exists, so in that case we need to pre-fetch the tags before
deleting the feature.
This also allows us to do any event-specific post-processing to the
event before reaching the DB layer.
In general I think it's also nicer that we reference the event service
instead of the event store directly.
There's a lot of changes and a lot of files touched, but most of it is
boilerplate to inject the `eventService` where needed instead of using
the `eventStore` directly.
Hopefully this will be a better approach than
https://github.com/Unleash/unleash/pull/4729
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
This PR makes it so that adding a feature naming description when there
is no pattern is disallowed. It also changes the validation for feature
naming slightly so that it can return multiple errors at once.
This PR updates the back-end handling of feature naming patterns to add
implicit leading `^`s and trailing `$`s to the regexes when comparing
them.
It also adds tests for the new behavior, both for new flag names and for
examples.
## Discussion points
Regarding stripping incoming ^ and $: We don't actually need to strip
incoming `^`s and `$`s: it appears that `^^^^^x$$$$$` is just as valid
as `^x$`. As such, we can leave that in. However, if we think it's
better to strip, we can do that too.
Second, I'm considering moving the flag naming validation into a
dedicated module to encapsulate everything a little better. Not sure if
this is the time or where it would live, but open to hearing
suggestions.
Adds a first iteration of feature flag naming patterns. Currently behind a flag.
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Thomas Heartman <thomas@getunleash.io>
Co-authored-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
https://linear.app/unleash/issue/2-1128/change-the-api-to-support-adding-multiple-roles-to-a-usergroup-on-ahttps://linear.app/unleash/issue/2-1125/be-able-to-fetch-all-roles-for-a-user-in-a-projecthttps://linear.app/unleash/issue/2-1127/adapt-the-ui-to-be-able-to-do-a-multi-select-on-role-permissions-for
- Allows assigning project roles to groups with root roles
- Implements new methods that support assigning, editing, removing and
retrieving multiple project roles in project access, along with other
auxiliary methods
- Adds new events for updating and removing assigned roles
- Adapts `useProjectApi` to new methods that use new endpoints that
support multiple roles
- Adds the `multipleRoles` feature flag that controls the possibility of
selecting multiple roles on the UI
- Adapts `ProjectAccessAssign` to support multiple role, using the new
methods
- Adds a new `MultipleRoleSelect` component that allows you to select
multiple roles based on the `RoleSelect` component
- Adapts the `RoleCell` component to support either a single role or
multiple roles
- Updates the `access.spec.ts` Cypress e2e test to reflect our new logic
- Updates `access-service.e2e.test.ts` with tests covering the multiple
roles logic and covering some corner cases
- Updates `project-service.e2e.test.ts` to adapt to the new logic,
adding a test that covers adding access with `[roles], [groups],
[users]`
- Misc refactors and boy scouting
![image](https://github.com/Unleash/unleash/assets/14320932/d1cc7626-9387-4ab8-9860-cd293a0d4f62)
---------
Co-authored-by: David Leek <david@getunleash.io>
Co-authored-by: Mateusz Kwasniewski <kwasniewski.mateusz@gmail.com>
Co-authored-by: Nuno Góis <github@nunogois.com>
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
Adds projects user and group -usage information to the dialog shown when
user wants to delete a project role
<img width="670" alt="Skjermbilde 2023-08-10 kl 08 28 40"
src="https://github.com/Unleash/unleash/assets/707867/a1df961b-2d0f-419d-b9bf-fedef896a84e">
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
In some of the places we used `NoAccessError` for permissions, other
places we used it for a more generic 403 error with a different
message. This refactoring splits the error type into two distinct
types instead to make the error messages more consistent.
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Adds default strategy to project environment link table
## About the changes
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being introduced? Feel free to also add screenshots or steps to view the
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Closes #
[1-876](https://linear.app/unleash/issue/1-876/default-strategy-backend)
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
BREAKING CHANGE: This changes the `name` property of a small number of error responses that we return. The property would have been `TypeError`, but is now `ValidationError` instead. It's a grey area, but I'd rather be strict.
---
This change removes uses of the `TypeError` type from user-facing code.
Type errors are used by typescript when you provide it the wrong type.
This is a valid concern. However, in the API, they're usually a signal
that **we've** done something wrong rather than the user having done
something wrong. As such, it makes more sense to return them as
validation errors or bad request errors.
## Breaking changes
Note that because of the way we handle errors, some of these changes
will be made visible to the end user, but only in the response body.
```ts
{ "name": "TypeError", "message": "Something is wrong", "isJoi": true }
```
will become
```ts
{ "name": "ValidationError", "message": "Something is wrong", "isJoi": true }
```
Technically, this could be considered a breaking change. However, as
we're gearing up for v5, this might be a good time to merge that?
## A return to 500
This PR also makes TypeErrors a 500-type error again because they should
never be caused by invalid data provided by the user
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Backports stickiness fixes
## About the changes
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
Co-authored-by: GitHub Actions Bot <>
Co-authored-by: Mateusz Kwasniewski <kwasniewski.mateusz@gmail.com>
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Changes the schema and api to accept any string for defaultStickiness
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
This PR changes how we calculate average time to production. Instead of
calculating fleeting 30 day windows and calculating the past and current
window, we now calculate a flat average across the entire project life.
This is less error prone as each feature will be tied to the earliest
time it was turned on in a production environment.
This PR takes the project status API a step further by adding the
capability of providing a date to control the selection. We are
currently making calculations based on a gliding 30 day window, updated
once a day. The initial database structure and method for updating the
UI is outlined in this PR.