## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
Adds projects user and group -usage information to the dialog shown when
user wants to delete a project role
<img width="670" alt="Skjermbilde 2023-08-10 kl 08 28 40"
src="https://github.com/Unleash/unleash/assets/707867/a1df961b-2d0f-419d-b9bf-fedef896a84e">
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
When editing a constraint that uses a context field with legal values:
if the contraint has a value that has been deleted from the legal values
of the context field:
- Show the value and mark it as disabled
- On any change -> 'cleans'/removed the deleted legal values from the
constraint values
Closes:
[1-1209](https://linear.app/unleash/issue/1-1209/if-i-modified-the-legal-values-of-a-used-context-field)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
https://linear.app/unleash/issue/2-1136/custom-root-roles-documentation
- [Adds documentation referencing custom root
roles](https://unleash-docs-git-docs-custom-root-roles-unleash-team.vercel.app/reference/rbac);
- [Adds a "How to create and assign custom root roles" how-to
guide](https://unleash-docs-git-docs-custom-root-roles-unleash-team.vercel.app/how-to/how-to-create-and-assign-custom-root-roles);
- Standardizes "global" roles to "root" roles;
- Standardizes "standard" roles to "predefined" roles to better reflect
their behavior and what is shown in our UI;
- Updates predefined role descriptions and makes them consistent;
- Updates the side panel description of the user form;
- Includes some boy scouting with some tiny fixes of things identified
along the way (e.g. the role form was persisting old data when closed
and re-opened);
Questions:
- Is it worth expanding the "Assigning custom root roles" section in the
"How to create and assign custom root roles" guide to include the steps
for assigning a root role for each entity (user, service account,
group)?
- Should this PR include an update to the existing "How to create and
assign custom project roles" guide? We've since updated the UI;
---------
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
This change addresses two things that were done in
https://github.com/Unleash/unleash/pull/4004 and that I believe to be
bugs.
1. It shows the previous strategy name also if there was no previous
title. So if there was no previous title, it'll show the strategy name
with a strikethrough and then the new title (see the discussion
section).
2. It changes a `span` component to a [`del`
component](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/del).
I believe the
span was erroneously changed from a `s` component (strikethrough
component) in the linked PR (based on a comment on the PR). This
caused the strikethrough to not be there anymore. However, the `del`
component is semantically more correct and reintroduces the
strikethrough, so it is a better change.
3. It uses [`ins`
elements](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/ins)
for names that have changed.
Finally, it removes a redundant pair of curly braces.
How it looks now:
![image](https://github.com/Unleash/unleash/assets/17786332/a9947619-056d-4cd8-8b44-8a562c83ba40)
## Discussion
Regarding point 1: It might be that we don't want to show a
strikethrough through the name of the strategy if there was no previous
title. In that case, the changes related to the first point should be
removed. If we do that, it looks like this:
![image](https://github.com/Unleash/unleash/assets/17786332/aeb6c86c-d283-4703-96e6-c4302d252417)
It makes it harder (impossible, actually) to see when a custom title was
added, but that might be what we want.
But maybe the solution is to also use `ins` elements for new data. That
way the difference is visible (and semantically correct):
![image](https://github.com/Unleash/unleash/assets/17786332/ef13a745-9f9c-4b1a-886f-a7917eb12190)
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
Adds last seen by environment to FeatureOverview
- Refactored FeatureEnvironmentSeen component for reusability
<!-- Does it close an issue? Multiple? -->
Closes #
[1-1223](https://linear.app/unleash/issue/1-1223/toggle-overview-add-last-seen-by-environment)
![Screenshot 2023-08-08 at 14 12
29](https://github.com/Unleash/unleash/assets/104830839/cfb29492-863b-491c-8f6f-e1133246dcb3)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
https://linear.app/unleash/issue/2-1311/add-a-new-prometheus-metric-with-custom-root-roles-in-use
As a follow-up to https://github.com/Unleash/unleash/pull/4435, this PR
adds a metric for total custom root roles in use by at least one entity:
users, service accounts, groups.
`custom_root_roles_in_use_total`
Output from `http://localhost:4242/internal-backstage/prometheus`:
```
# HELP process_cpu_user_seconds_total Total user CPU time spent in seconds.
# TYPE process_cpu_user_seconds_total counter
process_cpu_user_seconds_total 0.060755
# HELP process_cpu_system_seconds_total Total system CPU time spent in seconds.
# TYPE process_cpu_system_seconds_total counter
process_cpu_system_seconds_total 0.01666
# HELP process_cpu_seconds_total Total user and system CPU time spent in seconds.
# TYPE process_cpu_seconds_total counter
process_cpu_seconds_total 0.077415
# HELP process_start_time_seconds Start time of the process since unix epoch in seconds.
# TYPE process_start_time_seconds gauge
process_start_time_seconds 1691420275
# HELP process_resident_memory_bytes Resident memory size in bytes.
# TYPE process_resident_memory_bytes gauge
process_resident_memory_bytes 199196672
# HELP nodejs_eventloop_lag_seconds Lag of event loop in seconds.
# TYPE nodejs_eventloop_lag_seconds gauge
nodejs_eventloop_lag_seconds 0
# HELP nodejs_eventloop_lag_min_seconds The minimum recorded event loop delay.
# TYPE nodejs_eventloop_lag_min_seconds gauge
nodejs_eventloop_lag_min_seconds 0.009076736
# HELP nodejs_eventloop_lag_max_seconds The maximum recorded event loop delay.
# TYPE nodejs_eventloop_lag_max_seconds gauge
nodejs_eventloop_lag_max_seconds 0.037683199
# HELP nodejs_eventloop_lag_mean_seconds The mean of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_mean_seconds gauge
nodejs_eventloop_lag_mean_seconds 0.011063251638989169
# HELP nodejs_eventloop_lag_stddev_seconds The standard deviation of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_stddev_seconds gauge
nodejs_eventloop_lag_stddev_seconds 0.0013618102764025837
# HELP nodejs_eventloop_lag_p50_seconds The 50th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p50_seconds gauge
nodejs_eventloop_lag_p50_seconds 0.011051007
# HELP nodejs_eventloop_lag_p90_seconds The 90th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p90_seconds gauge
nodejs_eventloop_lag_p90_seconds 0.011321343
# HELP nodejs_eventloop_lag_p99_seconds The 99th percentile of the recorded event loop delays.
# TYPE nodejs_eventloop_lag_p99_seconds gauge
nodejs_eventloop_lag_p99_seconds 0.013688831
# HELP nodejs_active_resources Number of active resources that are currently keeping the event loop alive, grouped by async resource type.
# TYPE nodejs_active_resources gauge
nodejs_active_resources{type="FSReqCallback"} 1
nodejs_active_resources{type="TTYWrap"} 3
nodejs_active_resources{type="TCPSocketWrap"} 5
nodejs_active_resources{type="TCPServerWrap"} 1
nodejs_active_resources{type="Timeout"} 1
nodejs_active_resources{type="Immediate"} 1
# HELP nodejs_active_resources_total Total number of active resources.
# TYPE nodejs_active_resources_total gauge
nodejs_active_resources_total 12
# HELP nodejs_active_handles Number of active libuv handles grouped by handle type. Every handle type is C++ class name.
# TYPE nodejs_active_handles gauge
nodejs_active_handles{type="WriteStream"} 2
nodejs_active_handles{type="ReadStream"} 1
nodejs_active_handles{type="Socket"} 5
nodejs_active_handles{type="Server"} 1
# HELP nodejs_active_handles_total Total number of active handles.
# TYPE nodejs_active_handles_total gauge
nodejs_active_handles_total 9
# HELP nodejs_active_requests Number of active libuv requests grouped by request type. Every request type is C++ class name.
# TYPE nodejs_active_requests gauge
nodejs_active_requests{type="FSReqCallback"} 1
# HELP nodejs_active_requests_total Total number of active requests.
# TYPE nodejs_active_requests_total gauge
nodejs_active_requests_total 1
# HELP nodejs_heap_size_total_bytes Process heap size from Node.js in bytes.
# TYPE nodejs_heap_size_total_bytes gauge
nodejs_heap_size_total_bytes 118587392
# HELP nodejs_heap_size_used_bytes Process heap size used from Node.js in bytes.
# TYPE nodejs_heap_size_used_bytes gauge
nodejs_heap_size_used_bytes 89642552
# HELP nodejs_external_memory_bytes Node.js external memory size in bytes.
# TYPE nodejs_external_memory_bytes gauge
nodejs_external_memory_bytes 1601594
# HELP nodejs_heap_space_size_total_bytes Process heap space size total from Node.js in bytes.
# TYPE nodejs_heap_space_size_total_bytes gauge
nodejs_heap_space_size_total_bytes{space="read_only"} 0
nodejs_heap_space_size_total_bytes{space="old"} 70139904
nodejs_heap_space_size_total_bytes{space="code"} 3588096
nodejs_heap_space_size_total_bytes{space="map"} 2899968
nodejs_heap_space_size_total_bytes{space="large_object"} 7258112
nodejs_heap_space_size_total_bytes{space="code_large_object"} 1146880
nodejs_heap_space_size_total_bytes{space="new_large_object"} 0
nodejs_heap_space_size_total_bytes{space="new"} 33554432
# HELP nodejs_heap_space_size_used_bytes Process heap space size used from Node.js in bytes.
# TYPE nodejs_heap_space_size_used_bytes gauge
nodejs_heap_space_size_used_bytes{space="read_only"} 0
nodejs_heap_space_size_used_bytes{space="old"} 66992120
nodejs_heap_space_size_used_bytes{space="code"} 2892640
nodejs_heap_space_size_used_bytes{space="map"} 2519280
nodejs_heap_space_size_used_bytes{space="large_object"} 7026824
nodejs_heap_space_size_used_bytes{space="code_large_object"} 983200
nodejs_heap_space_size_used_bytes{space="new_large_object"} 0
nodejs_heap_space_size_used_bytes{space="new"} 9236136
# HELP nodejs_heap_space_size_available_bytes Process heap space size available from Node.js in bytes.
# TYPE nodejs_heap_space_size_available_bytes gauge
nodejs_heap_space_size_available_bytes{space="read_only"} 0
nodejs_heap_space_size_available_bytes{space="old"} 1898360
nodejs_heap_space_size_available_bytes{space="code"} 7328
nodejs_heap_space_size_available_bytes{space="map"} 327888
nodejs_heap_space_size_available_bytes{space="large_object"} 0
nodejs_heap_space_size_available_bytes{space="code_large_object"} 0
nodejs_heap_space_size_available_bytes{space="new_large_object"} 16495616
nodejs_heap_space_size_available_bytes{space="new"} 7259480
# HELP nodejs_version_info Node.js version info.
# TYPE nodejs_version_info gauge
nodejs_version_info{version="v18.16.0",major="18",minor="16",patch="0"} 1
# HELP nodejs_gc_duration_seconds Garbage collection duration by kind, one of major, minor, incremental or weakcb.
# TYPE nodejs_gc_duration_seconds histogram
# HELP http_request_duration_milliseconds App response time
# TYPE http_request_duration_milliseconds summary
# HELP db_query_duration_seconds DB query duration time
# TYPE db_query_duration_seconds summary
db_query_duration_seconds{quantile="0.1",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.5",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.9",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.95",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds{quantile="0.99",store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds_sum{store="api-tokens",action="getAllActive"} 0.03091475
db_query_duration_seconds_count{store="api-tokens",action="getAllActive"} 1
# HELP feature_toggle_update_total Number of times a toggle has been updated. Environment label would be "n/a" when it is not available, e.g. when a feature toggle is created.
# TYPE feature_toggle_update_total counter
# HELP feature_toggle_usage_total Number of times a feature toggle has been used
# TYPE feature_toggle_usage_total counter
# HELP feature_toggles_total Number of feature toggles
# TYPE feature_toggles_total gauge
feature_toggles_total{version="5.3.0"} 31
# HELP users_total Number of users
# TYPE users_total gauge
users_total 1011
# HELP projects_total Number of projects
# TYPE projects_total gauge
projects_total 4
# HELP environments_total Number of environments
# TYPE environments_total gauge
environments_total 10
# HELP groups_total Number of groups
# TYPE groups_total gauge
groups_total 5
# HELP roles_total Number of roles
# TYPE roles_total gauge
roles_total 11
# HELP custom_root_roles_total Number of custom root roles
# TYPE custom_root_roles_total gauge
custom_root_roles_total 3
# HELP custom_root_roles_in_use_total Number of custom root roles in use
# TYPE custom_root_roles_in_use_total gauge
custom_root_roles_in_use_total 2
# HELP segments_total Number of segments
# TYPE segments_total gauge
segments_total 5
# HELP context_total Number of context
# TYPE context_total gauge
context_total 7
# HELP strategies_total Number of strategies
# TYPE strategies_total gauge
strategies_total 5
# HELP client_apps_total Number of registered client apps aggregated by range by last seen
# TYPE client_apps_total gauge
client_apps_total{range="allTime"} 0
client_apps_total{range="30d"} 0
client_apps_total{range="7d"} 0
# HELP saml_enabled Whether SAML is enabled
# TYPE saml_enabled gauge
saml_enabled 1
# HELP oidc_enabled Whether OIDC is enabled
# TYPE oidc_enabled gauge
oidc_enabled 0
# HELP client_sdk_versions Which sdk versions are being used
# TYPE client_sdk_versions counter
# HELP optimal_304_diffing Count the Optimal 304 diffing with status
# TYPE optimal_304_diffing counter
# HELP db_pool_min Minimum DB pool size
# TYPE db_pool_min gauge
db_pool_min 0
# HELP db_pool_max Maximum DB pool size
# TYPE db_pool_max gauge
db_pool_max 4
# HELP db_pool_free Current free connections in DB pool
# TYPE db_pool_free gauge
db_pool_free 0
# HELP db_pool_used Current connections in use in DB pool
# TYPE db_pool_used gauge
db_pool_used 4
# HELP db_pool_pending_creates how many asynchronous create calls are running in DB pool
# TYPE db_pool_pending_creates gauge
db_pool_pending_creates 0
# HELP db_pool_pending_acquires how many acquires are waiting for a resource to be released in DB pool
# TYPE db_pool_pending_acquires gauge
db_pool_pending_acquires 24
```
This PR sends segments to CR drafts when you use the `add to draft`
button.
It also adds the logic for which environment to pick.
Segments sent to the API are added to drafts, but not displayed in the
UI yet. CRs with only segment changes are also not listed in the table.
This'll be covered in upcoming work.
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
Update menu for Pro customers - show enterprise options with plan
upgrade suggestion page.
![image](https://github.com/Unleash/unleash/assets/2625371/0b670b48-a2fc-4973-89ce-5d0b0c36b81a)
Note: it doesn't work yet! It just throws an error.
This PR adds some logic to conditionally display "Add to draft" button
for segments if the segment is part of a project that has change
requests enabled and the flag is enabled.
Also adds a flag (`segmentChangeRequests`) to the frontend.
Holding off on actually adding the change to a draft until the API/orval
has been updated with the most recent changes.
This PR adds tracking of the feature type and the new lifetime to the
existing plausible event. This allows us extra insights into what users
change it to.
- make the blocks that hold the constraints full width
- remove the margin-top and margin-bottom from the parent div + increase
the gap: 20px on this parent div
- remove the margin-bottom from the constraints containers
- add the strategies in a div and add a margin-bottom: 8px
![Screenshot 2023-07-31 at 15 05
51](https://github.com/Unleash/unleash/assets/104830839/68c32324-99c3-4fab-99f0-bde1bf2b43e7)
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
Strategy variants info and link to docs.
Added short info about what variants allow to do, how strategy variants
relate to the feature variants, that modern SDK is required and link to
docs.
<img width="727" alt="Screenshot 2023-07-26 at 14 51 06"
src="https://github.com/Unleash/unleash/assets/1394682/6d5f8a3e-ca3e-434b-a2e7-a23861875cc5">
### Important files
<!-- PRs can contain a lot of changes, but not all changes are equally
important. Where should a reviewer start looking to get an overview of
the changes? Are any files particularly important? -->
## Discussion points
<!-- Anything about the PR you'd like to discuss before it gets merged?
Got any questions or doubts? -->
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
Unit tests for the default strategy and fallback strategy
### Important files
<!-- PRs can contain a lot of changes, but not all changes are equally
important. Where should a reviewer start looking to get an overview of
the changes? Are any files particularly important? -->
## Discussion points
<!-- Anything about the PR you'd like to discuss before it gets merged?
Got any questions or doubts? -->
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
Change request UI for reordering strategies with variants
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
<!-- Does it close an issue? Multiple? -->
Closes #
<!-- (For internal contributors): Does it relate to an issue on public
roadmap? -->
<!--
Relates to [roadmap](https://github.com/orgs/Unleash/projects/10) item:
#
-->
### Important files
<!-- PRs can contain a lot of changes, but not all changes are equally
important. Where should a reviewer start looking to get an overview of
the changes? Are any files particularly important? -->
## Discussion points
<!-- Anything about the PR you'd like to discuss before it gets merged?
Got any questions or doubts? -->
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
This is both more correct in terms of what it does and also fixes an
issue where you couldn't navigate to the diff preview with the
keyboard previously.
It looks exactly the same as before except there's an additional
paddingless button when you hover/focus it.
https://linear.app/unleash/issue/2-1232/implement-first-iteration-of-the-new-slack-app-addon
This PR implements the first iteration of the new Slack App addon.
Unlike the old Slack addon, this one uses a Slack App (bot) that is
installed to Slack workspaces in order to post messages. This uses
`@slack/web-api`, which internally uses the latest Slack API endpoints
like `postMessage`.
This is currently behind a flag: `slackAppAddon`.
The current flow is that the Unleash Slack App is installed from
whatever source:
- Unleash addons page;
- Direct link;
- https://unleash-slack-app.vercel.app/ (temporary URL);
- Slack App Directory (in the future);
- Etc;
After installed, we resolve the authorization to an `access_token` that
the user can paste into the Unleash Slack App addon configuration form.
https://github.com/Unleash/unleash/assets/14320932/6a6621b9-5b8a-4921-a279-30668be6d46c
Co-authored by: @daveleek
---------
Co-authored-by: David Leek <david@getunleash.io>
https://linear.app/unleash/issue/2-1168/demo-ensure-userid-context-field-in-setup-steps
This ensures that the `userId` context field exists when we reach
specific demo topics that require it in order to be successfully
completed. This uses the `setup` property on those topics, where we'll
check for the existence of this context field and create it if it's not
found.
https://linear.app/unleash/issue/2-1183/improve-users-list-search
This adapts the users list to use the new `useSearch` hook so you can
have a better search that also includes "username" and "email" as
fields. It's also more extensible in case we'd like to add filters in
the future.
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
- fixed spacing in sidebar
- consolidated info into one banner
closes
[#1-969/change-requests-ui-inconsistency](https://linear.app/unleash/issue/1-969/change-requests-ui-inconsistency)
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
Reorganizes the items in the menu to align with the tabs on the admin
page.
Also makes admin menu available to all users, they can get there anyways
when using API access link, and all admin-only pages are disabled for
non-admins.
Also adds API access to the mobile drawer menu, in accordance with how
the configure menu is laid out.
This fixes the demo flow by making the strategy popup step optional.
This way the demo works whether the flag is enabled or not. Once we make
the split strategy button GA, we can remove this step entirely.
Feel free to re-enable the flag once this is deployed to demo.
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
This removes the experimental feature flag that defaulted to turn off
telemetry collection
<!-- Thanks for creating a PR! To make it easier for reviewers and
everyone else to understand what your changes relate to, please add some
relevant content to the headings below. Feel free to ignore or delete
sections that you don't think are relevant. Thank you! ❤️ -->
## About the changes
<!-- Describe the changes introduced. What are they and why are they
being introduced? Feel free to also add screenshots or steps to view the
changes if they're visual. -->
Adds a UI that shows current status of version and feature usage
collection configuration, and a presence in the configuration menu +
menu bar.
Configuring these features is done by setting environment variables. The
version info collection is an existing feature that we're making more
visible, the feature usage collection feature is a new feature that has
it's own environment configuration but also depends on version info
collection being active to work.
When version collection is turned off and the experimental feature flag
for feature usage collection is turned off:
<img width="1269" alt="image"
src="https://github.com/Unleash/unleash/assets/707867/435a07da-d238-4b5b-a150-07e3bd6b816f">
When version collection is turned on and the experimental feature flag
is off:
<img width="1249" alt="image"
src="https://github.com/Unleash/unleash/assets/707867/8d1a76c5-99c9-4551-9a4f-86d477bbbf6f">
When the experimental feature flag is enabled, and version+telemetry is
turned off:
<img width="1239" alt="image"
src="https://github.com/Unleash/unleash/assets/707867/e0bc532b-be94-4076-bee1-faef9bc48a5b">
When version collection is turned on, the experimental feature flag is
enabled, and telemetry collection is turned off:
<img width="1234" alt="image"
src="https://github.com/Unleash/unleash/assets/707867/1bd190c1-08fe-4402-bde3-56f863a33289">
When version collection is turned on, the experimental feature flag is
enabled, and telemetry collection is turned on:
<img width="1229" alt="image"
src="https://github.com/Unleash/unleash/assets/707867/848912cd-30bd-43cf-9b81-c58a4cbad1e4">
When version collection is turned off, the experimental feature flag is
enabled, and telemetry collection is turned on:
<img width="1241" alt="image"
src="https://github.com/Unleash/unleash/assets/707867/d2b981f2-033f-4fae-a115-f93e0653729b">
---------
Co-authored-by: sighphyre <liquidwicked64@gmail.com>
Co-authored-by: Nuno Góis <github@nunogois.com>
Co-authored-by: Thomas Heartman <thomas@getunleash.ai>
https://linear.app/unleash/issue/2-1171/refactor-custom-root-roles-with-correct-plan-assumptions
This cleans up the hotfix `RoleSelect2` component and makes `RoleSelect`
take in a `roles` prop from the parent component.
This also simplifies the role hooks again to assume Enterprise plan by
default. This means, however, that we must ensure that we only call
these hooks in Enterprise features or, if we do call them in other
plans, that we provide a graceful fallback for non-Enterprise.
Non-Enterprise instances do not have this endpoint, and so they are
currently grabbing role information from e.g. `useUsers` and
`useServiceAccounts`.
I'm not sure how I feel about this. Roles are an overarching concept of
Unleash. To me, having to be extremely conscious about the exact
scenario in which you're using such a hook feels like a trap, instead of
"I need roles, so I'll grab the `useRoles` hook and not think much about
it". I also don't like the way `roles` are currently tied to the users,
service accounts, project access, (...) instead of being its own thing.
This could be solved by a `RoleController` exposing the GET endpoints in
OSS, since all of the logic we need for this use-case lives there
anyways. This would then be overridden with the Enterprise-specific
controller when wrapped. This way we could assume the endpoint is always
there, no matter the plan.
This is just an idea and not something I explored in the PR. For now I'm
just focusing on leaving this feature in a sane state.
Tested this manually on `Pro` and `Enterprise` and I believe everything
is acting the way we intend, but would love some extra eyes.
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Remove strategy improvements flag
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Sets a maxHeight property for add/replace button in playground
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
This PR adds plausible tracking of the number of feature combinations
that we get from the advanced playground API.
The event type has been added to plausible
Relates to #3545
## About the changes
This PR enables or disables create API token button based on the
permissions.
**Note:** the button is only displayed if you have READ permissions on
some API token. This is a minor limitation as having CREATE permissions
should also grant READ permissions, but right now this is up to the user
to set up the custom role with the correct permissions
**Note 2:** Project-specific API tokens are also ruled by the
project-specific permission to create API tokens in a project (just
having the root permissions to create a client token or frontend token
does not grant access to create a project-specific API token). The
permissions to access the creation of a project-specific API token then
rely on the root permissions to allow the user to create either a client
token or a frontend token.
---------
Co-authored-by: David Leek <david@getunleash.io>
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Fixes 2 bugs after the recent strategy improvements v2 changes:
- When creating a strategy the `groupId` param of the Gradual Rollout
strategy now populates the groupId (when using default strategy, the
groupId will only be overwritten when it is an empty string ) with the
feature name (as it was before)
- When editing/setting a default strategy for an environment the
`groupId` param should be an empty string, but editable.
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Fixes a bug with the Autocomplete tags not clearing when moving from on
context field with values to another
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Makes the autocomplete component in the playground context field - when
selecting a custom context field that has legal values - able to
select/edit multiple values.
## About the changes
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[1-1006](https://linear.app/unleash/issue/1-1006/multi-value-context-field)
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Fixes a bug with the multiple env select breaking playground
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Adds a frontend test for AdvancedPlaygroundResultsTable
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
https://linear.app/unleash/issue/2-1137/roles-unification-on-the-ui
Root and project roles should be managed in a similar manner, which
means using the same roles route and tab for both.
Additionally, this includes a big revamp to the project roles to align
them more closely with the modern and standardized custom root roles
that were recently developed. They mostly use the same components.
There are still more things we want to improve and unify, but we've left
some of that out of this PR due to PR size concerns.
https://linear.app/unleash/issue/2-1135/address-3975-pr-comments-by-refactoring-some-of-the-new-custom-root
This pull request addresses the majority of the comments raised in issue
#3975 and lays the groundwork for unifying roles. The idea is for
project roles to also be managed in the "Roles" tab, and several
components, such as `RoleForm` and the `useRoleForm` can potentially be
reused.
I'll leave the further investigation and implementation of unifying
roles to be addressed in a separate task.
As a mostly unrelated UI fix, this also adds an arrow to the tooltip in
the `RoleBadge` component.
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Implements the Advanced Playground Table
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[1-1007](https://linear.app/unleash/issue/1-1007/env-aware-results-table)
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![Screenshot 2023-06-14 at 15 04
08](https://github.com/Unleash/unleash/assets/104830839/2f76d6f5-f92b-4586-bb4b-265f26eeb836)
---------
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
## About the changes
Implements custom root roles, encompassing a lot of different areas of
the project, and slightly refactoring the current roles logic. It
includes quite a clean up.
This feature itself is behind a flag: `customRootRoles`
This feature covers root roles in:
- Users;
- Service Accounts;
- Groups;
Apologies in advance. I may have gotten a bit carried away 🙈
### Roles
We now have a new admin tab called "Roles" where we can see all root
roles and manage custom ones. We are not allowed to edit or remove
*predefined* roles.
![image](https://github.com/Unleash/unleash/assets/14320932/1ad8695c-8c3f-440d-ac32-39746720d588)
This meant slightly pushing away the existing roles to `project-roles`
instead. One idea we want to explore in the future is to unify both
types of roles in the UI instead of having 2 separate tabs. This
includes modernizing project roles to fit more into our current design
and decisions.
Hovering the permissions cell expands detailed information about the
role:
![image](https://github.com/Unleash/unleash/assets/14320932/81c4aae7-8b4d-4cb4-92d1-8f1bc3ef1f2a)
### Create and edit role
Here's how the role form looks like (create / edit):
![image](https://github.com/Unleash/unleash/assets/14320932/85baec29-bb10-48c5-a207-b3e9a8de838a)
Here I categorized permissions so it's easier to visualize and manage
from a UX perspective.
I'm using the same endpoint as before. I tried to unify the logic and
get rid of the `projectRole` specific hooks. What distinguishes custom
root roles from custom project roles is the extra `root-custom` type we
see on the payload. By default we assume `custom` (custom project role)
instead, which should help in terms of backwards compatibility.
### Delete role
When we delete a custom role we try to help the end user make an
informed decision by listing all the entities which currently use this
custom root role:
![image](https://github.com/Unleash/unleash/assets/14320932/352ed529-76be-47a8-88da-5e924fb191d4)
~~As mentioned in the screenshot, when deleting a custom role, we demote
all entities associated with it to the predefined `Viewer` role.~~
**EDIT**: Apparently we currently block this from the API
(access-service deleteRole) with a message:
![image](https://github.com/Unleash/unleash/assets/14320932/82a8e50f-8dc5-4c18-a2ba-54e2ae91b91c)
What should the correct behavior be?
### Role selector
I added a new easy-to-use role selector component that is present in:
- Users
![image](https://github.com/Unleash/unleash/assets/14320932/76953139-7fb6-437e-b3fa-ace1d9187674)
- Service Accounts
![image](https://github.com/Unleash/unleash/assets/14320932/2b80bd55-9abb-4883-b715-15650ae752ea)
- Groups
![image](https://github.com/Unleash/unleash/assets/14320932/ab438f7c-2245-4779-b157-2da1689fe402)
### Role description
I also added a new role description component that you can see below the
dropdown in the selector component, but it's also used to better
describe each role in the respective tables:
![image](https://github.com/Unleash/unleash/assets/14320932/a3eecac1-2a34-4500-a68c-e3f62ebfa782)
I'm not listing all the permissions of predefined roles. Those simply
show the description in the tooltip:
![image](https://github.com/Unleash/unleash/assets/14320932/7e5b2948-45f0-4472-8311-bf533409ba6c)
### Role badge
Groups is a bit different, since it uses a list of cards, so I added yet
another component - Role badge:
![image](https://github.com/Unleash/unleash/assets/14320932/1d62c3db-072a-4c97-b86f-1d8ebdd3523e)
I'm using this same component on the profile tab:
![image](https://github.com/Unleash/unleash/assets/14320932/214272db-a828-444e-8846-4f39b9456bc6)
## Discussion points
- Are we being defensive enough with the use of the flag? Should we
cover more?
- Are we breaking backwards compatibility in any way?
- What should we do when removing a role? Block or demote?
- Maybe some existing permission-related issues will surface with this
change: Are we being specific enough with our permissions? A lot of
places are simply checking for `ADMIN`;
- We may want to get rid of the API roles coupling we have with the
users and SAs and instead use the new hooks (e.g. `useRoles`)
explicitly;
- We should update the docs;
- Maybe we could allow the user to add a custom role directly from the
role selector component;
---------
Co-authored-by: Gastón Fournier <gaston@getunleash.io>
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Fixes `simple` tag type still visible in dropdown even after deleted
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[1-997](https://linear.app/unleash/issue/1-997/simple-tag-type-still-visible-in-dropdown-after-deletion)
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Fixes over-validating constraint
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[1-949](https://linear.app/unleash/issue/1-949/fix-overvalidating-constraint)
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This PR removes the `disabled` state for the feature toggle env
switches.
This is what causes the lag from when you toggle the switch to when it
becomes available for actions again.
Signed-off-by: andreas-unleash <andreas@getunleash.ai>
Co-authored-by: Nuno Góis <github@nunogois.com>
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Fixes the default strategy modal.
The bug was the placement of the route component to `edit`
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https://linear.app/unleash/issue/1-965/fix-default-strategy-modal-re-render
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Accessing `/profile/change-password` directly would still allow you to
change your password on the UI when "password based login" is disabled.
This PR makes it so we show an alert in that scenario explaining why
you're not allowed to change your password.
We still allow users to change their password on the API level, but I
think that's fine. The UI should be consistent though.
![image](https://github.com/Unleash/unleash/assets/14320932/0406c773-7bc3-4519-83f8-9eddeb627e28)
Small change that makes it so that the profile page waits for the loaded
state before rendering.
E.g. Before this, there was a flash of the "change password" tab being
visible for a very short time before the auth settings loaded.
https://linear.app/unleash/issue/2-1071/prevent-users-from-disabling-password-authentication-when-there-are-no
Improves the behavior of disabling password based login by adding some
relevant information and a confirmation dialog with a warning. This felt
better than trying to disable the toggle, by still allowing the end
users to make the decision, except now it should be a properly informed
decision with confirmation.
![image](https://github.com/Unleash/unleash/assets/14320932/2ca754d8-cfa2-4fda-984d-0c34b89750f3)
- **Password based administrators**: Admin accounts that have a password
set;
- **Other administrators**: Other admin users that do not have a
password. May be SSO, but may also be users that did not set a password
yet;
- **Admin service accounts**: Service accounts that have the admin root
role. Depending on how you're using the SA this may not necessarily mean
locking yourself out of an admin account, especially if you secured its
token beforehand;
- **Admin API tokens**: Similar to the above. If you secured an admin
API token beforehand, you still have access to all features through the
API;
Each one of them link to the respective page inside Unleash (e.g. users
page, service accounts page, tokens page...);
If you try to disable and press "save", and only in that scenario, you
are presented with the following confirmation dialog:
![image](https://github.com/Unleash/unleash/assets/14320932/5ad6d105-ad47-4d31-a1df-04737aed4e00)
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Fixes a bug where default strategy would not edit
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Related to [linear task
1-954](https://linear.app/unleash/issue/1-954/disabling-last-strategy-in-change-request-shows-strikethrough).
This PR changes the display logic for showing titles as changed: it
previously fell back to always being `true` if there was a custom title
set for a strategy. This PR makes it so that it only shows as changed if
the title has actually changed, either from one custom title to another,
or to and from the display name.
To accommodate the last bit, it also shows display names with a
strikethrough if the strategy had no title previously, but now it does. This is consistent with how it displays the strategy name if you delete a title from a strategy.
Here's a number of different examples:
![image](https://github.com/Unleash/unleash/assets/17786332/034bcc01-8715-4052-afec-56caf7edea51)
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- Adds change request option to activate disabled strategies UI
- Fixes Disable strategy bug (onSuggestDisable)
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…787)"
This reverts commit 896b63616d.
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Fixes laggy environment switch
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Stabilising the functions with useCallback seems necessary in the table
view
Changed the `checked` property to be dependent on `isChecked` which
wraps the value in useOptimisticUpdate hook made the most difference
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Closes
#(1-942)[https://linear.app/unleash/issue/1-942/bug-laggy-environment-toggles-in-the-ui]
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Fix for consistency
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Signed-off-by: andreas-unleash <andreas@getunleash.ai>
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Change request UI fix for `shouldActivateDisabledStrategies`
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Variants were not being properly handled in the `flag-resolver`: The
fact that the default value of the variant is not falsy made it so we
never asked the external flag resolver for the value.
This also moves the logic from `Variant | undefined` to `Variant` where
we use the `getDefaultVariant()` helper method to return us a [default
variant](55274e4953/src/variant.ts (L37-L42)).
This PR removes the usage of crOnVariants flag, but keeps the behaviour,
so CR are now enabled on variants.
---------
Co-authored-by: Nuno Góis <github@nunogois.com>
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- Creates a dialog when the feature has ONLY disabled strategies and the
environment in turned on
- Adds functionality to either `enable` the strategies or add the
default one (if a project specific default strategy is set, uses it)
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Uploading Screen Recording 2023-05-05 at 17.40.48.mov…
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This PR revamps e2e tests, while adding a new one for the interactive
demo guide:
- Bumps Cypress from `9.7.0` to `12.11.0`;
- Bumps Cypress GH action from `v2` to `v5`;
- Makes any adjustments needed;
- Fixes a lot of issues identified with existing tests;
- Adds new `demo.spec.ts` e2e test that covers the entire demo guide
flow;
**Note:** Currently does not include `demo.spec.ts` in the GH action, as
it
[fails](https://github.com/Unleash/unleash/actions/runs/4896839575/jobs/8744137231?pr=3656)
on step 2.13 (last step of "user-specific" topic). It runs perfectly
fine locally, though.
Might be placebo, but in general tests seem less flaky now and they may
even be faster (especially when not adding the `demo` one, which would
always take a long time).
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- Removed `strategyTitle` and `strategyDisable` flags. Unified under
`strategyImprovements` flag
- Implements the default strategy UI
- Bug fixes
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[1-875](https://linear.app/unleash/issue/1-875/default-strategy-frontend)
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![Screenshot 2023-05-04 at 11 21
05](https://user-images.githubusercontent.com/104830839/236149232-84601829-1327-42af-9527-5cc15196517a.png)
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