blakeblackshear.frigate/frigate/output.py

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Python
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import datetime
import glob
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import logging
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import math
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import multiprocessing as mp
import queue
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import signal
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import subprocess as sp
import threading
from multiprocessing import shared_memory
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from wsgiref.simple_server import make_server
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import cv2
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import numpy as np
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from setproctitle import setproctitle
from ws4py.server.wsgirefserver import (
WebSocketWSGIHandler,
WebSocketWSGIRequestHandler,
WSGIServer,
)
from ws4py.server.wsgiutils import WebSocketWSGIApplication
from ws4py.websocket import WebSocket
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from frigate.config import BirdseyeModeEnum, FrigateConfig
from frigate.const import BASE_DIR
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from frigate.util import SharedMemoryFrameManager, copy_yuv_to_position, get_yuv_crop
logger = logging.getLogger(__name__)
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class FFMpegConverter:
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def __init__(self, in_width, in_height, out_width, out_height, quality):
ffmpeg_cmd = f"ffmpeg -f rawvideo -pix_fmt yuv420p -video_size {in_width}x{in_height} -i pipe: -f mpegts -s {out_width}x{out_height} -codec:v mpeg1video -q {quality} -bf 0 pipe:".split(
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" "
)
self.process = sp.Popen(
ffmpeg_cmd,
stdout=sp.PIPE,
stderr=sp.DEVNULL,
stdin=sp.PIPE,
start_new_session=True,
)
def write(self, b):
self.process.stdin.write(b)
def read(self, length):
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try:
return self.process.stdout.read1(length)
except ValueError:
return False
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def exit(self):
self.process.terminate()
try:
self.process.communicate(timeout=30)
except sp.TimeoutExpired:
self.process.kill()
self.process.communicate()
class BroadcastThread(threading.Thread):
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def __init__(self, camera, converter, websocket_server):
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super(BroadcastThread, self).__init__()
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self.camera = camera
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self.converter = converter
self.websocket_server = websocket_server
def run(self):
while True:
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buf = self.converter.read(65536)
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if buf:
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manager = self.websocket_server.manager
with manager.lock:
websockets = manager.websockets.copy()
ws_iter = iter(websockets.values())
for ws in ws_iter:
if (
not ws.terminated
and ws.environ["PATH_INFO"] == f"/{self.camera}"
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):
try:
ws.send(buf, binary=True)
except:
pass
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elif self.converter.process.poll() is not None:
break
class BirdsEyeFrameManager:
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def __init__(self, config, frame_manager: SharedMemoryFrameManager):
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self.config = config
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self.mode = config.birdseye.mode
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self.frame_manager = frame_manager
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width = config.birdseye.width
height = config.birdseye.height
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self.frame_shape = (height, width)
self.yuv_shape = (height * 3 // 2, width)
self.frame = np.ndarray(self.yuv_shape, dtype=np.uint8)
# initialize the frame as black and with the frigate logo
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self.blank_frame = np.zeros(self.yuv_shape, np.uint8)
self.blank_frame[:] = 128
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self.blank_frame[0 : self.frame_shape[0], 0 : self.frame_shape[1]] = 16
# find and copy the logo on the blank frame
birdseye_logo = None
custom_logo_files = glob.glob(f"{BASE_DIR}/custom.png")
if len(custom_logo_files) > 0:
birdseye_logo = cv2.imread(custom_logo_files[0], cv2.IMREAD_UNCHANGED)
if birdseye_logo is None:
logo_files = glob.glob("/opt/frigate/frigate/birdseye.png")
if len(logo_files) > 0:
birdseye_logo = cv2.imread(logo_files[0], cv2.IMREAD_UNCHANGED)
if not birdseye_logo is None:
transparent_layer = birdseye_logo[:, :, 3]
y_offset = height // 2 - transparent_layer.shape[0] // 2
x_offset = width // 2 - transparent_layer.shape[1] // 2
self.blank_frame[
y_offset : y_offset + transparent_layer.shape[1],
x_offset : x_offset + transparent_layer.shape[0],
] = transparent_layer
else:
logger.warning("Unable to read frigate logo")
self.frame[:] = self.blank_frame
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self.cameras = {}
for camera, settings in self.config.cameras.items():
# precalculate the coordinates for all the channels
y, u1, u2, v1, v2 = get_yuv_crop(
settings.frame_shape_yuv,
(
0,
0,
settings.frame_shape[1],
settings.frame_shape[0],
),
)
self.cameras[camera] = {
"last_active_frame": 0.0,
"current_frame": 0.0,
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"layout_frame": 0.0,
"channel_dims": {
"y": y,
"u1": u1,
"u2": u2,
"v1": v1,
"v2": v2,
},
}
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self.camera_layout = []
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self.active_cameras = set()
self.layout_dim = 0
self.last_output_time = 0.0
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def clear_frame(self):
logger.debug(f"Clearing the birdseye frame")
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self.frame[:] = self.blank_frame
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def copy_to_position(self, position, camera=None, frame_time=None):
if camera is None:
frame = None
channel_dims = None
else:
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try:
frame = self.frame_manager.get(
f"{camera}{frame_time}", self.config.cameras[camera].frame_shape_yuv
)
except FileNotFoundError:
# TODO: better frame management would prevent this edge case
logger.warning(
f"Unable to copy frame {camera}{frame_time} to birdseye."
)
return
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channel_dims = self.cameras[camera]["channel_dims"]
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copy_yuv_to_position(
self.frame,
self.layout_offsets[position],
self.layout_frame_shape,
frame,
channel_dims,
)
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def camera_active(self, object_box_count, motion_box_count):
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if self.mode == BirdseyeModeEnum.continuous:
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return True
if self.mode == BirdseyeModeEnum.motion and motion_box_count > 0:
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return True
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if self.mode == BirdseyeModeEnum.objects and object_box_count > 0:
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return True
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def update_frame(self):
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# determine how many cameras are tracking objects within the last 30 seconds
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active_cameras = set(
[
cam
for cam, cam_data in self.cameras.items()
if cam_data["last_active_frame"] > 0
and cam_data["current_frame"] - cam_data["last_active_frame"] < 30
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]
)
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# if there are no active cameras
if len(active_cameras) == 0:
# if the layout is already cleared
if len(self.camera_layout) == 0:
return False
# if the layout needs to be cleared
else:
self.camera_layout = []
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self.layout_dim = 0
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self.clear_frame()
return True
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# calculate layout dimensions
layout_dim = math.ceil(math.sqrt(len(active_cameras)))
# reset the layout if it needs to be different
if layout_dim != self.layout_dim:
logger.debug(f"Changing layout size from {self.layout_dim} to {layout_dim}")
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self.layout_dim = layout_dim
self.camera_layout = [None] * layout_dim * layout_dim
# calculate resolution of each position in the layout
self.layout_frame_shape = (
self.frame_shape[0] // layout_dim, # height
self.frame_shape[1] // layout_dim, # width
)
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self.clear_frame()
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for cam_data in self.cameras.values():
cam_data["layout_frame"] = 0.0
self.active_cameras = set()
self.layout_offsets = []
# calculate the x and y offset for each position in the layout
for position in range(0, len(self.camera_layout)):
y_offset = self.layout_frame_shape[0] * math.floor(
position / self.layout_dim
)
x_offset = self.layout_frame_shape[1] * (position % self.layout_dim)
self.layout_offsets.append((y_offset, x_offset))
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removed_cameras = self.active_cameras.difference(active_cameras)
added_cameras = active_cameras.difference(self.active_cameras)
self.active_cameras = active_cameras
# update each position in the layout
for position, camera in enumerate(self.camera_layout, start=0):
# if this camera was removed, replace it or clear it
if camera in removed_cameras:
# if replacing this camera with a newly added one
if len(added_cameras) > 0:
added_camera = added_cameras.pop()
self.camera_layout[position] = added_camera
self.copy_to_position(
position,
added_camera,
self.cameras[added_camera]["current_frame"],
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)
self.cameras[added_camera]["layout_frame"] = self.cameras[
added_camera
]["current_frame"]
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# if removing this camera with no replacement
else:
self.camera_layout[position] = None
self.copy_to_position(position)
removed_cameras.remove(camera)
# if an empty spot and there are cameras to add
elif camera is None and len(added_cameras) > 0:
added_camera = added_cameras.pop()
self.camera_layout[position] = added_camera
self.copy_to_position(
position,
added_camera,
self.cameras[added_camera]["current_frame"],
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)
self.cameras[added_camera]["layout_frame"] = self.cameras[added_camera][
"current_frame"
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]
# if not an empty spot and the camera has a newer frame, copy it
elif (
not camera is None
and self.cameras[camera]["current_frame"]
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!= self.cameras[camera]["layout_frame"]
):
self.copy_to_position(
position, camera, self.cameras[camera]["current_frame"]
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)
self.cameras[camera]["layout_frame"] = self.cameras[camera][
"current_frame"
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]
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return True
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def update(self, camera, object_count, motion_count, frame_time, frame) -> bool:
# update the last active frame for the camera
self.cameras[camera]["current_frame"] = frame_time
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if self.camera_active(object_count, motion_count):
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self.cameras[camera]["last_active_frame"] = frame_time
now = datetime.datetime.now().timestamp()
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# limit output to 10 fps
if (now - self.last_output_time) < 1 / 10:
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return False
# if the frame was updated or the fps is too low, send frame
if self.update_frame() or (now - self.last_output_time) > 1:
self.last_output_time = now
return True
return False
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def output_frames(config: FrigateConfig, video_output_queue):
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threading.current_thread().name = f"output"
setproctitle(f"frigate.output")
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stop_event = mp.Event()
def receiveSignal(signalNumber, frame):
stop_event.set()
signal.signal(signal.SIGTERM, receiveSignal)
signal.signal(signal.SIGINT, receiveSignal)
frame_manager = SharedMemoryFrameManager()
previous_frames = {}
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# start a websocket server on 8082
WebSocketWSGIHandler.http_version = "1.1"
websocket_server = make_server(
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"127.0.0.1",
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8082,
server_class=WSGIServer,
handler_class=WebSocketWSGIRequestHandler,
app=WebSocketWSGIApplication(handler_cls=WebSocket),
)
websocket_server.initialize_websockets_manager()
websocket_thread = threading.Thread(target=websocket_server.serve_forever)
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converters = {}
broadcasters = {}
for camera, cam_config in config.cameras.items():
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width = int(
cam_config.live.height
* (cam_config.frame_shape[1] / cam_config.frame_shape[0])
)
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converters[camera] = FFMpegConverter(
cam_config.frame_shape[1],
cam_config.frame_shape[0],
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width,
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cam_config.live.height,
cam_config.live.quality,
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)
broadcasters[camera] = BroadcastThread(
camera, converters[camera], websocket_server
)
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if config.birdseye.enabled:
converters["birdseye"] = FFMpegConverter(
config.birdseye.width,
config.birdseye.height,
config.birdseye.width,
config.birdseye.height,
config.birdseye.quality,
)
broadcasters["birdseye"] = BroadcastThread(
"birdseye", converters["birdseye"], websocket_server
)
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websocket_thread.start()
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for t in broadcasters.values():
t.start()
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birdseye_manager = BirdsEyeFrameManager(config, frame_manager)
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while not stop_event.is_set():
try:
(
camera,
frame_time,
current_tracked_objects,
motion_boxes,
regions,
) = video_output_queue.get(True, 10)
except queue.Empty:
continue
frame_id = f"{camera}{frame_time}"
frame = frame_manager.get(frame_id, config.cameras[camera].frame_shape_yuv)
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# send camera frame to ffmpeg process if websockets are connected
if any(
ws.environ["PATH_INFO"].endswith(camera) for ws in websocket_server.manager
):
# write to the converter for the camera if clients are listening to the specific camera
converters[camera].write(frame.tobytes())
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# update birdseye if websockets are connected
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if config.birdseye.enabled and any(
ws.environ["PATH_INFO"].endswith("birdseye")
for ws in websocket_server.manager
):
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if birdseye_manager.update(
camera,
len([o for o in current_tracked_objects if not o["stationary"]]),
len(motion_boxes),
frame_time,
frame,
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):
converters["birdseye"].write(birdseye_manager.frame.tobytes())
if camera in previous_frames:
frame_manager.delete(f"{camera}{previous_frames[camera]}")
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previous_frames[camera] = frame_time
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while not video_output_queue.empty():
(
camera,
frame_time,
current_tracked_objects,
motion_boxes,
regions,
) = video_output_queue.get(True, 10)
frame_id = f"{camera}{frame_time}"
frame = frame_manager.get(frame_id, config.cameras[camera].frame_shape_yuv)
frame_manager.delete(frame_id)
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for c in converters.values():
c.exit()
for b in broadcasters.values():
b.join()
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websocket_server.manager.close_all()
websocket_server.manager.stop()
websocket_server.manager.join()
websocket_server.shutdown()
websocket_thread.join()
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logger.info("exiting output process...")