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https://github.com/blakeblackshear/frigate.git
synced 2024-11-21 19:07:46 +01:00
Adjust MSE player playback rate logic (#13164)
* Fix MSE playback rate logic * don't adjust playback rate if we just started streaming * memoize onprogress
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@ -364,9 +364,11 @@ function MSEPlayer({
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const beta = 0.5; // steepness of exponential growth
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// don't adjust playback rate if we're close enough to live
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// or if we just started streaming
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if (
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(bufferTime <= bufferThreshold && bufferThreshold < 3) ||
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bufferTime < 3
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((bufferTime <= bufferThreshold && bufferThreshold < 3) ||
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bufferTime < 3) &&
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bufferTimes.current.length <= MAX_BUFFER_ENTRIES
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) {
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return 1;
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}
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@ -374,6 +376,98 @@ function MSEPlayer({
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return Math.min(rate, 2);
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};
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const onProgress = useCallback(() => {
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const bufferTime = getBufferedTime(videoRef.current);
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if (
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videoRef.current &&
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(videoRef.current.playbackRate === 1 || bufferTime < 3)
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) {
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if (bufferTimes.current.length < MAX_BUFFER_ENTRIES) {
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bufferTimes.current.push(bufferTime);
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} else {
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bufferTimes.current[bufferIndex.current] = bufferTime;
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bufferIndex.current = (bufferIndex.current + 1) % MAX_BUFFER_ENTRIES;
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}
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}
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const bufferThreshold = calculateAdaptiveBufferThreshold();
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// if we have > 3 seconds of buffered data and we're still not playing,
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// something might be wrong - maybe codec issue, no audio, etc
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// so mark the player as playing so that error handlers will fire
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if (!isPlaying && playbackEnabled && bufferTime > 3) {
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setIsPlaying(true);
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lastJumpTimeRef.current = Date.now();
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onPlaying?.();
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}
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// if we have more than 10 seconds of buffer, something's wrong so error out
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if (
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isPlaying &&
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playbackEnabled &&
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(bufferThreshold > 10 || bufferTime > 10)
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) {
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onDisconnect();
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onError?.("stalled");
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}
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const playbackRate = calculateAdaptivePlaybackRate(
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bufferTime,
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bufferThreshold,
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);
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// if we're above our rolling average threshold or have > 3 seconds of
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// buffered data and we're playing, we may have drifted from actual live
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// time
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if (videoRef.current && isPlaying && playbackEnabled) {
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if (
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(isSafari || isIOS) &&
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bufferTime > 3 &&
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Date.now() - lastJumpTimeRef.current > BUFFERING_COOLDOWN_TIMEOUT
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) {
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// Jump to live on Safari/iOS due to a change of playback rate causing re-buffering
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jumpToLive();
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} else {
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// increase/decrease playback rate to compensate - non Safari/iOS only
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if (videoRef.current.playbackRate !== playbackRate) {
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videoRef.current.playbackRate = playbackRate;
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}
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}
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}
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if (onError != undefined) {
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if (videoRef.current?.paused) {
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return;
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}
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if (bufferTimeout) {
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clearTimeout(bufferTimeout);
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setBufferTimeout(undefined);
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}
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setBufferTimeout(
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setTimeout(() => {
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if (
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document.visibilityState === "visible" &&
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wsRef.current != null &&
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videoRef.current
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) {
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onDisconnect();
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onError("stalled");
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}
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}, 3000),
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);
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}
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}, [
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bufferTimeout,
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isPlaying,
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onDisconnect,
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onError,
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onPlaying,
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playbackEnabled,
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]);
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useEffect(() => {
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if (!playbackEnabled) {
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return;
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@ -462,91 +556,7 @@ function MSEPlayer({
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}}
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muted={!audioEnabled}
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onPause={handlePause}
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onProgress={() => {
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const bufferTime = getBufferedTime(videoRef.current);
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if (
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videoRef.current &&
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(videoRef.current.playbackRate === 1 || bufferTime < 3)
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) {
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if (bufferTimes.current.length < MAX_BUFFER_ENTRIES) {
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bufferTimes.current.push(bufferTime);
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} else {
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bufferTimes.current[bufferIndex.current] = bufferTime;
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bufferIndex.current =
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(bufferIndex.current + 1) % MAX_BUFFER_ENTRIES;
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}
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}
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const bufferThreshold = calculateAdaptiveBufferThreshold();
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// if we have > 3 seconds of buffered data and we're still not playing,
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// something might be wrong - maybe codec issue, no audio, etc
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// so mark the player as playing so that error handlers will fire
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if (!isPlaying && playbackEnabled && bufferTime > 3) {
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setIsPlaying(true);
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lastJumpTimeRef.current = Date.now();
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onPlaying?.();
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}
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// if we have more than 10 seconds of buffer, something's wrong so error out
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if (
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isPlaying &&
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playbackEnabled &&
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(bufferThreshold > 10 || bufferTime > 10)
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) {
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onDisconnect();
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onError?.("stalled");
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}
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const playbackRate = calculateAdaptivePlaybackRate(
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bufferTime,
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bufferThreshold,
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);
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// if we're above our rolling average threshold or have > 3 seconds of
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// buffered data and we're playing, we may have drifted from actual live
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// time, so increase playback rate to compensate - non safari/ios only
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if (
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videoRef.current &&
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isPlaying &&
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playbackEnabled &&
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Date.now() - lastJumpTimeRef.current > BUFFERING_COOLDOWN_TIMEOUT
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) {
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// Jump to live on Safari/iOS due to a change of playback rate causing re-buffering
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if (isSafari || isIOS) {
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if (bufferTime > 3) {
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jumpToLive();
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}
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} else {
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videoRef.current.playbackRate = playbackRate;
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}
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}
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if (onError != undefined) {
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if (videoRef.current?.paused) {
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return;
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}
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if (bufferTimeout) {
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clearTimeout(bufferTimeout);
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setBufferTimeout(undefined);
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}
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setBufferTimeout(
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setTimeout(() => {
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if (
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document.visibilityState === "visible" &&
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wsRef.current != null &&
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videoRef.current
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) {
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onDisconnect();
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onError("stalled");
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}
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}, 3000),
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);
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}
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}}
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onProgress={onProgress}
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onError={(e) => {
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if (
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// @ts-expect-error code does exist
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