This PR adds strategy titles as an optional bit of data added to client
features. It's only added when prompted.
![image](https://github.com/Unleash/unleash/assets/17786332/99509679-2aab-4c2a-abff-c6e6f27d8074)
## Discussion points:
### getPlaygroundFeatures
The optional `includeStrategyId` parameter has been replaced by a
`getPlaygroundFeatures` in the service (and in the underlying store).
The playground was the only place that used this specific include, so
instead of adding more and making the interface for that method more
complex, I created a new method that deals specifically with the
playground.
The underlying store still uses an `optionalIncludes` parameter,
however. I have a plan to make that interface more fluid, but I'd like
to propose that in a follow-up PR.
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- Creates a dialog when the feature has ONLY disabled strategies and the
environment in turned on
- Adds functionality to either `enable` the strategies or add the
default one (if a project specific default strategy is set, uses it)
## About the changes
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Uploading Screen Recording 2023-05-05 at 17.40.48.mov…
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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set feature.enabled to false when all strategies are deactivated
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Prabodh Meshram <prabodh.meshram7@gmail.com>
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Adds enabled field to feature strategies
Filter out disabled strategies when returning/evaluating
## About the changes
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Closes #
[1-865](https://linear.app/unleash/issue/1-865/allow-for-enablingdisabling-strategies-in-place-backend)
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Adds ability to favorite projects.
1. Can favorite project
2. Can unfavorite project
3. Favorite field is returned on `/api/admin/projects/default`
4. Favorite field is returned on` /api/admin/projects`
## About the changes
Variants are now stored in each environment rather than in the feature
toggle. This enables RBAC, suggest changes, etc to also apply to
variants.
Relates to [roadmap](https://github.com/orgs/Unleash/projects/10) item:
#2254
### Important files
- **src/lib/db/feature-strategy-store.ts** a complex query was moved to
a view named `features_view`
- **src/lib/services/state-service.ts** export version number increased
due to the new format
## Discussion points
We're keeping the old column as a safeguard to be able to go back
Co-authored-by: sighphyre <liquidwicked64@gmail.com>
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>
* Feat: return reasons why a feature evaluated to true or false
Note: this is very rough and just straight ripped from the nodejs
client. It will need a lot of work, but is a good place to start
* Feat: add suggested shape for new payload
* Chore: minor cleanup
* Wip: make server compile again
* Remove unused schema ref
* Export new schemas
* Chore: fix some tests to use sub property
* Fix: fix some tests
* Refactor: rename some variables, uncomment some stuff
* Add segments type to bootstrap options
* Add segments capability to offline feature evaluator
* Fix function calls after turning params into an option abject
* Feat: test strategy order, etc
* Feat: add test to check that all strats are returned correctly
* Feat: allow you to include strategy ids in clients
* Wip: hook up segments in the offline client.
Note: compared to regular clients, they still fail
* Feat: add segments validation
* Fix: fix test case invariant.
* Chore: revert to returning only `boolean` from strategies.
This _should_ make it work with custom strategies too 🤞
* Feat: make more properties of the returned feature required
* Wip: add some comments and unfinished tests for edge cases
* Feat: add `isEnabledInCurrentEnvironment` prop
* Feat: consider more strategy failure cases
* Feat: test that isenabledinenvironment matches expectations
* Feat: add unknown strategies
* Fix: fix property access typo
* Feat: add unknown strategy for fallback purposes
* Feat: test edge case: all unknown strategies
* Feat: add custom strategy to arbitrary
* Feat: test that features can be true, even if not enabled in env
* Chore: add some comments
* Wip: fix sdk tests
* Remove comments, improve test logging
* Feat: add descriptions and examples to playground feature schema
* Switch `examples` for `example`
* Update schemas with descriptions and examples
* Fix: update snapshot
* Fix: openapi example
* Fix: merge issues
* Fix: fix issue where feature evaluation state was wrong
* Chore: update openapi spec
* Fix: fix broken offline client tests
* Refactor: move schemas into separate files
* Refactor: remove "reason" for incomplete evaluation.
The only instances where evaluation is incomplete is when we don't
know what the strategy is.
* Refactor: move unleash node client into test and dev dependencies
* Wip: further removal of stuff
* Chore: remove a bunch of code that we don't use
* Chore: remove comment
* Chore: remove unused code
* Fix: fix some prettier errors
* Type parameters in strategies to avoid `any`
* Fix: remove commented out code
* Feat: make `id` required on playground strategies
* Chore: remove redundant type
* Fix: remove redundant if and fix fallback evaluation
* Refactor: reduce nesting and remove duplication
* Fix: remove unused helper function
* Refactor: type `parameters` as `unknown`
* Chore: remove redundant comment
* Refactor: move constraint code into a separate file
* Refactor: rename `unleash` -> `feature-evaluator`
* Rename class `Unleash` -> `FeatureEvaluator`
* Refactor: remove this.ready and sync logic from feature evaluator
* Refactor: remove unused code, rename config type
* Refactor: remove event emission from the Unleash client
* Remove unlistened-for events in feature evaluator
* Refactor: make offline client synchronous; remove code
* Fix: update openapi snapshot after adding required strategy ids
* Feat: change `strategies` format.
This commit changes the format of a playground feature's `strategies`
properties from a list of strategies to an object with properties
`result` and `data`. It looks a bit like this:
```ts
type Strategies = {
result: boolean | "unknown",
data: Strategy[]
}
```
The reason is that this allows us to avoid the breaking change that
was previously suggested in the PR:
`feature.isEnabled` used to be a straight boolean. Then, when we found
out we couldn't necessarily evaluate all strategies (custom strats are
hard!) we changed it to `boolean | 'unevaluated'`. However, this is
confusing on a few levels as the playground results are no longer the
same as the SDK would be, nor are they strictly boolean anymore.
This change reverts the `isEnabled` functionality to what it was
before (so it's always a mirror of what the SDK would show).
The equivalent of `feature.isEnabled === 'unevaluated'` now becomes
`feature.isEnabled && strategy.result === 'unknown'`.
* Fix: Fold long string descriptions over multiple lines.
* Fix: update snapshot after adding line breaks to descriptions
* feat: add impression data column
* fix: add default value to impressionData
* fix: allow client api to return impressionData
* fix: add tests for impressionData
* fix: reset server-dev
* fix: add test for adding a toggle with impression data on a different project
* fix: update tests
* feat: add new more specific feature/environment events to addons
* Updated strategy change text
* Update all three addon messages for strategy
* Link to new features view for strategy change text
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
Our testing and internal validation has proven that
the :global: environment concept confuses people more
than the problems it solves. We have thus decided to
group all configuration that was created before the
environment concept was introduced in to the "default
environment. This would still make everything work
as before in addition to introducing the env concept.
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>