* Docs: Update compatibility matrix for php
* Docs: Update php compatibility table to include IP CIDR syntax
* Docs: Update impression data documentation
* Docs: Mention JavaScript proxy clients in impression data support
* docs: add svelte and vue front-end SDKs
* docs: add solid and react native SDKs as Community SDKs
* fix: reorder community SDKs so that they are sorted alphabetically
* fix: note and table
* fix: note scope, reorder community SDKs alphabetically by tech
* fix: make some text consistent across SDKs
* fix: svelte docs
* Update website/docs/sdks/proxy-svelte.md
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
* fix: headings
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
While 1.3 _does_ contain the advanced operators, it'll still break if
it doesn't recognize the operators or if you provide an invalid semver
version. 1.3.1 fixes this, so we should try and nudge people towards
that instead.
* docs: add docs for impression data
* fix: update wording
* Update website/docs/advanced/impression_data.md
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
* Update website/docs/advanced/impression_data.md
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
* docs: use hyphen instead of underscore in file name and title/slug
We've been very inconsistent with our use of separators previously
(we should try and find a standard). Hyphens are most common online,
so I've switched to that instead.
* docs: use syntax highlighting for shell commands
* docs: start outlining impression data restructure.
* docs: Add impression data info to API: create toggles
* docs: Add impression data row to compatibility matrix
* docs: restructures the impression data reference doc.
* chore: remove question callout in source material
* docs: add redirect for `impression_data` -> 'impression-data'
* docs: Add sdk availability to availability note
* chore: Fix broken doc paths.
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
This page was more or less a duplicate of the final section of the
SDK overview. I've moved the section on implementing your own SDK into
the SDK overview instead.