Make the tooltip for project selection in the playground work properly
again. Right now, it doesn't work due to an error in react refs.
Because we wrap this in a tooltip in the Playground, we need to forward
the ref to the underlying component.
This follows the steps outlined in
https://mui.com/material-ui/guides/composition/#caveat-with-refs
Preview (eye icon) on a segment in "targetting" when creating or editing
a strategy now corectly shows details of a segment.
Previously it was not showing constraints present in this segment
Ivar pointed out to me that this was intended as an enterprise only
feature. So this PR makes it an enterprise only feature. Conditionally
render the link in the normal user table, and use premium feature
component if you happen to hit the route and not be running on the
enterprise plan.
This PR moves the CR specific logic out of the MultiActionButton and
generalises so that we can re-use it across the application. The CR
specific logic is moved into:
* ApplyButton.tsx
* ReviewButton.tsx
This fixes a bug where multi action button would be disabled if you
tried to apply an approved change request that you had created yourself.
This PR updates the way we show deleted strategies in the CR UI. Instead
of showing just the strategy name and a diff on hover, we show the same
strategy config as we do for new and updated strategies.
This makes it easier to see what you have deleted.
In doing so, it also fixes two issues:
1. inconsistent border radius for segment changes listed. Due to an
override in `frontend/src/themes/theme.ts`, these would get a border
radius of `theme.shape.borderRadiusLarge` instead of
`theme.shape.borderRadiusMedium`. It does this by adding a class and
making the selector more specific.
2. The background was unset for the strategy rollout box and constraint
item boxes.
It looks like this:
<img width="728" alt="image"
src="https://github.com/Unleash/unleash/assets/17786332/7cba28ac-0454-444d-8cfa-f46543ccf2dc">
<img width="728" alt="image"
src="https://github.com/Unleash/unleash/assets/17786332/832be653-3def-4afc-b72f-36fcd76ad83d">
Or with more kinds of strategies:
<img width="454" alt="image"
src="https://github.com/Unleash/unleash/assets/17786332/f18e5482-7d2e-4cbd-8177-9de6dfb10307">
Note: I'm happy to isolate the color changes to a separate PR if that's
preferable.
I noticed some manual `hasAccess` usages in permission guards due to the
fact that `PermissionGuard` does not accept `project` and `environment`.
This PR adds this support to `PermissionGuard` so we can adapt these
`hasAccess` checks to use it instead, adding consistency and cleaning
things up.
This PR does not include these adaptations however, it only adds the
optional properties to the component. We can address these at a later
point.
Connected to [#5932](https://github.com/Unleash/unleash/pull/5932) -
This starts using the new permissions in addition to the old
UPDATE_PROJECT permission. That way, if you're happy with
UPDATE_PROJECT, you don't need to change.
However, you can now add more fine grained permissions for both READ and
WRITE operations.
This changes the badge element to prefer spans instead of divs. The
primary difference between spans and divs is that spans are inline and
divs are block. Styling-wise, we override the display property anyway.
Semantically, most all of the badges are used inline instead of on
their own block level, so this change seems sensible. You can still
provide `div` as the `as` prop if you need to.
This PR adds uuids as ids using a symbol in order to make sure we only
use this to keep internal order in the viritual DOM. This makes us able
to have predictable mutable lists on the frontend, and makes it easy to
not pass this property along to the backend.
This PR adds undo functionality so you can restore the state of your
constraint if you make a mistake. We also amend the autosave
functionality to only apply when values are changed and you have a valid
value. See demo:
https://www.loom.com/share/da704da8aee94ac18d4caae697426802
Lots of work here, mostly because I didn't want to turn off the
`noImplicitAnyLet` lint. This PR tries its best to type all the untyped
lets biome complained about (Don't ask me how many hours that took or
how many lints that was >200...), which in the future will force test
authors to actually type their global variables setup in `beforeAll`.
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>