* Add margin to detected faces for embeddings
* Standardize pixel values for face input
* Use SVC to classify faces
* Clear classifier when new face is added
* Formatting
* Add dependency
* Add basic config and face recognition table
* Reconfigure updates processing to handle face
* Crop frame to face box
* Implement face embedding calculation
* Get matching face embeddings
* Add support face recognition based on existing faces
* Use arcface face embeddings instead of generic embeddings model
* Add apis for managing faces
* Implement face uploading API
* Build out more APIs
* Add min area config
* Handle larger images
* Add more debug logs
* fix calculation
* Reduce timeout
* Small tweaks
* Use webp images
* Use facenet model
* Don't track shared memory in frame tracker
* Don't track any instance
* Don't assign sub label to objects when multiple cars are overlapping
* Formatting
* Fix assignment
* only save a fixed number of thumbnails if genai is enabled
* disable cpu_mem_arena to save on memory until its actually needed
* fix search settings pane so it actually saves to the config
* Fix access
* Reorganize tracked object for imports
* Separate out rockchip build
* Formatting
* Use original ffmpeg build
* Fix build
* Update default search type value
* :Add support for nvidia driver info
* Don't show temperature if detector isn't called coral
* Add encoder and decoder info for Nvidia GPUs
* Fix device info
* Implement GPU info for nvidia GPU
* Update web/src/views/system/GeneralMetrics.tsx
Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
* Update web/src/views/system/GeneralMetrics.tsx
Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
---------
Co-authored-by: Josh Hawkins <32435876+hawkeye217@users.noreply.github.com>
* swap sqlite_vec for chroma in requirements
* load sqlite_vec in embeddings manager
* remove chroma and revamp Embeddings class for sqlite_vec
* manual minilm onnx inference
* remove chroma in clip model
* migrate api from chroma to sqlite_vec
* migrate event cleanup from chroma to sqlite_vec
* migrate embedding maintainer from chroma to sqlite_vec
* genai description for sqlite_vec
* load sqlite_vec in main thread db
* extend the SqliteQueueDatabase class and use peewee db.execute_sql
* search with Event type for similarity
* fix similarity search
* install and add comment about transformers
* fix normalization
* add id filter
* clean up
* clean up
* fully remove chroma and add transformers env var
* readd uvicorn for fastapi
* readd tokenizer parallelism env var
* remove chroma from docs
* remove chroma from UI
* try removing custom pysqlite3 build
* hard code limit
* optimize queries
* revert explore query
* fix query
* keep building pysqlite3
* single pass fetch and process
* remove unnecessary re-embed
* update deps
* move SqliteVecQueueDatabase to db directory
* make search thumbnail take up full size of results box
* improve typing
* improve model downloading and add status screen
* daemon downloading thread
* catch case when semantic search is disabled
* fix typing
* build sqlite_vec from source
* resolve conflict
* file permissions
* try build deps
* remove sources
* sources
* fix thread start
* include git in build
* reorder embeddings after detectors are started
* build with sqlite amalgamation
* non-platform specific
* use wget instead of curl
* remove unzip -d
* remove sqlite_vec from requirements and load the compiled version
* fix build
* avoid race in db connection
* add scale_factor and bias to description zscore normalization
* Added stop_event to util.Process
util.Process will take care of receiving signals when the stop_event is
accessed in the subclass. If it never is, SystemExit is raised instead.
This has the effect of still behaving like multiprocessing.Process when
stop_event is not accessed, while still allowing subclasses to not deal
with the hassle of setting it up.
* Give each util.Process their own logger
This will help to reduce boilerplate in subclasses.
* Give explicit types to util.Process.__init__
This gives better type hinting in the editor.
* Use util.Process facilities in AudioProcessor
Boilerplate begone!
* Removed pointless check in util.Process
The log_listener.queue should never be None, unless something has gone
extremely wrong in the log setup code. If we're that far gone, crashing
is better.
* Make sure faulthandler is enabled in all processes
This has no effect currently since we're using the fork start_method.
However, when we inevidably switch to forkserver (either by choice, or
by upgrading to python 3.14+) not having this makes for some really fun
failure modes :D
* Add loading indicator when explore view is revalidating
* Portal tooltip in object lifecycle pane
* Better config file handling
* Only manually set aspect ratio when using alert videos
* Subclass Process for audio_process
* Introduce custom mp.Process subclass
In preparation to switch the multiprocessing startup method away from
"fork", we cannot rely on os.fork cloning the log state at fork time.
Instead, we have to set up logging before we run the business logic of
each process.
* Make camera_metrics into a class
* Make ptz_metrics into a class
* Fixed PtzMotionEstimator.ptz_metrics type annotation
* Removed pointless variables
* Do not start audio processor when no audio cameras are configured
* Moved FrigateApp.init_config() into FrigateConfig.load()
* Move frigate config loading into main
* Store PlusApi in FrigateConfig
* Register SIGTERM handler in main
* Ensure logging is setup during config parsing
* Removed pointless try
* Moved config initialization out of FrigateApp
* Made FrigateApp.shm_frame_count into a function
* Removed log calls from signal handlers
python's logging calls are not re-entrant, which caused at least one of
these to deadlock randomly.
* Reopen stdout/err on process fork
This helps avoid deadlocks (https://github.com/python/cpython/issues/91776).
* Make mypy happy
* Whoops. I might have forgotten to save.
Truly an amateur mistake.
* Always call FrigateApp.stop()
* Ignore entire __pycache__ folder instead of individual *.pyc files
* Ignore .mypy_cache in git
* Rework config YAML parsing to use only ruamel.yaml
PyYAML silently overrides keys when encountering duplicates, but ruamel
raises and exception by default. Since we're already using it elsewhere,
dropping PyYAML is an easy choice to make.
* Added EnvString in config to slim down runtime_config()
* Added gitlens to devcontainer
* Automatically call FrigateConfig.runtime_config()
runtime_config needed to be called manually before. Now, it's been
removed, but the same code is run by a pydantic validator.
* Fix handling of missing -segment_time
* Removed type annotation on FrigateConfig's parse
I'd like to keep them, but then mypy complains about some fundamental
errors with how the pydantic model is structured. I'd like to fix it,
but I'd rather work towards moving some of this config to the database.
* Ignore entire __pycache__ folder instead of individual *.pyc files
* Rewrite the yaml loader to match PyYAML
The old implementation would fail in weird ways with configs that were
incorrect in just the right way. The new implementation just does what
PyYAML would do, only diverging in case of duplicate keys.
* Clarify duplicate yaml key ValueError message
Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
---------
Co-authored-by: Nicolas Mowen <nickmowen213@gmail.com>
* Install multiple ffmpeg versions and add config to make it configurable
* Update docs
* Run ffprobe too
* Cleanup
* Apply config to go2rtc as well
* Fix ffmpeg bin
* Docs
* Restore path
* Cleanup env var
* Fix ffmpeg path for encoding
* Fix export
* Formatting
* Object lifecycle pane
* fix thumbnails and annotation offset math
* snapshot endpoint height and format, yaml types, bugfixes
* clean up for new type
* use get_image_from_recording in recordings snapshot api
* make height optional