This change makes it so that the flag name is revalidated against the
new
project pattern whenever you change the target project for a flag.
The validation is not run if the name is empty, if there is no
pattern, or if there is no validation method.
This solves the case where you input a name, then change the project,
and where the name isn't valid for the new project. Previously, it
wouldn't revalidate, but now it does.
While having a pattern when you have no example doesn't make a lot of
sense, it's a problem that you can't delete the example after deleting
the pattern: you previously had to remove the example before the
pattern.
This PR fixes that by always allowing you to update the example, even if
there is no pattern. Our server doesn't currently accept submitting an
example with no pattern, but we could allow that if we want to (and
probably just discard it on the back-end).
This PR also updates the validation of the example and the regex. There
were more unhandled edge cases previously where the validation would
disappear or be wrong. This should be fixed now. The new logic is that,
whenever you update the either the pattern or the example, we check:
- if you have an error in your pattern, no pattern, or no example, then
delete the example error if it exists
- have a well-formed pattern and an example then check if the example
matches the pattern and add/delete an error accordingly
This does have some consequences: editing the pattern can render your
example invalid. You'll also get immediate feedback instead of when you
switch focus. I think this is often a bad pattern (giving the user too
much negative feedback), but in terms of working with regexes, I think
it might be a good thing. We also give immediate feedback today, so I
don't think this is a regression.
Any thoughts are welcome.
Since `auth/{auth_type}/settings` is an Enterprise route, this prevents
404s when we try to use the hook to fetch auth settings in
non-Enterprise instances by using the conditional `useEnterpriseSWR`
hook.
This PR adds a feature naming pattern description to the project form.
It's rendered as a multi-line input field. The description is also
stored in the db.
This adapts most of @andreas-unleash's PR #4599 with some minor changes
(using description instead of prompt). Actually displaying this data to
the users will come in a later PR.
![image](https://github.com/Unleash/unleash/assets/17786332/b96d2dbb-2b90-4adf-bc83-cdc534c507ea)
Bumps [@adobe/css-tools](https://github.com/adobe/css-tools) from 4.0.2
to 4.3.1.
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/adobe/css-tools/blob/main/History.md"><code>@adobe/css-tools</code>'s
changelog</a>.</em></p>
<blockquote>
<h1>4.3.1 / 2023-03-14</h1>
<ul>
<li>Fix redos vulnerability with specific crafted css string -
CVE-2023-26364</li>
</ul>
<h1>4.3.0 / 2023-03-07</h1>
<ul>
<li>Update build tools</li>
<li>Update exports path and files</li>
</ul>
<h1>4.2.0 / 2023-02-21</h1>
<ul>
<li>Add <a
href="https://github.com/container"><code>@container</code></a>
support</li>
<li>Add <a href="https://github.com/layer"><code>@layer</code></a>
support</li>
</ul>
<h1>4.1.0 / 2023-01-25</h1>
<ul>
<li>Support ESM Modules</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li>See full diff in <a
href="https://github.com/adobe/css-tools/commits">compare view</a></li>
</ul>
</details>
<br />
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Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.
[//]: # (dependabot-automerge-start)
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You can trigger Dependabot actions by commenting on this PR:
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Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Does what it says on the tin, should help with cleaning up
https://github.com/Unleash/unleash/pull/4512 and respective schema
changes.
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
![image](https://github.com/Unleash/unleash/assets/2625371/42364fdb-1ff1-48c4-9756-a145a39e45b9)
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
<!-- Does it close an issue? Multiple? -->
Closes #
<!-- (For internal contributors): Does it relate to an issue on public
roadmap? -->
<!--
Relates to [roadmap](https://github.com/orgs/Unleash/projects/10) item:
#
-->
### Important files
<!-- PRs can contain a lot of changes, but not all changes are equally
important. Where should a reviewer start looking to get an overview of
the changes? Are any files particularly important? -->
## Discussion points
<!-- Anything about the PR you'd like to discuss before it gets merged?
Got any questions or doubts? -->
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
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## About the changes
When archiving or reviving feature toggles, when toggles disappear from
table, actions bar should also disappear.
<!-- Does it close an issue? Multiple? -->
Closes
https://linear.app/unleash/issue/1-1293/bulk-revive-modal-doesnt-go-away
Adds a first iteration of feature flag naming patterns. Currently behind a flag.
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Thomas Heartman <thomas@getunleash.io>
Co-authored-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
This PR fixes a bug reported from a customer where deleting a legal
value that was used in a strategy constraint would make it impossible to
edit the constraint.
[The bug was introduced
here](https://github.com/Unleash/unleash/pull/4473)
The core of the problem introduced was that the values used to calculate
illegal values was based on changing state. On the first render it would
display correct state as it would match the legal values coming from the
context definition with the legal values currently used in the
constraint as values. However, when you triggered the onClick method for
the checkboxes the state would be changed because we would remove the
illegal values from the valueset and only insert current legal values in
the state. This would trigger a re-render of the component, and now the
data used to identify the illegal values would no longer be correct,
because the bad values had been cleaned from the state. This would cause
the UI for constraints to display incorrectly.
Changed the flow to now give you a warning if you have illegal values,
and that if you make changes and save the strategy these values will be
removed from the constraint:
<img width="726" alt="Skjermbilde 2023-08-25 kl 08 56 02"
src="https://github.com/Unleash/unleash/assets/16081982/78e9875d-d864-4e21-bfb7-a530247a07eb">
Also amended this to apply to the single legal value constraints.
<img width="721" alt="Skjermbilde 2023-08-25 kl 08 57 40"
src="https://github.com/Unleash/unleash/assets/16081982/237a11d0-5c05-445c-9e99-b79cab0bff94">
https://linear.app/unleash/issue/2-1128/change-the-api-to-support-adding-multiple-roles-to-a-usergroup-on-ahttps://linear.app/unleash/issue/2-1125/be-able-to-fetch-all-roles-for-a-user-in-a-projecthttps://linear.app/unleash/issue/2-1127/adapt-the-ui-to-be-able-to-do-a-multi-select-on-role-permissions-for
- Allows assigning project roles to groups with root roles
- Implements new methods that support assigning, editing, removing and
retrieving multiple project roles in project access, along with other
auxiliary methods
- Adds new events for updating and removing assigned roles
- Adapts `useProjectApi` to new methods that use new endpoints that
support multiple roles
- Adds the `multipleRoles` feature flag that controls the possibility of
selecting multiple roles on the UI
- Adapts `ProjectAccessAssign` to support multiple role, using the new
methods
- Adds a new `MultipleRoleSelect` component that allows you to select
multiple roles based on the `RoleSelect` component
- Adapts the `RoleCell` component to support either a single role or
multiple roles
- Updates the `access.spec.ts` Cypress e2e test to reflect our new logic
- Updates `access-service.e2e.test.ts` with tests covering the multiple
roles logic and covering some corner cases
- Updates `project-service.e2e.test.ts` to adapt to the new logic,
adding a test that covers adding access with `[roles], [groups],
[users]`
- Misc refactors and boy scouting
![image](https://github.com/Unleash/unleash/assets/14320932/d1cc7626-9387-4ab8-9860-cd293a0d4f62)
---------
Co-authored-by: David Leek <david@getunleash.io>
Co-authored-by: Mateusz Kwasniewski <kwasniewski.mateusz@gmail.com>
Co-authored-by: Nuno Góis <github@nunogois.com>
After dependabot upgraded us to the new version of Vite, we started
having failures on the preloading of CSS modules on certain lazy loaded
modules. After investigation, it seems like Vite was adding another
stylesheet into the head element when the lazy loaded modules were
requested. These stylesheets had the wrong relative path when the assets
were loaded from our CDN. We are not sure why this fails, but for now we
are turning off cssPreloading.
The impact is small, because we have few lazy loaded modules that
preload the CSS.
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
Adds projects user and group -usage information to the dialog shown when
user wants to delete a project role
<img width="670" alt="Skjermbilde 2023-08-10 kl 08 28 40"
src="https://github.com/Unleash/unleash/assets/707867/a1df961b-2d0f-419d-b9bf-fedef896a84e">
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
When editing a constraint that uses a context field with legal values:
if the contraint has a value that has been deleted from the legal values
of the context field:
- Show the value and mark it as disabled
- On any change -> 'cleans'/removed the deleted legal values from the
constraint values
Closes:
[1-1209](https://linear.app/unleash/issue/1-1209/if-i-modified-the-legal-values-of-a-used-context-field)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
This should fix `import` and `access` Cypress e2e tests after recent
changes were introduced:
- `import.spec.ts` - Expected '50%' to be contained in the page, however
now [we are lazy loading the accordion
content](https://github.com/Unleash/unleash/pull/4454);
- `access.spec.ts` - Expected 'within a project are allowed' to be
visible as a role description, however [we updated the predefined roles
descriptions](https://github.com/Unleash/unleash/pull/4451);
https://linear.app/unleash/issue/2-1136/custom-root-roles-documentation
- [Adds documentation referencing custom root
roles](https://unleash-docs-git-docs-custom-root-roles-unleash-team.vercel.app/reference/rbac);
- [Adds a "How to create and assign custom root roles" how-to
guide](https://unleash-docs-git-docs-custom-root-roles-unleash-team.vercel.app/how-to/how-to-create-and-assign-custom-root-roles);
- Standardizes "global" roles to "root" roles;
- Standardizes "standard" roles to "predefined" roles to better reflect
their behavior and what is shown in our UI;
- Updates predefined role descriptions and makes them consistent;
- Updates the side panel description of the user form;
- Includes some boy scouting with some tiny fixes of things identified
along the way (e.g. the role form was persisting old data when closed
and re-opened);
Questions:
- Is it worth expanding the "Assigning custom root roles" section in the
"How to create and assign custom root roles" guide to include the steps
for assigning a root role for each entity (user, service account,
group)?
- Should this PR include an update to the existing "How to create and
assign custom project roles" guide? We've since updated the UI;
---------
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
This change addresses two things that were done in
https://github.com/Unleash/unleash/pull/4004 and that I believe to be
bugs.
1. It shows the previous strategy name also if there was no previous
title. So if there was no previous title, it'll show the strategy name
with a strikethrough and then the new title (see the discussion
section).
2. It changes a `span` component to a [`del`
component](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/del).
I believe the
span was erroneously changed from a `s` component (strikethrough
component) in the linked PR (based on a comment on the PR). This
caused the strikethrough to not be there anymore. However, the `del`
component is semantically more correct and reintroduces the
strikethrough, so it is a better change.
3. It uses [`ins`
elements](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/ins)
for names that have changed.
Finally, it removes a redundant pair of curly braces.
How it looks now:
![image](https://github.com/Unleash/unleash/assets/17786332/a9947619-056d-4cd8-8b44-8a562c83ba40)
## Discussion
Regarding point 1: It might be that we don't want to show a
strikethrough through the name of the strategy if there was no previous
title. In that case, the changes related to the first point should be
removed. If we do that, it looks like this:
![image](https://github.com/Unleash/unleash/assets/17786332/aeb6c86c-d283-4703-96e6-c4302d252417)
It makes it harder (impossible, actually) to see when a custom title was
added, but that might be what we want.
But maybe the solution is to also use `ins` elements for new data. That
way the difference is visible (and semantically correct):
![image](https://github.com/Unleash/unleash/assets/17786332/ef13a745-9f9c-4b1a-886f-a7917eb12190)
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
Adds last seen by environment to FeatureOverview
- Refactored FeatureEnvironmentSeen component for reusability
<!-- Does it close an issue? Multiple? -->
Closes #
[1-1223](https://linear.app/unleash/issue/1-1223/toggle-overview-add-last-seen-by-environment)
![Screenshot 2023-08-08 at 14 12
29](https://github.com/Unleash/unleash/assets/104830839/cfb29492-863b-491c-8f6f-e1133246dcb3)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
https://linear.app/unleash/issue/2-1311/add-a-new-prometheus-metric-with-custom-root-roles-in-use
As a follow-up to https://github.com/Unleash/unleash/pull/4435, this PR
adds a metric for total custom root roles in use by at least one entity:
users, service accounts, groups.
`custom_root_roles_in_use_total`
Output from `http://localhost:4242/internal-backstage/prometheus`:
```
# HELP process_cpu_user_seconds_total Total user CPU time spent in seconds.
# TYPE process_cpu_user_seconds_total counter
process_cpu_user_seconds_total 0.060755
# HELP process_cpu_system_seconds_total Total system CPU time spent in seconds.
# TYPE process_cpu_system_seconds_total counter
process_cpu_system_seconds_total 0.01666
# HELP process_cpu_seconds_total Total user and system CPU time spent in seconds.
# TYPE process_cpu_seconds_total counter
process_cpu_seconds_total 0.077415
# HELP process_start_time_seconds Start time of the process since unix epoch in seconds.
# TYPE process_start_time_seconds gauge
process_start_time_seconds 1691420275
# HELP process_resident_memory_bytes Resident memory size in bytes.
# TYPE process_resident_memory_bytes gauge
process_resident_memory_bytes 199196672
# HELP nodejs_eventloop_lag_seconds Lag of event loop in seconds.
# TYPE nodejs_eventloop_lag_seconds gauge
nodejs_eventloop_lag_seconds 0
# HELP nodejs_eventloop_lag_min_seconds The minimum recorded event loop delay.
# TYPE nodejs_eventloop_lag_min_seconds gauge
nodejs_eventloop_lag_min_seconds 0.009076736
# HELP nodejs_eventloop_lag_max_seconds The maximum recorded event loop delay.
# TYPE nodejs_eventloop_lag_max_seconds gauge
nodejs_eventloop_lag_max_seconds 0.037683199
# HELP nodejs_eventloop_lag_mean_seconds The mean of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_mean_seconds gauge
nodejs_eventloop_lag_mean_seconds 0.011063251638989169
# HELP nodejs_eventloop_lag_stddev_seconds The standard deviation of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_stddev_seconds gauge
nodejs_eventloop_lag_stddev_seconds 0.0013618102764025837
# HELP nodejs_eventloop_lag_p50_seconds The 50th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p50_seconds gauge
nodejs_eventloop_lag_p50_seconds 0.011051007
# HELP nodejs_eventloop_lag_p90_seconds The 90th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p90_seconds gauge
nodejs_eventloop_lag_p90_seconds 0.011321343
# HELP nodejs_eventloop_lag_p99_seconds The 99th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p99_seconds gauge
nodejs_eventloop_lag_p99_seconds 0.013688831
# HELP nodejs_active_resources Number of active resources that are currently keeping the event loop alive, grouped by async resource type.
# TYPE nodejs_active_resources gauge
nodejs_active_resources{type="FSReqCallback"} 1
nodejs_active_resources{type="TTYWrap"} 3
nodejs_active_resources{type="TCPSocketWrap"} 5
nodejs_active_resources{type="TCPServerWrap"} 1
nodejs_active_resources{type="Timeout"} 1
nodejs_active_resources{type="Immediate"} 1
# HELP nodejs_active_resources_total Total number of active resources.
# TYPE nodejs_active_resources_total gauge
nodejs_active_resources_total 12
# HELP nodejs_active_handles Number of active libuv handles grouped by handle type. Every handle type is C++ class name.
# TYPE nodejs_active_handles gauge
nodejs_active_handles{type="WriteStream"} 2
nodejs_active_handles{type="ReadStream"} 1
nodejs_active_handles{type="Socket"} 5
nodejs_active_handles{type="Server"} 1
# HELP nodejs_active_handles_total Total number of active handles.
# TYPE nodejs_active_handles_total gauge
nodejs_active_handles_total 9
# HELP nodejs_active_requests Number of active libuv requests grouped by request type. Every request type is C++ class name.
# TYPE nodejs_active_requests gauge
nodejs_active_requests{type="FSReqCallback"} 1
# HELP nodejs_active_requests_total Total number of active requests.
# TYPE nodejs_active_requests_total gauge
nodejs_active_requests_total 1
# HELP nodejs_heap_size_total_bytes Process heap size from Node.js in bytes.
# TYPE nodejs_heap_size_total_bytes gauge
nodejs_heap_size_total_bytes 118587392
# HELP nodejs_heap_size_used_bytes Process heap size used from Node.js in bytes.
# TYPE nodejs_heap_size_used_bytes gauge
nodejs_heap_size_used_bytes 89642552
# HELP nodejs_external_memory_bytes Node.js external memory size in bytes.
# TYPE nodejs_external_memory_bytes gauge
nodejs_external_memory_bytes 1601594
# HELP nodejs_heap_space_size_total_bytes Process heap space size total from Node.js in bytes.
# TYPE nodejs_heap_space_size_total_bytes gauge
nodejs_heap_space_size_total_bytes{space="read_only"} 0
nodejs_heap_space_size_total_bytes{space="old"} 70139904
nodejs_heap_space_size_total_bytes{space="code"} 3588096
nodejs_heap_space_size_total_bytes{space="map"} 2899968
nodejs_heap_space_size_total_bytes{space="large_object"} 7258112
nodejs_heap_space_size_total_bytes{space="code_large_object"} 1146880
nodejs_heap_space_size_total_bytes{space="new_large_object"} 0
nodejs_heap_space_size_total_bytes{space="new"} 33554432
# HELP nodejs_heap_space_size_used_bytes Process heap space size used from Node.js in bytes.
# TYPE nodejs_heap_space_size_used_bytes gauge
nodejs_heap_space_size_used_bytes{space="read_only"} 0
nodejs_heap_space_size_used_bytes{space="old"} 66992120
nodejs_heap_space_size_used_bytes{space="code"} 2892640
nodejs_heap_space_size_used_bytes{space="map"} 2519280
nodejs_heap_space_size_used_bytes{space="large_object"} 7026824
nodejs_heap_space_size_used_bytes{space="code_large_object"} 983200
nodejs_heap_space_size_used_bytes{space="new_large_object"} 0
nodejs_heap_space_size_used_bytes{space="new"} 9236136
# HELP nodejs_heap_space_size_available_bytes Process heap space size available from Node.js in bytes.
# TYPE nodejs_heap_space_size_available_bytes gauge
nodejs_heap_space_size_available_bytes{space="read_only"} 0
nodejs_heap_space_size_available_bytes{space="old"} 1898360
nodejs_heap_space_size_available_bytes{space="code"} 7328
nodejs_heap_space_size_available_bytes{space="map"} 327888
nodejs_heap_space_size_available_bytes{space="large_object"} 0
nodejs_heap_space_size_available_bytes{space="code_large_object"} 0
nodejs_heap_space_size_available_bytes{space="new_large_object"} 16495616
nodejs_heap_space_size_available_bytes{space="new"} 7259480
# HELP nodejs_version_info Node.js version info.
# TYPE nodejs_version_info gauge
nodejs_version_info{version="v18.16.0",major="18",minor="16",patch="0"} 1
# HELP nodejs_gc_duration_seconds Garbage collection duration by kind, one of major, minor, incremental or weakcb.
# TYPE nodejs_gc_duration_seconds histogram
# HELP http_request_duration_milliseconds App response time
# TYPE http_request_duration_milliseconds summary
# HELP db_query_duration_seconds DB query duration time
# TYPE db_query_duration_seconds summary
db_query_duration_seconds{quantile="0.1",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.5",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.9",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.95",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.99",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds_sum{store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds_count{store="api-tokens",action="getAllActive"} 1
# HELP feature_toggle_update_total Number of times a toggle has been updated. Environment label would be "n/a" when it is not available, e.g. when a feature toggle is created.
# TYPE feature_toggle_update_total counter
# HELP feature_toggle_usage_total Number of times a feature toggle has been used
# TYPE feature_toggle_usage_total counter
# HELP feature_toggles_total Number of feature toggles
# TYPE feature_toggles_total gauge
feature_toggles_total{version="5.3.0"} 31
# HELP users_total Number of users
# TYPE users_total gauge
users_total 1011
# HELP projects_total Number of projects
# TYPE projects_total gauge
projects_total 4
# HELP environments_total Number of environments
# TYPE environments_total gauge
environments_total 10
# HELP groups_total Number of groups
# TYPE groups_total gauge
groups_total 5
# HELP roles_total Number of roles
# TYPE roles_total gauge
roles_total 11
# HELP custom_root_roles_total Number of custom root roles
# TYPE custom_root_roles_total gauge
custom_root_roles_total 3
# HELP custom_root_roles_in_use_total Number of custom root roles in use
# TYPE custom_root_roles_in_use_total gauge
custom_root_roles_in_use_total 2
# HELP segments_total Number of segments
# TYPE segments_total gauge
segments_total 5
# HELP context_total Number of context
# TYPE context_total gauge
context_total 7
# HELP strategies_total Number of strategies
# TYPE strategies_total gauge
strategies_total 5
# HELP client_apps_total Number of registered client apps aggregated by range by last seen
# TYPE client_apps_total gauge
client_apps_total{range="allTime"} 0
client_apps_total{range="30d"} 0
client_apps_total{range="7d"} 0
# HELP saml_enabled Whether SAML is enabled
# TYPE saml_enabled gauge
saml_enabled 1
# HELP oidc_enabled Whether OIDC is enabled
# TYPE oidc_enabled gauge
oidc_enabled 0
# HELP client_sdk_versions Which sdk versions are being used
# TYPE client_sdk_versions counter
# HELP optimal_304_diffing Count the Optimal 304 diffing with status
# TYPE optimal_304_diffing counter
# HELP db_pool_min Minimum DB pool size
# TYPE db_pool_min gauge
db_pool_min 0
# HELP db_pool_max Maximum DB pool size
# TYPE db_pool_max gauge
db_pool_max 4
# HELP db_pool_free Current free connections in DB pool
# TYPE db_pool_free gauge
db_pool_free 0
# HELP db_pool_used Current connections in use in DB pool
# TYPE db_pool_used gauge
db_pool_used 4
# HELP db_pool_pending_creates how many asynchronous create calls are running in DB pool
# TYPE db_pool_pending_creates gauge
db_pool_pending_creates 0
# HELP db_pool_pending_acquires how many acquires are waiting for a resource to be released in DB pool
# TYPE db_pool_pending_acquires gauge
db_pool_pending_acquires 24
```