* fix: reduce project overview query count to 2.
Previously we've been doing N+1 queries for projects, this now changes to doing one query for projects with feature counts, and then one query for membercounts for all projects and merging that with the first query.
* feat: add impression data column
* fix: add default value to impressionData
* fix: allow client api to return impressionData
* fix: add tests for impressionData
* fix: reset server-dev
* fix: add test for adding a toggle with impression data on a different project
* fix: update tests
* fix: sort variants on output
We found that for existing variants, the sorting by name wasn't applied, so the index in the patches were wrong. This PR adds the sort also when we're getting variants as part of the getFeature call, not just when we're getting the variants. This should make the UX consistent, and prevent our patches from hitting the wrong index in the variants array.
Co-authored-by: Youssef Khedher <khedher.youssef@hotmail.fr>
* task: Ban changes to variants through feature
After adding the new `/variants` endpoint for features we now have a way
to access control adding/modifying variants, so the /:featureName
endpoint should no longer allow editing/adding variants.
This removes variants as a known field from the featureMetadata schema
and tells joi to stripUnknown, thus making sure we never include
variants in the initial creation or future update calls.
For the old features v1 API we allow it to declare that it has already
validated the data coming with its own schema, so we should use the data
we get from it. Thus keeping the old v1 functionality intact
Co-authored-by: Simon Hornby <simon@getunleash.ai>
- Since the archived toggles are not visible in the health dashboard,
including them in the health rating calculation makes for some really
confusing dashboards. This PR makes sure we only include non-archived
toggles when calculating health.
Add a new .../:feature/variants API
This adds
- `GET /api/admin/projects/:projectId/features/:featureName/variants` which returns
```json
{ version: '1', variants: IVariant[] }
```
- `PATCH /api/admin/projects/:projectId/features/:featureName/variants` which accepts a json patch set and updates the feature's variants field and then returns
```json
{ version: '1', variants: IVariant[] }
```
- `PUT /api/admin/projects/:projectId/features/:featureName/variants`
which accepts a IVariant[] and overwrites the current variants list for the feature defined in :featureName and returns
```json
{ version: '1', variants: IVariant[] }
- This also makes sure the total weight of all variants is == 1000
- Validates that there is at least 1 'variable' variant if there are variants
- Validates that 'fix' variants total weight can't exceed 1000
- Adds tests for all these invariants.
Co-authored-by: Simon Hornby <simon@getunleash.ai>
- In order for a feature toggle to be allowed to change project, the
target project must have the same enabled environments.
- If the feature toggle has an environment which is not in use that does
not exist in target project, this is ok.
Co-authored-by: Fredrik Strand Oseberg <fredrik.no@gmail.com>
Co-authored-by: Fredrik Strand Oseberg <fredrik.no@gmail.com>
* feat: add new more specific feature/environment events to addons
* Updated strategy change text
* Update all three addon messages for strategy
* Link to new features view for strategy change text
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
Our testing and internal validation has proven that
the :global: environment concept confuses people more
than the problems it solves. We have thus decided to
group all configuration that was created before the
environment concept was introduced in to the "default
environment. This would still make everything work
as before in addition to introducing the env concept.
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>
- Adding, updating and renaming environments are meant to be
enterprise only features, as such, this PR moves these operations out
of this server
- We still keep sortOrder updating, toggling on/off and getting one,
getting all, so we can still work with environments in the OSS version
as well.
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>
Adds environment support
This PR adds environments as a first-class concept in Unleash.
It necessitated a full rewrite on how we connect feature <-> strategy, as well as a rethink on which levels environments makes sense.
This enables PUTs on strategy configurations for a feature, since all strategies now have ids.
This also updates export/import format. The importer handles both formats, but export is no longer possible in version 1 of the export format, only in version 2, with strategy configurations for a feature as a separate object.
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>
Co-authored-by: Fredrik Oseberg <fredrik.no@gmail.com>
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>