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WebUI Fixes (#10608)
* Fix camera with - * Fix not playing player after making slight adjustment * Fix hovering getting stuck
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@ -352,7 +352,8 @@ function PreviewFramesPlayer({
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}
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return previewFrames.map((frame) =>
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parseFloat(frame.split("-")[1].slice(undefined, -5)),
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// @ts-expect-error we know this item will exist
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parseFloat(frame.split("-").slice(undefined, -5)),
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);
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}, [previewFrames]);
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@ -171,7 +171,7 @@ export default function PreviewThumbnailPlayer({
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{...swipeHandlers}
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>
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{playingBack && (
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<div className="absolute inset-0 animate-in fade-in">
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<div className="absolute inset-0 animate-in fade-in pointer-events-none">
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<PreviewContent
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review={review}
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relevantPreview={relevantPreview}
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@ -486,10 +486,10 @@ function VideoPreview({
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);
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return (
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<div className="relative size-full aspect-video bg-black">
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<div className="relative size-full aspect-video bg-black pointer-events-none">
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<video
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ref={playerRef}
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className="size-full aspect-video bg-black"
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className="size-full aspect-video bg-black pointer-events-none"
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autoPlay
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playsInline
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preload="auto"
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@ -500,7 +500,7 @@ function VideoPreview({
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</video>
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<Slider
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ref={sliderRef}
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className="absolute inset-x-0 bottom-0 z-30"
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className="absolute inset-x-0 bottom-0 z-30 pointer-events-none"
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value={[progress]}
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onValueChange={onManualSeek}
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onValueCommit={onStopManualSeek}
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@ -654,7 +654,7 @@ function InProgressPreview({
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}
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return (
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<div className="relative size-full flex items-center bg-black">
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<div className="relative size-full flex items-center bg-black pointer-events-none">
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<img
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className="size-full object-contain"
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src={`${apiHost}api/preview/${previewFrames[key]}/thumbnail.webp`}
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@ -681,8 +681,8 @@ function PreviewPlaceholder({ imgLoaded }: { imgLoaded: boolean }) {
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}
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return isSafari ? (
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<div className={`absolute inset-0 bg-gray-300`} />
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<div className={`absolute inset-0 bg-gray-300 pointer-events-none`} />
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) : (
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<Skeleton className={`absolute inset-0`} />
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<Skeleton className={`absolute inset-0 pointer-events-none`} />
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);
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}
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@ -42,6 +42,10 @@ export class DynamicVideoController {
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}
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}
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play() {
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this.playerController.play();
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}
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pause() {
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this.playerController.pause();
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}
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@ -147,6 +147,8 @@ export function RecordingView({
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} else {
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updateSelectedSegment(currentTime, true);
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}
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} else {
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mainControllerRef.current?.play();
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}
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}
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// we only want to seek when current time doesn't match the player update time
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