This PR fixes a bug reported from a customer where deleting a legal
value that was used in a strategy constraint would make it impossible to
edit the constraint.
[The bug was introduced
here](https://github.com/Unleash/unleash/pull/4473)
The core of the problem introduced was that the values used to calculate
illegal values was based on changing state. On the first render it would
display correct state as it would match the legal values coming from the
context definition with the legal values currently used in the
constraint as values. However, when you triggered the onClick method for
the checkboxes the state would be changed because we would remove the
illegal values from the valueset and only insert current legal values in
the state. This would trigger a re-render of the component, and now the
data used to identify the illegal values would no longer be correct,
because the bad values had been cleaned from the state. This would cause
the UI for constraints to display incorrectly.
Changed the flow to now give you a warning if you have illegal values,
and that if you make changes and save the strategy these values will be
removed from the constraint:
<img width="726" alt="Skjermbilde 2023-08-25 kl 08 56 02"
src="https://github.com/Unleash/unleash/assets/16081982/78e9875d-d864-4e21-bfb7-a530247a07eb">
Also amended this to apply to the single legal value constraints.
<img width="721" alt="Skjermbilde 2023-08-25 kl 08 57 40"
src="https://github.com/Unleash/unleash/assets/16081982/237a11d0-5c05-445c-9e99-b79cab0bff94">
https://linear.app/unleash/issue/2-1128/change-the-api-to-support-adding-multiple-roles-to-a-usergroup-on-ahttps://linear.app/unleash/issue/2-1125/be-able-to-fetch-all-roles-for-a-user-in-a-projecthttps://linear.app/unleash/issue/2-1127/adapt-the-ui-to-be-able-to-do-a-multi-select-on-role-permissions-for
- Allows assigning project roles to groups with root roles
- Implements new methods that support assigning, editing, removing and
retrieving multiple project roles in project access, along with other
auxiliary methods
- Adds new events for updating and removing assigned roles
- Adapts `useProjectApi` to new methods that use new endpoints that
support multiple roles
- Adds the `multipleRoles` feature flag that controls the possibility of
selecting multiple roles on the UI
- Adapts `ProjectAccessAssign` to support multiple role, using the new
methods
- Adds a new `MultipleRoleSelect` component that allows you to select
multiple roles based on the `RoleSelect` component
- Adapts the `RoleCell` component to support either a single role or
multiple roles
- Updates the `access.spec.ts` Cypress e2e test to reflect our new logic
- Updates `access-service.e2e.test.ts` with tests covering the multiple
roles logic and covering some corner cases
- Updates `project-service.e2e.test.ts` to adapt to the new logic,
adding a test that covers adding access with `[roles], [groups],
[users]`
- Misc refactors and boy scouting
![image](https://github.com/Unleash/unleash/assets/14320932/d1cc7626-9387-4ab8-9860-cd293a0d4f62)
---------
Co-authored-by: David Leek <david@getunleash.io>
Co-authored-by: Mateusz Kwasniewski <kwasniewski.mateusz@gmail.com>
Co-authored-by: Nuno Góis <github@nunogois.com>
When editing a constraint that uses a context field with legal values:
if the contraint has a value that has been deleted from the legal values
of the context field:
- Show the value and mark it as disabled
- On any change -> 'cleans'/removed the deleted legal values from the
constraint values
Closes:
[1-1209](https://linear.app/unleash/issue/1-1209/if-i-modified-the-legal-values-of-a-used-context-field)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Adds last seen by environment to FeatureOverview
- Refactored FeatureEnvironmentSeen component for reusability
<!-- Does it close an issue? Multiple? -->
Closes #
[1-1223](https://linear.app/unleash/issue/1-1223/toggle-overview-add-last-seen-by-environment)
![Screenshot 2023-08-08 at 14 12
29](https://github.com/Unleash/unleash/assets/104830839/cfb29492-863b-491c-8f6f-e1133246dcb3)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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## About the changes
Update menu for Pro customers - show enterprise options with plan
upgrade suggestion page.
![image](https://github.com/Unleash/unleash/assets/2625371/0b670b48-a2fc-4973-89ce-5d0b0c36b81a)
Note: it doesn't work yet! It just throws an error.
This PR adds some logic to conditionally display "Add to draft" button
for segments if the segment is part of a project that has change
requests enabled and the flag is enabled.
Also adds a flag (`segmentChangeRequests`) to the frontend.
Holding off on actually adding the change to a draft until the API/orval
has been updated with the most recent changes.
https://linear.app/unleash/issue/2-1171/refactor-custom-root-roles-with-correct-plan-assumptions
This cleans up the hotfix `RoleSelect2` component and makes `RoleSelect`
take in a `roles` prop from the parent component.
This also simplifies the role hooks again to assume Enterprise plan by
default. This means, however, that we must ensure that we only call
these hooks in Enterprise features or, if we do call them in other
plans, that we provide a graceful fallback for non-Enterprise.
Non-Enterprise instances do not have this endpoint, and so they are
currently grabbing role information from e.g. `useUsers` and
`useServiceAccounts`.
I'm not sure how I feel about this. Roles are an overarching concept of
Unleash. To me, having to be extremely conscious about the exact
scenario in which you're using such a hook feels like a trap, instead of
"I need roles, so I'll grab the `useRoles` hook and not think much about
it". I also don't like the way `roles` are currently tied to the users,
service accounts, project access, (...) instead of being its own thing.
This could be solved by a `RoleController` exposing the GET endpoints in
OSS, since all of the logic we need for this use-case lives there
anyways. This would then be overridden with the Enterprise-specific
controller when wrapped. This way we could assume the endpoint is always
there, no matter the plan.
This is just an idea and not something I explored in the PR. For now I'm
just focusing on leaving this feature in a sane state.
Tested this manually on `Pro` and `Enterprise` and I believe everything
is acting the way we intend, but would love some extra eyes.
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Remove strategy improvements flag
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
<!-- Does it close an issue? Multiple? -->
Closes #
[1-1048](https://linear.app/unleash/issue/1-1048/remove-strategyimprovements-flag)
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### Important files
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## Discussion points
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
## About the changes
This PR enables or disables create API token button based on the
permissions.
**Note:** the button is only displayed if you have READ permissions on
some API token. This is a minor limitation as having CREATE permissions
should also grant READ permissions, but right now this is up to the user
to set up the custom role with the correct permissions
**Note 2:** Project-specific API tokens are also ruled by the
project-specific permission to create API tokens in a project (just
having the root permissions to create a client token or frontend token
does not grant access to create a project-specific API token). The
permissions to access the creation of a project-specific API token then
rely on the root permissions to allow the user to create either a client
token or a frontend token.
---------
Co-authored-by: David Leek <david@getunleash.io>
https://linear.app/unleash/issue/2-1137/roles-unification-on-the-ui
Root and project roles should be managed in a similar manner, which
means using the same roles route and tab for both.
Additionally, this includes a big revamp to the project roles to align
them more closely with the modern and standardized custom root roles
that were recently developed. They mostly use the same components.
There are still more things we want to improve and unify, but we've left
some of that out of this PR due to PR size concerns.
https://linear.app/unleash/issue/2-1135/address-3975-pr-comments-by-refactoring-some-of-the-new-custom-root
This pull request addresses the majority of the comments raised in issue
#3975 and lays the groundwork for unifying roles. The idea is for
project roles to also be managed in the "Roles" tab, and several
components, such as `RoleForm` and the `useRoleForm` can potentially be
reused.
I'll leave the further investigation and implementation of unifying
roles to be addressed in a separate task.
As a mostly unrelated UI fix, this also adds an arrow to the tooltip in
the `RoleBadge` component.
## About the changes
Implements custom root roles, encompassing a lot of different areas of
the project, and slightly refactoring the current roles logic. It
includes quite a clean up.
This feature itself is behind a flag: `customRootRoles`
This feature covers root roles in:
- Users;
- Service Accounts;
- Groups;
Apologies in advance. I may have gotten a bit carried away 🙈
### Roles
We now have a new admin tab called "Roles" where we can see all root
roles and manage custom ones. We are not allowed to edit or remove
*predefined* roles.
![image](https://github.com/Unleash/unleash/assets/14320932/1ad8695c-8c3f-440d-ac32-39746720d588)
This meant slightly pushing away the existing roles to `project-roles`
instead. One idea we want to explore in the future is to unify both
types of roles in the UI instead of having 2 separate tabs. This
includes modernizing project roles to fit more into our current design
and decisions.
Hovering the permissions cell expands detailed information about the
role:
![image](https://github.com/Unleash/unleash/assets/14320932/81c4aae7-8b4d-4cb4-92d1-8f1bc3ef1f2a)
### Create and edit role
Here's how the role form looks like (create / edit):
![image](https://github.com/Unleash/unleash/assets/14320932/85baec29-bb10-48c5-a207-b3e9a8de838a)
Here I categorized permissions so it's easier to visualize and manage
from a UX perspective.
I'm using the same endpoint as before. I tried to unify the logic and
get rid of the `projectRole` specific hooks. What distinguishes custom
root roles from custom project roles is the extra `root-custom` type we
see on the payload. By default we assume `custom` (custom project role)
instead, which should help in terms of backwards compatibility.
### Delete role
When we delete a custom role we try to help the end user make an
informed decision by listing all the entities which currently use this
custom root role:
![image](https://github.com/Unleash/unleash/assets/14320932/352ed529-76be-47a8-88da-5e924fb191d4)
~~As mentioned in the screenshot, when deleting a custom role, we demote
all entities associated with it to the predefined `Viewer` role.~~
**EDIT**: Apparently we currently block this from the API
(access-service deleteRole) with a message:
![image](https://github.com/Unleash/unleash/assets/14320932/82a8e50f-8dc5-4c18-a2ba-54e2ae91b91c)
What should the correct behavior be?
### Role selector
I added a new easy-to-use role selector component that is present in:
- Users
![image](https://github.com/Unleash/unleash/assets/14320932/76953139-7fb6-437e-b3fa-ace1d9187674)
- Service Accounts
![image](https://github.com/Unleash/unleash/assets/14320932/2b80bd55-9abb-4883-b715-15650ae752ea)
- Groups
![image](https://github.com/Unleash/unleash/assets/14320932/ab438f7c-2245-4779-b157-2da1689fe402)
### Role description
I also added a new role description component that you can see below the
dropdown in the selector component, but it's also used to better
describe each role in the respective tables:
![image](https://github.com/Unleash/unleash/assets/14320932/a3eecac1-2a34-4500-a68c-e3f62ebfa782)
I'm not listing all the permissions of predefined roles. Those simply
show the description in the tooltip:
![image](https://github.com/Unleash/unleash/assets/14320932/7e5b2948-45f0-4472-8311-bf533409ba6c)
### Role badge
Groups is a bit different, since it uses a list of cards, so I added yet
another component - Role badge:
![image](https://github.com/Unleash/unleash/assets/14320932/1d62c3db-072a-4c97-b86f-1d8ebdd3523e)
I'm using this same component on the profile tab:
![image](https://github.com/Unleash/unleash/assets/14320932/214272db-a828-444e-8846-4f39b9456bc6)
## Discussion points
- Are we being defensive enough with the use of the flag? Should we
cover more?
- Are we breaking backwards compatibility in any way?
- What should we do when removing a role? Block or demote?
- Maybe some existing permission-related issues will surface with this
change: Are we being specific enough with our permissions? A lot of
places are simply checking for `ADMIN`;
- We may want to get rid of the API roles coupling we have with the
users and SAs and instead use the new hooks (e.g. `useRoles`)
explicitly;
- We should update the docs;
- Maybe we could allow the user to add a custom role directly from the
role selector component;
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
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- Removed `strategyTitle` and `strategyDisable` flags. Unified under
`strategyImprovements` flag
- Implements the default strategy UI
- Bug fixes
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
<!-- Does it close an issue? Multiple? -->
Closes #
[1-875](https://linear.app/unleash/issue/1-875/default-strategy-frontend)
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![Screenshot 2023-05-04 at 11 21
05](https://user-images.githubusercontent.com/104830839/236149232-84601829-1327-42af-9527-5cc15196517a.png)
### Important files
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
- when introducing dark mode icon in the header, on tablet the menu
items don't have enough space anymore, and this fix it
- fixing also the color for dark mode of the keyboard nav button "skip
to content"
## About the changes
Creating the first version of the Dark theme
Refactor: colors variables
Refactor: use theme variable instead
- this change will help us to use MuiCssBaseline, and we can use classes
directly for easy customization when we can't identify MUI classes
Refactor: adjusting some files components
- i’ve touched also the structure of some files, not only the colors
variables (but only to adjust the style, not functionality)
Fix: dark mode persistence on refresh (by Nuno)
Feat: dark mode sees light logos, and light mode sees dark logos (by
Nuno)
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
- Adds `UPDATE_PROJECT_SEGMENT` permission checks;
- Allows `PermissionIconButton` to evaluate multiple permissions, just
like `PermissionButton`;
- Also includes a possible fix for `hasAccess` in `AccessProvider`.
Small fix that reverts
https://github.com/Unleash/unleash/pull/3335/files#r1138829014 - Turns
out it wasn't totally harmless and broke some modals that had more than
100% height and no overflow.
This approach maintains the original logic and adds a new prop for the
segment forms to make them proper modals when used in the project
context.
https://linear.app/unleash/issue/2-758/add-variant-improve-the-flow
![image](https://user-images.githubusercontent.com/14320932/225064841-7fdb3b23-a06d-4078-b33a-50166e54a8b8.png)
![image](https://user-images.githubusercontent.com/14320932/225063913-ff92a563-7aa8-493f-a0dd-ef16f1474151.png)
### Variants form
- Fix variants edit form to follow natural tab order;
- Update variants form UI to new design with multiple improvements and
fixes, including a sticky header;
- New variants are now added at the bottom of the edit form instead of
at the top, with a smooth scroll and focus;
### Change requests
- On the variants diff, use variant names instead of index;
- Use an object-based diff logic (instead of array-based) for cleaner
diffs on variants (thanks @thomasheartman !);
- Display a table with the new variants data and display the diff on a
`TooltipLink`;
- Adapt strategy CR changes to the new `TooltipLink` logic for
consistency;
### Other
- `TooltipLink` and `Badge` components are now tab-selectable;
- Small enhancements, refactors and improvements;
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
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## About the changes
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being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
<!-- Does it close an issue? Multiple? -->
Closes #
[1-743](https://linear.app/unleash/issue/1-743/add-cypress-test-for-notifications-happy-path)
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
## About the changes
Refactoring the colors for the light theme to be much easier to continue
with dark mode
This is the first step to finish dark mode
https://linear.app/unleash/project/[low][s][alpha]-dark-mode-in-unleash-admin-ui-31b407d13c4b/1
This PR uses `main-theme` as a placeholder for `dark-theme` for now due
to the new changes. Still need to set the correct values here.
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
This PR adds:
* Keyboard events
* Boxshadow
* Filtering by unread notifications
* Increases smartness for logic around when to prompt whether or not the
functionality is useful
This PR adds more capabilities to the notification UI. Including:
* Displaying new notification types
* Update visual expression based on whether it's read or not
* Mark items as read
* Follow the items link to go to the notification destination
* Cleanup and styled components
Initial draft for notifications UI behind a feature flag. I'd like to
get this merged because the PR is cluttered by open api generation. In
the next PR I will:
* Clean up the SX and introduce styled components
* Add a component for single notifications and implement the
notification list
Add Tag dialog redesign to allow batch add
Some Refactoring
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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## About the changes
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Closes
[1-611](https://linear.app/unleash/issue/1-611/create-a-auto-complete-component-for-tags)
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https://user-images.githubusercontent.com/104830839/216286897-4e392822-57c2-4e50-a5d8-e89d006b3fa5.mov
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
1st Iteration = Show the user the timezone and UTC offset
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![Screenshot 2023-01-27 at 09 46
27](https://user-images.githubusercontent.com/104830839/215034585-d6abe3be-7a13-414c-ada4-b06231ab05a7.png)
e? -->
Closes #
[issue
1-568](https://linear.app/unleash/issue/1-568/show-the-timezone-for-the-currenttime-constraint)
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
## About the changes
Add warnings when we detect something might be wrong with the customer
configuration, in particular with regard to variants configuration
## Rationale
Moving from variants per feature to variants per environment will allow
users to have fine-grained permissions and more control over variants on
different environments: #2254
But because this requires an additional step of copying variants to
other environments, we identified the potential risk of users forgetting
to follow this step. To keep them informed about this, we're introducing
a warning sign after a toggle is enabled when we detect that:
1. The environment is enabled without variants
2. Other enabled environments have variants
This situation would be a problem if you rely on `getVariant` method
from the SDK, because without variants you'll receive the default
variant. Probably, not what you'd expect after enabling the toggle, but
there are situations where this might be correct. Because of the latter,
we thought that adding a warning and letting the user handle the
situation was the best solution.
## UI sketches
![image
(6)](https://user-images.githubusercontent.com/455064/213676353-112639f0-7781-42c0-8c9d-8c7eba316bae.png)
![Screenshot from 2023-01-19
08-55-10](https://user-images.githubusercontent.com/455064/213664639-7b11ff4b-048a-4a36-aa71-7df2f889adff.png)
Co-authored-by: Nuno Góis <github@nunogois.com>
Fixes an issue where the `HtmlTooltip` arrow would no longer work after
a regression included with https://github.com/Unleash/unleash/pull/2891
Also adds the arrow prop to most usages of the tooltip to keep
consistency.
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Adds support for case for IN and NOT_IN operators
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<img width="1547" alt="Screenshot 2023-01-18 at 11 35 10"
src="https://user-images.githubusercontent.com/104830839/213136158-25c525c8-de82-423b-93d1-5ae6eb8469fa.png">
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Fixes a bug in ConstraintAccordionList where the help icon was moved to
the next line
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
This PR fixes an error where useSWR would throw a TypeError: `subs[i] is
not a function`: https://github.com/vercel/swr/issues/2357
I can't be totally sure why this is happening but we had a design flaw
in our setup that caused our group overview to first fetch all groups,
and then subsequently fetch each individual group after the groups were
rendered. This was happening because GroupCard was rendering the
EditGroupUsers component which used the `useGroup(groupId)` getter.
The flow in the old version looked like this:
1. Fetch all the groups
2. Use the groups data to render all the `GroupCard` elements
3. Once the GroupCard was rendered the EditGroupComponent would be
mounted and set up a recurring GET on the individual group, causing each
group to be fetched recurringly in the Group overview.
The useSWR error seems to be connected to setting up these
subscriptions, and then removing the element from the DOM. We were able
to trigger this error by removing the group.
## How did we fix it?
We refactored the components concerned with editing group users and
removing groups to exist outside of the `GroupCard` and have the group
card supply the base data through a state setter. This pattern is also
better for the remove functionality because the remove functionality in
its current state could trigger a react update on a component removed
from the DOM if you awaited the refetching of the data. This is because
the groups data is controlling the rendering of the `GroupCard` and when
the `RemoveGroup` modal is nested underneath the `GroupCard` a refetch
would trigger an update, re-render the overview and remove the entire
`GroupCard` and the associated `RemoveGroup` component.
I'm still not sure if this is a bug with SWR or a side-effect of how we
architected the functionality, but this change seems to remove the
problem.
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Make styles refactoring
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
ConstraintAccordion
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
MakeStyles refactor 1-3
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
## About the changes
This PR improves our queries to Prometheus (instead of making multiple queries do only one) and improves the UI and the code.
The reports aggregate all HTTP methods (GET, POST, PUT, DELETE, OPTIONS, HEAD and PATCH) without distinction under the same "endpoint" (a relative path inside unleash up to a certain depth)
Co-authored-by: Nuno Góis <nuno@getunleash.ai>
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Favorite UI improvements
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Disable change requests for Pro and oss
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Tymoteusz Czech <2625371+Tymek@users.noreply.github.com>
Co-authored-by: Nuno Góis <github@nunogois.com>