This PR updates the project status service (and schemas and UI) to use
the project's current health instead of the 4-week average.
I nabbed the `calculateHealthRating` from
`src/lib/services/project-health-service.ts` instead of relying on the
service itself, because that service relies on the project service,
which relies on pretty much everything in the entire system.
However, I think we can split the health service into a service that
*does* need the project service (which is used for 1 of 3 methods) and a
service (or read model) that doesn't. We could then rely on the second
one for this service without too much overhead. Or we could extract the
`calculateHealthRating` into a shared function that takes its stores as
arguments. ... but I suggest doing that in a follow-up PR.
Because the calculation has been tested other places (especially if we
rely on a service / shared function for it), I've simplified the tests
to just verify that it's present.
I've changed the schema's `averageHealth` into an object in case we want
to include average health etc. in the future, but this is up for debate.
Remove everything related to the connected environment count for project
status. We decided that because we don't have anywhere to link it to at
the moment, we don't want to show it yet.
This PR adds stale flag count to the project status payload. This is
useful for the project status page to show the number of stale flags in
the project.
This PR adds member, api token, and segment counts to the project status
payload. It updates the schemas and adds the necessary stores to get
this information. It also adds a new query to the segments store for
getting project segments.
I'll add tests in a follow-up.
This PR wires up the connectedenvironments data from the API to the
resources widget.
Additionally, it adjusts the orval schema to add the new
connectedEnvironments property, and adds a loading state indicator for
the resource values based on the project status endpoint response.
As was discussed in a previous PR, I think this is a good time to update
the API to include all the information required for this view. This
would get rid of three hooks, lots of loading state indicators (because
we **can** do them individually; check out
0a334f9892)
and generally simplify this component a bit.
Here's the loading state:
![image](https://github.com/user-attachments/assets/c9938383-afcd-4f4b-92df-c64b83f5b1df)
This PR hooks up the actionable change request data to the counter in
the UI. It:
- creates a getter for the data. It only exposes data. We don't really
care about error or loading for this (it's not an important piece of
data), so we don't expose that just yet.
- Adds orval-generated schema
- Uses the hook in the UI.
It also stwitches the previous "notification badge" for MUI's built-in
badge. We already use that badge component for the event timeline, so I
thought it would make sense to do it here too. Overall, the effect is
pretty good, but there's a few kinks we might wanna work out. I'll make
a follow-up for that (worked out in this PR after all)
This PR fixes a bug where the default project would have no listed
owners. The issue was that the default project has no user owners by
default, so we didn't get a result back when looking for user owners.
Now we check whether we have any owners for that project, and if we
don't, then we return the system user as an owner instead.
This also fixes an issue for the default project where you have no roles
(because by default, you don't) by updating the schema to allow an empty
list.
This PR hooks up the owners and admins of Unleash to the UI. They'll
only be visible in cases where you have no projects.
In addition, it adds Orval schemas for the new payload properties and
updates the generating schemas to fix some minor typing issues.
Updates the instance stats endpoint with
- maxEnvironmentStrategies
- maxConstraints
- maxConstraintValues
It adds the following rows to the front end table:
- segments (already in the payload, just not used for the table before)
- API tokens (separate rows for type, + one for total) (also existed
before, but wasn't listed)
- Highest number of strategies used for a single flag in a single
environment
- Highest number of constraints used on a single strategy
- Highest number of values used for a single constraint
![image](https://github.com/user-attachments/assets/57798f8e-c466-4590-820b-15afd3729243)
This PR disables the "create feature flag" button when you've reached
the limits.
This one is a little more complex than the other UI limits, because we
also have to take into account the project feature limit. I've tried to
touch as little as possible, but I _have_ extracted the calculation of
both limits into a single hook.
This PR activates the limit for API token creation in both the global
API token window and in the project-level API token tab.
Because the same button is used in two places, I encapsulated the
fetching of flags and resource limits within the button. I can be
convinced to pass the current API token count and the limit as
arguments, but I think this is the right solution for this case.
This PR updates the Unleash UI to use the new environment limit.
As it turns out, we already had an environment limit in the UI, but it
was hardcoded (luckily, its value is the same as the new default value
🥳).
In addition to the existing places this limit was used, it also disables
the "new environment" button if you've reached the limit. Because this
limit already exists, I don't think we need a flag for it. The only
change is that you can't click a button (that should be a link!) that
takes you to a page you can't do anything on.