Adds an "add value" with popover input for single-value fields
(numerical and semver operators).
The implementation re-uses the popover from the multi-value constraint
operators, so I've extracted it for re-use.
All current input types:
<img width="779" alt="image"
src="https://github.com/user-attachments/assets/ad522e4d-72ba-402c-ad7c-8609ef2fb3a8"
/>
For the new one, opening the popover when there's a value will
pre-select the value, so you can override it by typing immediately:
<img width="297" alt="image"
src="https://github.com/user-attachments/assets/31d18f9e-6ef9-4450-9d63-ca5034b59f19"
/>
Buttons look pretty identical:
<img width="784" alt="image"
src="https://github.com/user-attachments/assets/d96b0b0d-0cbb-4262-9ca8-4ec919cbfafb"
/>
## Discussion points
### Input type
I haven't set an input type anywhere on the popover yet. In theory, we
could use input type "number" for numerical inputs and I think it's
worth looking at that, but we don't do in the old implementation either.
I've added a task for it.
### Weird esc handling
This implementation uses a chip for the button/value display for the
single. In almost all cases it works exactly as I'd expect, but closing
the popover with esc moves your focus to the top of `body`.
Unfortunately, this isn't something we can address directly (trust me,
I've tried), but the good news is that this was fixed in mui v6. The
current major is v7, so we probably want to update before too long,
which will also fix this. More info in the MUI docs:
https://mui.com/material-ui/migration/upgrade-to-v6/#chip
I think that for the single value entry, losing focus on esc is a fair
tradeoff because it handles swapping states etc so gracefully. For the
multi-value operators, however, esc is the only way to close the
popover, so losing focus when you do that is not acceptable to me. As
such, I'll leave the multi-value input as a button for now instead.
(It's also totally fine because the button never updates or needs to
change).
Fixes a few small styling issues with the constraint value chips:
- Background color was wrong
- They shouldn't have a border when they're not focused
Different styles:
1. Keyboard focus
2. Mouse hover
3. No focus
4. No focus
5. Add values button for reference.
<img width="405" alt="image"
src="https://github.com/user-attachments/assets/ded98393-a7a8-4d4a-81ff-63a3f4d32184"
/>
Fixes an issue with the new legal values selector where selecting an
item from filtering or changing the checkbox state would move your focus
to the top of the page. I think it's because we'd re-render the whole
tree because of it, and this would clear your focus selection. To get
around it, I've used the existing ResolveInput component. We might want
to change this later as we get around to more input components (single
values, etc), but for now, I think this is good enough.
As a bonus, I get to delete the most annoying part of the
EditableConstraints file 😄
The constraint still opens in edit mode for now, but I expect that to
get resolved once we properly implement the split between editable and
non-editable constraints that was started yesterday.
Use event.preventDefault to prevent the app from trying to submit the
legal values (or the strategy) form when you hit "enter" in the legal
values filter input.
Removes the condition to hide the value list if we use legal values.
In doing so, I also realized that focus handling when you delete the
last item in the constraint values list doesn't work if the add values
button isn't there (which it shouldn't be for legal values and more). So
I've hidden the add values button when it doesn't do anythnig helpful
(or for cases where we don't have designs yet). In cases where you don't
have the add values button and you delete the last constraint value,
we'll move the focus to the "delete constraint" button (that was easier
than making sure we pass refs all the way down into the operator select,
but we can change that later).
To facilitate this (refs coming from the parent component), I refactored
the value list component to accept the add values widget as a child (and
extracted it to its own file).
Instead of closing the "add values" popover when you add a value, we now
keep it open to facilitate rapid entry of multiple values. It already
clears successfully and adds the new value to the list, so it's actually
quite smooth to use from just the keyboard now!
Additionally, I propose using a `form` element for the add values
popover, because it really is just a tiny form. This also allows us to
use regular form handling instead for submission instead of checking
what key the user pressed. It also means we don't need to specify the
action in the button, because the form handles it.
There's a few more things fixed:
- I've added a label (only visible to screen readers) to the input label
(as per standard a11y guidelines).
- When you add a value by pressing the "add" button, your focus returns
to the input field, so that you can just start typing out the next one.
this is handy if you submit by mouse click or by tabbing to the button
instead of just hitting enter inside the input field.
You should not be able to break initial page redirect even if you set
'/' as target. It is not strictly needed in the current code path. This
will create a redirect loop only if you manually modify local storage.
It just makes this part safer if it is ever modified.
Code for constraint accordion was copy-pasted before previous
improvement. Old version is still in use for Segments. When we get to
improving constraint editing we should rebuild segments editing, without
use of this code.
https://linear.app/unleash/issue/2-3512/bug-flow-2-enable-for-a-specific-user-doesnt-workhttps://linear.app/unleash/issue/2-3513/bug-flow-4-adjust-variants-doesnt-work
Fixes our demo topics by making them work with the new flag page design.
We achieve this by adding 2 new interactive steps in `demoApp.step2` and
`demoApp.step4` to expand the respective environment accordions. We mark
them as optional so they are not strictly required and will be skipped
if not found. This means the demo will be resilient to rolling back the
`flagOverviewRedesign` flag, for example.
We also mark 2 steps as optional: saving constraints in `demoApp.step2`
and `demoApp.step4`. It seems like we no longer have an extra button to
save the constraints after adding them, so by marking these steps as
optional the demo flow is able to proceed without breaking.
Adds the easy parts of the inline values list: a list of chips that
shows you which values you have and that you can delete. You either
delete them by clicking the "clear" icon or by using del/backspace on
your keyboard.
If you use your keyboard we also handle switching your focus to the
appropriate element. By default, your browser may shift the focus to the
top of the window (which isn't very helpful). Instead, we handle it like
this:
- If you delete an item and there are more elements in the list:
- move the element to the next item if exists
- if your element is the last item, move focus to the previous item
- if there are no more items in the list, move the focus to the Add
Values button
We still need to add the "add values" popover functionality. That's next
on the agenda.
Additionally, this switches how the containing flex container positions
its items along the cross axis (vertically) to "flex-start" instead of
"center". Because the values list can grow to multiple lines, it would
shift the "delete constraint" button and the constraint picker to the
middle of the expanded constraint. Now, instead they stay aligned to the
top. This causes a slight alignment issue with the button (due to the
invisible padding), but I don't want to look at that before the rest of
this is complete and we know how it all fits together. You'll notice
that the spacing between elements in that top row is also off anyway
(look at the value list being smushed up against the case sensitive
icon), so there's more work to do.
<img width="716" alt="image"
src="https://github.com/user-attachments/assets/225fcab8-03e4-46e3-92d4-82912eb40d46"
/>
Focus styles:
<img width="190" alt="image"
src="https://github.com/user-attachments/assets/6b07ab25-0a67-493c-9cac-839932b0d654"
/>
<img width="195" alt="image"
src="https://github.com/user-attachments/assets/9d5b323e-bf65-4eca-9008-a45ce0139a2b"
/>
Hover styles:
<img width="96" alt="image"
src="https://github.com/user-attachments/assets/f19e1945-d2be-4e87-8005-76cb6beb1f50"
/>
In this PR I integrate the Unleash React SDK with the Admin UI.
We also take advantage of Unleash Hosted Edge behind the scenes with
multiple regions to get the evaluations close to the end user.
Implements the first step towards implementing the new design for
constraint editing. All the edit functionalities work as and when you do
them now, but there is no validation of the values you put in that's
happening.
The inverted / not inverted button and the case sensitivity button are
placeholders. They should use icons and have proper descriptions of what
they do. I'll do that in a follow-up.
The way to enter values is currently always in the section below the
main controls. Again, more work on this is coming.
Current look:
With case sensitive options:
<img width="769" alt="image"
src="https://github.com/user-attachments/assets/bfdfbac1-cc95-4f26-bf83-277bae839518"
/>
With legal values:
<img width="772" alt="image"
src="https://github.com/user-attachments/assets/14f566cc-d02a-46dd-b433-f8b13ee55bcc"
/>
If you try to visit an archived flag, you're told you can find it on the
project archive page, but that page isn't visible by default anymore.
This is an update to take you to the project overview with a filter for
archived flags instead.
This PR creates/steals the logic and basic components that we need for
the new constraint editing design and shows it instead of the old one if
the flag is on.
The interface needs a lot of work, but this essentially wires everything
up so that it works with the API on direct editing:
<img width="781" alt="image"
src="https://github.com/user-attachments/assets/97489a08-5f12-47ee-98b3-aefc0b840a2b"
/>
Additionally the code here will need a lot of refactoring. This is a
first draft where I've yanked all the constraint editing logic out of a
nested hierarchy of components that handle validation and lots more. I
expect to clean this up significantly before finishing it up, so please
excuse the mess it's currently in. It turns out to have been lots and
lots more logic than I had anticipated.
This is just a PR to get started, so that the next one will be easier to
work on.
Removes the "disableRipple" prop from the FeatureToggleSwitch component,
thereby restoring its focus styles, so that keyboard users can see where
their focus is at.
I don't know the reason this was added originally (the PR doesn't say
anything about it), but the prop changes nothing when hovering with the
mouse, but it does remove focus styles for keyboard navigation.
By removing it, we can bring the focus style back. As far as I can tell,
there's no other difference between the two states.
Both of these screenies have focus on the toggle, but in the first
screenie there's no way to tell.
With the prop:
<img width="397" alt="image"
src="https://github.com/user-attachments/assets/b9a5d764-ec5a-4d3b-b79d-0b52d7bd6891"
/>
Without the prop:
<img width="445" alt="image"
src="https://github.com/user-attachments/assets/3c95c7a6-91de-4ed2-9942-e9fc794e9d40"
/>
Because the component is used in multiple places, this also fixes this
issue in the project flag list (and maybe elsewhere too):
<img width="336" alt="image"
src="https://github.com/user-attachments/assets/6582c58b-fabe-40ce-a141-06b22189a462"
/>
So this PR removes the purchased dt point, as well as the total
available. Using the same check our overageCalculation does (it also
only works on current month)
Fixes a bug where project status modal links wouldn't work.
The reason they didn't work is because we modified the query params on
modal close, and because we manually close the modal when you click a
link (because otherwise it'd stay open when you navigated to other
project pages), we inadverdently reset the URL.
I'm not entirely sure why setting the search params would modify the URL
itself, but I'm guessing that's related to the implementation.
One way to solve this is to indicate whether we're closing the modal
because a link was clicked or not, and only modify the query params if
that is not the case.
Hides owner avatars in cases where the owner type is "system". Touches
dashboard and project card owners.
Back when all projects required owners, we introduced the new project
cards that have the owner listed in the footer. Because, theoretically,
you weren’t allowed to create projects without owners, the only project
that should ever be without an owner was the default project. So we
thought it made sense to say that it was owned by the system.
But now that owners are optional, that doesn't necessarily make sense
anymore. As such, we'll just hide their avatars to begin with.
<img width="726" alt="image"
src="https://github.com/user-attachments/assets/950cd909-c891-48f1-9ef7-fd74922a5990"
/>
<img width="1497" alt="image"
src="https://github.com/user-attachments/assets/f4d213f5-febb-46f8-89f0-899e77652e07"
/>
Because the components expected the avatars to be there, we now need to
set an explicit min-height on them, so that they don't collapse.
Luckily, we can use the default avatar height (and also force that so
that they change in tandem) and use that in both places.
Updates the link from the project dashboard page to take you to the
project status modal instead of the old insights page.
We didn't have a way to auto-open the modal before, so I added a query
param to control it.
This PR refactors the color picker so we stick to one set of colors
instead of changing available colors when theme changes. Colors picked
also work in dark theme and is aligned with UX.
This is exposing information we already have about permissions in a UI
that should help users have an overview of the permissions of a user
with regards to projects and environments
Adds focus styles to the env accordion header only when the focus is on
the header itself (not on the env toggle inside the header). The focus
style is consistent with what we do for other accordions (dashboard,
milestones).
Middle one is focused:

Focus is on the toggle inside the top one (yeh, we should have better
focus styles for toggles; but that's not for now):

Open and focused:

Getting the consistent background for the header when it's open is a
little tricky because the accordion container and summary are split into
different files. ~~This first iteration used a class name for the
specific header (because envs can have multiple accordion headers inside
them, e.g. release plans) and setting a CSS variable in the summary, so
that the background matches.~~ I found out that I only need to set it in
the parent anyway 😄
Without it, you get this (notice that there is a little white outside
the lower corners):

Makes two small changes to the release template UI based on walkthrough
feedback with UX
1) The how-to descriptions for creating release plans won't get hidden
when the user has created release plans. We think too much is better
than too little. At a later point we'll push users to documentation more
aggressively
2) The warning for when the user taps the "Use template" button now has
a line break to give it some breathing room and will render anchored to
the bottom left of the originating button rather than covering it
Implements the drag-n-drop tooltip the first time the user sees a
strategy drag handle on the feature env overview. It uses React Joyride,
which is the same system we use for the demo.
The design is a little different from the sketches because I couldn't
find a quick way to move the content (and the arrow) to be shifted
correctly.
If the demo is also active the first time a user visits a strategy page,
it'll render both the demo steps and this, but this tooltip doesn't
prevent the user from finishing the tour. It might be possible to avoid
that through checking state in localstorage, but I'd like to get this
approved first.
The tooltip uses the auth splash system to decide whether to show the
tooltip, meaning it's stored per user in the DB. To avoid it
re-rendering before you refetch from the back end, we also use a
temporary variable to check whether the user has closed it.
Rendered:

If the tour is also active:

Adds a new dialog option for whats in new in Unleash items. This can be
tiggerred by setting `popout` to true when configuring the items.
To do this without setting fire to the code, I've also needed to
refactor the NewInUnleash components:
- NewInUnleashItem becomes a dumb item that decides if a dialog or
tooltip should be rendered and controls that render state
- The child item in NewInUnleashItem has been moved out into
NewInUnleashSideBarItem, which feels a bit better since that is a
distinct UI element from the popup
- NewInUnleashDialog now exists, which is a dialog version of the popup.
Meaningfully different to ask for a new component
## Screenshots

Fixes janky drag and drop behavior and updates the styling of the drag
handle focus.
The solution uses the same method to prevent oscillation as we do for
strategies. To get access to the same context, I've added some extra
parameters to the OnMoveItem function and passed along the extra data
from the `useDragItem` hook. No new information, just making more of it
available, and turning it into an object so that you can declare the
properties you need (and get rid of potential wrong ordering of
drag/drop indices).
For the drag and drop behavior: If the dragged element is the same size
or smaller than the element you're dragging over, they will swap places
as soon as you enter that space. If the target element is larger,
however, they won't swap until you reach the drag/drop handle, even if
they could theoretically switch somewhere in the middle. This appears to
be a limitation of how the drag/drop event system works. New drag events
are only fired when you "dragenter" a new element, so it never fires
anywhere in the middle. Technically, we could insert more empty spans
inside the drag handle to trigger more events, but I wanna hold off on
that because it doesn't sound great.
When dragging, only the handle is visible; the rest of the card stays in
place. For strategies, we show a "ghost" version of the config you're
dragging. However, if you apply the drag handle to the card itself, all
of it becomes draggable, but you can no longer select the text inside
it, which is unfortunate. Strategies do solev this, though, but I
haven't been able to figure out why. If you know, please share!
Before:

After:

Extracts the shared strategy list and list item into the `common` folder
instead of living in the environment accordion body file.
Also takes the disabled strategy handling that we use for
`StrategySeparator` and moves it into the file itself. It might be
something we want to decorate manually in the future, but we don't for
now, so this was the most straight-forward way to make it work.
Makes it so that strategies project env strategies that aren't draggable
don't get the drag icon. The reason it didn't work as expected was that
we used fallback functions instead of keeping them undefined.
I discovered that we applied two dragging boxes, so I removed the outer
layer one (specific to project envs) in favor of relying on the inner
one. Most of the lines changed are just indentation as a result of this
nesting going away.
Here's the diff. The top set of strategies aren't draggable; the lower
ones are.

Gives a small update in how we deal with unevaluated and disabled
strategies in the new playground design:
- "Unevaluated" badges go from yellow warning to blue info and their
text changed to "Not evaluated"
- Don't show "Not evaluated" badges on strategies that are disabled.
To avoid this change affecting the current playground setup, I
duplicated the old resultschip into a legacy file and changed the
existing impl. To avoid updating all other files that use that chip
(it's all over the playground) and checking flags or creating duplicates
there, I decided to do a quick check at the top of the legacy file and
use the new file if the flag is on.
In doing so, I've also simplified the actual chip file and have more or
less cut the total line count in it in two 😄

Flattens the list of strategies when you have both release plans and
strategies. If you had both, you'd have this setup before:
```
- ol
- li // release plan
- ol // release plan strategies
- li // regular strategies
- ol // strategy list
```
Now we drop the extra nesting:
```
- ol
- li // release plan
- ol // release plan strategies
- li // the rest of the strategies
```
Semantically, I think this is just as valid and it simplifies a lot of
styling that no longer needs to look for other lists etc.
As part of doing this, I have also moved the "many strategies" warnings
and pagination labels to outside the list instead of inside the smaller
list.
Otherwise, the list looks just the same as before and drag-n-drop works
just fine.
(side note: these strategies shouldn't have drag handles 🤔 )

As a bonus, this PR also:
- Uses the disabled style separator for disabled strats in playground
and deletes some unused components I found.
Playground disabled strats (we probably don't want double orange badges;
I'll talk to UX):

Handle cases where flags have no strategies in the playground.
As part of this, also changes how we deal with the padding/margins in
the playground: instead of making all but one items in the playground
have to explicitly add padding, now we instead say that the only item
that needs to do something is the list, which uses negative inline
margins.
This also has the added benefit of adding all the top-level elements
(that is: that's not part of the strategy lists) inside the same
container, so we can control gaps between them with flex's gaps.
When you have no strategies (before):

When you have no strategies (after):
