This PR splits the filter configuration with filter visibility state.
This will simplify adding different filter types in future, for example
date filters.
Show a warning about how deleting a strategy might mess up scheduled
change requests.
If there are change requests, list them. If there are no conflicts, show
nothing. If we don't know (because of no successful response from the
API), say that it might cause issues.
![image](https://github.com/Unleash/unleash/assets/17786332/2c6a4257-69f5-458a-ab6f-9b2ea2f5d550)
This PR adds a strategy sorting algorithm to be used for the segment
deletion dialog. It assumes that you have a list of existing strategies
and a list of change request strategies. Based on the content of these
two lists, it will create one unified list sorted after a number of
criteria (as listed in the test).
# Discussion point:
This impl does the sorting on the front end, but could we do it on the
back end? Instead of adding a new property to the segment data, could we
simply fold the change request strategies in with the existing segment
strategies and return it using the old property? If the only place we do
that is in this view, then that might be a good suggestion.
Response:
I'll leave this in the front end for now. The reason is that we can't add change request strategies to the existing `strategies` property of the API payload without it being a breaking change. The OpenAPI schema says that `id` is a required field on a strategy, and that field doesn't exist on strategies that have only been added in change requests, but not yet applied.
## About the changes
This feature allows our Enterprise customers to configure banners to be
displayed on their Unleash instance for all their users to see and
interact with. Previously known as "internal message banners".
This PR fixes a couple of issues with the pagination bar:
* Fixes an issue where padding bottom would be broken due to disabling
padding on the parent container
* Remove padding on the entire table to create more space and remove
header bar border radius as per discussion with @nicolaesocaciu
This PR makes changes to how the project overview skeleton screen works.
Important changes:
- Add skeleton screens to missing elements, creating a more
comprehensive loading screen
- Split the page into different loading sections, so that we can load
the table when we fetch the next page without affecting the rest of the
page.
https://www.loom.com/share/e5d30dc897ac488ea80cfae11ffab646
Next steps:
* Hide bar if total is less than 25
* Add FE testing
https://linear.app/unleash/issue/SR-169/ticket-1107-project-feature-flag-limit-is-not-correctly-updatedFixes#5315, an issue where it would not be possible to set an empty
flag limit.
This also fixes the UI behavior: Before, when the flag limit field was
emptied, it would disappear from the UI.
I'm a bit unsure of the original intent of the `(data.defaultStickiness
!== undefined || data.featureLimit !== undefined)` condition. We're in
an update method, triggered by a PUT endpoint - I think it's safe to
assume that we'll always want to set these values to whatever they come
as, we just need to convert them to `null` in case they are not present
(i.e. `undefined`).
https://linear.app/unleash/issue/SR-164/ticket-1106-user-with-createedit-project-segment-is-not-able-to-edit-a
Fixes a bug where the `UPDATE_PROJECT_SEGMENT` permission is not
respected, both on the UI and on the API. The original intention was
stated
[here](https://github.com/Unleash/unleash/pull/3346#discussion_r1140434517).
This was easy to fix on the UI, since we were simply missing the extra
permission on the button permission checks.
Unfortunately the API can be tricky. Our auth middleware tries to grab
the `project` information from either the params or body object, but our
`DELETE` method does not contain this information. There is no body and
the endpoint looks like `/admin/segments/:id`, only including the
segment id.
This means that, in the rbac middleware when we check the permissions,
we need to figure out if we're in such a scenario and fetch the project
information from the DB, which feels a bit hacky, but it's something
we're seemingly already doing for features, so at least it's somewhat
consistent.
Ideally what we could do is leave this API alone and create a separate
one for project segments, with endpoints where we would have project as
a param, like so:
`http://localhost:4242/api/admin/projects/:projectId/segments/1`.
This PR opts to go with the quick and hacky solution for now since this
is an issue we want to fix quickly, but this is something that we should
be aware of. I'm also unsure if we want to create a new API for project
segments. If we decide that we want a different solution I don't mind
either adapting this PR or creating a follow up.
This PR reduces the overhead of making API calls on pages with heavy
renders. We forego loading states and default error handling in favor of
more speed by avoiding triggering multiple re-renders from the API call.
The button doesn't do anything at the moment, but it's there visually.
Because this uses the same button as the dual-function button for
approve/reject, I extracted that component into a reusable
"multi-action" button. I could have copied the code wholesale, but it's
a complex component, so I thought this would be a better solution.
I'll add the dialog in a follow-up PR. This one already has a lot of
changes.
Visual:
![image](https://github.com/Unleash/unleash/assets/17786332/9a9bee77-4925-4054-9ef6-ef8ddbb61fae)
In ActionsCell.tsx file, 'Copy' with FileCopy icon is changed to 'Clone'
with 'LibraryAdd' icon as this feature is used to clone a new feature
from existing one. Upon copying the icon and text will change to 'Check'
icon with 'Copied!' for one sec and closes automatically.
https://linear.app/unleash/issue/2-1549/ui-align-with-uiux
Includes UI/UX adjustments to the banners feature after aligning with
@nicolaesocaciu
There are a lot of changes, but here are a few:
- Redesigned preview section
- Redesigned banner status (enabled) section
- Reordered form fields to better fit the flow
- Reordered fields in the side-panel payload to reflect order in the UI
- Made inputs full width
- Adjusted multiline fields
- Added a link to Markdown's basic syntax examples
- Added a "preview dialog" button
- Updated `HelpIcon` usage to use the `htmlTooltip`
- Improved `Banner` inline design, added a maxHeight prop for usage
inside a table
- Improved `FormSwitch` design
![image](https://github.com/Unleash/unleash/assets/14320932/d8fe1f59-85ed-48eb-aa46-62628b12f0b1)
Co-authored-by: Nicolae <nicolae@getunleash.ai>
This PR fixes a bug where the rendering in the frontend would only
render the last seen component if feature.lastSeenAt was set, the new
changes considers whether or not environments last seen at is present
and takes precedent over the legacy last seen at field.
To prepare for 5.6 GA,
I've done a find through both Frontend and Backend here to remove the
usages of the flag. Seems like the flag was only in use in the frontend.
@nunogois can you confirm?
https://linear.app/unleash/issue/2-1531/rename-message-banners-to-banners
This renames "message banners" to "banners".
I also added support for external banners coming from a `banner` flag
instead of only `messageBanner` flag, so we can eventually migrate to
the new one in the future if we want.
This PR adds a splash screen for segments being open-sourced.
It looks like this:
![image](https://github.com/Unleash/unleash/assets/17786332/bf8766e6-b9cc-4f0b-a6d1-f6e89e21d844)
## About the changes
I've more or less wholesale copied the demo dialog that @nunogois
implemented. I've put it in the `splash` directory for now (because
that's where it seemed most appropriate). The reason for straight
copying it instead of extending existing functionality is primarily that
this should be short-lived and deleted after the next release or so. So
isolating all the changes into a single directory seems like a good
idea.
## Discussion points
Because OSS installations don't connect to Unleash, we can't use feature
flags to control the rollout here. Instead, we must just assume that OSS
users will want to see it. If there is a better way we can control this,
that'd be great. I'd love to be able to use time constraints to not show
this after a certain date, for instance, but I don't think that's
something we can do right now?
The splash is also set to display on any page you're at when you first
load unleash. However, closing the dialog (either by closing or by
asking to see segments) will store that in localstorage, and you won't
be shown the dialog again.
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
After checking with @nicolaesocaciu we came to the conclusion that the
maintenance banner should be sticky.
Co-authored-by Nicolae <nicolae@getunleash.ai>
https://linear.app/unleash/issue/2-1494/re-order-message-banners
- Re-orders message banners to fit into this logic:
>1. Maintenance banner
>2. External message banner(s) - Most likely coming from Unleash
>3. Internal message banner(s)
- Renames the feature flag to better reflect the feature behavior;
- Lays a basic skeleton structure for this new feature;
https://linear.app/unleash/issue/2-1253/add-support-for-more-events-in-the-slack-app-integration
Adds support for a lot more events in our integrations. Here is how the
full list looks like:
- ADDON_CONFIG_CREATED
- ADDON_CONFIG_DELETED
- ADDON_CONFIG_UPDATED
- API_TOKEN_CREATED
- API_TOKEN_DELETED
- CHANGE_ADDED
- CHANGE_DISCARDED
- CHANGE_EDITED
- CHANGE_REQUEST_APPLIED
- CHANGE_REQUEST_APPROVAL_ADDED
- CHANGE_REQUEST_APPROVED
- CHANGE_REQUEST_CANCELLED
- CHANGE_REQUEST_CREATED
- CHANGE_REQUEST_DISCARDED
- CHANGE_REQUEST_REJECTED
- CHANGE_REQUEST_SENT_TO_REVIEW
- CONTEXT_FIELD_CREATED
- CONTEXT_FIELD_DELETED
- CONTEXT_FIELD_UPDATED
- FEATURE_ARCHIVED
- FEATURE_CREATED
- FEATURE_DELETED
- FEATURE_ENVIRONMENT_DISABLED
- FEATURE_ENVIRONMENT_ENABLED
- FEATURE_ENVIRONMENT_VARIANTS_UPDATED
- FEATURE_METADATA_UPDATED
- FEATURE_POTENTIALLY_STALE_ON
- FEATURE_PROJECT_CHANGE
- FEATURE_REVIVED
- FEATURE_STALE_OFF
- FEATURE_STALE_ON
- FEATURE_STRATEGY_ADD
- FEATURE_STRATEGY_REMOVE
- FEATURE_STRATEGY_UPDATE
- FEATURE_TAGGED
- FEATURE_UNTAGGED
- GROUP_CREATED
- GROUP_DELETED
- GROUP_UPDATED
- PROJECT_CREATED
- PROJECT_DELETED
- SEGMENT_CREATED
- SEGMENT_DELETED
- SEGMENT_UPDATED
- SERVICE_ACCOUNT_CREATED
- SERVICE_ACCOUNT_DELETED
- SERVICE_ACCOUNT_UPDATED
- USER_CREATED
- USER_DELETED
- USER_UPDATED
I added the events that I thought were relevant based on my own
discretion. Know of any event we should add? Let me know and I'll add it
🙂
For now I only added these events to the new Slack App integration, but
we can add them to the other integrations as well since they are now
supported.
The event formatter was refactored and changed quite a bit in order to
make it easier to maintain and add new events in the future. As a
result, events are now posted with different text. Do we consider this a
breaking change? If so, I can keep the old event formatter around,
create a new one and only use it for the new Slack App integration.
I noticed we don't have good 404 behaviors in the UI for things that are
deleted in the meantime, that's why I avoided some links to specific
resources (like feature strategies, integration configurations, etc),
but we could add them later if we improve this.
This PR also tries to add some consistency to the the way we log events.
In this PR we are adding a JSON Editor that will be used for `json`
variant payload type. Its using `vanilla-jsoneditor` package
https://www.npmjs.com/package/vanilla-jsoneditor and is lazy loaded only
when the `json` payload type is selected in the dropdown UI.
https://linear.app/unleash/issue/2-1235/docs-slack-app-integration-documentation
This adds a new reference doc for the new Unleash Slack App integration
and marks the previous Slack integration as deprecated.
As a side-effect this PR also fixes an issue where we wouldn't be able
to delete tags with special characters.
---------
Co-authored-by: David Leek <david@getunleash.io>
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
We love all open-source Unleash users. in 2022 we built the [segment
capability](https://docs.getunleash.io/reference/segments) (v4.13) as an
enterprise feature, simplify life for our customers.
Now it is time to contribute it to the world 🌏
---------
Co-authored-by: Thomas Heartman <thomas@getunleash.io>
## About the changes
Adds optional support for specifying JSON templates for datadog message
payload
![image](https://github.com/Unleash/unleash/assets/707867/eb7c838a-7abf-441e-972e-ddd7ada07efa)
### Important files
<!-- PRs can contain a lot of changes, but not all changes are equally
important. Where should a reviewer start looking to get an overview of
the changes? Are any files particularly important? -->
`frontend/src/component/integrations/IntegrationForm/IntegrationParameters/IntegrationParameter/IntegrationParameterEnableWithDropdown.tsx`
- a new component comprising of a text field and a dropdown menu
`src/lib/addons/datadog.ts` - Where the integration is taking place
## Discussion points
<!-- Anything about the PR you'd like to discuss before it gets merged?
Got any questions or doubts? -->
- Should I have implemented the new component type as a specifiable
addon parameter type in definitions? Felt a bit YAGNI/Premature
- Would like input on naming and the new component etc
https://linear.app/unleash/issue/2-1401/misc-fixes-and-improvements-related-to-the-new-slack-app-integration
This includes multiple UI-related misc fixes and improvements that are
not only related with the new Slack App integration but also
integrations in general.
- Improves the styling in the "how does it work" section;
- Improves the text in the `IntegrationMultiSelector`s;
- Switches "Configure" and "Open" around to match designs;
- Properly handles click event on `IntegrationCardMenu` (fix navigation
on dialog click);
- Fixes titles and contents for "enable/disable" and "delete"
integration dialogs to match designs;
- Updates Slack App integration "how does it work" section to better
reflect the intended behavior;
- Removes redundant alerts after previous point;
- Adds an alert in the old Slack integration configuration warning of
its deprecation and suggesting the new Slack App integration instead;
- Fixes typos;
- Slight refactors;
![image](https://github.com/Unleash/unleash/assets/14320932/17b09742-f00b-4be2-829f-8248ffe67996)
Co-authored by @nicolaesocaciu
Previously, the front end would show info about the pattern if it
exists, regardless of whether the feature is active or not. The
pattern wouldn't be enforced, but it's confusing anyway, so let's hide
it.
Input should use state set outside and derive "all selected" from it.
This was not the case causing issues when loading a form with "wildcard"
pre-selected.
Fix issues uncovered when reviewing integrations list and form.
- YouTube CSP
- Text content and formatting
- Margins
- Update old integration icons
- Fix headers in dark theme
This PR adds plausible metrics for feature naming patterns. The changes
are tracked whenever the form is submitted and the naming pattern has
changed. We track three different actions:
- added :: if there was no pattern before and now there is one
- removed :: if there was a pattern before and now there is none
- changed :: if there was a pattern before and now there is a different
one
The corresponding event type has been created in plausible.
This PR simplifies the flag naming tooltip considerably. It now only
contains an example of a pattern and what it will match. It also updates
the link in the form section description to point directly to a regex
cheat sheet instead of a general regex reference document.
There's a few reasons for doing this:
1. The text preceding the input already explains what the pattern does
and explains that it is a regex.
2. The text preceding the input also contains a link to a regex cheat
sheet (which is arguably a better place to explain regexes than a
tooltip).
3. The tooltip was very long. While a lot of the information there was
useful, it would also be hard to use. Imagine a user checking the
tooltip, scrolling all the way down, but accidentally moving the mouse a
bit and the tooltip disappearing. They would have to scroll all the way
down again. Or maybe they need to remember what it was they just looked
at. It would be more useful to have the information on a separate page.
4. The tooltip is not accessible by keyboard. This means that users who
use a keyboard to navigate the UI would not be able to scroll or
otherwise navigate the tooltip, potentially leaving them in the dark.
![image](https://github.com/Unleash/unleash/assets/17786332/88a74ad9-181a-44ba-9eb9-4818c081442f)
This PR adds:
* Generated types for useProjectDoraMetrics
* Mobile enhancements
* Tooltips
---------
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
This PR updates the UI to reflect the changes to the implicit ^ and $
that we now add. The changes are:
1. Show input adornments for ^ and $ when you create a pattern.
2. Mention that ^ and $ are added implicitly in description.
3. Checks the example you provide against the pattern with added ^ and $
+ adds a test for that.
Points 1 and 2:
![image](https://github.com/Unleash/unleash/assets/17786332/88c610b4-444b-4a83-a50a-4b7639614a86)
## Discussion point:
I have not touched the information about the pattern yet as the PR that
updates that is still in review (#4656), but it would be prudent to also
update that info to make it clearer. I can address that in a follow-up
PR.
Adds `number` as possible payload type for variant.
Adds a flag to enable the feature
Updates all relevant models and schemas
Adds the option to the UI
Closes: #
[1-1357](https://linear.app/unleash/issue/1-1357/support-number-in-variant-payload)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
## About the changes
Instead of this:
```ts
const { uiConfig } = useUiConfig();
const myFlag = Boolean(uiConfig?.flags?.myFlag)
```
we can have this:
```ts
const myFlag = useUiFlag("myFlag")
```
With the same type safety, less verbose and more purposeful code.
### Important files
- `frontend/src/hooks/useUiFlag.ts`
## Discussion points
Can we in the future share flags between frontend and backend? Right now
adding a new flag has to be done in 4 different places (backend flag
keys list, backend flags defaults config, backend experimental server
options, frontend type).
Most ergonomic option is to pull config directly from Unleash.
Issue, based on previous user feedback:
https://github.com/Unleash/unleash/issues/4565
Internal feature request document:
[docs.google.com/document/d/1Sx0q...](https://docs.google.com/document/d/1Sx0qKZXUVUCjuY5F4MOh1ieOM1A2_jE58zEA7jaM_1g/edit?usp=sharing)
Because you need to match the pattern when copying toggles, it's
important that we show the required information to the user.
This change adds information about the pattern to the page. This isn't
its final design, but it's more important that the information is
there (to avoid user frustration) than that it is pretty.
This change makes it so that the flag name is revalidated against the
new
project pattern whenever you change the target project for a flag.
The validation is not run if the name is empty, if there is no
pattern, or if there is no validation method.
This solves the case where you input a name, then change the project,
and where the name isn't valid for the new project. Previously, it
wouldn't revalidate, but now it does.
While having a pattern when you have no example doesn't make a lot of
sense, it's a problem that you can't delete the example after deleting
the pattern: you previously had to remove the example before the
pattern.
This PR fixes that by always allowing you to update the example, even if
there is no pattern. Our server doesn't currently accept submitting an
example with no pattern, but we could allow that if we want to (and
probably just discard it on the back-end).
This PR also updates the validation of the example and the regex. There
were more unhandled edge cases previously where the validation would
disappear or be wrong. This should be fixed now. The new logic is that,
whenever you update the either the pattern or the example, we check:
- if you have an error in your pattern, no pattern, or no example, then
delete the example error if it exists
- have a well-formed pattern and an example then check if the example
matches the pattern and add/delete an error accordingly
This does have some consequences: editing the pattern can render your
example invalid. You'll also get immediate feedback instead of when you
switch focus. I think this is often a bad pattern (giving the user too
much negative feedback), but in terms of working with regexes, I think
it might be a good thing. We also give immediate feedback today, so I
don't think this is a regression.
Any thoughts are welcome.
Since `auth/{auth_type}/settings` is an Enterprise route, this prevents
404s when we try to use the hook to fetch auth settings in
non-Enterprise instances by using the conditional `useEnterpriseSWR`
hook.
This PR adds a feature naming pattern description to the project form.
It's rendered as a multi-line input field. The description is also
stored in the db.
This adapts most of @andreas-unleash's PR #4599 with some minor changes
(using description instead of prompt). Actually displaying this data to
the users will come in a later PR.
![image](https://github.com/Unleash/unleash/assets/17786332/b96d2dbb-2b90-4adf-bc83-cdc534c507ea)
Does what it says on the tin, should help with cleaning up
https://github.com/Unleash/unleash/pull/4512 and respective schema
changes.
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
![image](https://github.com/Unleash/unleash/assets/2625371/42364fdb-1ff1-48c4-9756-a145a39e45b9)
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
<!-- Does it close an issue? Multiple? -->
Closes #
<!-- (For internal contributors): Does it relate to an issue on public
roadmap? -->
<!--
Relates to [roadmap](https://github.com/orgs/Unleash/projects/10) item:
#
-->
### Important files
<!-- PRs can contain a lot of changes, but not all changes are equally
important. Where should a reviewer start looking to get an overview of
the changes? Are any files particularly important? -->
## Discussion points
<!-- Anything about the PR you'd like to discuss before it gets merged?
Got any questions or doubts? -->
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
When archiving or reviving feature toggles, when toggles disappear from
table, actions bar should also disappear.
<!-- Does it close an issue? Multiple? -->
Closes
https://linear.app/unleash/issue/1-1293/bulk-revive-modal-doesnt-go-away
Adds a first iteration of feature flag naming patterns. Currently behind a flag.
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Thomas Heartman <thomas@getunleash.io>
Co-authored-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
This PR fixes a bug reported from a customer where deleting a legal
value that was used in a strategy constraint would make it impossible to
edit the constraint.
[The bug was introduced
here](https://github.com/Unleash/unleash/pull/4473)
The core of the problem introduced was that the values used to calculate
illegal values was based on changing state. On the first render it would
display correct state as it would match the legal values coming from the
context definition with the legal values currently used in the
constraint as values. However, when you triggered the onClick method for
the checkboxes the state would be changed because we would remove the
illegal values from the valueset and only insert current legal values in
the state. This would trigger a re-render of the component, and now the
data used to identify the illegal values would no longer be correct,
because the bad values had been cleaned from the state. This would cause
the UI for constraints to display incorrectly.
Changed the flow to now give you a warning if you have illegal values,
and that if you make changes and save the strategy these values will be
removed from the constraint:
<img width="726" alt="Skjermbilde 2023-08-25 kl 08 56 02"
src="https://github.com/Unleash/unleash/assets/16081982/78e9875d-d864-4e21-bfb7-a530247a07eb">
Also amended this to apply to the single legal value constraints.
<img width="721" alt="Skjermbilde 2023-08-25 kl 08 57 40"
src="https://github.com/Unleash/unleash/assets/16081982/237a11d0-5c05-445c-9e99-b79cab0bff94">
https://linear.app/unleash/issue/2-1128/change-the-api-to-support-adding-multiple-roles-to-a-usergroup-on-ahttps://linear.app/unleash/issue/2-1125/be-able-to-fetch-all-roles-for-a-user-in-a-projecthttps://linear.app/unleash/issue/2-1127/adapt-the-ui-to-be-able-to-do-a-multi-select-on-role-permissions-for
- Allows assigning project roles to groups with root roles
- Implements new methods that support assigning, editing, removing and
retrieving multiple project roles in project access, along with other
auxiliary methods
- Adds new events for updating and removing assigned roles
- Adapts `useProjectApi` to new methods that use new endpoints that
support multiple roles
- Adds the `multipleRoles` feature flag that controls the possibility of
selecting multiple roles on the UI
- Adapts `ProjectAccessAssign` to support multiple role, using the new
methods
- Adds a new `MultipleRoleSelect` component that allows you to select
multiple roles based on the `RoleSelect` component
- Adapts the `RoleCell` component to support either a single role or
multiple roles
- Updates the `access.spec.ts` Cypress e2e test to reflect our new logic
- Updates `access-service.e2e.test.ts` with tests covering the multiple
roles logic and covering some corner cases
- Updates `project-service.e2e.test.ts` to adapt to the new logic,
adding a test that covers adding access with `[roles], [groups],
[users]`
- Misc refactors and boy scouting
![image](https://github.com/Unleash/unleash/assets/14320932/d1cc7626-9387-4ab8-9860-cd293a0d4f62)
---------
Co-authored-by: David Leek <david@getunleash.io>
Co-authored-by: Mateusz Kwasniewski <kwasniewski.mateusz@gmail.com>
Co-authored-by: Nuno Góis <github@nunogois.com>
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
Adds projects user and group -usage information to the dialog shown when
user wants to delete a project role
<img width="670" alt="Skjermbilde 2023-08-10 kl 08 28 40"
src="https://github.com/Unleash/unleash/assets/707867/a1df961b-2d0f-419d-b9bf-fedef896a84e">
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
When editing a constraint that uses a context field with legal values:
if the contraint has a value that has been deleted from the legal values
of the context field:
- Show the value and mark it as disabled
- On any change -> 'cleans'/removed the deleted legal values from the
constraint values
Closes:
[1-1209](https://linear.app/unleash/issue/1-1209/if-i-modified-the-legal-values-of-a-used-context-field)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
https://linear.app/unleash/issue/2-1136/custom-root-roles-documentation
- [Adds documentation referencing custom root
roles](https://unleash-docs-git-docs-custom-root-roles-unleash-team.vercel.app/reference/rbac);
- [Adds a "How to create and assign custom root roles" how-to
guide](https://unleash-docs-git-docs-custom-root-roles-unleash-team.vercel.app/how-to/how-to-create-and-assign-custom-root-roles);
- Standardizes "global" roles to "root" roles;
- Standardizes "standard" roles to "predefined" roles to better reflect
their behavior and what is shown in our UI;
- Updates predefined role descriptions and makes them consistent;
- Updates the side panel description of the user form;
- Includes some boy scouting with some tiny fixes of things identified
along the way (e.g. the role form was persisting old data when closed
and re-opened);
Questions:
- Is it worth expanding the "Assigning custom root roles" section in the
"How to create and assign custom root roles" guide to include the steps
for assigning a root role for each entity (user, service account,
group)?
- Should this PR include an update to the existing "How to create and
assign custom project roles" guide? We've since updated the UI;
---------
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
This change addresses two things that were done in
https://github.com/Unleash/unleash/pull/4004 and that I believe to be
bugs.
1. It shows the previous strategy name also if there was no previous
title. So if there was no previous title, it'll show the strategy name
with a strikethrough and then the new title (see the discussion
section).
2. It changes a `span` component to a [`del`
component](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/del).
I believe the
span was erroneously changed from a `s` component (strikethrough
component) in the linked PR (based on a comment on the PR). This
caused the strikethrough to not be there anymore. However, the `del`
component is semantically more correct and reintroduces the
strikethrough, so it is a better change.
3. It uses [`ins`
elements](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/ins)
for names that have changed.
Finally, it removes a redundant pair of curly braces.
How it looks now:
![image](https://github.com/Unleash/unleash/assets/17786332/a9947619-056d-4cd8-8b44-8a562c83ba40)
## Discussion
Regarding point 1: It might be that we don't want to show a
strikethrough through the name of the strategy if there was no previous
title. In that case, the changes related to the first point should be
removed. If we do that, it looks like this:
![image](https://github.com/Unleash/unleash/assets/17786332/aeb6c86c-d283-4703-96e6-c4302d252417)
It makes it harder (impossible, actually) to see when a custom title was
added, but that might be what we want.
But maybe the solution is to also use `ins` elements for new data. That
way the difference is visible (and semantically correct):
![image](https://github.com/Unleash/unleash/assets/17786332/ef13a745-9f9c-4b1a-886f-a7917eb12190)
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
Adds last seen by environment to FeatureOverview
- Refactored FeatureEnvironmentSeen component for reusability
<!-- Does it close an issue? Multiple? -->
Closes #
[1-1223](https://linear.app/unleash/issue/1-1223/toggle-overview-add-last-seen-by-environment)
![Screenshot 2023-08-08 at 14 12
29](https://github.com/Unleash/unleash/assets/104830839/cfb29492-863b-491c-8f6f-e1133246dcb3)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
https://linear.app/unleash/issue/2-1311/add-a-new-prometheus-metric-with-custom-root-roles-in-use
As a follow-up to https://github.com/Unleash/unleash/pull/4435, this PR
adds a metric for total custom root roles in use by at least one entity:
users, service accounts, groups.
`custom_root_roles_in_use_total`
Output from `http://localhost:4242/internal-backstage/prometheus`:
```
# HELP process_cpu_user_seconds_total Total user CPU time spent in seconds.
# TYPE process_cpu_user_seconds_total counter
process_cpu_user_seconds_total 0.060755
# HELP process_cpu_system_seconds_total Total system CPU time spent in seconds.
# TYPE process_cpu_system_seconds_total counter
process_cpu_system_seconds_total 0.01666
# HELP process_cpu_seconds_total Total user and system CPU time spent in seconds.
# TYPE process_cpu_seconds_total counter
process_cpu_seconds_total 0.077415
# HELP process_start_time_seconds Start time of the process since unix epoch in seconds.
# TYPE process_start_time_seconds gauge
process_start_time_seconds 1691420275
# HELP process_resident_memory_bytes Resident memory size in bytes.
# TYPE process_resident_memory_bytes gauge
process_resident_memory_bytes 199196672
# HELP nodejs_eventloop_lag_seconds Lag of event loop in seconds.
# TYPE nodejs_eventloop_lag_seconds gauge
nodejs_eventloop_lag_seconds 0
# HELP nodejs_eventloop_lag_min_seconds The minimum recorded event loop delay.
# TYPE nodejs_eventloop_lag_min_seconds gauge
nodejs_eventloop_lag_min_seconds 0.009076736
# HELP nodejs_eventloop_lag_max_seconds The maximum recorded event loop delay.
# TYPE nodejs_eventloop_lag_max_seconds gauge
nodejs_eventloop_lag_max_seconds 0.037683199
# HELP nodejs_eventloop_lag_mean_seconds The mean of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_mean_seconds gauge
nodejs_eventloop_lag_mean_seconds 0.011063251638989169
# HELP nodejs_eventloop_lag_stddev_seconds The standard deviation of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_stddev_seconds gauge
nodejs_eventloop_lag_stddev_seconds 0.0013618102764025837
# HELP nodejs_eventloop_lag_p50_seconds The 50th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p50_seconds gauge
nodejs_eventloop_lag_p50_seconds 0.011051007
# HELP nodejs_eventloop_lag_p90_seconds The 90th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p90_seconds gauge
nodejs_eventloop_lag_p90_seconds 0.011321343
# HELP nodejs_eventloop_lag_p99_seconds The 99th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p99_seconds gauge
nodejs_eventloop_lag_p99_seconds 0.013688831
# HELP nodejs_active_resources Number of active resources that are currently keeping the event loop alive, grouped by async resource type.
# TYPE nodejs_active_resources gauge
nodejs_active_resources{type="FSReqCallback"} 1
nodejs_active_resources{type="TTYWrap"} 3
nodejs_active_resources{type="TCPSocketWrap"} 5
nodejs_active_resources{type="TCPServerWrap"} 1
nodejs_active_resources{type="Timeout"} 1
nodejs_active_resources{type="Immediate"} 1
# HELP nodejs_active_resources_total Total number of active resources.
# TYPE nodejs_active_resources_total gauge
nodejs_active_resources_total 12
# HELP nodejs_active_handles Number of active libuv handles grouped by handle type. Every handle type is C++ class name.
# TYPE nodejs_active_handles gauge
nodejs_active_handles{type="WriteStream"} 2
nodejs_active_handles{type="ReadStream"} 1
nodejs_active_handles{type="Socket"} 5
nodejs_active_handles{type="Server"} 1
# HELP nodejs_active_handles_total Total number of active handles.
# TYPE nodejs_active_handles_total gauge
nodejs_active_handles_total 9
# HELP nodejs_active_requests Number of active libuv requests grouped by request type. Every request type is C++ class name.
# TYPE nodejs_active_requests gauge
nodejs_active_requests{type="FSReqCallback"} 1
# HELP nodejs_active_requests_total Total number of active requests.
# TYPE nodejs_active_requests_total gauge
nodejs_active_requests_total 1
# HELP nodejs_heap_size_total_bytes Process heap size from Node.js in bytes.
# TYPE nodejs_heap_size_total_bytes gauge
nodejs_heap_size_total_bytes 118587392
# HELP nodejs_heap_size_used_bytes Process heap size used from Node.js in bytes.
# TYPE nodejs_heap_size_used_bytes gauge
nodejs_heap_size_used_bytes 89642552
# HELP nodejs_external_memory_bytes Node.js external memory size in bytes.
# TYPE nodejs_external_memory_bytes gauge
nodejs_external_memory_bytes 1601594
# HELP nodejs_heap_space_size_total_bytes Process heap space size total from Node.js in bytes.
# TYPE nodejs_heap_space_size_total_bytes gauge
nodejs_heap_space_size_total_bytes{space="read_only"} 0
nodejs_heap_space_size_total_bytes{space="old"} 70139904
nodejs_heap_space_size_total_bytes{space="code"} 3588096
nodejs_heap_space_size_total_bytes{space="map"} 2899968
nodejs_heap_space_size_total_bytes{space="large_object"} 7258112
nodejs_heap_space_size_total_bytes{space="code_large_object"} 1146880
nodejs_heap_space_size_total_bytes{space="new_large_object"} 0
nodejs_heap_space_size_total_bytes{space="new"} 33554432
# HELP nodejs_heap_space_size_used_bytes Process heap space size used from Node.js in bytes.
# TYPE nodejs_heap_space_size_used_bytes gauge
nodejs_heap_space_size_used_bytes{space="read_only"} 0
nodejs_heap_space_size_used_bytes{space="old"} 66992120
nodejs_heap_space_size_used_bytes{space="code"} 2892640
nodejs_heap_space_size_used_bytes{space="map"} 2519280
nodejs_heap_space_size_used_bytes{space="large_object"} 7026824
nodejs_heap_space_size_used_bytes{space="code_large_object"} 983200
nodejs_heap_space_size_used_bytes{space="new_large_object"} 0
nodejs_heap_space_size_used_bytes{space="new"} 9236136
# HELP nodejs_heap_space_size_available_bytes Process heap space size available from Node.js in bytes.
# TYPE nodejs_heap_space_size_available_bytes gauge
nodejs_heap_space_size_available_bytes{space="read_only"} 0
nodejs_heap_space_size_available_bytes{space="old"} 1898360
nodejs_heap_space_size_available_bytes{space="code"} 7328
nodejs_heap_space_size_available_bytes{space="map"} 327888
nodejs_heap_space_size_available_bytes{space="large_object"} 0
nodejs_heap_space_size_available_bytes{space="code_large_object"} 0
nodejs_heap_space_size_available_bytes{space="new_large_object"} 16495616
nodejs_heap_space_size_available_bytes{space="new"} 7259480
# HELP nodejs_version_info Node.js version info.
# TYPE nodejs_version_info gauge
nodejs_version_info{version="v18.16.0",major="18",minor="16",patch="0"} 1
# HELP nodejs_gc_duration_seconds Garbage collection duration by kind, one of major, minor, incremental or weakcb.
# TYPE nodejs_gc_duration_seconds histogram
# HELP http_request_duration_milliseconds App response time
# TYPE http_request_duration_milliseconds summary
# HELP db_query_duration_seconds DB query duration time
# TYPE db_query_duration_seconds summary
db_query_duration_seconds{quantile="0.1",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.5",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.9",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.95",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.99",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds_sum{store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds_count{store="api-tokens",action="getAllActive"} 1
# HELP feature_toggle_update_total Number of times a toggle has been updated. Environment label would be "n/a" when it is not available, e.g. when a feature toggle is created.
# TYPE feature_toggle_update_total counter
# HELP feature_toggle_usage_total Number of times a feature toggle has been used
# TYPE feature_toggle_usage_total counter
# HELP feature_toggles_total Number of feature toggles
# TYPE feature_toggles_total gauge
feature_toggles_total{version="5.3.0"} 31
# HELP users_total Number of users
# TYPE users_total gauge
users_total 1011
# HELP projects_total Number of projects
# TYPE projects_total gauge
projects_total 4
# HELP environments_total Number of environments
# TYPE environments_total gauge
environments_total 10
# HELP groups_total Number of groups
# TYPE groups_total gauge
groups_total 5
# HELP roles_total Number of roles
# TYPE roles_total gauge
roles_total 11
# HELP custom_root_roles_total Number of custom root roles
# TYPE custom_root_roles_total gauge
custom_root_roles_total 3
# HELP custom_root_roles_in_use_total Number of custom root roles in use
# TYPE custom_root_roles_in_use_total gauge
custom_root_roles_in_use_total 2
# HELP segments_total Number of segments
# TYPE segments_total gauge
segments_total 5
# HELP context_total Number of context
# TYPE context_total gauge
context_total 7
# HELP strategies_total Number of strategies
# TYPE strategies_total gauge
strategies_total 5
# HELP client_apps_total Number of registered client apps aggregated by range by last seen
# TYPE client_apps_total gauge
client_apps_total{range="allTime"} 0
client_apps_total{range="30d"} 0
client_apps_total{range="7d"} 0
# HELP saml_enabled Whether SAML is enabled
# TYPE saml_enabled gauge
saml_enabled 1
# HELP oidc_enabled Whether OIDC is enabled
# TYPE oidc_enabled gauge
oidc_enabled 0
# HELP client_sdk_versions Which sdk versions are being used
# TYPE client_sdk_versions counter
# HELP optimal_304_diffing Count the Optimal 304 diffing with status
# TYPE optimal_304_diffing counter
# HELP db_pool_min Minimum DB pool size
# TYPE db_pool_min gauge
db_pool_min 0
# HELP db_pool_max Maximum DB pool size
# TYPE db_pool_max gauge
db_pool_max 4
# HELP db_pool_free Current free connections in DB pool
# TYPE db_pool_free gauge
db_pool_free 0
# HELP db_pool_used Current connections in use in DB pool
# TYPE db_pool_used gauge
db_pool_used 4
# HELP db_pool_pending_creates how many asynchronous create calls are running in DB pool
# TYPE db_pool_pending_creates gauge
db_pool_pending_creates 0
# HELP db_pool_pending_acquires how many acquires are waiting for a resource to be released in DB pool
# TYPE db_pool_pending_acquires gauge
db_pool_pending_acquires 24
```
This PR sends segments to CR drafts when you use the `add to draft`
button.
It also adds the logic for which environment to pick.
Segments sent to the API are added to drafts, but not displayed in the
UI yet. CRs with only segment changes are also not listed in the table.
This'll be covered in upcoming work.
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
Update menu for Pro customers - show enterprise options with plan
upgrade suggestion page.
![image](https://github.com/Unleash/unleash/assets/2625371/0b670b48-a2fc-4973-89ce-5d0b0c36b81a)
Note: it doesn't work yet! It just throws an error.
This PR adds some logic to conditionally display "Add to draft" button
for segments if the segment is part of a project that has change
requests enabled and the flag is enabled.
Also adds a flag (`segmentChangeRequests`) to the frontend.
Holding off on actually adding the change to a draft until the API/orval
has been updated with the most recent changes.
This PR adds tracking of the feature type and the new lifetime to the
existing plausible event. This allows us extra insights into what users
change it to.
- make the blocks that hold the constraints full width
- remove the margin-top and margin-bottom from the parent div + increase
the gap: 20px on this parent div
- remove the margin-bottom from the constraints containers
- add the strategies in a div and add a margin-bottom: 8px
![Screenshot 2023-07-31 at 15 05
51](https://github.com/Unleash/unleash/assets/104830839/68c32324-99c3-4fab-99f0-bde1bf2b43e7)
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
Strategy variants info and link to docs.
Added short info about what variants allow to do, how strategy variants
relate to the feature variants, that modern SDK is required and link to
docs.
<img width="727" alt="Screenshot 2023-07-26 at 14 51 06"
src="https://github.com/Unleash/unleash/assets/1394682/6d5f8a3e-ca3e-434b-a2e7-a23861875cc5">
### Important files
<!-- PRs can contain a lot of changes, but not all changes are equally
important. Where should a reviewer start looking to get an overview of
the changes? Are any files particularly important? -->
## Discussion points
<!-- Anything about the PR you'd like to discuss before it gets merged?
Got any questions or doubts? -->
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
Unit tests for the default strategy and fallback strategy
### Important files
<!-- PRs can contain a lot of changes, but not all changes are equally
important. Where should a reviewer start looking to get an overview of
the changes? Are any files particularly important? -->
## Discussion points
<!-- Anything about the PR you'd like to discuss before it gets merged?
Got any questions or doubts? -->
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
Change request UI for reordering strategies with variants
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
<!-- Does it close an issue? Multiple? -->
Closes #
<!-- (For internal contributors): Does it relate to an issue on public
roadmap? -->
<!--
Relates to [roadmap](https://github.com/orgs/Unleash/projects/10) item:
#
-->
### Important files
<!-- PRs can contain a lot of changes, but not all changes are equally
important. Where should a reviewer start looking to get an overview of
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## Discussion points
<!-- Anything about the PR you'd like to discuss before it gets merged?
Got any questions or doubts? -->
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>