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Author SHA1 Message Date
renovate[bot]
c7498dcac6
chore(deps): update dependency @biomejs/biome to v1.4.0 (#5288)
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This PR contains the following updates:

| Package | Change | Age | Adoption | Passing | Confidence |
|---|---|---|---|---|---|
| [@biomejs/biome](https://biomejs.dev)
([source](https://togithub.com/biomejs/biome)) | [`1.3.3` ->
`1.4.0`](https://renovatebot.com/diffs/npm/@biomejs%2fbiome/1.3.3/1.4.0)
|
[![age](https://developer.mend.io/api/mc/badges/age/npm/@biomejs%2fbiome/1.4.0?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|
[![adoption](https://developer.mend.io/api/mc/badges/adoption/npm/@biomejs%2fbiome/1.4.0?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|
[![passing](https://developer.mend.io/api/mc/badges/compatibility/npm/@biomejs%2fbiome/1.3.3/1.4.0?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|
[![confidence](https://developer.mend.io/api/mc/badges/confidence/npm/@biomejs%2fbiome/1.3.3/1.4.0?slim=true)](https://docs.renovatebot.com/merge-confidence/)
|

---

### Release Notes

<details>
<summary>biomejs/biome (@&#8203;biomejs/biome)</summary>

###
[`v1.4.0`](https://togithub.com/biomejs/biome/blob/HEAD/CHANGELOG.md#140-2023-11-27)

[Compare
Source](af24597c18...889593e3f9)

##### CLI

- Remove the CLI options from the `lsp-proxy`, as they were never meant
to be passed to that command. Contributed by
[@&#8203;ematipico](https://togithub.com/ematipico)

- Add option `--config-path` to `lsp-proxy` and `start` commands. It's
now possible to tell the Daemon server to load `biome.json` from a
custom path. Contributed by
[@&#8203;ematipico](https://togithub.com/ematipico)

- Add new `--diagnostic-level` option to let users control the level of
diagnostics printed by the CLI. Possible values are: `"info"`, `"warn"`,
`"hint"`. Contributed by
[@&#8203;simonxabris](https://togithub.com/simonxabris)

- Add option `--line-feed` to the `format` command. Contributed by
[@&#8203;SuperchupuDev](https://togithub.com/SuperchupuDev)

- Add option `--bracket-same-line` to the `format` command. Contributed
by [@&#8203;faultyserve](https://togithub.com/faultyserve)

- Add option `--bracket-spacing` to the `format` command. Contributed by
[@&#8203;faultyserve](https://togithub.com/faultyserve)

##### Bug fixes

- Fix the command `format`, now it returns a non-zero exit code when if
there pending diffs. Contributed by
[@&#8203;ematipico](https://togithub.com/ematipico)

##### Configuration

- Add option `formatter.lineFeed`. Contributed by
[@&#8203;SuperchupuDev](https://togithub.com/SuperchupuDev)
- Add option `javascript.formatter.bracketSameLine`. Contributed by
[@&#8203;faultyserve](https://togithub.com/faultyserve)
- Add option `javascript.formatter.bracketSpacing`. Contributed by
[@&#8203;faultyserve](https://togithub.com/faultyserve)

##### Formatter

##### New features

- Add a new option
[`--line-ending`](https://biomejs.dev/reference/configuration/#formatterlineending).
This option allows changing the type of line endings. Contributed by
[@&#8203;SuperchupuDev](https://togithub.com/SuperchupuDev)
- Added a new option called `--bracket-spacing` to the formatter. This
option allows you to control whether spaces are inserted around the
brackets of object literals.
[#&#8203;627](https://togithub.com/biomejs/biome/issues/627).
Contributed by [@&#8203;faultyserver](https://togithub.com/faultyserver)
- Added a new option called `--bracket-same-line` to the formatter. This
option allows you to control whether spaces are inserted around the
brackets of object literals.
[#&#8203;627](https://togithub.com/biomejs/biome/issues/627).
Contributed by [@&#8203;faultyserver](https://togithub.com/faultyserver)

##### Bug fixes

- Fix [#&#8203;832](https://togithub.com/biomejs/biome/issues/832), the
formatter no longer keeps an unnecessary trailing comma in type
parameter lists. Contributed by
[@&#8203;Conaclos](https://togithub.com/Conaclos)

- Fix [#&#8203;301](https://togithub.com/biomejs/biome/issues/301), the
formatter should not break before the `in` keyword. Contributed by
[@&#8203;ematipico](https://togithub.com/ematipico)

##### Linter

##### Promoted rules

-
[a11y/noInteractiveElementToNoninteractiveRole](https://biomejs.dev/linter/rules/no-interactive-element-to-noninteractive-role)
-
[complexity/noThisInStatic](https://biomejs.dev/linter/rules/no-this-in-static)
-
[complexity/useArrowFunction](https://biomejs.dev/linter/rules/use-arrow-function)
-
[correctness/noEmptyCharacterClassInRegex](https://biomejs.dev/linter/rules/no-empty-character-class-in-regex)
-
[correctness/noInvalidNewBuiltin](https://biomejs.dev/linter/rules/no-invalid-new-builtin)
-
[style/noUselessElse](https://biomejs.dev/linter/rules/no-useless-else)
-
[style/useAsConstAssertion](https://biomejs.dev/linter/rules/use-as-const-assertion)
-
[style/useShorthandAssign](https://biomejs.dev/linter/rules/use-shorthand-assign)
-
[suspicious/noApproximativeNumericConstant](https://biomejs.dev/linter/rules/no-approximative-numeric-constant)
-
[suspicious/noMisleadingInstantiator](https://biomejs.dev/linter/rules/no-misleading-instantiator)
-
[suspicious/noMisrefactoredShorthandAssign](https://biomejs.dev/linter/rules/no-misrefactored-shorthand-assign)

The following rules are now recommended:

-   [a11y/noAccessKey](https://biomejs.dev/linter/rules/no-access-key)
-
[a11y/useHeadingContent](https://biomejs.dev/linter/rules/use-heading-content)
-
[complexity/useSimpleNumberKeys](https://biomejs.dev/linter/use-simple-number-keys)

The following rules are now deprecated:

-
[correctness/noNewSymbol](https://biomejs.dev/linter/rules/no-new-symbol)
The rule is replaced by
[correctness/noInvalidNewBuiltin](https://biomejs.dev/linter/rules/no-invalid-new-builtin)

##### New features

- Add
[noDefaultExport](https://biomejs.dev/linter/rules/no-default-export)
which disallows `export default`. Contributed by
[@&#8203;Conaclos](https://togithub.com/Conaclos)

- Add
[noAriaHiddenOnFocusable](https://biomejs.dev/linter/rules/no-aria-hidden-on-focusable)
which reports hidden and focusable elements. Contributed by
[@&#8203;vasucp1207](https://togithub.com/vasucp1207)

- Add
[noImplicitAnyLet](https://biomejs.dev/linter/rules/no-implicit-any-let)
that reports variables declared with `let` and without initialization
and type annotation. Contributed by
[@&#8203;TaKO8Ki](https://togithub.com/TaKO8Ki) and
[@&#8203;b4s36t4](https://togithub.com/b4s36t4)

- Add [useAwait](https://biomejs.dev/linter/rules/use-await) that
reports `async` functions that don't use an `await` expression.

- Add
[useValidAriaRole](https://biomejs.dev/linter/rules/use-valid-aria-role).
Contributed by [@&#8203;vasucp1207](https://togithub.com/vasucp1207)

- Add [useRegexLiterals](https://biomejs.dev/linter/use-regex-literals)
that suggests turning call to the regex constructor into regex literals.
COntributed by [@&#8203;Yuiki](https://togithub.com/Yuiki)

##### Enhancements

- Add an unsafe code fix for
[a11y/useAriaActivedescendantWithTabindex](https://biomejs.dev/linter/rules/use-aria-activedescendant-with-tabindex)

##### Bug fixes

- Fix [#&#8203;639](https://togithub.com/biomejs/biome/issues/639) by
ignoring unused TypeScript's mapped key. Contributed by
[@&#8203;Conaclos](https://togithub.com/Conaclos)

- Fix [#&#8203;565](https://togithub.com/biomejs/biome/issues/565) by
handling several `infer` with the same name in extends clauses of
TypeScript's conditional types. Contributed by
[@&#8203;Conaclos](https://togithub.com/Conaclos)

- Fix [#&#8203;653](https://togithub.com/biomejs/biome/issues/653).
[noUnusedImports](https://biomejs.dev/linter/rules/no-unused-imports)
now correctly removes the entire line where the unused `import` is.
Contributed by [@&#8203;Conaclos](https://togithub.com/Conaclos)

- Fix [#&#8203;607](https://togithub.com/biomejs/biome/issues/609)
`useExhaustiveDependencies`, ignore optional chaining, Contributed by
[@&#8203;msdlisper](https://togithub.com/msdlisper)

- Fix [#&#8203;676](https://togithub.com/biomejs/biome/issues/676), by
using the correct node for the `"noreferrer"` when applying the code
action. Contributed by
[@&#8203;ematipico](https://togithub.com/ematipico)

- Fix [#&#8203;455](https://togithub.com/biomejs/biome/issues/455). The
CLI can now print complex emojis to the console correctly.

- Fix [#&#8203;727](https://togithub.com/biomejs/biome/issues/727).
[noInferrableTypes](https://biomejs.dev/linter/rules/no-inferrable-types)
now correctly keeps type annotations when the initialization expression
is `null`. Contributed by
[@&#8203;Conaclos](https://togithub.com/Conaclos)

- Fix [#&#8203;784](https://togithub.com/biomejs/biome/issues/784),
[noSvgWithoutTitle](https://biomejs.dev/linter/rules/no-svg-without-title)
fixes false-positives to `aria-label` and reports svg's role attribute
is implicit. Contributed by
[@&#8203;unvalley](https://togithub.com/unvalley)

- Fix [#&#8203;834](https://togithub.com/biomejs/biome/issues/834) that
made
[noUselessLoneBlockStatements](https://biomejs.dev/linter/rules/no-useless-lone-block-statements)
reports block statements of switch clauses. Contributed by
[@&#8203;vasucp1207](https://togithub.com/vasucp1207)

- Fix [#&#8203;783](https://togithub.com/biomejs/biome/issues/834) that
made
[noUselessLoneBlockStatements](https://biomejs.dev/linter/rules/no-useless-lone-block-statements)
reports block statements of `try-catch` structures. Contributed by
[@&#8203;hougesen](https://togithub.com/hougesen)

- Fix [#&#8203;69](https://togithub.com/biomejs/biome/issues/69) that
made
[correctness/noUnnecessaryContinue](https://biomejs.dev/linter/rules/no-unnecessary-continue)
incorrectly reports a `continue` used to break a switch clause.
Contributed by [@&#8203;TaKO8Ki](https://togithub.com/TaKO8Ki)

- Fix [#&#8203;664](https://togithub.com/biomejs/biome/issues/664) by
improving the diagnostic of
[style/useNamingConvention](https://biomejs.dev/linter/use-naming-convention)
when double capital are detected in strict camel case mode. Contributed
by [@&#8203;vasucp1207](https://togithub.com/vasucp1207)

- Fix [#&#8203;643](https://togithub.com/biomejs/biome/issues/643) that
erroneously parsed the option of
[complexity/useExhaustiveDependencies](https://biomejs.dev/linter/use-naming-convention).
Contributed by [@&#8203;arendjr](https://togithub.com/arendjr)

##### Parser

##### Bug fixes

- Fix [#&#8203;846](https://togithub.com/biomejs/biome/issues/846) that
erroneously parsed `<const T,>() => {}` as a JSX tag instead of an arrow
function when both TypeScript and JSX are enabled.

##### VSCode

</details>

---

### Configuration

📅 **Schedule**: Branch creation - At any time (no schedule defined),
Automerge - At any time (no schedule defined).

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♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about this update
again.

---

- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
this box

---

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[here](https://developer.mend.io/github/Unleash/unleash).

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---------

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Christopher Kolstad <chriswk@getunleash.io>
2023-11-28 09:32:00 +00:00
Christopher Kolstad
6673d131fe
feat: biome lint (#4853)
This commit changes our linter/formatter to biome (https://biomejs.dev/)
Causing our prehook to run almost instantly, and our "yarn lint" task to
run in sub 100ms.

Some trade-offs:
* Biome isn't quite as well established as ESLint
* Are we ready to install a different vscode plugin (the biome plugin)
instead of the prettier plugin


The configuration set for biome also has a set of recommended rules,
this is turned on by default, in order to get to something that was
mergeable I have turned off a couple the rules we seemed to violate the
most, that we also explicitly told eslint to ignore.
2023-09-29 14:18:21 +02:00
Mateusz Kwasniewski
23981407ef
fix: validate min constraint values in openapi (#4179) 2023-07-07 12:41:48 +02:00
Thomas Heartman
24e9cf7c8f
feat: add "edit" link to playground strategies (#4027)
This change adds an "edit" link to all playground strategies when they
are returned from the API, allowing the user to jump directly to the
evaluated strategy edit screen.

This change applies to both old and new strategies, so it should even
work in the old playground.

This does not use this information in the frontend yet.

## Discussion points:

Should "links" be an object or a singular string? I know the
notifications service uses just "link", but using an object will make
it easier to potentially add more actions in the future (such as
"enable"/"disable", maybe?)

Do we need to supply basePath? I noticed that the notifications links
only ever use an empty string for base path, so it might not be
necessary and can potentially be left out.

## Changes

I've implemented the link building in a new view model file. Inspecting
the output after the result is fully ready requires some gnarly
introspection and mapping, but it's tested.

Further, I've done a little bit of work to stop the playground service
using the schema types directly as the schema types now contain extra
information.

This PR also updates the `urlFriendlyString` arbitrary to not produce
strings that contain only periods. This causes issues when parsing URLs
(and is also something we struggle with in the UI).
2023-06-22 07:19:35 +00:00
Thomas Heartman
e55ad1a21e
feat(#1873/playground): Return detailed information on feature toggle evaluation (#1839)
* Feat: return reasons why a feature evaluated to true or false

Note: this is very rough and just straight ripped from the nodejs
client. It will need a lot of work, but is a good place to start

* Feat: add suggested shape for new payload

* Chore: minor cleanup

* Wip: make server compile again

* Remove unused schema ref

* Export new schemas

* Chore: fix some tests to use sub property

* Fix: fix some tests

* Refactor: rename some variables, uncomment some stuff

* Add segments type to bootstrap options

* Add segments capability to offline feature evaluator

* Fix function calls after turning params into an option abject

* Feat: test strategy order, etc

* Feat: add test to check that all strats are returned correctly

* Feat: allow you to include strategy ids in clients

* Wip: hook up segments in the offline client.

Note: compared to regular clients, they still fail

* Feat: add segments validation

* Fix: fix test case invariant.

* Chore: revert to returning only `boolean` from strategies.

This _should_ make it work with custom strategies too 🤞

* Feat: make more properties of the returned feature required

* Wip: add some comments and unfinished tests for edge cases

* Feat: add `isEnabledInCurrentEnvironment` prop

* Feat: consider more strategy failure cases

* Feat: test that isenabledinenvironment matches expectations

* Feat: add unknown strategies

* Fix: fix property access typo

* Feat: add unknown strategy for fallback purposes

* Feat: test edge case: all unknown strategies

* Feat: add custom strategy to arbitrary

* Feat: test that features can be true, even if not enabled in env

* Chore: add some comments

* Wip: fix sdk tests

* Remove comments, improve test logging

* Feat: add descriptions and examples to playground feature schema

* Switch `examples` for `example`

* Update schemas with descriptions and examples

* Fix: update snapshot

* Fix: openapi example

* Fix: merge issues

* Fix: fix issue where feature evaluation state was wrong

* Chore: update openapi spec

* Fix: fix broken offline client tests

* Refactor: move schemas into separate files

* Refactor: remove "reason" for incomplete evaluation.

The only instances where evaluation is incomplete is when we don't
know what the strategy is.

* Refactor: move unleash node client into test and dev dependencies

* Wip: further removal of stuff

* Chore: remove a bunch of code that we don't use

* Chore: remove comment

* Chore: remove unused code

* Fix: fix some prettier errors

* Type parameters in strategies to avoid `any`

* Fix: remove commented out code

* Feat: make `id` required on playground strategies

* Chore: remove redundant type

* Fix: remove redundant if and fix fallback evaluation

* Refactor: reduce nesting and remove duplication

* Fix: remove unused helper function

* Refactor: type `parameters` as `unknown`

* Chore: remove redundant comment

* Refactor: move constraint code into a separate file

* Refactor: rename `unleash` -> `feature-evaluator`

* Rename class `Unleash` -> `FeatureEvaluator`

* Refactor: remove this.ready and sync logic from feature evaluator

* Refactor: remove unused code, rename config type

* Refactor: remove event emission from the Unleash client

* Remove unlistened-for events in feature evaluator

* Refactor: make offline client synchronous; remove code

* Fix: update openapi snapshot after adding required strategy ids

* Feat: change `strategies` format.

This commit changes the format of a playground feature's `strategies`
properties from a list of strategies to an object with properties
`result` and `data`. It looks a bit like this:

```ts
type Strategies = {
  result: boolean | "unknown",
  data: Strategy[]
}
```

The reason is that this allows us to avoid the breaking change that
was previously suggested in the PR:

`feature.isEnabled` used to be a straight boolean. Then, when we found
out we couldn't necessarily evaluate all strategies (custom strats are
hard!) we changed it to `boolean | 'unevaluated'`. However, this is
confusing on a few levels as the playground results are no longer the
same as the SDK would be, nor are they strictly boolean anymore.

This change reverts the `isEnabled` functionality to what it was
before (so it's always a mirror of what the SDK would show).
The equivalent of `feature.isEnabled === 'unevaluated'` now becomes
`feature.isEnabled && strategy.result === 'unknown'`.

* Fix: Fold long string descriptions over multiple lines.

* Fix: update snapshot after adding line breaks to descriptions
2022-08-04 15:41:52 +02:00
Thomas Heartman
012da8469f
feat: add all feature variants to the playground payload (#1835)
* Chore: extract variant creation arbitrary.

* Feat: add "variants" as a required property on playground response

* Wip: fix up some schema generation

* Fix remaining openapi schemas

* Fix: add missing variants property

* Feat: test for variants

* Feat: add `variants` property to playground response

* Chore: update openapi snapshot
2022-07-20 08:54:34 +02:00
Thomas Heartman
847119f964
feat: add playground API post endpoint (#1791)
* Chore: add unleash-client dependency

* Feat: add openapi specs for basic sdk contexts and playground reqs

* Feat: add openapi spec for response

* Feat: add openAPI entry for playground endpoint

* Fix: remove required 'projects' property that doesn't exist

* Refactor: add test placeholders for playground api

* Chore: improve openAPI description for playground request

* Refactor: align example project names

* Fix: update openapi snapshot

* Fix: summary -> description; example -> examples

* Feat: add fast-check and stub out one test.

The test doesn't work yet.

* Feat: add test and generator for sdk context schema

* Feat: add generators and tests for all new schemas

* Feat: test that the same input is returned exactly

* Feat: add more tests and more schemas

* Refactor: clean up tests some

* Refactor: simplify url friendliness check

* Refactor: fix types for playground request schema generator

* Feat: add bad request test

* Fix: make parameters the correct shape in generator

* Feat: scaffold out tests for service and endpoint

Liberal use of @ts-expect-error

* Fix: update snapshot with new model

* Add missing appName

* wip: stub out some extra tests

* Feat: model strategies for testing

* Feat: model variant payloads better

* Refactor: input params for function

* Refactor: use email address for user id generation

* Chore: update comment

* Wip: start stubbing out e2e tests

* Refactor: move tests requiring db to e2e file

* Fix: make e2e tests run as expected

* Fix: make toggle generator test work as expected

* Fix: increase timeout for long-running e2e test

* Wip: map toggles test

* Wip: test movement and cleanup

* Refactor: remove `AllowedStrings` in favor of typeof X[number]

* Wip: add e2e tests for the service

* Wip: tests in progress

* Feat: return fuller variant value

* Wip: delete redundant test.

Both those tests were testing versions of the same thing, so let's
delete one of them

* Feat: update openAPI snapshot

* Feat: hook up the playground service

* Feat: fix test cases for e2e api

* Refactor: get rid of _one_ 'as unknown as x' cast

* Fix: wait for the client to be ready before we pass it back

* Fix: weights go to 1000!

* Fix: fix some test assertions, add one more test to be sure

* Wip: add some test parameters to hopefully avoid timeouts

* Fix: don't init the client if there are no toggles

If you don't provide it with any toggles to bootstrap, then the client
will never be ready. This avoids that.

This adds two ways around it because we'll probably get away with a
bit less computation if we don't even try to initialize it. However,
we also don't want anyone else to make this mistake.

* Chore: modify test params

* Feat: use the type system to avoid empty lists for initialization

* Refactor: make tests simpler

* Feat: test basic context values

* Feat: test dynamic context values

* Fix: make custom context field test more reliable

* Feat: use unique arrays for toggles

* Feat: make `appName` required in context

* Fix: sdk context schema arbitrary: make appName at least 1 char long

* Fix: add a minimum length on appName in the context schema

* Fix: fix tests that fail due to new requirements

* Fix: update a test: remove variant mapping testing

* Fix: fix remaining tests

* Feat: rename response.toggles -> response.features

* Refactor: avoid single-letter predicate variables

* Refactor: extract offlineclient into its own file

* Refactor: move arbitraries into separate file

* Refactor: move playground requests into util function

* Fix: remove duplicate declaration of urlFriendlyString

* Chore: update comment

* Refactor: align on arbitrary generator naming

* Feat: Export single strategy arbitrary
2022-07-12 13:01:10 +02:00