This (admittedly pretty big) PR removes a component layer, moves all
logic for updating constraint values into a single module, and dumbs
down other components.
The main changes are:
- EditableConstraintWrapper is gone. All the logic in there has been
moved into the new `useEditableConstraint` hook. Previously it was split
between the wrapper, editableConstraint itself, the legalValues
component.
- the `useEditableConstraint` hook accepts a constraint and a save
function and returns an editable version of that constraint, the
validator for input values, a function that accepts update commands,
and, when relevant, existing and deleted legal values.
- All the logic for updating a constraint now exists in the
`constraint-reducer` file. As a pure function, it'll be easy to unit
test pretty thoroughly to make sure all commands work as they should
(tests will come later)
- The legal values selector has been dumbed down consiberably as it no
longer needs to create its own internal weak map. The internal
representation of selected values is now a set, so any kind of lookup is
now constant time, which should remove the need for the extra layer of
abstraction.
## Discussion points
I know the reducer pattern isn't one we use a *lot* in Unleash, but I
found a couple examples of it in the front end and it's also quite
similar to how we handle state updates to change request states. I'd be
happy to find a different way to represent it if we can keep it in a
single, testable interface.
Semi-relatedly: I've exposed the actions to submit for the updates at
the moment, but we could map these to functions instead. It'd make
invocations a little easier (you wouldn't need to specify the action
yourself; only use the payload as a function arg if there is one), but
we'd end up doing more mapping to create them. I'm not sure it's worth
it, but I also don't mind if we do 💁🏼
Implements client-side validation of constraint values before you can
add them to a constraint.
I've removed the extra server-side validation that used to happen for
each specific constraint, because the surrounding form itself uses
server side validation to check every constraint every time there's a
change. This is what controls disabling the submit button etc.
I wanna make the next PR a bit of a followup cleanup now that it's
clearer what properties we do and don't need.
<img width="371" alt="image"
src="https://github.com/user-attachments/assets/7c98708f-fcbe-40ca-8590-bb0f5b2ad167"
/>
<img width="361" alt="image"
src="https://github.com/user-attachments/assets/503d4841-d910-4e8e-b0ef-a3d725739534"
/>
Adds inputmode='decimal' to input fields with number input. As discussed
on the [GOV.UK
blog](https://technology.blog.gov.uk/2020/02/24/why-the-gov-uk-design-system-team-changed-the-input-type-for-numbers/),
this finds a balance between giving numeric input options to mobile
devices and improving validation / user experience.
They mention this bit in their [design system
guideline](https://design-system.service.gov.uk/components/text-input/#numbers)
> Do not use `<input type="number">` unless your user research shows
that there’s a need for it. With `<input type="number">` there’s a risk
of users accidentally incrementing a number when they’re trying to do
something else - for example, scroll up or down the page. And if the
user tries to enter something that’s not a number, there’s no explicit
feedback about what they’re doing wrong.
I've purposefully not included the `pattern="[0-9]*"` attribute here,
because the browser error messages conflict with our own and have
several drawbacks in terms of accessibility according to Adrian
Roselli's ["Avoid default field
validation"](https://adrianroselli.com/2019/02/avoid-default-field-validation.html).
Instead, the validation here will be part of the validation handling
later.
Also, I've opted for using `decimal` instead of `numeric`, because we
allow you to store decimal values and that inputmode also adds the
decimal separator to the keyboard. As always, however, there's
complications: several languages (including Norwegian) use a comma as a
decimal separator instead of a period, so the keyboard will likely
contain numbers and a comma instead of a period. This is a problem
because JS doesn't recognize "45,6" as a valid number. I've added a
follow-up task to look into this. I thought at first it would just be
expanding the validation, but because it's stored as a string on the
back end and the SDKs presumably parse it, we can't just suddenly allow
commas as decimal separators.
Adds an "add value" with popover input for single-value fields
(numerical and semver operators).
The implementation re-uses the popover from the multi-value constraint
operators, so I've extracted it for re-use.
All current input types:
<img width="779" alt="image"
src="https://github.com/user-attachments/assets/ad522e4d-72ba-402c-ad7c-8609ef2fb3a8"
/>
For the new one, opening the popover when there's a value will
pre-select the value, so you can override it by typing immediately:
<img width="297" alt="image"
src="https://github.com/user-attachments/assets/31d18f9e-6ef9-4450-9d63-ca5034b59f19"
/>
Buttons look pretty identical:
<img width="784" alt="image"
src="https://github.com/user-attachments/assets/d96b0b0d-0cbb-4262-9ca8-4ec919cbfafb"
/>
## Discussion points
### Input type
I haven't set an input type anywhere on the popover yet. In theory, we
could use input type "number" for numerical inputs and I think it's
worth looking at that, but we don't do in the old implementation either.
I've added a task for it.
### Weird esc handling
This implementation uses a chip for the button/value display for the
single. In almost all cases it works exactly as I'd expect, but closing
the popover with esc moves your focus to the top of `body`.
Unfortunately, this isn't something we can address directly (trust me,
I've tried), but the good news is that this was fixed in mui v6. The
current major is v7, so we probably want to update before too long,
which will also fix this. More info in the MUI docs:
https://mui.com/material-ui/migration/upgrade-to-v6/#chip
I think that for the single value entry, losing focus on esc is a fair
tradeoff because it handles swapping states etc so gracefully. For the
multi-value operators, however, esc is the only way to close the
popover, so losing focus when you do that is not acceptable to me. As
such, I'll leave the multi-value input as a button for now instead.
(It's also totally fine because the button never updates or needs to
change).
Fixes a few small styling issues with the constraint value chips:
- Background color was wrong
- They shouldn't have a border when they're not focused
Different styles:
1. Keyboard focus
2. Mouse hover
3. No focus
4. No focus
5. Add values button for reference.
<img width="405" alt="image"
src="https://github.com/user-attachments/assets/ded98393-a7a8-4d4a-81ff-63a3f4d32184"
/>
Fixes an issue with the new legal values selector where selecting an
item from filtering or changing the checkbox state would move your focus
to the top of the page. I think it's because we'd re-render the whole
tree because of it, and this would clear your focus selection. To get
around it, I've used the existing ResolveInput component. We might want
to change this later as we get around to more input components (single
values, etc), but for now, I think this is good enough.
As a bonus, I get to delete the most annoying part of the
EditableConstraints file 😄
The constraint still opens in edit mode for now, but I expect that to
get resolved once we properly implement the split between editable and
non-editable constraints that was started yesterday.
Removes the condition to hide the value list if we use legal values.
In doing so, I also realized that focus handling when you delete the
last item in the constraint values list doesn't work if the add values
button isn't there (which it shouldn't be for legal values and more). So
I've hidden the add values button when it doesn't do anythnig helpful
(or for cases where we don't have designs yet). In cases where you don't
have the add values button and you delete the last constraint value,
we'll move the focus to the "delete constraint" button (that was easier
than making sure we pass refs all the way down into the operator select,
but we can change that later).
To facilitate this (refs coming from the parent component), I refactored
the value list component to accept the add values widget as a child (and
extracted it to its own file).
Instead of closing the "add values" popover when you add a value, we now
keep it open to facilitate rapid entry of multiple values. It already
clears successfully and adds the new value to the list, so it's actually
quite smooth to use from just the keyboard now!
Additionally, I propose using a `form` element for the add values
popover, because it really is just a tiny form. This also allows us to
use regular form handling instead for submission instead of checking
what key the user pressed. It also means we don't need to specify the
action in the button, because the form handles it.
There's a few more things fixed:
- I've added a label (only visible to screen readers) to the input label
(as per standard a11y guidelines).
- When you add a value by pressing the "add" button, your focus returns
to the input field, so that you can just start typing out the next one.
this is handy if you submit by mouse click or by tabbing to the button
instead of just hitting enter inside the input field.
Code for constraint accordion was copy-pasted before previous
improvement. Old version is still in use for Segments. When we get to
improving constraint editing we should rebuild segments editing, without
use of this code.
Adds the easy parts of the inline values list: a list of chips that
shows you which values you have and that you can delete. You either
delete them by clicking the "clear" icon or by using del/backspace on
your keyboard.
If you use your keyboard we also handle switching your focus to the
appropriate element. By default, your browser may shift the focus to the
top of the window (which isn't very helpful). Instead, we handle it like
this:
- If you delete an item and there are more elements in the list:
- move the element to the next item if exists
- if your element is the last item, move focus to the previous item
- if there are no more items in the list, move the focus to the Add
Values button
We still need to add the "add values" popover functionality. That's next
on the agenda.
Additionally, this switches how the containing flex container positions
its items along the cross axis (vertically) to "flex-start" instead of
"center". Because the values list can grow to multiple lines, it would
shift the "delete constraint" button and the constraint picker to the
middle of the expanded constraint. Now, instead they stay aligned to the
top. This causes a slight alignment issue with the button (due to the
invisible padding), but I don't want to look at that before the rest of
this is complete and we know how it all fits together. You'll notice
that the spacing between elements in that top row is also off anyway
(look at the value list being smushed up against the case sensitive
icon), so there's more work to do.
<img width="716" alt="image"
src="https://github.com/user-attachments/assets/225fcab8-03e4-46e3-92d4-82912eb40d46"
/>
Focus styles:
<img width="190" alt="image"
src="https://github.com/user-attachments/assets/6b07ab25-0a67-493c-9cac-839932b0d654"
/>
<img width="195" alt="image"
src="https://github.com/user-attachments/assets/9d5b323e-bf65-4eca-9008-a45ce0139a2b"
/>
Hover styles:
<img width="96" alt="image"
src="https://github.com/user-attachments/assets/f19e1945-d2be-4e87-8005-76cb6beb1f50"
/>
Implements the first step towards implementing the new design for
constraint editing. All the edit functionalities work as and when you do
them now, but there is no validation of the values you put in that's
happening.
The inverted / not inverted button and the case sensitivity button are
placeholders. They should use icons and have proper descriptions of what
they do. I'll do that in a follow-up.
The way to enter values is currently always in the section below the
main controls. Again, more work on this is coming.
Current look:
With case sensitive options:
<img width="769" alt="image"
src="https://github.com/user-attachments/assets/bfdfbac1-cc95-4f26-bf83-277bae839518"
/>
With legal values:
<img width="772" alt="image"
src="https://github.com/user-attachments/assets/14f566cc-d02a-46dd-b433-f8b13ee55bcc"
/>
This PR creates/steals the logic and basic components that we need for
the new constraint editing design and shows it instead of the old one if
the flag is on.
The interface needs a lot of work, but this essentially wires everything
up so that it works with the API on direct editing:
<img width="781" alt="image"
src="https://github.com/user-attachments/assets/97489a08-5f12-47ee-98b3-aefc0b840a2b"
/>
Additionally the code here will need a lot of refactoring. This is a
first draft where I've yanked all the constraint editing logic out of a
nested hierarchy of components that handle validation and lots more. I
expect to clean this up significantly before finishing it up, so please
excuse the mess it's currently in. It turns out to have been lots and
lots more logic than I had anticipated.
This is just a PR to get started, so that the next one will be easier to
work on.
Fixes all warnings about the "key" prop. The majority of the fixes fall
into one of the following categories:
- Extracting "key" props in tables (you're not allowed to just spread
them in)
- Adding "key" props to autocomplete options and chips
- fixing test data that didn't contain ids
API returns both value and values fields. Empty values array causes ui
to think constraint doesnt have a value
This PR checks if value field exists and is empty before returning check
on values and length
This PR adds autosave to the constraint accordion which means that when
you add values to it, it will automatically save the constraint locally.
If you unmount the constraint component without any valid values, it
will remove the constraint from the list.
## Problem
The ConstraintAccordionList component was used in multiple places:
* Playground
* Segment form
* StrategyExecution
* Change requests
* Create strategy
* Edit strategy
This is problematic because some of the views are just pure visual
representations, and other views allow you to interact with and edit the
constraints. This causes a situation where the visual representation
needs to be aware of the implementation details of editing and mutating
constraints. In addition the ConstraintAccordionList is not just a pure
rendering of the list, it also keeps internal state on when to show the
create button and optional headers. This is makes it hard to make
changes when stylings need to be subtly different across components.
## Solution
Taking on the full refactor for this is out of scope, but it's
unfortunate that the ConstraintAccordionList needs all this internal
state. For now I split out the list into it's own component called
ConstraintList. I gathered the functions needed for editing and mutating
the constraints in a reusable hook and isolated the version of the list
used in the new feature strategy edit / create components into it's own
component so that the changes in layout will not affect anything else.
Ideally we should try to move towards a future where the components
don't keep internal state like this but clear boundaries and purposes
for the use.