Adjust MSE player playback rate logic (#13164)

* Fix MSE playback rate logic

* don't adjust playback rate if we just started streaming

* memoize onprogress
This commit is contained in:
Josh Hawkins 2024-08-18 13:13:21 -05:00 committed by GitHub
parent 3a124dbb84
commit 8e31244fb3
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@ -364,9 +364,11 @@ function MSEPlayer({
const beta = 0.5; // steepness of exponential growth
// don't adjust playback rate if we're close enough to live
// or if we just started streaming
if (
(bufferTime <= bufferThreshold && bufferThreshold < 3) ||
bufferTime < 3
((bufferTime <= bufferThreshold && bufferThreshold < 3) ||
bufferTime < 3) &&
bufferTimes.current.length <= MAX_BUFFER_ENTRIES
) {
return 1;
}
@ -374,6 +376,98 @@ function MSEPlayer({
return Math.min(rate, 2);
};
const onProgress = useCallback(() => {
const bufferTime = getBufferedTime(videoRef.current);
if (
videoRef.current &&
(videoRef.current.playbackRate === 1 || bufferTime < 3)
) {
if (bufferTimes.current.length < MAX_BUFFER_ENTRIES) {
bufferTimes.current.push(bufferTime);
} else {
bufferTimes.current[bufferIndex.current] = bufferTime;
bufferIndex.current = (bufferIndex.current + 1) % MAX_BUFFER_ENTRIES;
}
}
const bufferThreshold = calculateAdaptiveBufferThreshold();
// if we have > 3 seconds of buffered data and we're still not playing,
// something might be wrong - maybe codec issue, no audio, etc
// so mark the player as playing so that error handlers will fire
if (!isPlaying && playbackEnabled && bufferTime > 3) {
setIsPlaying(true);
lastJumpTimeRef.current = Date.now();
onPlaying?.();
}
// if we have more than 10 seconds of buffer, something's wrong so error out
if (
isPlaying &&
playbackEnabled &&
(bufferThreshold > 10 || bufferTime > 10)
) {
onDisconnect();
onError?.("stalled");
}
const playbackRate = calculateAdaptivePlaybackRate(
bufferTime,
bufferThreshold,
);
// if we're above our rolling average threshold or have > 3 seconds of
// buffered data and we're playing, we may have drifted from actual live
// time
if (videoRef.current && isPlaying && playbackEnabled) {
if (
(isSafari || isIOS) &&
bufferTime > 3 &&
Date.now() - lastJumpTimeRef.current > BUFFERING_COOLDOWN_TIMEOUT
) {
// Jump to live on Safari/iOS due to a change of playback rate causing re-buffering
jumpToLive();
} else {
// increase/decrease playback rate to compensate - non Safari/iOS only
if (videoRef.current.playbackRate !== playbackRate) {
videoRef.current.playbackRate = playbackRate;
}
}
}
if (onError != undefined) {
if (videoRef.current?.paused) {
return;
}
if (bufferTimeout) {
clearTimeout(bufferTimeout);
setBufferTimeout(undefined);
}
setBufferTimeout(
setTimeout(() => {
if (
document.visibilityState === "visible" &&
wsRef.current != null &&
videoRef.current
) {
onDisconnect();
onError("stalled");
}
}, 3000),
);
}
}, [
bufferTimeout,
isPlaying,
onDisconnect,
onError,
onPlaying,
playbackEnabled,
]);
useEffect(() => {
if (!playbackEnabled) {
return;
@ -462,91 +556,7 @@ function MSEPlayer({
}}
muted={!audioEnabled}
onPause={handlePause}
onProgress={() => {
const bufferTime = getBufferedTime(videoRef.current);
if (
videoRef.current &&
(videoRef.current.playbackRate === 1 || bufferTime < 3)
) {
if (bufferTimes.current.length < MAX_BUFFER_ENTRIES) {
bufferTimes.current.push(bufferTime);
} else {
bufferTimes.current[bufferIndex.current] = bufferTime;
bufferIndex.current =
(bufferIndex.current + 1) % MAX_BUFFER_ENTRIES;
}
}
const bufferThreshold = calculateAdaptiveBufferThreshold();
// if we have > 3 seconds of buffered data and we're still not playing,
// something might be wrong - maybe codec issue, no audio, etc
// so mark the player as playing so that error handlers will fire
if (!isPlaying && playbackEnabled && bufferTime > 3) {
setIsPlaying(true);
lastJumpTimeRef.current = Date.now();
onPlaying?.();
}
// if we have more than 10 seconds of buffer, something's wrong so error out
if (
isPlaying &&
playbackEnabled &&
(bufferThreshold > 10 || bufferTime > 10)
) {
onDisconnect();
onError?.("stalled");
}
const playbackRate = calculateAdaptivePlaybackRate(
bufferTime,
bufferThreshold,
);
// if we're above our rolling average threshold or have > 3 seconds of
// buffered data and we're playing, we may have drifted from actual live
// time, so increase playback rate to compensate - non safari/ios only
if (
videoRef.current &&
isPlaying &&
playbackEnabled &&
Date.now() - lastJumpTimeRef.current > BUFFERING_COOLDOWN_TIMEOUT
) {
// Jump to live on Safari/iOS due to a change of playback rate causing re-buffering
if (isSafari || isIOS) {
if (bufferTime > 3) {
jumpToLive();
}
} else {
videoRef.current.playbackRate = playbackRate;
}
}
if (onError != undefined) {
if (videoRef.current?.paused) {
return;
}
if (bufferTimeout) {
clearTimeout(bufferTimeout);
setBufferTimeout(undefined);
}
setBufferTimeout(
setTimeout(() => {
if (
document.visibilityState === "visible" &&
wsRef.current != null &&
videoRef.current
) {
onDisconnect();
onError("stalled");
}
}, 3000),
);
}
}}
onProgress={onProgress}
onError={(e) => {
if (
// @ts-expect-error code does exist