This commit changes our linter/formatter to biome (https://biomejs.dev/)
Causing our prehook to run almost instantly, and our "yarn lint" task to
run in sub 100ms.
Some trade-offs:
* Biome isn't quite as well established as ESLint
* Are we ready to install a different vscode plugin (the biome plugin)
instead of the prettier plugin
The configuration set for biome also has a set of recommended rules,
this is turned on by default, in order to get to something that was
mergeable I have turned off a couple the rules we seemed to violate the
most, that we also explicitly told eslint to ignore.
Make each error class have to define its own status code. This makes
it easier for developers to see which code an error corresponds to and
means less jumping back and forth between files. In other words:
improved locality.
Unfortunately, the long switch needs to stay in case we get errors
thrown that aren't of the Unleash Error type, but we can move it to
the `fromLegacyError` file instead.
Tradeoff analysis by @kwasniew:
+ I like the locality of error to code reasoning
- now HTTP leaks to the non-HTTP code that throws those errors e.g. application services
If we had other delivery mechanisms other than HTTP then it wouldn't make sense to couple error codes to one protocol (HTTP). But since we're mostly doing web it may not be a problem.
@thomasheartman's response:
This is a good point and something I hadn't considered. The same data was always available on those errors (by using the same property), I've just made the declaration local to each error instead of something that the parent class handles. The idea was to make it easier to create new error classes with their corresponding error codes. Because the errors are intended to be API errors (or at least, I've always considered them to be that), I think that makes sense.
Taking your comment into consideration, I still think it's the right thing to do, but I'm not bullish about it. We could always walk it back later if we find that it's not appropriate. The old code is still available and we could easily enough roll back this change if we find that we want to decouple it later.
This PR improves our handling of internal Joi errors, to make them more
sensible to the end user. It does that by providing a better description
of the errors and by telling the user what they value they provided was.
Previous conversion:
```json
{
"id": "705a8dc0-1198-4894-9015-f1e5b9992b48",
"name": "BadDataError",
"message": "\"value\" must contain at least 1 items",
"details": [
{
"message": "\"value\" must contain at least 1 items",
"description": "\"value\" must contain at least 1 items"
}
]
}
```
New conversion:
```json
{
"id": "87fb4715-cbdd-48bb-b4d7-d354e7d97380",
"name": "BadDataError",
"message": "Request validation failed: your request body contains invalid data. Refer to the `details` list for more information.",
"details": [
{
"description": "\"value\" must contain at least 1 items. You provided [].",
"message": "\"value\" must contain at least 1 items. You provided []."
}
]
}
```
## Restructuring
This PR moves some code out of `unleash-error.ts` and into a new file.
The purpose of this is twofold:
1. avoid circular dependencies (we need imports from both UnleashError
and BadDataError)
2. carve out a clearer separation of concerns, keeping `unleash-error` a
little more focused.