Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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This PR puts the ui flags in the index.html in a meta tag. This makes
them accessible without logging in and allows us to track user signups
with invite links
## About the changes
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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This PR sets up exports so that we can import in enterprise with just
"unleash-server".
This will free us to refactor unleash internals without breaking
enterprise
## About the changes
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changes if they're visual. -->
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Closes #
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1. Added database table for change request approvals
2. Removed separate endpoint for applying. **Now all state changes will
go through same endpoint.**
* fix: limit total of PATs a user can have
* increase PAT limit to 10
* Update src/lib/services/pat-service.ts
Co-authored-by: Simon Hornby <liquidwicked64@gmail.com>
* disable button on the front-end when PAT limit is reached
* import from server instead of repeating ourselves
Co-authored-by: Simon Hornby <liquidwicked64@gmail.com>
* fix: use the frontend dir from the backend
* Build is now working
* Fix workflows
* Fix workflows
* Fix build PRs
* Test coverage workflow
* Test coverage
* Test coverage run
* Fix jest report
* refactor: add missing frontend build
* refactor: ignore frontend dir for coverage
* refactor: run frontend build in PRs
* refactor: run backend tests in PRs
* Revert "refactor: run backend tests in PRs"
This reverts commit 22cabddfd1.
* refactor: remove unused frontend build file
* refactor: test workflows in PR
* refactor: use a prepare script for the frontend
* refactor: simplify yarn build scripts
* refactor: fix check-release script
* Revert "refactor: test workflows in PR"
This reverts commit 496ae19404.
* refactor: remove unused gitignore lines
* refactor: remove renovate config from the frontend repo
* refactor: remove frontend repo license
* refactor: remove frontend repo changelog
* refactor: update frontend repo readme
* refactor: add frontend node_modules to dockerignore
* refactor: update the docker yarn.lock snapshot
Co-authored-by: olav <mail@olav.io>
* fix: remove unused exp flag
* fix: remove unused flag
* fix: add support for external flag resolver
* fix: rename flagsresolver to flagresolver
* fix: disable external flag resolver
* fix: refactor a bit
* fix: stop using unleash in server-dev
* fix: remove userGroups flag
* fix: revert bumping frontend
* refactor: remove unused API definition routes
* feat: embed proxy endpoints
* feat: check token metadata for alias if none is found
* fix: rename param
* feat: add test for retrieving token by alias
* fix: update schema
* fix: refactor to alias
* fix: refactor to null
* fix: update snapshot
* fix: update openapi snapshot
* fix: add check to getUserForToken
* refactor: add more token alias tests
* refactor: use timingSafeEqual for token comparisons
Co-authored-by: olav <mail@olav.io>
* refactor: batch feature metric inserts
* fix: use startOfHour when collapsing metrics
* refactor: avoid extra loop to sum yes/no values
* refactor: add experimental flag for batching metrics
* refactor: remove unused API definition routes
* feat: add support for proxy keys
* feat: support listening for any event
* feat: embed proxy endpoints
* refactor: add an experimental flag for the embedded proxy
The hostname strategy will not work correctly with the playground because it depends on external state. In its constructor, it tries to query the environment or use the os.hostname function to determine what its current hostname is. This means that no matter what the user does in the playground, they can’t affect the results of this strategy. It’s also unlikely that it will be true. And if it is, it probably won’t be true for their clients.
In theory, we could accept a hostname property on the Unleash context and use the provided hostname in the address. However, I’m afraid that it’ll make users think that they can impact the hostname strategy by setting the property on their context, when that doesn’t do anything outside of the playground. It would also make the playground evaluate things differently from a regular SDK and I’m not sure that that’s something we want.
Instead, this change to the API makes the feature evaluate to 'unknown' or `false` (depending on constraints).
* Feat: return reasons why a feature evaluated to true or false
Note: this is very rough and just straight ripped from the nodejs
client. It will need a lot of work, but is a good place to start
* Feat: add suggested shape for new payload
* Chore: minor cleanup
* Wip: make server compile again
* Remove unused schema ref
* Export new schemas
* Chore: fix some tests to use sub property
* Fix: fix some tests
* Refactor: rename some variables, uncomment some stuff
* Add segments type to bootstrap options
* Add segments capability to offline feature evaluator
* Fix function calls after turning params into an option abject
* Feat: test strategy order, etc
* Feat: add test to check that all strats are returned correctly
* Feat: allow you to include strategy ids in clients
* Wip: hook up segments in the offline client.
Note: compared to regular clients, they still fail
* Feat: add segments validation
* Fix: fix test case invariant.
* Chore: revert to returning only `boolean` from strategies.
This _should_ make it work with custom strategies too 🤞
* Feat: make more properties of the returned feature required
* Wip: add some comments and unfinished tests for edge cases
* Feat: add `isEnabledInCurrentEnvironment` prop
* Feat: consider more strategy failure cases
* Feat: test that isenabledinenvironment matches expectations
* Feat: add unknown strategies
* Fix: fix property access typo
* Feat: add unknown strategy for fallback purposes
* Feat: test edge case: all unknown strategies
* Feat: add custom strategy to arbitrary
* Feat: test that features can be true, even if not enabled in env
* Chore: add some comments
* Wip: fix sdk tests
* Remove comments, improve test logging
* Feat: add descriptions and examples to playground feature schema
* Switch `examples` for `example`
* Update schemas with descriptions and examples
* Fix: update snapshot
* Fix: openapi example
* Fix: merge issues
* Fix: fix issue where feature evaluation state was wrong
* Chore: update openapi spec
* Fix: fix broken offline client tests
* Refactor: move schemas into separate files
* Refactor: remove "reason" for incomplete evaluation.
The only instances where evaluation is incomplete is when we don't
know what the strategy is.
* Refactor: move unleash node client into test and dev dependencies
* Wip: further removal of stuff
* Chore: remove a bunch of code that we don't use
* Chore: remove comment
* Chore: remove unused code
* Fix: fix some prettier errors
* Type parameters in strategies to avoid `any`
* Fix: remove commented out code
* Feat: make `id` required on playground strategies
* Chore: remove redundant type
* Fix: remove redundant if and fix fallback evaluation
* Refactor: reduce nesting and remove duplication
* Fix: remove unused helper function
* Refactor: type `parameters` as `unknown`
* Chore: remove redundant comment
* Refactor: move constraint code into a separate file
* Refactor: rename `unleash` -> `feature-evaluator`
* Rename class `Unleash` -> `FeatureEvaluator`
* Refactor: remove this.ready and sync logic from feature evaluator
* Refactor: remove unused code, rename config type
* Refactor: remove event emission from the Unleash client
* Remove unlistened-for events in feature evaluator
* Refactor: make offline client synchronous; remove code
* Fix: update openapi snapshot after adding required strategy ids
* Feat: change `strategies` format.
This commit changes the format of a playground feature's `strategies`
properties from a list of strategies to an object with properties
`result` and `data`. It looks a bit like this:
```ts
type Strategies = {
result: boolean | "unknown",
data: Strategy[]
}
```
The reason is that this allows us to avoid the breaking change that
was previously suggested in the PR:
`feature.isEnabled` used to be a straight boolean. Then, when we found
out we couldn't necessarily evaluate all strategies (custom strats are
hard!) we changed it to `boolean | 'unevaluated'`. However, this is
confusing on a few levels as the playground results are no longer the
same as the SDK would be, nor are they strictly boolean anymore.
This change reverts the `isEnabled` functionality to what it was
before (so it's always a mirror of what the SDK would show).
The equivalent of `feature.isEnabled === 'unevaluated'` now becomes
`feature.isEnabled && strategy.result === 'unknown'`.
* Fix: Fold long string descriptions over multiple lines.
* Fix: update snapshot after adding line breaks to descriptions
* Chore: add unleash-client dependency
* Feat: add openapi specs for basic sdk contexts and playground reqs
* Feat: add openapi spec for response
* Feat: add openAPI entry for playground endpoint
* Fix: remove required 'projects' property that doesn't exist
* Refactor: add test placeholders for playground api
* Chore: improve openAPI description for playground request
* Refactor: align example project names
* Fix: update openapi snapshot
* Fix: summary -> description; example -> examples
* Feat: add fast-check and stub out one test.
The test doesn't work yet.
* Feat: add test and generator for sdk context schema
* Feat: add generators and tests for all new schemas
* Feat: test that the same input is returned exactly
* Feat: add more tests and more schemas
* Refactor: clean up tests some
* Refactor: simplify url friendliness check
* Refactor: fix types for playground request schema generator
* Feat: add bad request test
* Fix: make parameters the correct shape in generator
* Feat: scaffold out tests for service and endpoint
Liberal use of @ts-expect-error
* Fix: update snapshot with new model
* Add missing appName
* wip: stub out some extra tests
* Feat: model strategies for testing
* Feat: model variant payloads better
* Refactor: input params for function
* Refactor: use email address for user id generation
* Chore: update comment
* Wip: start stubbing out e2e tests
* Refactor: move tests requiring db to e2e file
* Fix: make e2e tests run as expected
* Fix: make toggle generator test work as expected
* Fix: increase timeout for long-running e2e test
* Wip: map toggles test
* Wip: test movement and cleanup
* Refactor: remove `AllowedStrings` in favor of typeof X[number]
* Wip: add e2e tests for the service
* Wip: tests in progress
* Feat: return fuller variant value
* Wip: delete redundant test.
Both those tests were testing versions of the same thing, so let's
delete one of them
* Feat: update openAPI snapshot
* Feat: hook up the playground service
* Feat: fix test cases for e2e api
* Refactor: get rid of _one_ 'as unknown as x' cast
* Fix: wait for the client to be ready before we pass it back
* Fix: weights go to 1000!
* Fix: fix some test assertions, add one more test to be sure
* Wip: add some test parameters to hopefully avoid timeouts
* Fix: don't init the client if there are no toggles
If you don't provide it with any toggles to bootstrap, then the client
will never be ready. This avoids that.
This adds two ways around it because we'll probably get away with a
bit less computation if we don't even try to initialize it. However,
we also don't want anyone else to make this mistake.
* Chore: modify test params
* Feat: use the type system to avoid empty lists for initialization
* Refactor: make tests simpler
* Feat: test basic context values
* Feat: test dynamic context values
* Fix: make custom context field test more reliable
* Feat: use unique arrays for toggles
* Feat: make `appName` required in context
* Fix: sdk context schema arbitrary: make appName at least 1 char long
* Fix: add a minimum length on appName in the context schema
* Fix: fix tests that fail due to new requirements
* Fix: update a test: remove variant mapping testing
* Fix: fix remaining tests
* Feat: rename response.toggles -> response.features
* Refactor: avoid single-letter predicate variables
* Refactor: extract offlineclient into its own file
* Refactor: move arbitraries into separate file
* Refactor: move playground requests into util function
* Fix: remove duplicate declaration of urlFriendlyString
* Chore: update comment
* Refactor: align on arbitrary generator naming
* Feat: Export single strategy arbitrary
* refactor: add schemas to user admin controller
* refactor: remove unused SessionService
* refactor: fix search query type confusion
* refactor: add schemas to user controller (#1693)
* refactor: add schemas to user controller
* refactor: fix getAllUserSplashes method name
* refactor: name and email should not be required on create
* refactor: only some user fields may be updated
* refactor: should not require any fields on user update (#1730)
* refactor: send 400 instead of 500 on missing username and email
* refactor: should not require any fields for user update
* refactor: note that earlier versions required name or email
* refactor: merge roleDescriptionSchema and roleSchema
* fix: Does not delete api_tokens on drop-Import
* feat: Cleans unused apiTokens on environment import
* refactor: Moves ALL_PROJECTS and ALL_ENVIRONMENTS to constants
* refactor: Renames migration 20220528143630 for a more precise name
* refactor: Removes unecessary console.log
* fix: Adds correct down-script for migration 20220528143630
* fix: apply query from checkProjectsCompatibility
* fix: require equal environments when moving toggles
* refactor: clean up project service tests
* refactor: add test for project compatibility check
* refactor: improve arraysHaveSameItems name
* feat: add OpenAPI validation to a few endpoints (2)
* refactor: use package version as the OpenAPI version
* refactor: keep the existing OpenAPI page for now
* refactor: add snapshots tests for the OpenAPI output
* refactor: validate Content-Type by default
* refactor: update vulnerable deps
* refactor: fix documentation URL to match schema
* refactor: improve external type declaration
* refactor: remove unused package resolutions
* refactor: try express-openapi fork
* Update package.json
* Update src/lib/services/openapi-service.ts
* Update src/lib/types/openapi.d.ts
* Update src/lib/types/openapi.d.ts
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
* feat: add migration for currentTime context field
* feat: add tests for number validator
* feat: add validation fields for constraint
* feat: add validation for semver, date and legalvalues
* fix: import paths
* fix: only allow specified operators
* fix: add operator test
* fix: reset db
* fix: remove unused import
* fix: set semver as dependency
* wip: environment for permissions
* fix: add migration for roles
* fix: connect environment with access service
* feat: add tests
* chore: Implement scaffolding for new rbac
* fix: add fake store
* feat: Add api endpoints for roles and permissions list
* feat: Add ability to provide permissions when creating a role and rename environmentName to name in the list permissions datastructure
* fix: Make project roles resolve correctly against new environments permissions structure
* fix: Patch migration to also populate permission names
* fix: Make permissions actually work with new environments
* fix: Add back to get permissions working for editor role
* fix: Removed ability to set role type through api during creation - it's now always custom
* feat: Return permissions on get role endpoint
* feat: Add in support for updating roles
* fix: Get a bunch of tests working and delete a few that make no sense anymore
* chore: A few small cleanups - remove logging and restore default on dev server config
* chore: Refactor role/access stores into more logical domains
* feat: Add in validation for roles
* feat: Patch db migration to handle old stucture
* fix: migration for project roles
* fix: patch a few broken tests
* fix: add permissions to editor
* fix: update test name
* fix: update user permission mapping
* fix: create new user
* fix: update root role test
* fix: update tests
* feat: Validation now works when updating a role
* fix: Add in very barebones down migration for rbac so that tests work
* fix: Improve responses from role resolution - getting a non existant role will throw a NotFound error
* fix: remove unused permissions
* fix: add test for connecting roles and deleting project
* fix: add test for adding a project member with a custom role
* fix: add test for changing user role
* fix: add guard for deleting role if the role is in use
* fix: alter migration
* chore: Minor code cleanups
* chore: Small code cleanups
* chore: More minor cleanups of code
* chore: Trim some dead code to make the linter happy
* feat: Schema validation for roles
* fix: setup permission for variant
* fix: remove unused import
* feat: Add cascading delete for role_permissions when deleting a role
* feat: add configuration option for disabling legacy api
* chore: update frontend to beta version
* 4.6.0-beta.0
* fix: export default project constant
* fix: update snapshot
* fix: module pattern ../../lib
* fix: move DEFAULT_PROJECT to types
* fix: remove debug logging
* fix: remove debug log state
* fix: Change permission descriptions
* fix: roles should have unique name
* fix: root roles should be connected to the default project
* fix: typo in role-schema.ts
* fix: Role permission empty string for non environment type
* feat: new permission for moving project
* fix: add event for changeProject
* fix: Removing a user from a project will now check to see if that project has an owner, rather than checking if any project has an owner
* fix: add tests for move project
* fix: Add in missing create/delete tag permissions
* fix: Removed duplicate impl caused by multiple good samaritans putting it back in!
* fix: Trim out add tag permissions, for now at least
* chore: Trim out new add and delete tag permissions - we're going with update feature instead
* chore: update frontend
* 4.6.0-beta.1
* feat: Prevent editing of built in roles
* fix: Patch an issue where permissions for variants/environments didn't match the front end
* fix: lint
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
Co-authored-by: Fredrik Oseberg <fredrik.no@gmail.com>
Our testing and internal validation has proven that
the :global: environment concept confuses people more
than the problems it solves. We have thus decided to
group all configuration that was created before the
environment concept was introduced in to the "default
environment. This would still make everything work
as before in addition to introducing the env concept.
Co-authored-by: Christopher Kolstad <chriswk@getunleash.ai>