* Feat: return reasons why a feature evaluated to true or false
Note: this is very rough and just straight ripped from the nodejs
client. It will need a lot of work, but is a good place to start
* Feat: add suggested shape for new payload
* Chore: minor cleanup
* Wip: make server compile again
* Remove unused schema ref
* Export new schemas
* Chore: fix some tests to use sub property
* Fix: fix some tests
* Refactor: rename some variables, uncomment some stuff
* Add segments type to bootstrap options
* Add segments capability to offline feature evaluator
* Fix function calls after turning params into an option abject
* Feat: test strategy order, etc
* Feat: add test to check that all strats are returned correctly
* Feat: allow you to include strategy ids in clients
* Wip: hook up segments in the offline client.
Note: compared to regular clients, they still fail
* Feat: add segments validation
* Fix: fix test case invariant.
* Chore: revert to returning only `boolean` from strategies.
This _should_ make it work with custom strategies too 🤞
* Feat: make more properties of the returned feature required
* Wip: add some comments and unfinished tests for edge cases
* Feat: add `isEnabledInCurrentEnvironment` prop
* Feat: consider more strategy failure cases
* Feat: test that isenabledinenvironment matches expectations
* Feat: add unknown strategies
* Fix: fix property access typo
* Feat: add unknown strategy for fallback purposes
* Feat: test edge case: all unknown strategies
* Feat: add custom strategy to arbitrary
* Feat: test that features can be true, even if not enabled in env
* Chore: add some comments
* Wip: fix sdk tests
* Remove comments, improve test logging
* Feat: add descriptions and examples to playground feature schema
* Switch `examples` for `example`
* Update schemas with descriptions and examples
* Fix: update snapshot
* Fix: openapi example
* Fix: merge issues
* Fix: fix issue where feature evaluation state was wrong
* Chore: update openapi spec
* Fix: fix broken offline client tests
* Refactor: move schemas into separate files
* Refactor: remove "reason" for incomplete evaluation.
The only instances where evaluation is incomplete is when we don't
know what the strategy is.
* Refactor: move unleash node client into test and dev dependencies
* Wip: further removal of stuff
* Chore: remove a bunch of code that we don't use
* Chore: remove comment
* Chore: remove unused code
* Fix: fix some prettier errors
* Type parameters in strategies to avoid `any`
* Fix: remove commented out code
* Feat: make `id` required on playground strategies
* Chore: remove redundant type
* Fix: remove redundant if and fix fallback evaluation
* Refactor: reduce nesting and remove duplication
* Fix: remove unused helper function
* Refactor: type `parameters` as `unknown`
* Chore: remove redundant comment
* Refactor: move constraint code into a separate file
* Refactor: rename `unleash` -> `feature-evaluator`
* Rename class `Unleash` -> `FeatureEvaluator`
* Refactor: remove this.ready and sync logic from feature evaluator
* Refactor: remove unused code, rename config type
* Refactor: remove event emission from the Unleash client
* Remove unlistened-for events in feature evaluator
* Refactor: make offline client synchronous; remove code
* Fix: update openapi snapshot after adding required strategy ids
* Feat: change `strategies` format.
This commit changes the format of a playground feature's `strategies`
properties from a list of strategies to an object with properties
`result` and `data`. It looks a bit like this:
```ts
type Strategies = {
result: boolean | "unknown",
data: Strategy[]
}
```
The reason is that this allows us to avoid the breaking change that
was previously suggested in the PR:
`feature.isEnabled` used to be a straight boolean. Then, when we found
out we couldn't necessarily evaluate all strategies (custom strats are
hard!) we changed it to `boolean | 'unevaluated'`. However, this is
confusing on a few levels as the playground results are no longer the
same as the SDK would be, nor are they strictly boolean anymore.
This change reverts the `isEnabled` functionality to what it was
before (so it's always a mirror of what the SDK would show).
The equivalent of `feature.isEnabled === 'unevaluated'` now becomes
`feature.isEnabled && strategy.result === 'unknown'`.
* Fix: Fold long string descriptions over multiple lines.
* Fix: update snapshot after adding line breaks to descriptions
* strategy sort order endpoint
Co-authored-by: Fredrik Strand Oseberg <fredrik.no@gmail.com>
* feat: add e2e test for happy path
* add tests to features strategies order
Co-authored-by: Fredrik Strand Oseberg <fredrik.no@gmail.com>
* feat: add tests for sort-order
* fix: update snapshot
* fix: lint
Co-authored-by: Fredrik Strand Oseberg <fredrik.no@gmail.com>
* Implement user grouping feature for permissions
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
Co-authored-by: Jaanus Sellin <sellinjaanus@gmail.com>
Co-authored-by: Nuno Góis <github@nunogois.com>
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
* refactor: log event type when an event can't be saved
* Update src/lib/db/event-store.ts
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
* refactor: add schemas to user admin controller
* refactor: remove unused SessionService
* refactor: fix search query type confusion
* refactor: add schemas to user controller (#1693)
* refactor: add schemas to user controller
* refactor: fix getAllUserSplashes method name
* refactor: name and email should not be required on create
* refactor: only some user fields may be updated
* refactor: should not require any fields on user update (#1730)
* refactor: send 400 instead of 500 on missing username and email
* refactor: should not require any fields for user update
* refactor: note that earlier versions required name or email
* refactor: merge roleDescriptionSchema and roleSchema
* fix: Does not delete api_tokens on drop-Import
* feat: Cleans unused apiTokens on environment import
* refactor: Moves ALL_PROJECTS and ALL_ENVIRONMENTS to constants
* refactor: Renames migration 20220528143630 for a more precise name
* refactor: Removes unecessary console.log
* fix: Adds correct down-script for migration 20220528143630
* fix: apply query from checkProjectsCompatibility
* fix: require equal environments when moving toggles
* refactor: clean up project service tests
* refactor: add test for project compatibility check
* refactor: improve arraysHaveSameItems name
* implemented changes to resolve issue 1170
* added applicationName to the list of db options in the documentation'
Co-authored-by: Daniele Casal <daniele.casal@lloydsbanking.com>
Co-authored-by: Sukhvinder Panesar <79143027+esspee-lbg@users.noreply.github.com>
This adds support for multi project tokens to be created. Backward compatibility is handled at 3 different layers here:
- The API is made backwards compatible though a permissive data type that accepts either a project?: string or projects?: string[] property, validation is done through JOI here, which ensures that projects and project are not set together. In the case of neither, this defaults to the previous default of ALL_PROJECTS
- The service layer method to handle adding tokens has been made tolerant to either of the above case and has been deprecated, a new method supporting only the new structure of using projects has been added
- Existing compatibility for consumers of Unleash as a library should not be affected either, the ApiUser constructor is now tolerant to the the first input and will internally map to the new cleaned structure
* fix: reduce project overview query count to 2.
Previously we've been doing N+1 queries for projects, this now changes to doing one query for projects with feature counts, and then one query for membercounts for all projects and merging that with the first query.
* feat: add impression data column
* fix: add default value to impressionData
* fix: allow client api to return impressionData
* fix: add tests for impressionData
* fix: reset server-dev
* fix: add test for adding a toggle with impression data on a different project
* fix: update tests
* wip: environment for permissions
* fix: add migration for roles
* fix: connect environment with access service
* feat: add tests
* chore: Implement scaffolding for new rbac
* fix: add fake store
* feat: Add api endpoints for roles and permissions list
* feat: Add ability to provide permissions when creating a role and rename environmentName to name in the list permissions datastructure
* fix: Make project roles resolve correctly against new environments permissions structure
* fix: Patch migration to also populate permission names
* fix: Make permissions actually work with new environments
* fix: Add back to get permissions working for editor role
* fix: Removed ability to set role type through api during creation - it's now always custom
* feat: Return permissions on get role endpoint
* feat: Add in support for updating roles
* fix: Get a bunch of tests working and delete a few that make no sense anymore
* chore: A few small cleanups - remove logging and restore default on dev server config
* chore: Refactor role/access stores into more logical domains
* feat: Add in validation for roles
* feat: Patch db migration to handle old stucture
* fix: migration for project roles
* fix: patch a few broken tests
* fix: add permissions to editor
* fix: update test name
* fix: update user permission mapping
* fix: create new user
* fix: update root role test
* fix: update tests
* feat: Validation now works when updating a role
* fix: Add in very barebones down migration for rbac so that tests work
* fix: Improve responses from role resolution - getting a non existant role will throw a NotFound error
* fix: remove unused permissions
* fix: add test for connecting roles and deleting project
* fix: add test for adding a project member with a custom role
* fix: add test for changing user role
* fix: add guard for deleting role if the role is in use
* fix: alter migration
* chore: Minor code cleanups
* chore: Small code cleanups
* chore: More minor cleanups of code
* chore: Trim some dead code to make the linter happy
* feat: Schema validation for roles
* fix: setup permission for variant
* fix: remove unused import
* feat: Add cascading delete for role_permissions when deleting a role
* feat: add configuration option for disabling legacy api
* chore: update frontend to beta version
* 4.6.0-beta.0
* fix: export default project constant
* fix: update snapshot
* fix: module pattern ../../lib
* fix: move DEFAULT_PROJECT to types
* fix: remove debug logging
* fix: remove debug log state
* fix: Change permission descriptions
* fix: roles should have unique name
* fix: root roles should be connected to the default project
* fix: typo in role-schema.ts
* fix: Role permission empty string for non environment type
* feat: new permission for moving project
* fix: add event for changeProject
* fix: Removing a user from a project will now check to see if that project has an owner, rather than checking if any project has an owner
* fix: add tests for move project
* fix: Add in missing create/delete tag permissions
* fix: Removed duplicate impl caused by multiple good samaritans putting it back in!
* fix: Trim out add tag permissions, for now at least
* chore: Trim out new add and delete tag permissions - we're going with update feature instead
* chore: update frontend
* 4.6.0-beta.1
* feat: Prevent editing of built in roles
* fix: Patch an issue where permissions for variants/environments didn't match the front end
* fix: lint
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
Co-authored-by: Fredrik Oseberg <fredrik.no@gmail.com>
Adds support for initializing a fresh Unleash instance with predefined API tokens.
Co-authored-by: sighphyre <liquidwicked64@gmail.com>
Co-authored-by: Juraj Malenica <juraj.malenica@mindsmiths.com>
Co-authored-by: Ivar Conradi Østhus <ivarconr@gmail.com>
This triggers when we update or overwrite variants, and will include the
previous variants and the new variants.
Co-authored-by: Ivar Østhus <ivarconr@gmail.com>
* fix: sort variants on output
We found that for existing variants, the sorting by name wasn't applied, so the index in the patches were wrong. This PR adds the sort also when we're getting variants as part of the getFeature call, not just when we're getting the variants. This should make the UX consistent, and prevent our patches from hitting the wrong index in the variants array.
Co-authored-by: Youssef Khedher <khedher.youssef@hotmail.fr>