This PR fixes a couple of issues with the pagination bar:
* Fixes an issue where padding bottom would be broken due to disabling
padding on the parent container
* Remove padding on the entire table to create more space and remove
header bar border radius as per discussion with @nicolaesocaciu
This PR makes changes to how the project overview skeleton screen works.
Important changes:
- Add skeleton screens to missing elements, creating a more
comprehensive loading screen
- Split the page into different loading sections, so that we can load
the table when we fetch the next page without affecting the rest of the
page.
https://www.loom.com/share/e5d30dc897ac488ea80cfae11ffab646
Next steps:
* Hide bar if total is less than 25
* Add FE testing
This PR fixes a bug where the rendering in the frontend would only
render the last seen component if feature.lastSeenAt was set, the new
changes considers whether or not environments last seen at is present
and takes precedent over the legacy last seen at field.
https://linear.app/unleash/issue/2-1128/change-the-api-to-support-adding-multiple-roles-to-a-usergroup-on-ahttps://linear.app/unleash/issue/2-1125/be-able-to-fetch-all-roles-for-a-user-in-a-projecthttps://linear.app/unleash/issue/2-1127/adapt-the-ui-to-be-able-to-do-a-multi-select-on-role-permissions-for
- Allows assigning project roles to groups with root roles
- Implements new methods that support assigning, editing, removing and
retrieving multiple project roles in project access, along with other
auxiliary methods
- Adds new events for updating and removing assigned roles
- Adapts `useProjectApi` to new methods that use new endpoints that
support multiple roles
- Adds the `multipleRoles` feature flag that controls the possibility of
selecting multiple roles on the UI
- Adapts `ProjectAccessAssign` to support multiple role, using the new
methods
- Adds a new `MultipleRoleSelect` component that allows you to select
multiple roles based on the `RoleSelect` component
- Adapts the `RoleCell` component to support either a single role or
multiple roles
- Updates the `access.spec.ts` Cypress e2e test to reflect our new logic
- Updates `access-service.e2e.test.ts` with tests covering the multiple
roles logic and covering some corner cases
- Updates `project-service.e2e.test.ts` to adapt to the new logic,
adding a test that covers adding access with `[roles], [groups],
[users]`
- Misc refactors and boy scouting
![image](https://github.com/Unleash/unleash/assets/14320932/d1cc7626-9387-4ab8-9860-cd293a0d4f62)
---------
Co-authored-by: David Leek <david@getunleash.io>
Co-authored-by: Mateusz Kwasniewski <kwasniewski.mateusz@gmail.com>
Co-authored-by: Nuno Góis <github@nunogois.com>
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Adds last seen by environment to FeatureOverview
- Refactored FeatureEnvironmentSeen component for reusability
<!-- Does it close an issue? Multiple? -->
Closes #
[1-1223](https://linear.app/unleash/issue/1-1223/toggle-overview-add-last-seen-by-environment)
![Screenshot 2023-08-08 at 14 12
29](https://github.com/Unleash/unleash/assets/104830839/cfb29492-863b-491c-8f6f-e1133246dcb3)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
https://linear.app/unleash/issue/2-1171/refactor-custom-root-roles-with-correct-plan-assumptions
This cleans up the hotfix `RoleSelect2` component and makes `RoleSelect`
take in a `roles` prop from the parent component.
This also simplifies the role hooks again to assume Enterprise plan by
default. This means, however, that we must ensure that we only call
these hooks in Enterprise features or, if we do call them in other
plans, that we provide a graceful fallback for non-Enterprise.
Non-Enterprise instances do not have this endpoint, and so they are
currently grabbing role information from e.g. `useUsers` and
`useServiceAccounts`.
I'm not sure how I feel about this. Roles are an overarching concept of
Unleash. To me, having to be extremely conscious about the exact
scenario in which you're using such a hook feels like a trap, instead of
"I need roles, so I'll grab the `useRoles` hook and not think much about
it". I also don't like the way `roles` are currently tied to the users,
service accounts, project access, (...) instead of being its own thing.
This could be solved by a `RoleController` exposing the GET endpoints in
OSS, since all of the logic we need for this use-case lives there
anyways. This would then be overridden with the Enterprise-specific
controller when wrapped. This way we could assume the endpoint is always
there, no matter the plan.
This is just an idea and not something I explored in the PR. For now I'm
just focusing on leaving this feature in a sane state.
Tested this manually on `Pro` and `Enterprise` and I believe everything
is acting the way we intend, but would love some extra eyes.
## About the changes
Implements custom root roles, encompassing a lot of different areas of
the project, and slightly refactoring the current roles logic. It
includes quite a clean up.
This feature itself is behind a flag: `customRootRoles`
This feature covers root roles in:
- Users;
- Service Accounts;
- Groups;
Apologies in advance. I may have gotten a bit carried away 🙈
### Roles
We now have a new admin tab called "Roles" where we can see all root
roles and manage custom ones. We are not allowed to edit or remove
*predefined* roles.
![image](https://github.com/Unleash/unleash/assets/14320932/1ad8695c-8c3f-440d-ac32-39746720d588)
This meant slightly pushing away the existing roles to `project-roles`
instead. One idea we want to explore in the future is to unify both
types of roles in the UI instead of having 2 separate tabs. This
includes modernizing project roles to fit more into our current design
and decisions.
Hovering the permissions cell expands detailed information about the
role:
![image](https://github.com/Unleash/unleash/assets/14320932/81c4aae7-8b4d-4cb4-92d1-8f1bc3ef1f2a)
### Create and edit role
Here's how the role form looks like (create / edit):
![image](https://github.com/Unleash/unleash/assets/14320932/85baec29-bb10-48c5-a207-b3e9a8de838a)
Here I categorized permissions so it's easier to visualize and manage
from a UX perspective.
I'm using the same endpoint as before. I tried to unify the logic and
get rid of the `projectRole` specific hooks. What distinguishes custom
root roles from custom project roles is the extra `root-custom` type we
see on the payload. By default we assume `custom` (custom project role)
instead, which should help in terms of backwards compatibility.
### Delete role
When we delete a custom role we try to help the end user make an
informed decision by listing all the entities which currently use this
custom root role:
![image](https://github.com/Unleash/unleash/assets/14320932/352ed529-76be-47a8-88da-5e924fb191d4)
~~As mentioned in the screenshot, when deleting a custom role, we demote
all entities associated with it to the predefined `Viewer` role.~~
**EDIT**: Apparently we currently block this from the API
(access-service deleteRole) with a message:
![image](https://github.com/Unleash/unleash/assets/14320932/82a8e50f-8dc5-4c18-a2ba-54e2ae91b91c)
What should the correct behavior be?
### Role selector
I added a new easy-to-use role selector component that is present in:
- Users
![image](https://github.com/Unleash/unleash/assets/14320932/76953139-7fb6-437e-b3fa-ace1d9187674)
- Service Accounts
![image](https://github.com/Unleash/unleash/assets/14320932/2b80bd55-9abb-4883-b715-15650ae752ea)
- Groups
![image](https://github.com/Unleash/unleash/assets/14320932/ab438f7c-2245-4779-b157-2da1689fe402)
### Role description
I also added a new role description component that you can see below the
dropdown in the selector component, but it's also used to better
describe each role in the respective tables:
![image](https://github.com/Unleash/unleash/assets/14320932/a3eecac1-2a34-4500-a68c-e3f62ebfa782)
I'm not listing all the permissions of predefined roles. Those simply
show the description in the tooltip:
![image](https://github.com/Unleash/unleash/assets/14320932/7e5b2948-45f0-4472-8311-bf533409ba6c)
### Role badge
Groups is a bit different, since it uses a list of cards, so I added yet
another component - Role badge:
![image](https://github.com/Unleash/unleash/assets/14320932/1d62c3db-072a-4c97-b86f-1d8ebdd3523e)
I'm using this same component on the profile tab:
![image](https://github.com/Unleash/unleash/assets/14320932/214272db-a828-444e-8846-4f39b9456bc6)
## Discussion points
- Are we being defensive enough with the use of the flag? Should we
cover more?
- Are we breaking backwards compatibility in any way?
- What should we do when removing a role? Block or demote?
- Maybe some existing permission-related issues will surface with this
change: Are we being specific enough with our permissions? A lot of
places are simply checking for `ADMIN`;
- We may want to get rid of the API roles coupling we have with the
users and SAs and instead use the new hooks (e.g. `useRoles`)
explicitly;
- We should update the docs;
- Maybe we could allow the user to add a custom role directly from the
role selector component;
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
## About the changes
Creating the first version of the Dark theme
Refactor: colors variables
Refactor: use theme variable instead
- this change will help us to use MuiCssBaseline, and we can use classes
directly for easy customization when we can't identify MUI classes
Refactor: adjusting some files components
- i’ve touched also the structure of some files, not only the colors
variables (but only to adjust the style, not functionality)
Fix: dark mode persistence on refresh (by Nuno)
Feat: dark mode sees light logos, and light mode sees dark logos (by
Nuno)
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
## About the changes
Refactoring the colors for the light theme to be much easier to continue
with dark mode
This is the first step to finish dark mode
https://linear.app/unleash/project/[low][s][alpha]-dark-mode-in-unleash-admin-ui-31b407d13c4b/1
This PR uses `main-theme` as a placeholder for `dark-theme` for now due
to the new changes. Still need to set the correct values here.
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
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Favorite UI improvements
## About the changes
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
* feat: new user dropdown and profile page
* fix: add popup boxShadow to dark-theme
* fix: update routes snap
* refactor: move some tab specific logic into tabs component
* add useProfile hook example
* fix profile tab header (no name)
* fix: hide user popup when clicking profile link
* - add PATs to profile;
- add route logic to profile;
- refactor TimeAgoCell title;
- misc fixes and refactoring;
* add profile info to profile tab
* simplify req paths
* add PAT flag to the front-end
* fix: some UI adjustments
* change user popup buttons to links
* fix profile on front-end, add role description
* update delete PAT text
* address some PR comments
* address PR comments
* some more UI fixes and refactoring
* move password request to API hook